What do you want to see iniDOLM@STER 3?
>Does Namco hate her?
Maybe. She is pretty inferior to most of the other idols.
There's no real reason for it anon.
Wider song selection.
NEW songs for each idol instead of the same rehashed shit since the first game, hopefully from Master Artist 2.
No CG shit.
Ability to produce solo, duo, trio, or quintent - whatever floats your fancy. Focus on story and character interaction in each route.
Unlimited produce mode for when you get tired of individual routes.
The ability to choose which idol sings with part of the song. Why take out such a feature? Jeez...
Cast is the cinderella girls, who incidentally are far more interesting than 765
A way to track your idol's popularity online
Mini games during communications
1000+ commus like the first game
The ability to assign a certain idol to a certain lyric and more extensive camera control
More base songs with all previously released songs available from the get-go
Bring back online multiplayer
No retarded rock paper scissors shit
>Unlimited produce mode for when you get tired of individual routes
This is likely, considering OFA
Seriously. What the flying fuck Namco, might as well ditch that @
why are you wasting money on that shit
An English translation of dialogue and menus will do just fine. There's no point to an English dub because the songs are written and sung in Japanese, trying to dub a song in English is difficult and unnecessary. Unless the lyrics are completely changed around, which in that case, you lose the original meaning of the song.
>An English translation of dialogue and menus will do just fine
No it won't. Namco dubs everything. This game would be completely butchered for retards if it were to get localized. Just import it.
Japanese-only fags just want to feel superior, so they pretend that Bandai Namco will bring it over only if it's dubbed.
They forget that there are iOS ports of the Shiny Festa games and those were left undubbed, just translated.
The song titles and lyrics, I can live with being untranslated. The menus and dialogue are what's the more important parts that need to be translated; like the actual gameplay. I can enjoy the beat of the song, then look up a lyric translation on my phone.
Having to look at a guide to play the game, and then not understanding the dialogue between characters because there's no translation for dialogue is not what I want when I play a game.
I wasn't talking about them not being translated. I was talking about them not being transliterated, which means they're still rendered with Nip characters.
I don't get where you're trying to go with this. I'm not playing it at all, because there's no English version of the game.
I don't know Japanese, so I'm not playing the Japanese version. There are guides for menus, but there's no dialogue translation for Japanese. It's like playing Fallout with a guide to the menus, but no dialogue. You don't get the story because you can't understand the characters. You can play the game, but you definitely won't enjoy the experience because you have no context.
If they did, so be it. As long as they do it well. But again, look at Shiny Festa on the iOS. No dubbed songs or voiceovers. Another example of Bandai Namco translating but not dubbing is J-Stars Victory VS+.
And if they did dub it, I'd bet they'll include dual audio. Generally, I believe most recent Japanese games with an English voiceover include both audio tracks.
They tried localizing a several year old anime rhythm game for the iOS. Not sure what you're trying to imply, but there's plenty of things that would contribute to the lack of interest.
>iOS only port
By limiting it to iOS, they locked themselves out of the Android market. Probably as big as iOS by this point. Windows phones have a smaller marketshare in comparison, but Windows phones aren't really meant for games. Either way, they lost out on customers with Android phones.
>Anime rhythm game
Most of the popular mobile games aren't rhythm games. They're mainly action games, strategy RPGs and sports games. The people want something simple. A rhythm game requires you to play along to the beat, and unless you have earphones, you're not gonna be playing your anime songs with the speakers up. Unless you're an autistic faggot. They'll play something like Temple Run, because you don't need to do anything like follow a beat.
Also most games aren't tied to a niche anime like iM@S. Anime isn't unpopular, there are popular games with anime style graphics. But they aren't rhythm games.
There may be a point in localizing the main games. There's a market for these games. Bandai Namco just has to be realistic about the size of it. You can't expect AAA numbers from a pop idol simulator, let alone an anime game.
I don't see why you have to be so elitist about this.
While she does, I find her best paired up with Hibiki. Or with Azusa and Chihaya for maximum singing power.
Also, free produce mode once you're done with individual routes would be fucking nice, along with an English translation and a crapload of new songs.