Is this the worst dialogue wheel ever featured in a game?
>pick a different response to see what is different
>the exact same outcome occurs.
All dialog is like this, even story quests. All four options are the same, and they all get the same exact response.
That wasn't a radiant quest though, and neither are:
Love it when Bethsdrones start crying, reminds me of my Sunday School students who start bawling when I take their cellphones away
You are going to be hearing about how trash Fallout 4 is for a very long time little buddy
There's not even an asshole option to say "Why would I want to fuck a ghoul?" If all three options were just a version of "no", you'd think they'd at least include an asshole version of it. That's the most simplistic roleplaying there is, and Bethesda couldn't even do that.
"That guy asks way too many questions"
The correct phrasing is:"This is the worst dialogue wheel ever featured in a game.", with a side of "Fight me." or "Prove me wrong." to taste.
>Tfw you make a game that grinds /v/s gears makes millions and is still fun.
This kind of thing makes me mad like nothing else.
>[Intelligence] The baby is drowning.
This also shows why new vegas is utter trash.
You have two glorified options always, IF that. It only changes the means towards the same end and only in dialogue or at the very best you skip a fight. But at the end you arrive at the exact same place.
And Fallout 4's "no" doesn't mean "yes", it means "Ok, come back later when you change your mind". Kind of like those JRPGs do and don't let you progress in the story if you keep choosing "No". In short, it's even more annoying.
Most of us are. There is that one autist that keeps samefagging about the game not being good even though no one is paying attention to him.