Undertale is the most patrician game and the amount of hate the board gives it is proof. It's so dense, everything has so much going on. It's definitely the most cerebral game ever made.
It's my favorite roguelike at the moment. It really is well-crafted; everything feels like it's there for a reason.
ADOM does not fit those categories, but perhaps for its sheer size, it might be my second favorite.
Well, this used to be my favorite game until /tg/ station went to shit
and I lost my waifu.
And no, don't suggest /vg/ please.
No, not really. It's very much pared-down (in the sense of cutting out bloat, but not depth) from Angband, and feels very much different. The instructions pdf is short, well-written, and very helpful, and basically gives you all you need to know. There's nothing like wiki-diving (unlike ADOM).
I think Sil even has a (fortunately short) tutorial. In short, even if it is your first roguelike, it is very much a good, intuitive one to start with - and has the depth to keep going.
Nah not really. It'd be cool to be familiar with the first age lore of LoTR, but I jumped into Sil without playing Anband at all. Sil has one of the best manuals I've ever seen from a roguelike. It's very easy game to learn because of that.
Hacknet. Pretty cool game.
Also this is a nice thread.
IVAN is a very wacky roguelike. One of my favorites, because it basically requires you to think outside the box in order to win.
The tiles are justified by the limb system IVAN's combat uses. You're always hacking off limbs and sending body parts (including your own) all over the map, so it's useful to have a graphical representation of that. The blood/water/goo/acid stains all over the map are really great too. It's really the only roguelike that I would rather play with tiles rather than ascii.
Might be the setting.
I get a massive nerd boner at being able to craft the exact ship I want out of parts that I designed.
Plus compared to DF you have far more control over what your ships and colonies do than over the dwarves, which half the fun there is just seeing what the little drunken idiots do.
This screenshot make it look more complicated than what it actually is.
The game has some depth but it's not hard by any means, most of the time it's all about planning, risks and rewards, not difficulty of execution.
It does. I got 1&2 from gog last sale and both run fine. However 1 still has the copy protection so you need the sheet with the ships next to you.
There's also a torrent with the gog version on kickass if you want 100% discount.
not really, the community is full of redditors and people that ban you for saying nigger
even the /vg/station isnt pure, go on /r/ss13 and you will see several /vg/ nicks, even admins and coders