Mega Man X is probably the closest thing to perfection in the medium.
I wouldn't say it's my favorite, but it's almost perfectly designed.
It's my favorite game of all time. And the music is perfection alone.
don't expect him to be to explain what ever the fuck he was trying to say
Only 2fags think classic is better and that it is also the only good classic game.
Literally the supermetroidfags of the MM platformers, because that's the only game they play.
Of Astroboy of course
Anywho, the X series set my standard for Megaman, so I always struggle when I play the classic games. That lack of Dashing and Wall-climbing are just entirely alien to my Megaman gameplay
but super metroid is rightfully the best metroid
Sorry but I need games with some mental stimulation, not just mindless gameplay.
Why is megaman doing this. Who are these other robots and why are they fucking shit up? What is the backstory of the world it takes place in?
None of those games answer these questions sufficiently. They are mindless games for mindless plebs to waste time on. I can't get into them.
All of those questions are answered in megaman
but beside the point, I enjoy a story as much as the next guy, but if you can't enjoy the occasional gameplay-only vidya do you even enjoy games at all? Wouldn't books or movies be more your thing?
>Who are these other robots
They're reploids infected with the maverick/sigma virus
>and why are they fucking shit up?
They're infected with a virus
>What is the backstory of the world it takes place in?
100+ years ago, DR Light built robots that would fuck up the world for centuries to come
Movies are a terrible way to tell a story. Sorry but i can't give a fuck about characters that i only spend two hours with at most.
Books are fine but they're beaten handily by story driven RPGs because they don't feature graphics, music or voice acting
>people responding to shit tier bait
You pretty much forfeit your right to bitch about /v/s quality. You deserve it all.
I mean if you wanted more dialogue in X then play Maverick Hunter X that game explains everything . As for the original you learn about who/what X is from the opening. You get a good idea about the mavericks going nuts when you fight Vile or you at least understand robots are going crazy. I mean what more did you want from a SNES game back then?
>It was easy as fuck and a boring waste of time
I dont get this man, if you knew it was a waste why did you beat it? Like other than jumping shooting, platforming,upgrades, and bosses what more did you think was MMX was going to give you?
X3 had fucking up-dash.
Goddamn best thing in the series movement wise, and they threw it all away for "hovering" in X4. Got something barely similar in X6, but it went way too far and thus lacked the exact momentum to have the same great execution.
If the mavericks and stages had been better designed (along with some of the music, even on the PS1/SS), it would be my fucking top pick. As is, you have a bunch of cool stuff to mess around with, but nothing worth using it on.
>literally play until you lose with the only actual challenge being the speed that blocks fall and not the actual puzzle-aspect itself
Fuck that shit.
I can name 5 puzzle games that shit all over tetris.
I really liked MM 9 and 10.
Heck 9 is my favorite of the Classic series now.
But since it's not MM2, X1, or Legends no one talks about it
At least my BN bros got my back
That said, and I know I'm gonna get shit for this, but X6 also had some nice execution in terms of control with its armors and the fact that X had a melee attack to hit above and below him, instead of just straight forward.
That, along with the fact that they kept the duck from X5 was baller as fuck.
Unfortunately, like X6 though, the stages and (to a lesser extent than X3 and the stages of X6) mavericks bring it down, especially with the nightmare effect bullshit active.
Except Mega Man 9 and 10 were actually throwbacks since Mega Man actually looked like that for six of his titles (11 if you count the Game Boy games).
I really hate that they got rid of the slide though. That shit was great. Charged shot I can live with as more of a Mega Man X mechanics.
I never got why charge shot was so shit in classic compared to X.
A majority of the games have you lose it as soon as you get damaged, and the mid-charge is literally a single point of damage and beyond useless. At least X got this shit right and made that thing worth a damn by doing 2 damage.
>I never got why charge shot was so shit in classic compared to X.
You explained it pretty well in the sentence that followed. Regular shots still caused significant enough damage in MM games, whereas in X you wanted to have those charge shots constantly ready.
That's why I have no problems with the slide, all it did was speed up the game a little and punished reckless players. Charge shot is just ehh.
How young are you? Most games at the time aside from RPGs only provided story exposition in the manuals.
I think Classic as a whole is better than X as a whole, but X1 is probably my favorite of both series. That might be bias though since X1 was my first game of either series.
When I first played 3, my biggest issue was the difficulty, mainly I felt X took too much damage from everything without the body armor.
Once I got the armor and enough special weapons to stand a chance I ended up really liking the rest of the game, though, even if I don't think it's as good as X1 or X2. I think people who hate X3 didn't get far enough or couldn't find the body armor.
Well, wall-jumping as well, but there's still a shit-load of ladders in the game to where even that isn't much of a necessity. Save for a few unavoidable attacks that require it, you can beat almost every boss without wall-jumps.
Yeah, I honestly do enjoy the dashing aspect (though for some reason I don't enjoy playing as Bass in MM&B or MM10, maybe it's the lack of power), though I don't consider it a necessity and I can enjoy MM Classic perfectly fine without it.
>capsules with weapon/armor upgrades
>rechargable energy tanks
>giant mecha suits
>heart tanks that extend health
>stages can change depending on which boss you kill first
There was definitely more to it than wall jumping and dashing
Bass sucked nuts in MM10.
MM&B Bass became pimp once you got his buster upgrades, but regrettably those are tied to your progress and don't unlock right away.
One thing that kinda sucks about bass compared to X and Zero is that he immediately goes stationary when attacking, so you can't do the old loop-da-loop like X where you dance around at the speed of sound firing off shots from both sides mid-dash and mid-dash jump.
Mario, Bowser is fucking shit up! Stop him from fucking shit up!
Sonic, Eggman is fucking shit up! Stop him from fucking shit up!
Raziel, Kain is fucking shit up!(and the elder god) Stop him from fucking shit up!
I can literally go on you repugnant turd. This is a game from 1993. Nineteen ninety fucking three. What do you expect a 7 cartridge spanning adventure? The fuck out of here. I hope a degenerate dead leg carnie sneaks into your room tonight and dips his carnival sweat soaked balls into your mouth.
>tfw you like every Mega Man except a small few
Rockman & Forte WS, and X7 are really it. Hell, I dislike them for essentially the same reasons, being slow and awkward as all mother fuck. That's not to say I think every game is perfect (the Classic series is filled with bullshit like Gutsman's weapon being useless, that Crash Bomb Wily boss, etc.) but I really only think those two are downright unplayable.
Yeah. I should have specified that I was originally thinking in terms of basic stuff you have from the start. I admit full fault on this one.
Well, too late now, so I might as well try to salvage what I can of my intended argument.
Thing is though, save for the intro stage (well, you could always password past it as well, I suppose), all of that stuff is optional. The game is perfectly beatable without all of that, and you can even take a stage order which has none of the boss-death affects on the others.
Fuck it, I tried.
It's honestly just a shit game. It's piss easy most of the time, has some of the most forgettable bosses in any Mega Man game (even including Star Force), and just moves so slowly
x 1 was fantastic but the final fight was horribly designed. the basis of it was good considering that you had to be relatively precise to land a hit and he was constantly throwing the pain at you, but the amount of time it actual takes to take him down just ruins any sense of momentum. the only part of his fight that goes quick is evil friender. after that it's a god awful grind for two forms.