>>322956292 I am but I really, really hope they add 2-player co-op to the game. My favourite gaming experience of the last gen of consoles was playing through RE5 and RE6 splitscreen with a good friend of mine. I'd love to play through a REmake of my second favorite Survival Horror RE game (after REmake) with him too.
>>322957260 >better have tank controls Honestly it had better not. The idea of replaying a RE game without a proper behind-the-shoulder camera and solid action controls is just insane at this point. I mean RE2 still exists, just play that.
I'm hoping it's a new more action focused retelling of RE2 with RE5 style combat and a partner system.
I also really hope they remake RE3 and roll it into the RE2 storyline since they take place in the exact same timeline. I mean you could play Jill Day 1, RE2 and then Jill Day 2 and it would flow perfectly.
>>322957696 >I like RE6, sue me. Me too bro. The tweaks to the combat took some getting used to but it was a blast to play once you got the hang of it. Plus having 4 different flavoured campaigns to play through co-op was absolutely amazing. Great value and one of my favorite games of the last generation. Didn't quite hit the heights of RE5 and RE4 for me though but it was still an absolute blast.
>>322958204 >millions of people who bought REmake in 2015 I think you mean tens of thousands at most and I was one of them. It was an old game that was slightly uprezzed which is why I didn't mind replaying it with the classic controls and camera angles. That doesn't mean that a full REmake of RE2 should just be some shitty reskinning of a game that old.
I hope, and think, it will be a proper update of the gameplay to make it handle more like a modern Action Horror Resident Evil game.
Even if I'm wrong I'll still be happy since I love RE2 but I hope they update it and give me something new to play (hopefully co-op).
>>322958476 story was terrible, Chris being included was stupid (even if you like Chris, there was no reason for him to be taken out of his FO role to be boots on the ground with some little brother character), Leon's route was QTEs and Helena saying "i'll tell you later", Jake and Sherry were alright but it turned anime real fucking quick, wasn't scary at all, no horror elements beyond 'gross' looking enemies, shitty enemies, shitty bosses, boring set pieces, odd multiplayer that died real fucking quick, and I have to take notes on this so I can't list anymore right now.
>>322958779 >if i dont get any of this im going to hop off of a fucking building Might as well just go jump now. I really, really doubt that something this stupid is what Capcom is planning. They're going to update the game and the gameplay because it's horribly out of date.
>>322959063 That's cool I didn't realize it did that well. Still seems like it didn't sell anywhere near RE4, 5, 6 numbers though so I hope that they target the more skillful, fun gameplay of those later entries to the series. The Revelations series seems like a great fit for people who want the same old Survival Horror style gameplay (although still modernized).
Basically I just really, really, really want co-op in REmake 2. Not having it is almost a dealbreaker.
>>322959554 of course a remaster of a game doesnt do as well as full fledged releases. Both RE4 and REmake were initially borked in sales because of their GameCube release, RE4 was the only one to go to the PS2 which is why it ended up selling so much better.
RE5 and 6 sold better because they aren't Resident Evil games, but Revelations 2 and the REmasters show they are at least trying to do a return to form because the franchise has lost its identity, and as a result doesn't hold as much long term sustainability. They must know they will just go the way of Battlefield or Call of Duty if they continue the way they're going.
>>322959045 What the fuck are you talking about, most of the complains are the fucktarded story and how it barely resembles RE with the fucking final boss on leon side being a goddamn biological transformer and Chris side being a whole other goddamn franchise
>>322958787 >story was terrible That's what makes a good RE game. Terrible story, silly monsters and bad dialogues full of cheesy one-liners. For me, RE6 was just too long. It had good moments but overall the game was quite boring.
>>322960857 Yeah but the story has to actually make sense instead of being three games that have barely anything to with anything else being squashed together, in that regard even the fucking handheld and its sequel were better than 6
>>322959960 I'm 30 years old. Have you actually played the old Survival Horror entries in the series lately? Because they don't hold up the way you think they do.
I mean I love them, very dearly, RE2 will always be one of my favourite games but I had way more fun and spendtway more hours playing RE5 and RE6. The co-op alone just made them such a better experience.
>>322961208 >The co-op alone just made them such a better experience. FUCK, damn nearly any fucking game ever made can be good with coop, does it make it actually better? No because otherwise you would have fun playing the game on your own too instead of having to desperately look for someone else to play with, jesus fucking christ
>>322960021 I really hope I get the game I want. The story (with a few tweaks) of RE2 is great but I want that moved to a new gameplay system that more closely resembles RE6 and RE5.
You guys will still have the Revelations series if you want a modern take on the "survival horror" elements of the older games. I think REmake 2 is set to be the next big game from them so I expect it to be more like the main series (RE4-6)
>>322958269 >In fact, it was a fan who planted the idea in Voth's mind to recreate the character as cosplay. While at an IGN fan convention in Bahrain, Voth said she was leaving to go back to her hotel when a fan she'd met earlier "rushed back to give me a custom made S.T.A.R.S beret." Voth was touched by the gift and posted a picture on her Instagram. From that photo, Voth said "the response was overwhelming."
>>322960153 >long term sustainability So let's go back to gameplay conventions that have been out of date for over a decade instead. Smart idea.
Aiming for the niche survival horror market is how you get a game with sales like The Evil Within. Which is fine, I loved that game and enjoyed it, but RE sells more than those sorts of games for a reason.
They already started experimenting with a completely different combat system in RE6 and I expect REmake 2 and RE7 to continue that evolution. It's not a time to go backwards in game design or to stagnate.
>>322958680 it was suppose to be a really hot September during RE3 so she never needed to wear the sweater. there is probably an argument to be made that the sweater would have been to loose while wearing it and it would have made her easier to grab but why put real world logic in these games?
>>322960409 The story was perfectly sensible in the world of Resident Evil. I mean I get that we were all 12-15 when the earlier games came out so we thought they were smarter than they actually are but the story has always been hilariously cartoony in RE games.
I don't see how a story about well established RE characters fighting biological weapons didn't resemble RE. I don't understand how you Survival Horror folks aren't happy with RE6. It was fantastic.
>>322962462 >The story was perfectly sensible in the world of Resident Evil. Really, how is it a virus that allows you to grow to the size of a buss or shrink to the size of a dog sensible? How is it sensible that whole road becoming a literal sea of fire with waves and everything? How is it sensible having fucking call of duty as Christ side of the story? Please lord casual, explain it to me, the old stories weren't all that serious and yet they still had a internal logic to them
>>322961023 Agreed on all counts. Especially because the pre-release advertising for RE5 made it seem like he was going through some PTSD but the gameplay just didn't back any of that up. Then all of a sudden it all happens between RE5 and RE6. It was still solid character development though and I enjoyed his chapters the most.
>>322961120 The story made complete sense and all 4 campaigns weaved in and out of each other in sensible ways. I mean I guess if you're used to a linear trash story like RE1 you might be confused (and retarded) but I don't see why you couldn't put together what was going on.
>>322962790 So, you really are a RE4 baby aren't you? Fucking hell, took you long enough to show your true colors, putting a bunch of stories that are only tangentially related does not make it deep, did you know that RE2 and 3 are related? Of course not
>>322961981 The fans haven't supported the franchise. They've spent the past 3+ games complaining that it's not exactly like it was 15 years ago. The fact that you even get a Survival Horror themed side game should be plenty for you.
The main series has been an Action Horror game for longer than it was a Survival Horror one. Move on. Go play The Evil Within instead or stick with Revelations. Resident Evil is never going back to the way it used to be and it's a better series because of it.
>>322962225 I'm actually completely serious. I'm getting a little trolly just because I'm getting overwhelmed with negative responses but I'm dead serious when I say that's the vision for REmake 2 that I hope comes true.
>>322963197 6 was fucking garbage. Leon's campaign was pretty good and felt the most like an RE game for the most part but all in all it was to damn actiony for its own good and to many characters we didn't care about. Piers and Sherry were great but I don't give a crap about Helena or Jake. the Villains were lame too and I'll never get past the stupid bullshit transformations Simmons kept having.
>>322962353 Street Fighter had one big come-back because they went for a direct nostalgia release with SF4. It's already back to being a niche game that only sells to tourney-fags. Each disk release since the original SF4 has sold less than the last and I'm sure SF5 will sell even less.
The occasional throwback game is great for a series with a long history. That's what REmake and RE:0 were though. I really doubt REmake2 is going to be another old school style game. That's just leaving money on the table to satisfy the hardcore crowd that's going to buy it anyway so they can complain online about all the changes.
>>322962787 The C Virus was made with some G-Virus in it. Did you not see Birkin in your precious RE2 at all? Or maybe you just couldn't beat it since it was too hard which is why you think these shitty old games were somehow more hardcore?
Oh and Chris actually having a military response to a fucking ZOMBIE OUTBREAK is completely reasonable. More than locking up a city for 2 days, letting a corporation send in a private army, and then nuking a US city.
>>322964068 >RE5 and 6 outsold any of the Survival Horror games in the series that was most likely due to RE being a pretty large and well known series by that point. they marketed RE4, 5 and 6 way more then the originals too.
>>322963537 You've got the rest of the franchises life for all that modern fast paced 3rd person shooter action garbage. Remake 2 needs to remain true to the source material just like remake 1 did, a retelling of a classic survival horror.
>>322964649 So? Did that kill the totally accurate science that had been in the RE series before that for you? Or were you just old enough to notice how enjoyably stupid these games have always been and now you feel shitty about all the time you spent Roleplaying as a scientist based on Birkin on the projectumbrella.net fanpage forums back in 2003-5???
>>322965249 I can live with a mutant zombie virus mutating people into large monsters provided they stay that way. I can't live with a giant 40 foot fly monster packing all of that mass into the body of an average 6 foot tall man.
>>322966962 So you really are a casual who came into the franchise when it with the ps3 aren't you? You don't actually give a fuck about anything the games may stand for, you're the reason Lost Planet 3 came into being
>>322967623 I've been here since the start and I prefer the action games.
But yeah just keep calling us newfags if it makes you feel you're part of the cool kids club for wanting to play out of date, shitty mechanics that were only cool and scary because we were 12 years old.
>>322967320 No, I'm not. These games were always stupid and corny as fuck and that's the reason I liked them in the first place. And you're the guy who wants sense in a Japanese video game that is trying to be more american than a fucking Trump.
>>322968206 From the perspective of someone who plays games in general it should be obvious that one genre is oversaturated while the other is underutilized. You can play hundreds of other shooters that are infinitely better than the newer resident evils, so why is it so bad to hope they go back to what they did originally since it's type of game that just doesn't come out anymore?
There are two sides of the RE fanbase. You're either chill af REbro that likes most if not all the games, or you're a salty old school RE is the only one that exists fag that bogs down the whole fanbase.
>>322970128 Well, although you have a point I don't think we're talking about the direction we hope or hope not the franchise will take in the future. We're talking about how RE6 isn't THAT terrible as people say. Objectively.
>>322958779 I want to play what exactly you describe AND the option to play something with a fresh new twist. A camera similar to Zero, new audio, super casual mode for accessibility etc. Original Mode and a Custom Mode.
How sick would it be to have a ungodly amount of detail if they chose pre-rendered backgrounds? Hnnnnnng
Considering Resident Evil hasn't been that great in 11 years... not really. I can't see much good coming from REmake 2. It'll be a TPS with lots of action and possibly explosions as well. Leon will probably be a complete, super serious badass. Not that he was a wise-cracker until RE4 anyway.
>>322957607 >story Absolutely OK story, doesn't contradict anything so that's a plus for a RE story >characters Fuck off; Chris continues to have 0 personality except "grrr I hate Wesker", Sheva isn't meant to be a character and was only there for the co-op and to prove Capcom wasn't racist, Jill was just there and Wesker ascended into full meme-lord.
>>322972268 It's almost as if RE6 never gives you the opportunity to use it's "fun new gameplay system". That's one of it's biggest issues. It's not like you need a tutorial, but even putting you in situations where it'd be needed would be nice, but they never do that. You can play RE6 without using any of the new mechanics and that's bad game design.
>>322972515 Yeah that's what the genre has turned into. If you want shit that looks and plays like old RE or SH go play a shitty Steam Greenlit fan game because that's where you'll get these pathetically outdated games from.
>>322972170 I sometimes feel like I'm crazy but 5 is legitimately my favorite game of the series. I must have played that campaign co-op with every friend on my friendlist at some point. It never got old for me and the characters felt like instant classics, even if they were cliche and silly.
I can understand not liking it because of it being such a departure from the previous gameplay style, but as it's own product - I loved it.
Also, >that whole Jill fight sequence and soundtrack
>>322973140 I read most of them in high school. Basically, all the ones that pertain to a game entry are great due to the source content and how well it's described. The others are passable but get to fanfic tier at some points.
>>322972891 Id wish there were steam greenlit survival horror game. Please enlighten me about those titles because all I see is "First person hide inside the closet until the mosnter goes away" shit. So please, tell me which game like RE1-2-3 I can find on greenlit.
>>322957984 fuck, how can you be so damn retarded? if you actually played the games back then then youd realize tank controls are perfect for a game of its kind. the over the shoulder shit just makesmit seem like a generic tps.
it was amazing when re4 came it since it was really the first of its kind but now every action game seems to do it. its boring.
>>322967063 Seriously *the* best Resident Evil experience I've ever had.
Trying to figure out this fucking backwards logic puzzle while a goddamn elephant is chasing you around and zoo and your friend is playing fucking Jim, who sits around flipping his goddamn coin while you carry all the good shit and solve the puzzles so he can get his criticals up.
Cindy, Jim, Alyssa and David wombo combo. Damn that game was fantastic online.
>>322977557 >Just don't do tank controls, and we're good. >Just take away a major part of what makes a horror game, scary, and we're good >Just take away any challenge and we're good >Just kill any resemblance of the original concept and adjust it for a wider audience and we're good >Just fuck my wife for me and we're good
>>322977984 Considering Leon was just a rookie fresh out of the academy and Claire was a college girl it would be pretty stupid if they had him doing black ops suplexes and roundhouse kicks and shit. Regular takedown moves you'd expect a cop or a girl who's taken self-defense classes to have would be fine but flashy shit would be retarded.
I thought Capcom said this will be more of a remake rather than remaster. Kind of similar to the FF7 remake being released in episodes. The RE HD game that recently came out was supposedly just an HD remaster. Apparently a lot will be changed up in this next one. But hey you have we have a true remaster of 0 coming out in a couple weeks.
>>322958568 Mother fucker I've never even played any of the RE games until 2015 REmake and I loved it because of horror style camera angles and classic controls. I loved it because it was different, it made me feel like I was alone in the cramped hallways of a decrepit mansion surrounded by monsters, like a real survival horror. If they change that REmake 2 I wouldn't play it.
>>322958476 The gameplay was shit. It was a bunch of cool gimmicks pieced together with no consideration of how they actually interact to create an awkward, alternatively OP and UP waltz of chaos and anime. RERE2 is probably the best mix of mobility and challenge.
>>322978810 I wouldn't be surprised if Leon was told before reporting to work his first day something along the lines of: "Patrolmen Leon, there has been some civil unrest among the populace in the past few days leading up to your hiring. It's with this activity that we are ordering all patrolmen to don their response gear in place of their normal patrol gear for your safety."
>>322982592 The fuck is the point if you're not going to be on the same page? It's not like a team based shooter where you're working for a clear shared goal, it's arbitrary key based puzzles. That's a terrible idea.
>>322970162 >Dumbed down contolls? You jest! >gunkata! Mash triggers to win! >melee! Two triggers too hard? Try mashing one! >there's also a dive! You can use it to... Umm... Use it to... Knife things in the calfs! And roll around after? >why didn't we just stick to practical controls?
The zombies that are already dead in REmake, do they ever do anything? Like the ones by the elevator in the kitchen and the serum save room. Never seen them get up or turn into crimson heads ever. I used to burn them but now I just don't do it anymore since it's just a waste of time. I've been wondering about this for 14 years and it's never talked about anywhere.
>>322984243 I know there's one that's scripted to turn into a Crimson Head in the hallway with the mirror and the green arrow head. I think the others will eventually turn if you revisit the room they're in enough times. I may be wrong, but I suspect that their "turn into a crimson head" timer doesn't start counting down until you've seen them at least once.
>>322984243 Im pretty sure they're just there to spook you and make you understand that zombies dont disappear between rooms like they did in the old games. Ive played through REmake dozens of times and the only one that turns into a crimson head is the one on the way to getting the armor key.
>>322983651 For RE1: In cutscenes she's portrayed well, competent, unsexualized/objectified, etc. But she is the "easy mode" (I'm not sure what version, but one explicitly states Jill is Easy and Chris is Normal or Hard in the menu). She has extra inventory space, a starting gun, the bazooka, infinite small keys, free early shotgun, etc. She IS better, but only because she has this handicap. Chris on the other hand is faster and a better shot. Chris is strong and doesn't need these freebies to make the game doable. This sucks because if you only play Jill's campaign she seems like a really good character from a feminist perspective. She kills zeds and doesn't afraid of nothing, saves the male characters, clears a path through the mansion and keeps it professional. In this respect she's pretty damn good. For RE3: I'm not finished playing this one but she seems to have the qualities of the first one without being condescended and labeled inferior by being the face of easy mode. Her tube top is silly but it's just an outfit and with the rest of her character being solid it's totally fine. For the newer games: Probably shit. Worth mentioning is it was cool she was included in Marvel 2 over the other characters.
>>322985075 I remember when RE3 came out, there was a magazine article about how Jill was one of the best video game protagonists at the time because she was sexy and kickass which made her appealing to both genders.
>>322960000 RE2 is full-on action, they'll be fine as long as they keep the drama going and can balance the blockbuster apocalyptic shit outside with the mansion two: mayoral rape-a-loo in the station.
>>322956292 More importantly than the shit you fags are arguing about >Will we see anything from RE 1.5 considering it was at least 75% complete when it was scrapped? >zombie baboons >human/spider hybrids >one original feature was visible damage instead of limping (cut to have more detailed models for main character) >Ada had bigger role in story >pic related
>>322988228 I didn't say they were bad, I said they weren't really considered how to integrate them into the larger game. Akimbo is useless and fucks up the already shoddy aim. Diving rarely helps and fucks up the already shoddy aim. Kung-fu aims terribly and can't really be used on the fly. All those problems individually would be considered quirks, all together you have a game that is best played like RE5 but isn't as good because RE5 was built around that limited moveset.
>>322984243 The one by the arrowhead is scripted but you can try to burn him, however, it will eat up one dose of kerosene and immediately get up and attack you. The one by the serum will eventually get up if I believe you activate the script above though I may be wrong, he won;t get up if can be burnt first though before burning the scripted one, though most of the time the player will have progressed through the game and eventually will be replace by hunters.
>>322994262 They're just looking for excuses to bring him back because they're kicking themselves over creating the best character in the series, then killing him off immediately. Honestly, the Umbrella politics, Wesker(s), Birkin, Spencer, HUNK, etc. were the stuff that interested me the most. It's pulpy, yet sleek.
>>322995129 Maybe. I think Capcom mentioned that they're reworking everything into HD from the ground up, so I guess how long that takes plus whatever else they want to put in >>322995052 >>322995161 13 years can do a lot to even the hottest models
>>322997253 She snaps at Leon through the playthrough. I believe it was done purposely so that, which ever character is played the other one with be more submissive. The thing is, Claire is a lot more harsh on Leon than Leon is with Claire. It's actually pretty funny. Leon will ask perfectly logical questions or have insights and Claire will just blow over him.
RE2 is a really special game for me, let me tell you a story.
>Be 15 >Be home schooled >Be sheltered as fuck >Live 20 miles from the 'big city' of Tucson, AZ >Go to church every week >Have no TV or ANY kind of electronic thing at all until I'm 13 >Allowed to play games like Crash Bandicoot and little else >Often go to a local used bookstore where they sell games too >Read about RE2 in gaming magazines at the library and the aforementioned used bookstore >They get a copy in >Buy it on the extreme downlow >Hide it until night >ONLY EVER play it when it's late as fuck, like 1am-3am when my parents are asleep >Have to sit about 3ft from my TV to hear it because I have to keep the volume so fucking low >Any sound in the game makes me jump >Any sound not in the game makes me jump even more >Heart rate is probably double normal the moment I boot it up >Beat the game in this fashion many times over >Finally decide I should trade it in to make sure I can't be caught with it >Finally a day comes that we're going to the used bookstore and I hide the case in my pants down the front >Mom notices >Only sexual education is Loveline on the radio >"What's in your pants, anon?" >Lie through my teeth that it's nothing >She presses me >I refuse to show her >Start saying all kinds of shit I've heard on Loveline >Say she only wants me to show her so she can see my dick, that she wants to suck it, etc etc >She loses her shit and calls the cops >I run out into the desert and bury it probably still there....
>>323003009 Aren't there normally zombies and music playing when you walk through that hall any other time? I think something jumping out was a given. >>323004190 Most of the save rooms are really tiny with absolutely no room to manevuer.
>>323004290 Exactly. How fucking scary would it be to limp to a room, see that typewriter and item box, then have the big guy jump out and smack you? It would be fucking terrifying and awesome. I wish the Nemesis could pursue you through doors instead of having to teleport in once the entrance is offscreen. So lame.
>>323005379 Well no, I mean I would like to see a stalking sort of boss monster present in a modern RE type of game, who turns the moment from blah shoot em up into a tense as fuck sequence of escape and survival. Wouldn't work in an episodic campaign though. He would need to be an overarching threat. And no QTEs.
>>323006493 And it would be damn good action. DMC3/4 is closer to classic Resident Evil than RE6. Besides, Itsuno could make the gun kata into something genuinely fun and technical, and he'd remove all the qte's.
>>322956292 i'm curious but cautious. remake was so good partially because shinji mikami directed it. also original resdient evil was a pretty bad game that could only be improved. re2 is an excellent game even today
>>322956910 i get that this is your opinion, but cvx at the top? come on man. it's not scary, the plot and characters are out of place or derivative, and you have to knife zombies for like a 4th of the game to beat an ammo check later
>>323009560 >Respirators/gas masks are cool. You bet your fucking ass they are
As for the game, my low points were >most enemies are bullet sponges (the Nemesis fight, regular Tyrants, even fucking marines when you shoot them in the head five times with a shotgun at point blank range) >Hunters can combo-loop you to death >AI is retarded as usual >The second campaign was DLC
That said, I think Delta squad was pretty cool, and I loved the Nemesis mode on MP >>323010207 I liked the enemy design in 6, fighte me
>>323009560 I do. It's best when you have three other competent people playing through the campaign with you. I remember a year or two ago I joined in on three black guys clearing through all the difficulties, and we did it all in one night. Was fun as hell.
>>323012467 >Wanting Monster Hunter Online director to do anything I agree though they should really revisit their old IP's and try to remake them in the spirit of the originals. Capcom have a tendency to fuck stuff up the majority of the time but the fact they're remaking RE2 suggests they might be going back to their roots.
I'm just not putting all my eggs in that basket though, I don't want to hype up RE2make until I see some footage.
>>323012467 Was replaying DC2 for new years eve. By far the most gorgeous prerendered backgrounds game. It aged well too, tight controls, going for those no damage bonuses is addictive as fuck.
Respawning enemies are kind of more dull now then they were 15 years ago, you will just run through the areas holding fire button without any aim or anything. Luckily hard mode kinda rectifies things because it makes weapons retardedly expensive and your points gains small as fuck.
DC1 is great too on its own but I just never could see dinosarus as something scary. It's great because its like RE on crack, insane crafting combinations, harder puzzles, full3d which was for the time impressive as fuck, multiple endings, exploration etc etc.
>>323013419 >>323013419 I genuinely belive that Mikami is a hack who simply had luck to rely on actually creative people. He had nothing technically done on RE2, he just asked Kamiya to bring him monthly builds. Did jack shit on RE3., and those two were the pinnacle of the series.
Whilst Resident Evil is primarily horror, there's something about the games that make me comfy as fuck.
Had about 2 weeks off over Christmas and I ended up replaying REmake, RE2, RE3 and Revelations 2 for the first time (the raid mode is amazing). There's definitely a bit of nostalgia in there but RE2 is still my favourite in the series so I can't wait for the remake.
>>323013519 >He had nothing technically done on RE2, he just asked Kamiya to bring him monthly builds. Did jack shit on RE3., and those two were the pinnacle of the series. That's not true at all, dummy. I mean he was the one that came up with Nemesis. He got the idea from reading the news about stalkers in Japan. And are you forgetting the REmake? You know the best game in the fucking series. You really need to read interviews with Mikami. He was actually play a big part in most of the REs even when he wasn't directing.
>Look at RE4 and The Evil Within. Look at what? Games that were intended to be both horror and action?
>>323013949 >Look at what? Games that were intended to be both horror and action?
And yet they were just action instead. RE4 is not horror, its only considered spooky by people who had 4 as their first RE game ever.
And that even aside - TEW was announced as the second coming of christ in terms of pure horror by Mikami himself, since he was so disgusted with the way genre developed. Maybe you should read his interviews a bit lad.
>>323014032 >And yet they were just action instead. RE4 is not horror, its only considered spooky by people who had 4 as their first RE game ever.
Horror can be many things. Some people think intense situation is consider horror? It's not define of one thing, dummy. I play RE1 when it as and kid and I was still scared at time to proceed in some parts in RE4 when I was a teenager. >And that even aside - TEW was announced as the second coming of christ in terms of pure horror by Mikami himself, since he was so disgusted with the way genre developed. Maybe you should read his interviews a bit lad.
It was announced as the return of Survival horror and all Mikami said was he was trying to make the scariest game he could and he was making sure that that horror was there. All the shit other was marketing by Bethesda because they have Mikami's name on. And it was step back into the direction of the Survival horror genre. And when you look at the game it's not that different than older RE. Older REs always had action in there and never limited the play too much.
>>323015110 Watch TEW interview with Mikami on youtube and Adam sessler. He describes what he thinks Survival horror is and you will see that TEW is not wrong to his vision. You know nothing of Mikami.
Survival horror is a coined term. It doesn't mean the game have to have puzzles, fixed cameras, and make the player weak. Mikami has always had the same vision for Survival horror that he did when he first created the genre.
"I also wanted to let the player fight the fear in its own way. And when a critical, desperate situation arose, I wanted the player to be able to blow the enemy to pieces!" -Shinji Mikami 1998, >http://residentevil.wikia.com/wiki/Resident_Evil_Wiki:Interviews/OCM/Shinji_Mikami
It's retarded fools like you that are that think if the game is not a 1/1 copy of Resident evil 1-3 it's not survival horror. Mikami wasn't trying to make a another resident evil game, he was trying to make a love letter to his fans. (that's why their are nods to he past work littered throughout the game.) But also something different and new.
>>323016430 Not the guy you're replying to, but http://attackofthefanboy.com/news/mikami-talks-project-zwei-graphics/ >“We’re aiming for pure survival horror,” said Mikami. According to a translated recount of the interview, Andria Sang reports that to Mikami “Survival Horror is something that is created atop a fine balance between the fear players feel and the feeling of accomplishment they feel of overcoming that fear with their own power. It’s not just about scaring the player, but it is, as the name says, survival horror. A way of thinking that Mikami has had since his work on the original Resident Evil.
>>323016704 >“Survival Horror is something that is created atop a fine balance between the fear players feel and the feeling of accomplishment they feel of overcoming that fear with their own power. It’s not just about scaring the player, but it is, as the name says, survival horror.
And how does that go against what he did with TEW? Game does exactly that. OR at least it doesn't until the on rail segments. The problem with people is what is consider scary is so personal that there's no way you can really achieve the same experience for everyone. People say the REmake was scary but I knew people around the time that didn't find it scary all and only play it to blow up zombies.
People shouldn't say they want RE to be Survival horror-like because the term is too vague.
They should say they just want it be more puzzle, and horror atmosphere focused and less shooting focused. There's no way to really scary people today when you have a character who has a grenade launcher. And if you take away their weapons it's not RE, it's more like clock tower or haunting ground.
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