>>322946784 >Succeeded in making players uncomfortable.
it really didn't
>suceeded in anything in general
it succeeded in being manipulative and hamfisted. The decision was to bomb the fuck out of innocents was forced on you by the game, and then it prentended that you had a choice by going Arsenal Gear on you. MGS2 did that one better - and way earlier.
In terms of a similar game narrative being actually succesful at what spec ops was attempting to achieve; play Far Cry 2
>>322945303 Unique game with a great story IF you got it at 5 bucks when it occasionally goes on sale. I would advise you don't spend a full 30 bucks on this game. But for 5 dollars it is an amazingly good deal. A 4 hour story that twists the narrative of most FPS shooters that usually make you out to be the hero. This game takes that narrative and along with a few key game moments that can change your endings it will throw it back at you and make you butthurt if you're very patriotic or support your troops. Especially if you're American. You kill american soldiers in this game. There are a few different endings. I'd say the best one is when you survive the whole ordeal and get to go home. There is a moment where you will be tested to see if you have the strength to deny the entire game's narrative. But do you really win in the end? It was the best 5 bucks I've ever spent.
>>322945303 I actually really enjoyed the gameplay in spec ops the line, it reminded me of the conflict series on ps2 alot. Plot twist at the end of the game was great and added another neat layer to when you replay the game.
A post-modern critique on modern military shooters that was a solid, if flawed piece of critique, albeit a mediocre game in and of itself (though this was the point).
I mean it's not brilliant or anything but it sure as shit is more high brow than many anons here will give it credit for. No amount of >but it's a shit game because of its shit gameplay and shit lack of choice can really counter the fact that this was the absolute entire point of the whole fucking game.
I will say that it would have been a more interesting approach, from the perspective of a critique, to actually offer more "real" choices and let the game rise above the thing it was critiquing. Specifically the phosphorous scene. I feel like the point was decently driven home but it would have been much more preferable to allow the player to break the illusion of the illusion of choice by actually having a choice in this circumstance, perhaps extremely well hidden so the player feels forced to bomb the civilians despite the alternative still being possible. This would get the same point across while rewarding critical thought and careful observation, showing a superior element to mechanical design within story beats and a branching narrative.
It's an interesting game to discuss because it's one of the few games with merit beyond the scope of just its gameplay or mechanics or story. The intent of their design as a layer of criticism is pretty unique and I don't think most of /v/ would care to even begin a thoughtful discussion about it, hence the deluge of "but it's art"/"but it's shit" shitposting from either side. The answer lies in the middle - as "just" a game it's flawed, as a critique it's flawed, as an experience it's flawed, but most importantly it's a rather notable stepping stone towards more thoughtful artistic endeavors within the medium. Once a medium can impose self criticism, I believe this is a key signal of its growing maturity.
>>322945303 it's a shitty boring generic shooter that hides behind the reddit guise of 2deep4u bullshit. "LE ONLY WINNING MOVE IS TO NOT LE PLAY." fucking pseudo intellectual nonsense, got viraled to hell and back here too.
>>322947465 >>322947635 There is actually no such thing as a meme game, its just something /v/ labels something it doesn't like.
The same goes for meme movies, meme albums, meme artists, etc.
This whole idea bout labeling something a meme because it becomes popular is retarded and doesnt even make any sense. It reminds me of 2012 back when normies started to realise what trolling was (or at least what they thought it was) and started lebeling every joke, or mistake, or opposing opinion as a 'troll'
Anyone who uses the word troll or meme needs to leave or stop using those terms completely.
>>322947393 >The decision was to bomb the fuck out of innocents was forced on you by the game, and then it prentended that you had a choice by going Arsenal Gear on you No, the entire concept of the illusion of choice was the point. You've reduced the intent down to the method here. You didn't have a choice, this was the entire point because the whole game was a meta-commentary and "literary critique" (can't think of a truly applicable word here in the case of vidya so I'll stick with tradition) on the notion of false choice within the medium because of inherent limitations within forced story sections. The writer can only write so many deviations of the story and can never account for the full range of player's actions.
I mean I'm not exactly pulling this from my ass, the writer even said as much in interviews - the whole point of the scene, as well the overarching theme of the game, was examining the inherent lack of choice and the arbitrary punishment and reward of players within the context of this illusion. It wasn't perfect and could have been handled far better for sure but I think you mistook the message for the delivery here.
>>322948328 The story is ok and certainly completely unexpected for people that played without knowing much about the game. But back it came out /v/ over hyped the game and then most people realize it really wasn't that great, which means it's shit now..
>>322948180 He might be referring to the CIA guy towards the beginning I think. My only problem with that bit was aiming at his hand and somehow killing him. Could've been set up better, but I dunno how I'd do it.
>>322948213 Then the insipid shitposting is a sign it worked? It's kind of weird. Frankly I think there's dissonance between what players expect games should be and what games are, or can be, and even what Spec Ops was. I think many anons in this thread missed the point entirely, and when it first came out there was a lot of bullshit about it "not being art" or not being criticism because it's just a game. The argument about vidya-as-art is fucking retarded, I see no logical way in which vidya is not art when it's a combination of all other forms of art (even elements of painting and sculpture) plus brand new forms of expression.
It's not that Spec Ops is super intelligent or 2deep4u, in fact it's a rather basic form of critique, but I honestly think too many people who played it are either too stupid to even get the point, or are not willing to put any thought into it because of the stigma against "art games" like Gone Home and Dear Esther on here.
>>322947393 >>322948568 >The decision was to bomb the fuck out of innocents was forced on you by the game, and then it prentended that you had a choice
The point of that section was more to show how the "turret/kool military hardware" segments in modern shooter games would look if they played out realistically. As it turns out, indiscriminately bombing people using chemical weapons like WP would be a mortifying thing to watch unfold, not a masturbatory act of badassery like it's depicted in CoD. Similarly, doing something as reckless as that would almost certainly harm any non-combatants in the area which it obviously does in this game.
>>322947868 This. The "main" crisis is the white phosphorous portion but given that you're literally forced to do it the ensuing "horror" and chiding come off as clumsily manipulative and sort of funny
>>322949447 Well this too, things can have multiple meanings. The gameplay and "choice" in and of itself have been stated to be a criticism of the lack of choice in games, but the scenario as a whole contains a variety of themes and criticisms. I thought it was more effective at what you pointed out than the choice/no choice aspect overall.
>People are STILL UPSET that this game wasn't fucking Mass effect. I guess it's impossible for any story to be sad since the game arbitrarily forces you to do shit or it forces someone to die without your permission! So unfair! It's a fucking story, sit back and enjoy it you homos.
>>322945303 You play as crazy man who decided to disobey orders and has hallucinations, people who are under you decided to follow your orders instead of orders of superiors and thus all 3 of you were disobeying orders.
That is the jist of the game, orders are evil, don't follow them, unless it's game orders then do.
>>322948180 This isn't something most people talk about, but in one of the shooting stages, a civilian runs out in the same way as an enemy. The crosshair turns red and I shoot. She dies. I don't even know if that was scripted, but it certainly made an impact. Maybe the idea was about how we're conditioned to treat anyone the game deems an enemy as an enemy?
>>322951014 >Plus the gameplay funnels you into the story, it's no more complex than a COD campaign got em anon you really got em das it mane that's what they were hiding from us if only we had seen their folly
>>322951037 As dumb as this post's style is, the guy is right. The gameplay heavily contradicts the story's themes, and ultimately renders the message meaningless for the player. I believe they call it dissonance of something or other.
>>322951470 Not even a nostalgia fag that thinks old games are good or "Le wrong generation" faggot. But you know a fucking game is awful when you play a prequel and find it's better designed than the damn game. Bioshock had environmental traps, atmosphere, and plasmids actually made sense for daily use AND combat. Infinite was fucking bad.
>>322951417 Here's a funny thing. This game was originally supposed to have a classic branching storyline (with presumably the "good" choices being carefully concealed or discouraged). Then 2K pulled an EA and pushed the game out with only the "evil" branch included.
You can kind of see in the themes what they were going for, but without the element of actual choice, the story kinda falls flat.
Right on schedule, anon. You should read, like, anything the developer has ever said about the game since its announcement. Or better yet, use your brain and look at how the entire game and its marketing was set up. This isn't rocket science. And yes, they did spend loads of money to make a game that intentionally shit on similar games for their stories, settings, tone, gameplay, and narrative interplay. It's not even subtle at all. Many artists have spent very large amounts of money on their art. You have a very narrow concept of video games.
>>322949447 >not a masturbatory act of badassery like it's depicted in CoD You've never actually played CoD4 have you? The AC-130 scene is pretty fucking uncomfortable if you pay attention to the subtext.
>>322951623 >As dumb as this post's style is, the guy is right. The gameplay heavily contradicts the story's themes, and ultimately renders the message meaningless for the player. I believe they call it dissonance of something or other.
No, the gameplay feeds right back into the point of the game - it's a scathing critique on shooters, the portrayal of war, the illusion of choice in narrative heavy games, all sorts of shit. It used a specific style of gameplay to paint a picture of what is considered average for the target of its criticism.
>>322951938 It does though. Gameplay has you murdering thousands of faceless enemies, yet the story (by which I mean the narrative style as well as the events that take place) expects you to care about a few of those faceless people, who you, as a player, have been given no reason to care about.
oh God it's the post modern cognitive dissonance guy posting again
Nobody likes your game
Get it through your skull, the only remnants of discussion left about it are because of people who keep trying to make it more than it is and people still reciting bullshit stories how they "had to put the controller down and reexamine themself', its The Expendables without any humour or even interesting action, not some Orson Welles masterpiece
>>322952339 >it's a scathing critique on shooters, It is one. >the portrayal of war, It does one. >the illusion of choice in narrative heavy games It features this as well.
You can't just play, pardon the word, tropes straight and then claim you're doing it ironically for the purpose of critique. A slight bending, subversion, or exaggeration is required to qualify a work as proper critique. Duty Calls did this well (albeit cheaply and not entirely without malice). Spec Ops is, by all means, a linear, narrative-heavy, story-driven third person shooter with thoroughly generic gameplay.
The only thing that differentiates it from other generic shooters are some story elements (the actual pickable ending, for one, and perhaps the overall tone, which is not usual) and its marketing/press campaign.
Frankly, I don't think 'choice' is the point of Spec Ops. The actual point of the game is to show what a military shooter game would be like if it were portrayed with a touch of realism in the writing: IE, creepy, weird, and thoroughly unglamorous. It's meant to be a take-that at the violent, jingoistic madness that is played as being "cool" in MW and Battlefield.
There's only one real choice in Spec Ops, and they make it count. After seeing how demented modern warfare is, deciding what fate Walker has earned is a satisfying conclusion to this kind of game. Is him offing himself the right thing to do? Should he return to America and answer up to his crimes?
That's before the series devolved into mindless swill tailor-made for inconsiderate dumbasses. I have played CoD4 and I would agree that it's very unlike the kinds of the games it's inspired. The level of credibility and self-awareness drops sharply in all of the following MW games.
>>322952359 >Gameplay has you murdering thousands of faceless enemies But anon have you ever actually just sat and watched the enemies die? Every NPC in the game can cry for their mom or rock back and forth in pain or even try to help their downed comrades. Hell if you walk around without shooting you can hear them casually talk to each other. If you just go in shooting people or don't pay attention to them like one might normally after being conditioned to due to this aspect never being addressed in the vast majority of shooters, you'd miss these neat little details. This is the point.
>>322952126 >literally saying they intended to make a game as shit as possible with that budget
Are you in some fucking bizzaro world? This wasn't one crazy billionaire with a computer, this was a company, with laywers, and contracts, and stocks, and publishers.
But if you're saying that the majority of the games DNA was designated solely to the lowest common denominator ala Paul Blart Mall Cop with ZERO artist merit or reasoning behind it other than "CoD and bf are popular but its like totally not like that because the ending is not what you think!!"
>>322952859 >Frankly, I don't think 'choice' is the point of Spec Ops I don't have any links on hand but both the creative director and the writer expressly stated they tackled the illusion of choice in the game's writing.
>>322953031 >>literally saying they intended to make a game as shit as possible with that budget But I didn't anon I think you've missed the point. They didn't dedicate money to make a game as shit as possible, they made a game with very average, standard gameplay on purpose and utilized that to make a point. They used the medium well in this regard. You should at least try to give the game a chance because throughout the ENTIRE game there is a huge amount of thought put into most aspects, from the marketing to even how it starts and the colors in the story. You know how people always complained about brown-n-bloom shooters during last generation? They literally fucking set it in a brown desert with a shitload of bloom. And then it goes under the sands into the buildings to reveal a vibrant use of color, and from there the color also informs the tone of the story. I think you honestly just don't get it, you're thinking reductively.
>>322945303 I only thought of it as a retelling of the book. Particularly how a Man "embraces" the darkness. In the movie and the book we only met the Man at the end of their life. I have no idea why this game causes so much internet buttpain. Killing the the soldiers is the best ending btwf.
>>322952859 >That's before the series devolved I agree that CoD4 was the last CoD that isn't overtly pro-war but don't shift the goal posts. You were talking about the WP scene in Spec Ops and the compared it to how in Call of Duty the scene that closest represents that scene is a "masturbatory act of badassery." Which isn't right at all. I'd even go so far as to say that CoD4 does the "war is hell" message far better than Spec Ops because it isn't forced down your throat as some 'epic twist' but rather it requires you to pay attention to subtext. Therefore it doesn't suffer from ludo-narrative dissonance like Spec Ops does.
>Going to save a trapped pilot minutes before a nuke detonates >Think you made it in time >Nope
>Radio operator says shit like "good kill" when you make a particularly economic strike on a cluster of baddies
>>322953637 >I made 99% of the game as generic and unentertaining as possible but like the ending is deep, its art desu, that'll redeem everything
WHAT THE FUCKING SHIT ARE YOU ON ABOUT
they made a generic setting due to all the CoD hype, they used generic gameplay due to a lack of any sort of creative competence, they did not do so to be cutting edge, that's fucking stupid, its literally like listening to a shitty Rihanna album and proclaiming that it's art because the last track is a different genre.
>>322953091 Because FC3 plays its "young hero inadvertently becomes worse than the villain" so smoothly most players fail to even notice that something is wrong.
Compare that to Spec Ops, which constantly throws its themes in your face, like you're a braindead American who needs every subtlety pointed out to them, else is flies right over your hamburger-topped head.
>>322953713 You're equating appreciation with adoration. I think the game is a good critique but taken at face value it's rather mediocre. I wouldn't list it as a favorite game by any stretch of the imagination but I appreciate the intent behind its design and the message of it. Don't be dense.
>>322954834 >the intent This I appreciate as well, but "intent" hardly means anything when the delivery is as poor as here. Games considered "worse" by the majority of /v/ (such as Modern Warfare 2 or Far Cry 3 mentioned in the thread already) have explored similar themes as Spec Ops, and did it better, despite the overall experiences still being less than amazing.
Spec Ops made the mistake of ending up as a rather poor game, on top of not following up on its lofty promises story-wise. I dare say if the gameplay was at least a bit better, the amount of haters would shrink to a fraction.
>>322955701 I realised I may have picked a wrong example after posting. For certain I enjoyed FC3's gameplay more than Spec Ops' which, hey, serves to underline the point of the protagonist learning to enjoy murder as well, so yeah.
I think I'm spot-on with MW2, however. An overall poor game with a single, infamous level that does a good job of making you believe you don't have a choice, when in fact you do.
You're met with a bunch of >it's shit...for a reason. excuses that completely defy reality unless the devs were really that pretentious.
The game is a clone of all the boring shooters on the market with its ONLY differentiation being the unexpected ending, an ending that tells the player off and dictates they're a bad person for playing the game like the bland TPS that it is and believing it to be the bland TPS that it is, it gives this facade of shock and disgust towards a player who's sitting in his armchair laughing or mockingly raising his eyebrow, whilst the writers are thinking that he's stunned.
It didn't achieve its marketing goal of being a boring cowadooty game, it didn't achieve its hamfisted ending of being avant garde and deep. It tried both, it wanted both, it failed miserably at both of them.
Spec Ops: The Line is a bad game and a bad story and no matter how much artistic synonyms you throw at it when describing it, you're fooling nobody.
>>322955842 >game has moral choice system or just different options in general >go the easy route of killing everyone >get chastised by characters in the plot for these actions and the plot takes a dark turn
>go the more difficult route >not only do you feel a sense of accomplishment with the more difficult method, the plot has a more final ending and feels more satisfying
>game has one linear and direct plot >attempts to make you feel bad for what you have done in the game >you feel no guilt as that is the only option in the game
Do I have a problem with games with linear plot? No of course not. However, I do have a problem with games that only give me one option to go about something and then immediately chastise me for doing said action, even though I can't do anything else to progress in the game.
>>322956858 They want you to pay for it, of course, and play it all the way through so they can feel all clever. I think they want you to stop playing all those generic military shooters except theirs.
Let's see... >Gorgeous graphics that max out the potential of Unreal Engine 3 >Fantastic licensed soundtrack featuring lesser known artists like Black Mountain >Solid shooting mechanics with visceral executions >Thoughtful storytelling with excellent attention to detail >Featuring great extras such as elements of choice, momentos and multiple endings
>>322957010 By making you play through hours of a generic game right down to the echo echo Oscar mike calllsigns and humourless cast (objectively)
And then having the laughable gaul to criticize the player and pretend its something else, its like meeting someone at a party and they tell you their name is John and then acting shocked right at the end because you didn't know their real name is James and they sit their gasping and shaking their head, its mildly confusing for the wrong reasons at the very most.
>>322953091 >>322954623 I thought far cry 3's story went to shit. I killed off lord Vaaser then I fucked around with some eurofag on a different island and I had to choose between fucking my waifu and escaping with my fag hipster friend
No but now that I reread it, my sides are in orbit because it genuinely does sound like the description on the back of a game case.
Yager deposited fifty cents into my account for that post, feels good man. But in serious I think the only reason I liked Spec Ops so much was because it was like five dollars and resonated with me. I could definitely see how people would be salty if they bought it at $40.
How the fuck this shit is based on Heart of Darkness?
Apocalypse Now is also an adaptation and while they changed the setting, the plot has a similar structure, but I really cant find anything similar between HoD and Spec Ops or between Ap Now and Spec Ops other than "hurrdurr war bad".
Also Kurtz was a fat an edgy faggot trying to be deep, if the character was to be adapted into a 2015 setting he would be a blogger with a fedora.
I remember playing my copy of Golden Balls and the most was simple, it just seemed like an ordinary party game, nothing much to it, nothing deceptive.
But that ending, where during split or steal the game informed me I was stolen FROM. I experienced severe trauma, the glitz and glamour of fame and TV shattered in an instant, I couldn't fucking believe it. Was this what The Catcher in the Rye wanted with his Orwellian post modern takes on renaissance libertarianism?
I had to think for a second, this wasnt just any shovelware for the Nintendo DS, it seemed like it, but that outcome, all that lost prize money, I couldn't believe it. I have played Spec Ops and I have crossed the line, but not until then had I truly crossed...the line.
>>322959050 outside of that one mexican town with rage faces I dont remember that many memes in guacamelee it was a concomitant beat em up platformer with good animation, meme games are like Goat Sim or Shower with your dad
>>322959867 If Mario didn't find Peach at the end of Mario Bros. and just sat in a chair and sank his head whilst the credits rolled, that would be a more effective social commentary then what Spec Ops The Line brings
Utter, utter fucking garbage. This shit sat on my backlog for one year, gave it a shot and completed it in less than 4 hours. Almost everything about this game is atrocious. Starting from the gameplay, which is a glorified abysmal retarded gears-clone with a shoehorned "lol dynamic ambient" gimmick which contributes to absolutely nothing, all the fucking weapons were absolutely horseshit and unsatisfying as fuck to shoot and operate, and you can clear the whole game by just watching as your buddies kill everything, because apparently there is a script that makes your two fucking deadweights instakill shit after 10 mins of firefight, to promote "advancing in the game". The story must be the most retarded pretentious fucking thing ever written for a videogame, even worse than Gone Home and all these "2art4u" games we've been having since 2009. They put an enormous amount of work in small details and things for such a shitty, retarded plot that makes close to no sense, a polished turd with candies on it is still a goddamn turd, and almost all the emotional retarded bullshit this game was supposed to have was so flat it felt almost hysterical, as models and animations weren't exactly any good. You clearly never had a choice, the game literally forces you to annihilate everything and everybody because "lol why not" and "lol i'm getting insane here guyse", the only part where you actually have a choice is in the end, where the ending you get is just a prompt, either ending A by killing yourself, ending B by killing the mirror image, ending C by not doing anything, and then the retarded endings ABC which are literally "shoot everyone, don't shoot, die while shooting" The only positive thing, at least for me, is the whole ruined Dubai setting, but this is just a biased shit of mine since i'm fond of abandoned places and post-apocalyptic cities. cont
>>322962753 Whenever /v/ talks about this game it is always the same shit, people praising the details but no the story, while also shitting the gameplay. This game could have been miles ahead if it was an actual open world RPG\FPS hybrid and not just a lane shooter with 2deep4u jokes and forced emotional babbleshit to impress normies. So yeah, i wouldn't recommend this shit to anyone unless you're into 2deep4u emotional retarded games with a pretentious plot with abysmal gameplay as second. Dubai was extremely cool, tho, i give them that. And Jimi Hendrix's TSSB in the menu, i liked that.
It's a game like COD or Battlefield except that when Sgt. Grizzled Chin McGravelvoice plays dirty harry with his mission's scope (recon becomes, I MUST SAVE THE SOLDIERS becomes I MUST SAVE THE RESISTANCE AGAINST THE OPPRESSIVE BUTCHERS becomes FUCKING KILL THE MONSTER THAT MADE ME KILL ALL THOSE PEOPLE) the game denies their designated hero status.
When their wisecracking friend gets killed in what would normally be a "this steels my resolve" you are instead presented with an unarmed angry mob furious over the fact you sentenced themto die of thirst.
It doesnt paint any side as pure evil or good, or even give you the option to be some antihero. It gives you the moral dilemma where the only difference in outcome is your hand on your dick and your good intentions then asks you if all those people negatovely affected REALLY give a damn about your good intentions.
Tries to be a playable military TPS and fucks that up
Tries to save itself by being a deep MGS2 social context twist right at the end and also fucks that up considering the foundations of the game
Same goes for that time paused, guilty conscience, alternate universe shit that happened in the last ep of Life is Strange, the reasoning behind it was so fucking minimal that it feels like the devs think being meta instantly equates with being a genius, it doesn't.
Also Do you feel like a hero yet might be the most annoyingly pretentious, transparent and comedically Ineffective line ive ever seen in a videogame
>>322963854 In which way? Im sure you can explain how this Konrad is similar in any way to Kurtz, the ivory trader that through technology becomes the god of a small tribe. Go ahead, Im sure you read the book and you are not parroting retarded wikipedia trivia
>>322945303 It was a story oriented game. Gameplay was indeed tight and well made but as generic as you would expect. Not necessary bad as I said it controls well it is gratifying it is solid it just doesn't have something flashy to it apart of how realistically it handles its in game violence. The story is the selling point of the game. It can make you feel 2 ways. You will either feel disassociated with it which will lead you to hate it or you will take a good time pondering its ethical messages over dinner or something. The atmosphere it creates through the environment and sound is pretty damn top notch and will help draw you in. The thing is do NOT accept 90% of the criticism /v/ gives it since it stems from leldit tier contrarianism and hipsterdom. Criticism that boils down to shit like "Gone Homo of shooters" or "try hard casual garbage" is simply put it shit opinions of idiots trying to hard to fit in. Accept criticism from people that were not drawn to its story and world and understand why they did not manage that you might be the same case. All in all I say pick it up during a Steam sale for low bux even if you don't ultimately like it at least you will not regret it. I liked it personally.
A lot of people have mention Heart of Darkness here but honestly Far Cry 2 did a better job of making a vidya interpretation of the novel than sepc ops the line did. either way i consider both games a 9/10.
>>322968161 >I liked it personally. That's all you had to say, instead of writing a small essay about how people shouldn't accept criticism of a frankly hollow game with very little play aside from "click on heads to progress". >>322969446 Samefag as fuck, so I'll say it again; it's a poor game with the most jarring mix of generic TPS plus pretentious overtones. If the game had been a FPS, the story elements would have worked a bit better with the action, but third-person shooting is probably the most unsuitable and the most video-gamey front-end possible for such a babby-tier meta presentation. I don't think it works, and I don't think you should be telling anyone to disregard any of the deserved criticism the game gets.
I never understood the weird perspective some people on /v/ have about gaming.
Let's for instances take the basic cover and shoot, from Gears of War. It was fun to play the first time i saw it, it was fun to play in the Dark Void and i t was fun to play in Spec Ops: The Line.
When i saw that the gameplay was the same at the core, i didn't put on a hate parade about how fucking much i hate it that a game dares to use the same base in gameplay, i just fucking dealt with it, played the game and *gasp enjoyed it nonchalantly.
Dark Void, imao was a pretty sub-bar game in in terms of it's story but it was a solid imitation of gears of wars core gameplay with an enjoyable fly mechanics.
Spec Ops, once again, featured a really basic, yet working gameplay and a bit "deeper" story than your average military shooter, plus it had nice atmosphere that felt like you where behind gods back.
Uh... what a mean to say is that a lot of you guys are a bunch of assholes and you deserve to feel that every game you play is inadequate for your taste. You are not the videogame critiques Robert Ebert. Fuck you.
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