>remove the automated healing effect
>the boss just reapplies it immediately even when it's not his turn
>Boss kills most of my party members in one hit
>"Oh, I get it, it's one of the boss fights I'm supposed to lose"
>boss runs around the stage like a madman
>you finally catch up to him and trap him in a room
>he 1-shots you with a spell as you drop into the room's only entrance
>have to chase him down again from the very beginning
>try it again
>you finally beat it
Feels good. Games should do it more often.
>The boss heals every turn.
>The goal is to kill it in one.
>boss isn't immune to status effects
>in fact, it's how you should approach the boss
>the whole game is like that
>play game through with highest difficulty
>last boss is just bullshit that kills you in one hit
>boss isn't immune to Death