>boss heals every turn
>>322929248
>Boss heals in cutscene
>You don't
>boss constantly healing
>boss constantly attacking
>this is fair for level six characters
>do little damage to boss
> boss recovers every turn
>Boss always crits
>You don't
>remove the automated healing effect
>the boss just reapplies it immediately even when it's not his turn
>>322929248
>Boss kills most of my party members in one hit
>"Oh, I get it, it's one of the boss fights I'm supposed to lose"
>It isn't
>boss runs around the stage like a madman
>you finally catch up to him and trap him in a room
>he 1-shots you with a spell as you drop into the room's only entrance
>have to chase him down again from the very beginning
>>322932002
>try it again
>you finally beat it
Feels good. Games should do it more often.
>>322929248
>The boss heals every turn.
>The goal is to kill it in one.
>boss is immune to status effects
>>322932234
>boss isn't immune to status effects
>in fact, it's how you should approach the boss
>the whole game is like that
>>322929248
>Boss has multiple appendages
>They regenerate
>play game through with highest difficulty
>last boss is just bullshit that kills you in one hit
wow
>>322932234
>>322932574
>boss isn't immune to Death
>>322929248
This pissed me off in FFX when I fought Jecht.
I didnt grind or anything and couldn't do enough damage to kill him.