Are there any MMOs with a hardcore mode?
I love the idea of MMOs but the lack of any real penalty for losing makes them boring. At worst you will lose a bit of experience and gold when you die.
Have you played an MMO...ever? Almost all of them are hard mode by default due to the amount of effort it takes to get into an active raiding guild.
In WoW, mythic dungeons aren't even approachable for the average raiding guild.
>Almost all of them are hard mode by default due to the amount of effort
This isn't difficult it just means it takes a lot of time. Doing the same task 100 times isn't hard it's time consuming. Doing the same task 100 times and having to start over from the start if you fuck up even once is a challenge.
Raiding MMOs is boring to me for this reason. In contrast when I'm playing something like Path of Exile if I fuck up than I lose everything, my character is deleted and I need to start over.
Yeah but that's not really a skill thing is it. If I go to a dungeon that's hard and fuck up on the boss and die than it's my fault. I could have foughten better or chose to not do the dungeon till later. If I step outside town and a player who I have no ability to escape or beat kills me than it's not really my fault. I didn't have a choice about engaging in him and there was no way I could have foughten better and won.
Every old MMORPG was like this.
Anyhow, you can play HellMoo. You lose all of your gear and items on death, you lose skill points if you can't pay for your clone, etc. Unconsensual PvP everywhere.
>This isn't difficult it just means it takes a lot of time. Doing the same task 100 times isn't hard it's time consuming. Doing the same task 100 times and having to start over from the start if you fuck up even once is a challenge.
Neither of those are challenge. They're both just time sinks. Challenge is having something actually difficult to accomplish, but you can retry as many times as you like.
>but you can retry as many times as you like
No it's fucking not. There is no definition of challenge that says you can try as much as you want. If I challenge you to a fight to the death, do you think you get to retry? Dumbass.
Originally it was huge because you could de-level, which would mean your gear, your spells, etc, wouldn't be usable until you leveled again.
Also everything could kill you, even a fucking rabbit 10 levels under you, and I'm not joking. It was a party-based game (with the exception of BST - Beastmaster), and if you tried to do fuck all by yourself you were in for a rude awakening.
You needed a party for pretty much everything in XI. The Beastmaster class could solo single enemies with their pet, but it was only low level stuff.
When you died you lost xp. Even people who were maxed level would occasionally go and grind a bit to keep a bank of xp in reserve for raids and such. If you died too much you'd lose enough xp to delevel. You could have an entire raid be forced to stop because people were losing levels. The game made sure you knew you were fucking up too.
A similar system existed in Lineage 2, if I remember correctly. Until they nerfed it, at least.
It's pretty brilliant to always penalize 5% EXP, on low levels that's a couple of monsters, on top levels it's a week of fucking grind. Too bad grinding was involved at all.
>oh noes internet connection randomly dips or the server lags or power goes out
uo was the best game ever it's like they arent even trying when they make games today