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>start playing fire emblem >realize that weapon uses aren't

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>start playing fire emblem
>realize that weapon uses aren't restored at the end of each level
>immediately replace all unique/rare weapons with common ones
>animations are tied to weapons so I'm stuck watching the same ones all game
>by the end of the game my storage is filled with brave blades and light brands and shit
>later find out your score even goes down if you use expensive weapons
how did a series with such a blatantly anti-fun mechanic ever get so popular?
>>
1) because most people don't have hoarding autism
2) because no one plays for ranks except for people who know the game inside-out and how to min/max everything
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>>322925172
Oh boy, a Weapon Durability thread. I'm sure this is gonna be a fun one. If it gets that far.
>>
>>322925649
>most people don't have hoarding autism
I don't get this. how can people use up something knowing they'll never get a replacement for it? especially when it's a unique weapon for a character.
>>
>>322925835
it's called resource management
logic follows that you should use your best weapons for when you really need them (against strong enemies/bosses), not that you should NEVER use them and hoard them in your item box for all eternity
>>
Nobody plays for ranks.
At most you'll have people playing for low turncounts, since those are actually fun to plan out.
>>
>>322925835
The items are meant to be used and if you're not using them, you're not going to be having as much fun as you could be having.

Additionally: It's just a fucking video game.
>>
>>322925928
I managed to beat the game without ever using them, so that means I never actually needed them. even if I wasn't able to beat a level normally I would be more likely to retry it with a different strategy than use something I might need even more later.

it just doesn't make sense. in other srpgs half of the fun is using different skills and weapons. who would want to play a super robot wars where you could only use your getter beam 20 times in the entire game?
>>
>>322926038
>The items are meant to be used
so why are there multiple game mechanics that basically tell you not to use them?
>>
>>322926842
The only one that does that is the funds ranking, which haven't been featured since FE8.
>>
>>322926391
>I managed to beat the game without ever using them, so that means I never actually needed them.
probably most doable on normal mode, you'd need them on hector hard mode though assuming we're talking about FE7
>n other srpgs half of the fun is using different skills and weapons. who would want to play a super robot wars where you could only use your getter beam 20 times in the entire game?
Fire Emblem is not like FFT or Disgaea. It's on the complete opposite end of the SRPG spectrum. The games you're talking about focus on pre-battle planning and customization, FE is about using the resources given to you, it's more of a puzzle-like approach.
>>
>>322926842
There aren't.
You just misunderstand them, have a fear of impermanence, and compulsively avoid loss.
>>
>>322925172
>caring about score
>not just playing the god damn game
>>
>>322925835
I used to be the same way, but any unique weapon that you get early on enough that there's a serious chance you'll lose it is easily replaced.
>>
>>322927248
obvoiusly though it's better to conserve resources when you can. that means using your special weapons as little as possible, which is objectively less fun.
>>
>>322925928
>not that you should NEVER use them and hoard them in your item box for all eternity
But that's exacly what that game implies, since that's how you get the highest score.
>>
>>322929562

>Having to think

I can see why you would find that a problem, anon.
>>
>some idiots actually leave the animations on

Why would anyone want to punish themselves like this?
>>
>>322929818
what? conserving resources means reducing the times you're allowed to have fun with different weapons.
>>
>>322930251
There is zero difference between using an iron sword and a silver sword other than the numbers behind them.
>>
>>322925172
>>322929562

who is this cum goddess
>>
>>322930570
Underage
>>
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I want to die between her thighs
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>>322930445
>other than the numbers behind them
that's a pretty important difference, and there's an even bigger difference between an iron sword and a brave blade or a light brand, and a huge difference between a thunder and a bolting.
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>>322931182

yeah?

post more
>>
>>322931194
It doesn't affect how they're used though. Attacking with an iron sword is going to result in the same exact thing as attacking with a silver sword.
>>
I don't like strategy games, but weapon durability tends to be mixed in other games. In some I don't mind it; in Dead Island where you shit can get broken but you can repair it, it teaches you to keep an eye on durability, it becomes another resource like ammunition that constantly runs down. Plus I like to think it builds character for the weapons, in that game I had a Fireaxe I found which was high damage but low durability, and I cared about that axe more than I ever cared about any of the characters.
>>
>>322931716
>exact same thing

Except for:
>Crit chance
>double strike chance
>damage
>>
>>322931716
Iron Sword may not kill the enemy you're using.
Silver Sword may end up killing more enemies than you were expecting during the enemy phase, and such your character ends up dying.
Silver Sword is also slightly heavier so you may end up not being able to double attack with it.
>>
>>322925172
Weapon durability has actually been removed in Fates. The reason the devs gave for this was the same problem; most players would store their powerful weapons and never use them.
>>
>>322931716
lightbrand lets sword users attack at range
long bow lets archers attack at longer range increasing tactical options
bolting is the only real long range attack in the game
>>
>>322932013
>>322932138

Do you retards just jump into an argument without reading it?

There is no difference in using an iron sword as opposed to a silver sword, so the "durr can't have fun with different weapons" doesn't work. They are functionally identical.
>>
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>>322925172
I didn't mind it for the most part but then again. I would why most really didn't care for it either.
>>
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>caring about score in fire emblem
>>
>>322932882
If >>322932138 isn't difference enough, then what does make a weapon different?
>>
>>322933567
They're identical functionally. Taking sword 1, messing with its stats a bit, and calling it sword 2 doesn't warrant a test run to play around with. It's not like this is an action game with different movesets.
>>
>>322933532
Best ending. Up there with killing a blizzard
>>
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>>322925172
>caring about the score
>>
>>322933532
>Either being so good at tactics countries to go war for you or being so shit history wonders how you were able to function in day to day life
I don't know why the extremes in the best ranking and the worst ranking's endings amuses me so.
>>
>Once you use this Battleaxe of Supermurder 25 times, it breaks, so save the Battleaxe of Supermurder for a tough situation!

How do I know that the situation is sufficiently tough? That's the problem. This is exactly the same issue as megalixirs in the FF series, and it's an unfun mechanic that justifiably died in every other RPG by the early 2000s.
>>
>>322932843
Lightbrand's damage is garbage, you will probably never use it and the vwery exceptional cases where you can will be mitigated by two possible drops.

Longbow's damage is also garbage, but if you really want it, you can get it at some stores. Your fault for not stocking up.

Large stocks of Bolting would turn Melee bosses (and any nonmoving boss) into a total joke because they can't really fight back.
>>
To be fair to OP, FE7 was particularly bad in that regard because there were no overworld shops/convoy to get items. I suffer from some hoarding autism too so that shit got to me as well.
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>>322934358
By not being a drooling retard and using your brain to think about numbers for a minute.
>>
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>>322934358
>save all your rare items like ethers, megaelixers, etc in case you run into a tough battle
>beat the game without ever using them
>>
There are mindless games out there for you to enjoy. Just don't play games that don't hand you 'fun' on a silver platter.
>>
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>>322925172
>>322929562
I want to lick Lyn's thighs!
>>
>>322931182
I want to live between her thighs.
>>
>>322931182
I want to dine between her thighs
>>
>>322934358
>>322934787
>replay a game
>start using items a lot more because "hey, if you have some better use them that let them rot"
>suddenly have way more fun playing the game
>>
>>322935204

>Using items is fun

fuckign casuls
>>
>>322934358
That just means you would be unsuited for any kind of job regarding resource management.
>>
>>322935204
You not being able to do that in the first place shows you either didn't need them or are too stupid to recognise when you do. The usage for these items is usually pretty generous, 20-30 apiece, and you're not likely to need them for anyone aside from bosses, so that's plenty.
>>
I liked FE only because of what I did to Brom. Brom, a non essential character, became an unstoppable monster. He never missed, never fucking ever with that dank defense and hp. He rivaled Ike easily.
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>>322934787
This happens to me all the time. Sometime I'm aware of it and correct it, but sometimes Parties are so self-sufficient, spells or abilities end up being a better use of a turn anyway.

There's a guy a know who won't use any items at all in any game he plays if he can help it. Even if he's totally beaten the game several times and all that he would need to platinum trophy it is use them
>>
>>322935612
Sounds pretty autistic
>>
>>322935494

Brom's pretty great. Best knight in tellius IMO.
>>
>>322925172
The GBA FE weapons system was great, you're just autistic.

The only problem was that the way weight was implemented made Steel weapons more or less worse than Iron in most cases
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>>322936524
True, I don't understand why they have to weigh more when they not only cost more, require a higher weapon level, and also generally have less uses at the cost of only marginally better attacking power. They needed more of a boon.
>>
>stat growth is random
>weapon use is limited
>depending on game, experience and money is limited
>"permadeath is a fun mechanic"

Why do we like this series again?
>>
>>322936873
People have beaten almost all the games in the series with 0% growths, so the first one isn't as much of an issue as you think.
>>
>>322925649

When I played the Fallout 3 dlc mothership zeta, I was trying to msnage my inventory. I very quickly hit carry capacity, even repairing everything I picked up to full condition. After a while my hoarding autism kicked in, I backtracked, walking overencumbered, to pick up everything I dropped. I then finished the DLC and walked, still very overencumbered, across the whole map to tenpenny to dump my stuff. It took hours.

My first playthrough of FE's I never wind up using any high power weapons, and typically don't use anything higher than steel and its equivalents.

I need help.
>>
>>322936873
Because we're not completely retarded and can strategize?

I'd like it if start growths being fixed were at least an option, even in the higher difficulties like Fates Lunatic. It's still not much of a problem, though, you can beat the game with literally no 0% if you're good enough.
>>
>>322925172
>>322936873
If you don't like the game, don't play it. No one wants to read you bitching about everything.
>>
>>322926842

Scarcity and durability isn't telling you not to use them, your mental illness is.

Having ammo for a gun doesn't mean you're being told not to use the gun, having a sword that will break over time doesn't mean you shouldn't ever use the sword. What's the point in having the sword at all but if you never use it. It'd be the same as trashing it the moment you got it.
>>
>>322925172
>caring about score on first play
>>
>>322936873
Random stat growths is the single best mechanics in the entire series, it makes each playthrough interesting by seeing how certain characters turn out. Especially on repeat playthroughs when you're like "oh let's see how this guy turns out this time".
>>
>>322937131
I'm pretty sure growths are fixed on Fates Lunatic.

There is definitely a fixed mode in FE9
>>
>>322937601
Yeah, that's what I was trying to say, my bad. Didn't know about FE9, though, I've never played Tellius games. Wonder why they didn't keep it? Would've helped my 14-strength Marth at level 23 in Shadow Dragon.
>>
>>322937131
>>322937601
>fixed

What did they mean by this?
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>>322937859
"They" meant that the level-ups you get were predetermined, so you can't get an unusually garbage unit, but not an unusually godly one, either. Removes variance, basically.
>>
When does the game start? Im on the pirate ship and nothing has been hard yet
>>
>>322938945
It isn't hard. Download an FE6 .sav file with Hard Mode unlocked and play that
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