>start playing fire emblem
>realize that weapon uses aren't restored at the end of each level
>immediately replace all unique/rare weapons with common ones
>animations are tied to weapons so I'm stuck watching the same ones all game
>by the end of the game my storage is filled with brave blades and light brands and shit
>later find out your score even goes down if you use expensive weapons
how did a series with such a blatantly anti-fun mechanic ever get so popular?
Oh boy, a Weapon Durability thread. I'm sure this is gonna be a fun one.
If it gets that far.
>most people don't have hoarding autism
I don't get this. how can people use up something knowing they'll never get a replacement for it? especially when it's a unique weapon for a character.
it's called resource management
logic follows that you should use your best weapons for when you really need them (against strong enemies/bosses), not that you should NEVER use them and hoard them in your item box for all eternity
I managed to beat the game without ever using them, so that means I never actually needed them. even if I wasn't able to beat a level normally I would be more likely to retry it with a different strategy than use something I might need even more later.
it just doesn't make sense. in other srpgs half of the fun is using different skills and weapons. who would want to play a super robot wars where you could only use your getter beam 20 times in the entire game?
>I managed to beat the game without ever using them, so that means I never actually needed them.
probably most doable on normal mode, you'd need them on hector hard mode though assuming we're talking about FE7
>n other srpgs half of the fun is using different skills and weapons. who would want to play a super robot wars where you could only use your getter beam 20 times in the entire game?
Fire Emblem is not like FFT or Disgaea. It's on the complete opposite end of the SRPG spectrum. The games you're talking about focus on pre-battle planning and customization, FE is about using the resources given to you, it's more of a puzzle-like approach.
obvoiusly though it's better to conserve resources when you can. that means using your special weapons as little as possible, which is objectively less fun.
>other than the numbers behind them
that's a pretty important difference, and there's an even bigger difference between an iron sword and a brave blade or a light brand, and a huge difference between a thunder and a bolting.
I don't like strategy games, but weapon durability tends to be mixed in other games. In some I don't mind it; in Dead Island where you shit can get broken but you can repair it, it teaches you to keep an eye on durability, it becomes another resource like ammunition that constantly runs down. Plus I like to think it builds character for the weapons, in that game I had a Fireaxe I found which was high damage but low durability, and I cared about that axe more than I ever cared about any of the characters.
Iron Sword may not kill the enemy you're using.
Silver Sword may end up killing more enemies than you were expecting during the enemy phase, and such your character ends up dying.
Silver Sword is also slightly heavier so you may end up not being able to double attack with it.
Weapon durability has actually been removed in Fates. The reason the devs gave for this was the same problem; most players would store their powerful weapons and never use them.
Do you retards just jump into an argument without reading it?
There is no difference in using an iron sword as opposed to a silver sword, so the "durr can't have fun with different weapons" doesn't work. They are functionally identical.
I didn't mind it for the most part but then again. I would why most really didn't care for it either.
They're identical functionally. Taking sword 1, messing with its stats a bit, and calling it sword 2 doesn't warrant a test run to play around with. It's not like this is an action game with different movesets.
>Either being so good at tactics countries to go war for you or being so shit history wonders how you were able to function in day to day life
I don't know why the extremes in the best ranking and the worst ranking's endings amuses me so.
>Once you use this Battleaxe of Supermurder 25 times, it breaks, so save the Battleaxe of Supermurder for a tough situation!
How do I know that the situation is sufficiently tough? That's the problem. This is exactly the same issue as megalixirs in the FF series, and it's an unfun mechanic that justifiably died in every other RPG by the early 2000s.
Lightbrand's damage is garbage, you will probably never use it and the vwery exceptional cases where you can will be mitigated by two possible drops.
Longbow's damage is also garbage, but if you really want it, you can get it at some stores. Your fault for not stocking up.
Large stocks of Bolting would turn Melee bosses (and any nonmoving boss) into a total joke because they can't really fight back.
To be fair to OP, FE7 was particularly bad in that regard because there were no overworld shops/convoy to get items. I suffer from some hoarding autism too so that shit got to me as well.
>save all your rare items like ethers, megaelixers, etc in case you run into a tough battle
>beat the game without ever using them
I want to lick Lyn's thighs!
You not being able to do that in the first place shows you either didn't need them or are too stupid to recognise when you do. The usage for these items is usually pretty generous, 20-30 apiece, and you're not likely to need them for anyone aside from bosses, so that's plenty.
I liked FE only because of what I did to Brom. Brom, a non essential character, became an unstoppable monster. He never missed, never fucking ever with that dank defense and hp. He rivaled Ike easily.
This happens to me all the time. Sometime I'm aware of it and correct it, but sometimes Parties are so self-sufficient, spells or abilities end up being a better use of a turn anyway.
There's a guy a know who won't use any items at all in any game he plays if he can help it. Even if he's totally beaten the game several times and all that he would need to platinum trophy it is use them
The GBA FE weapons system was great, you're just autistic.
The only problem was that the way weight was implemented made Steel weapons more or less worse than Iron in most cases
True, I don't understand why they have to weigh more when they not only cost more, require a higher weapon level, and also generally have less uses at the cost of only marginally better attacking power. They needed more of a boon.
When I played the Fallout 3 dlc mothership zeta, I was trying to msnage my inventory. I very quickly hit carry capacity, even repairing everything I picked up to full condition. After a while my hoarding autism kicked in, I backtracked, walking overencumbered, to pick up everything I dropped. I then finished the DLC and walked, still very overencumbered, across the whole map to tenpenny to dump my stuff. It took hours.
My first playthrough of FE's I never wind up using any high power weapons, and typically don't use anything higher than steel and its equivalents.
I need help.
Because we're not completely retarded and can strategize?
I'd like it if start growths being fixed were at least an option, even in the higher difficulties like Fates Lunatic. It's still not much of a problem, though, you can beat the game with literally no 0% if you're good enough.
Scarcity and durability isn't telling you not to use them, your mental illness is.
Having ammo for a gun doesn't mean you're being told not to use the gun, having a sword that will break over time doesn't mean you shouldn't ever use the sword. What's the point in having the sword at all but if you never use it. It'd be the same as trashing it the moment you got it.
Random stat growths is the single best mechanics in the entire series, it makes each playthrough interesting by seeing how certain characters turn out. Especially on repeat playthroughs when you're like "oh let's see how this guy turns out this time".
Yeah, that's what I was trying to say, my bad. Didn't know about FE9, though, I've never played Tellius games. Wonder why they didn't keep it? Would've helped my 14-strength Marth at level 23 in Shadow Dragon.