Holy cow. This game is pretty darn good. How did i miss it? is there any other games i may not know about that are underrated? Have you played and underrated games lately?
THE ENTIRE FUCKING GAME
IT WAS LITERALLY A MMO THEY RETOOLED AS A SINGLE PLAYER GAME WITHIN A MONTH BECAUSE THE COMPANY WAS GOING UNDER AND THEY WOULDN'T BE ABLE TO SUSTAIN IT AS A MMO
SO THEY LITERALLY, L I T E R A L L Y
TOOK THEIR SHITTY MMO AND TURNED IT INTO A SINGLE PLAYER GAME WITHIN A MONTH
IT'S A FUCKING SINGLE PLAYER MMO
i actually get what you mean now, but not the combat. What mmos are you play that has combat on this games level? (not saying its high level shit just that mmos have the crappiest combat.)
I've only been playing for 11 hours. Do you really not affect the world?
>different zones have level tiers so you cant enjoy the whole world in one playthrough without stomping everything
>get all quests in hub, go out and do them
>it was originally going to be an mmo but got turned into a single player rpg during development
Thats all i can think of right now, maybe im dumb idk
I did play it and enjoyed it but it gets stale especially once you realise how easy it is late game
reckoning started as an arpg being developed under THQ (rip in peace) then the dev and the game got bought by 38 studios (rip in piss) and the game was retrofitted with the amalur license to help hype up the mmo that was in development. reckoning and the mmo were always 2 separate games.
>Do you really not affect the world?
Not him, but I stopped doing sidequests after doing two that should have changed things but didn't. One should have ended the spider attacks on a village, and another should be caused all undead in the zone to disappear. Neither things happened. Then I decided fuck it and I rushed through the main quests, got to a big boss battle that felt like God of War, and quit after that. You've only played 11 hours, but you'll soon find out how horrible the leveling and skill tree in the game is, how tedious the combat becomes, and how pointless the quests are.
Basically this. Also crafting is ridiculously unbalanced. Once you get a crafted set, the combat becomes more boring and all loot you're going to get will be completely useless.
You either die an RPG or live long enough to see yourself turn in to a MMOF2P
They probably did not have enough funds to run mmo servers or develop end game content, bit of a shame though since it had some neat stuff going for it and would probably do fine with some tweaking and multiplayer support.
no one was saying
those games are a minority in mmos when it comes to combat. and most of those came out before or around the same time. Also the combat style originated long before it appeared in mmos.
I enjoyed reckoning. I found the combat to be entertaining enough. Especially as the magic class. Loved the flashy chakrams. The thing I enjoyed the most was the crafting. My God I abused the shit out of it. I don't remember the exact details, but I think bonuses stacked multiplicatively, so if you put multiple of the same bonus (like say, raw damage), it grew exponentially. I love working game systems to become overpowered.