What are your favorite Smash stages other than Battlefield/FD?
Pic related is mine
Yeah I find it fun, the middle gap can be fun to lure in.
Anyway that's why I said post your favorite stages that don't have to be strictly the best for competitive stuff.
This is the only Yoshi stage I don't like to play on competitively or at all.
It's a nightmare almost everywhere.
Poke Floats and Wario Ware are hella fun, the latter even if you're playing seriously.
It pains me that it's a fucking wii sports stage and not a game that I actually care about but this is probably the best transforming stage yet
So glad it came back, Brawl had some good stages if nothing else
Its Omega version is inspired, too
>but that Bowser's Castle part can fuck off.
Easily the worst part of that level, it's all fun and games until that segment.
When you learn what's going to happen, Orbital Gate Assault is really fun to play through
I have a love/hate relationship with Mario Circuit 8, i love it's concept and the places it stops, but they chose the absolute blandest track to do this shit in
Warioware is fucking GOAT
Gamer's pretty neat as well, it's randomly generated platform placement is neat, as with Mario Maker
Pacmaze is also really goat, still pissed we didnt get it on Wii U
Favorite DK stage is the waterfall from Melee, shit's fucking fun, especially when you try to play king of the hill with that Rock
The absolute worst stage will always be
HanenbowIt's so shit not even Project M could fix it
I'm a big fan of garden of hope. It's comfy, there's weird shit that keeps you on your toes without being completely BS, plus there's some fun fights to be had on the far platforms whenever i fight one of my friends.
Gaur plains is a runner-up with all that other good music.
>No one posting the this
In seriousness, Temple is great when playing four player and just for fun.
64: Hyrule Castle / Saffron City
Melee: Great Bay / Brinstar Depths
Brawl: Pirate Ship / Frigate Orpheon
3DS: Magicant / Spirit Train
Wii U: Kalos Pokemon League / Pilotwings / Suzaku Castle
If we included Battlefield-style stages I'd add Dream Land and Midgar. Dream Land is still the first song I think of when I think Smash.
I like traveling stages
Delfino, Skyloft, Wuhu Island, pilot wings, halberd, they were all great
Colleseum and Wii Fit Studio are also probably the best walk off stages because they have platforms appearing all around and the distance is pretty far.
It's a stage with good variety without being completely nutso. Mario Maker is also good for that.
It being a walk-off is a bit of a turn-off but sometimes it can't be helped.
N64 - Hyrule Castle/
Melee - Fountain of Dreams/Corneria
Brawl - New Pork City/Pirate Ship
Sm4sh - Miiverse/Gaur Plains/Magicant/Midgar
I just have too many favorites, I love this series.
Random generation is one of the best ideas they ever came up with for a stage.
It hasn't been out that long but yeah, it's definitely my favorite right now.
I just wish they had more music for it.
Skyworld. I also like Luigi's Mansion and Temple.
TGO only is great when people is being fair and trying to fight, instead how most of faggots just run away just because they dislike the stage.
I think the same can be said for Palutena's Temple.
Everyone I know hates it but I fucking love this stage
I was hoping they'd bring it back for Sm4sh but my hopes are more dead than I feel inside
The whale is from PM64 yes
>>>>>>>>>>>>>>>>>Smash Wii U's only PM64 related trophy is the pig banks
Warioware was the SHIT, I have it on Sm4sh 3DS but I miss it on Wii U, Gamer is fun too
Pokemon League is one of my favs l, and the Bayo stage is already the greatest stage in the entire series
Disgusting, looks like a gerbil that dunked her head in a cinnamon pile
Corneria is my shit, I wish this in the Wii U version with 8 Player Smash enabled.
Literally couldn't have shittier taste if you tried. There is not a single inch of this abomination that is well designed.
>angles on the side fuck the player that has the high ground
>ground on the far right side makes standard kills harder because teching, whereas the left side is normal fare because reasons
>battling on the midair platforms is inviable because hitting the blocks makes the player fall through, not to mention they're fucking tiny
>what normal flat ground there is has top screen kills cockblocked most of the time by the blocks
>the one area where top screen kills are viable from flat ground has yet more blocks that fall into a pit because reasons
I really don't think you could design a more offensively asinine stage if you tried. Even intentional stage design fuckups have a shot at accidentally being better than fucking Melee Yoshi's Island. Goddamn, I mad.
now that the 3DS is blown wide open instead of being niché/obscure thing to normies do you think we will get stage/music modifications?
It's fun anon but thanks for the blog I subscribed
I'm just waiting for the Wii U version to be as easy to change as the Brawl mods are. All I'd like is to fix the shortened music tracks.
And add the 3DS's Dark Pit theme to Skyworld or something how can you not add that Sakurai.
I do enjoy this stage. If it didn't have the back part, it'd make a nice legal stage.
But the back stage is cool too, even if it's kinda hard to see your character. It's probably a good thing that they up the knockback on the back stage.
>Of all the music they could have gotten, barely any TF pieces