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Morning Mario Maker
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You are currently reading a thread in /v/ - Video Games

Thread replies: 183
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Morning Mario Maker

Hot new level for anons to play
"Slippery Beginnings"

And old levels if youde like to play them

shill shill shill
wrong level pic posted but whatever
I'll have something new soon.
I have a new level as well my friends.

>Kirby & Metaknights Adventure(fun and easy to speedrun)
How do you people make levels that look good to play? I can't make anything impressive.
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Finished this level that kicked my ass at the middle section
I like it
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My 3 favorite levels from the ones I've made so far, hopefully I can get to this game again soon
I had the same problem when I started making levels a few years ago on smbx.

I played a lot of SMM levels, which some had really good aesthetics and gave me some ideas.
You can approach it both ways anon.
>1) You can build the template for your level(just make the blocks you walk on), so you can make it fun from a players perspective. Basically just outline your level.
>2)Then you can go in after you build the platforming parts, etc. and add a little bit of scenery, background objects.

You can also reverse this process and start with the scenic layout of your level and then focus on platforming and play-ability afterwards.
no one has cleared slippery yet
more like super casual maker
most people skip levels after the beginning because of 100 mario
You talking about Metaknights parkour section where you have to make that long ass jump?
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Can anyone try my level?

It's not for casual plebs

It's not for casual plebs

I'm going to clear your stage. I just have to make it over to my wii u across the room then I'll massacre it. A smoke break is in order first though.
Haha. Not gonna lie, thats the one part that I kept dying on during the upload. Last few costume levels I made, people said were too easy, so I tried to make some challenging parkouring.
Im on the case.
my profile for people to browse
It was nice to see that you cleared and left comments on some levels of mine
Collab anon here.
>Want to help make a 10-man collaborative le/v/el? Anyone is free to join, new or experienced!

>Reply to this post and claim a section (see pic related for what is finished, claimed, and available)
>Download level
>Make your part of the level in that section (use SMW/Airship styles)
>Post a picture of the two screens in edit mode (for the grid), you can't upload a course you've downloaded even after editing it so I'll just recreate your section by hand
Erase each of the corners with spikes (these are your framework to build within, don't be retarded about this,) and build away. When all sections are filled, I'll post the final results.
Don't use any doors; it's been decided that there will be doors connecting the top and bottom layer of the level together, and also with the four-door limit this keeps from having anon's doors deleted because there were too many. Not all sections will connect smoothly, so just be a little bit considerate with what you put at your borders; if transitioning from one section to another is too difficult or impossible, I'll make minor adjustments to make it more accessible. If you have any blocks, cannons, etc with an item in them, be sure to list the items to the corresponding object it is in.
To take a picture of the section:
>press home on wii u
>open net browser
>go to /v/
>post, select BROWSE
>pic is attached automatically

B1 is officially available now, the original claim has been removed, so it's up for grabs.
(See the next post for status update on the level)
This ones pretty good too if you haven't played it yet. Its even got a secret room that I'm pretty sure no one has found yet.
>Luigi's Haunted Airship


Named for the number of different items and choices you can take to get to the goal. You can run to the goal with nothing but a little bit of cannonball-jumping, fly under a bridge to take a shortcut, knock some springs loose for extra lives, even grab a star at the top of the course and barrel through enemies.
Collab level status update:
>All of your sections are beautiful and creative
>A2 and A3 connect beautifully together with the shell riding
>A3 and B3 connect well through a few cloud tiles and a vine
>B3 connects well with B4, they compliment each other nicely I feel
>A5 and B5 connect nicely, and if you're in B5 and raise the screen enough, a hammer bro from A5 will join the boss fight!
>B3 change; the first vine-block was removed because it didn't need to be there/was blocked by airship tiles, the cloud tiles at the left edge serve well as access to the top layer, and the second vine-block was moved 1 space to the left to line up with a 1-up block in A3
>A5 change; a 3-tile bridge was put above the highest sawblade at the beginning on the section to make the jump easier, and a mushroom block was temporarily added at the beginning which may be removed if A4 has a few power-ups or not
>A secret bonus area has been added and will be hidden somewhere in the final version of the level
>Still need sections: A1, A4, B1, B2

I'm going to be spending time with friends for most of the day, so I'll look at any replies later and address questions and comments when I can. If you have a finished section, go ahead and share it and I'll save it later. We've made great progress!
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And of course, time to shill my levels.

>Wario Bros- Hard Head Hills
I made a Wario Land inspired level where you play as Wario and Waluigi. There are four hidden treasures (coin pipes) in the stage, can you find them all and collect the secret riches? The boss of this level is Hard Head; make sure he falls into the bottomless pit to defeat him! The second level is currently in being made, since I finished all the collab sections I had backlogged.

>"Mario Plays Tetris"

>"An Even Nicer Bridge"

I really need some more Wario reaction images to use.
Yeah they were great and challenging
Here's a couple of mine.
Nothing too difficult here (though a disturbingly large number of them still say "Expert" anyway), but hopefully they're still enjoyable.

Rocky's Power Trip (just redid this one to add checkpoints and fix a few problems people pointed out with the original)

Flips & Turns

Boo Buddies' Haunting Grounds

Forest Fortress
thanks,it's always nice seeing people who appreciate a challenge. I got the first clear on Slippery Beginnings BTW.
Was it hard
the beginning was the most difficult part by a long shot. I'm not used to the flying powerups and Bowser's fire messed me up good. It was fun
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I created this level, i hope you enjoy it!

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Alright my niggas I've made a new level.
It's inspired by this level https://supermariomakerbookmark.nintendo.net/courses/4179-0000-016F-DDA5 (check it out) and some of the volcano levels in the NSMB games

Erupting Koopa Volcano
Alt theme: https://www.youtube.com/watch?v=YL9VwPbj9Tw

In this level Mario finds himself near an erupting volcano, so he has to get the hell outta there while avoiding falling debris.
I tried to create a sense of urgency and danger with this level so lemme know if I succeeded.

And also this level, a classic SMW one inspired by Donut Plains 3.
It should like it came straight out of World.

Shroom Valley
Alt theme: https://www.youtube.com/watch?v=pjwhX0WqxXQ
And also this

Super Mario 2d World

In this little side-project I take levels from 3d World and I turn them 2d with Mario Maker
Of course some things are different due to the editor's limitations but the levels should still feel faithful enough
I'm even gonna link videos of the original levels if anyone wants to make a comparison

So far I've only made levels 1-1 and 1-3, soon I'll recreate 1-Castle too.

1-1 Super Bell Hill
Alt theme: https://www.youtube.com/watch?v=dI8slLrX0kA
Original level: https://www.youtube.com/watch?v=vYjDK0wbRa8

1-3 Mount Beanpole
Alt theme: https://www.youtube.com/watch?v=dI8slLrX0kA
Original level: https://www.youtube.com/watch?v=hvGviuZx_2w

And now that my shilling is done I'll clear out my bookmarked backlog and try out some of the levels here.
Hi, can you try mine?>>322920827
Sure why not, lemme bookmark it
Not mine, but I starred it a week or 2 ago.

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also my fucking face when I've gone from 1300 stars to 1400 in just a few days

the hell is happening
I'll do B1 if nobody's taken it still.
I'm still new to the community, but I jumped up 50 stars in just a few days and I only have a handful of levels. Never thought stars could feel so good!
feels like your volcano level should pick up in speed for the second half.Using bombs as those boulders was a good idea
Also, since everyone got a wii u on christmas with Mario Maker, the games online activity has doubled, if not tripled since then.
>level has percentage around 16%
>this makes it expert
>it drops a few numbers down
>it becomes normal
This was weird to me, and now it's down to 12% and expert.
Thanks for the feedback but I actually tried speeding things up and it broke everything, it's best this way.

Sadly the jump of speed between low and medium is very high, it should be in-between.
I need 6 stars for a new medal

Pls give stars

Mario Kart 9


Escape from Bowser's Castle


Choose your Path

Well not complaning tbqh, it's always appreciated to ''go the fuck over'' as they say in wrasslin.
Sup guys. Can't play Mario Maker right now, but if you're interested in a classic Mario campaign, consider checking out mine. It starts with 1-1: Happy Hills, a very short introduction stage, then goes on through all four Mario styles. https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB

I don't think my newest one (5-2) is quite as good, but I made it for a challenge which restricts your course elements to a max of 3. I went with pipes, plants and mushrooms, so that's not a whole lot to make a course.

That sounds nice, can't wait for the final result.
The algorithm's a bit weird, it doesn't seem to count people abandoning without dying even if the percentage drops.
Consider Mario Kart 9 bookmarked, so when I'll have the time this evening I'll check out your levels.
>Sadly the jump of speed between low and medium is very high, it should be in-between.
yeah I have to agree there.
B1 part 1
Hey vinny have you tried any of my levels yet
>a single new clear bumps Forest Fortress from Expert to Normal
Still no clue how they rank these, but neat.
B1 part 2
>the mushroom indicates whats in the question block.
>Bill Blaster has nothing in it, it just fires bullet bills
>Remove clouds if B2 does not connect.
It was me, and it probably was because I didn't die. Neat use of moving vines and using coins to show the height of lava bubbles
How do I make some good levels? I don't want to be the cancer that infects the 100 mario challange.

General tips welcomed.
Thanks. Wanted to throw in some sort of indicator for the player when they were also worrying about the enemies and cannonballs in that area.
Glad they did their job.
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Dont leave so much negative space
Makes levels look lazy
Playtest the shit out of them to see if something can be added
Dont clusterfuck the enemys unless theres a star for max fun
make neat pixel art
>Mario Kart 9

Fun level man
All the levels you posted were very well designed. I felt there was a good challenge even though I didn't die once if that makes any sense.
The most challenging jumps are best placed right after a checkpoint in my opinion. Don't hesitate to put question blocks with shrooms fairly often. Make sure every jump you have to make is to a platform that's visible... Except if you put a trail of coins to indicate the right way to go.

If possible, it helps to have someone play test your levels before uploading, since you already know where everything is. Otherwise, try as much as possible to playtest your level like if you were a retard.
so why is there no mario maker general on /vg/?

anyway, posting my levels again, got nothing last time, will be playing levels from this thread by tomorrow if not earlier. New to the game so criticism appreciated.

>Flight of the Buzzy Beetles
>carefully designed airship autoscroller with a slight gimmick

>Haunted Bob-omb Mansion
>pretty straightforward ghost house level with many secret areas
I think there was one for a bit, then people stopped playing.
>so why is there no mario maker general on /vg/?
Because if we moved there these threads would die completely
What kinds of levels even get stars besides autos and recreations?
It feels like 90% of the players are casual as fuck.
Most people have no idea you can spin jump off of spinies, thwomps and such.
>No auto-levels
>No kaizo
>Enemy spam is bad
>Keep the level clean and simple
>Don't use too many different tools, you want to have a consistent theme throughout your level.
>Relentless traps are generally despised.
>Be fair to the player.
>Most important though is to make a level thats fun, something that you and others would enjoy.
They ARE casual as fuck
Recent generations cant into platforming
My simplest, baby-easy levels are my most popular and heavily starred. While my expert levels hardly ever get beat or touched.

Its like some people don't like a challenge.
I saw a level where people were stuck in a spot where a SMW player would know to obviously jump into into the blocks to open the warp pipe, just goes to show how casual people really are.
Battletoads is piss easy...except for the hover-bike parts.
The snake level was the bane of my childhood.
to be fair, getting a long and/or highly challenging level is annoying in the 100 mario challenge, so I could understand people skipping such levels there.
Who /neverfinishedexpert100/ here

90% troll levels to wipe your lives with no creativity
just skip the troll levels?

I mean I still haven't done expert but that's just because I only just got the game.
>Mega Piranha Madness
My first ever level. Made using only the starting set of tools. Every pipe is a potential hazard, so tread carefully.

>Goomba Tunnels
Also made using starting tools only. This cave system is one that the Goombas call home, and it’ll take some tricky bouncing to traverse the tight corridors.

>It’s Not the Volcanic’s Fault
I took a bunch of items, threw them into the water to see how they acted, and ended up kind of liking the results. Short, but sweet.

>The Muncher King’s Castle
My most popular level by far. The dreaded Muncher King has been terrorizing the world for long enough, and it’s time to put an end to his tyranny.

>Demon’s Shrooms
Based on Demon’s Souls, this is my most challenging level yet. Fight through three challenging boss battles in my rendition of Boletaria.

>Wiggler Water War
Started as a test to see how Wiggler’s acted underwater, and the results are entertaining. Highest clear rate of all my levels.

>Smoldering Specters
A nightmarish stage, based on a recurring nightmare I used to have as a kid. Ghosts, demons, and fire everywhere, and all you can do is push on forward.

My latest creation, and one I’m quite proud of thematically. Floating islands of ice, crashed airships, and no end of blue buzzy beetles await you.
Here's my newest Shmup stage, just one to go:

Finally, some new levels
Getting pretty tired of just Vinny and Deus Ex Magikoopa guy
No offense
I'm just glad that you didn't mention me
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Twisted Subcon [new]
The map of SMB2’s 1-1 with some twists. Quite a bit of secrets and shortcuts. Utilizes some grab and throw mechanics in relation to SMB2’s unique engine. There’s a “Birdo” battle at the end which will also require you to grab and throw projectiles back at the enemy. Medium-hard difficulty.

The Inferno
MAP: https://docs.google.com/document/d/1zIvE7li0EQEsM8F78VEaR6Nkkg6g5N4lZAAKZJqYbIg/edit?usp=sharing
Nine Circles with all subdivisions, four rivers of hell, and many characters from the original work by Dante Alighieri & the video game are represented. Starts out medium difficultly and gradually leads to intense difficulty by the final circle as you move deeper down the Inferno. Themed SMB1 platformer, utilizes the Link Costume (cross on the shield).

Only the most virtuous players will conquer the Inferno.

Space Wars: Planet Z
Shoot lots of alien bloopers, some sidescrolling section, spaceship invasion, and a boss battle at the end. SMB3 Shoot-em-up. Feels a little unpolished for my tastes but it’s pretty fun. Utilizes the different variations of the fire clown car.

Gonna be bookmarking some here & working on a new level "Birdo destroys capitalism"
I've beat it a few times. I lost on the last level though the other day. I skipped like 30 times and couldn't get a non-troll level.
You too, hobo
So I finally just finished playing the rest of your campaign.
It's good stuff man, your levels have really good consitancy.


>Twisted Subcon
Played it earlier, dunno if you saw my comment.
I played many recreations of SMB2's 1-1 but yours was probably the best one.
Can you post screenshots of the level for those who don't have the game?
A-at least you didnt mention me!
If we do another collab would /v/ be interested in doing a vertical style level or "tower"?
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In case you missed it before. Get ready fuckers, shits getting real now.
Alternate Tunes: https://www.youtube.com/watch?v=TnLAC5AJPuM

Enjoy. Feedback encouraged so I can fix anything my stoned brain misses. Also quote me if you want me to play a specific level of yours for feedback to the best of my ability. Gonna bookmark all the levels in the current thread and start going through them, my nights open so I have no other plans for a while.

Played your twisted subcon stage. I loved it. Very unique spin on the the stage where you used the layout, but used the enemy placement to make the challenge. Great job, Dropped you a follow last night. I also have a recreation of SMB2 1-1 but its not nearly as good as yours, though there is a reason for it, since its supposed to be a dream sequence.

Sup man. You play 8-1 yet? I'm curious to see what you think. I also played the one you posted last night and I really liked it. There was urgency for sure, but I do agree there should be a better speed option rather than just the three we have.

I finished my section, I'll post it shortly.

Also if anyone wants me to play their level specifically for feedback or plays or what have you, quote my post.
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Thanks mate! I also just played your Volcano level. It's very good, but I would have made the scrolling faster. Jumping on the blue platforms before the checkpoint too soon means the screen prevents you from going forward. You'll just fall to your death instead, powerless. The part after the checkpoint would also benefit, since it's not a very vertical level... That's just my two cents though, and I understand why you'd do it this way for the falling bob-ombs effect.
Download speeds are pretty low today for some reason, so I sneaked in some Mario Maker time. Mario Kart 9 is a fine stage, though it's strange how the section before the checkpoint is like 5 times harder than the section after it?

I couldn't stomach Escape from Bowser's Castle after going through Vinny's level with the same sound effect. Started to give me a headache.
That sounds pretty good, but we're going to hit the door limit pretty quick.
>didn't get named
Opinions about this level?
you could use pipes to stretch it out between the two sections. It shouldn't be a problem
have you ever tried any of my levels?
It seems likely as I'm pretty sure I played a bit of your stuff,well either way I'd like some feedback on my newer levels
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Here's mine >>322935598
, wasn't sure if this way would be easier or not so I fused the two together and labeled the blocks in the image itself. Nothing fancy, but I can't wait to see how its gonna look when its all done.
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I might have. Regardless I'll play through some of yours first since you quoted me. Just gimme like 15 mins to poop and I'll get started.
Sure, that'd work just fine.

I just prefer using doors personally, it feels more natural. Have you tried https://supermariomakerbookmark.nintendo.net/courses/5DC7-0000-0152-3539 ?
Looking good.
have you ever reuploaded your early levels at some point? Every name in worlds 1 and 2 seem familiar but it shows that I haven't completed them.
I actually reuploaded all of BC1 for balance tweaks, general facelifts all around, checkpoints and the like. I plan to do it again for BC2 and I'll probably give BC1 another once over to fix some loose odds and ends before I start the Special Worlds.

Just cleared Slippery. Great level desig, took me quite a few retries.

I'll drop my level here while I check out the rest of the thread.

"Angry Wiggler's Dizzy Haunting", a NSMBU Ghost House level featuring Propeller Mario, exploration, and a boss.
Oh yes I did play your 8-1, dunno if you saw my comment.
It was some really fun pumping shit dude, had this as my alt theme for the level (pls no shitposting) https://www.youtube.com/watch?v=B2jVbSI9H4o

Can anyone try this? It's a comfy level

thats some dedication there. you've certainly earned those stars
It was indeed comfy.

Enjoy your new slots.
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Just did, I actually have the Undertale soundtrack though I haven't played the game yet lol. I picked thunder force because of how over the top it was.

Thank you. I take pride in the things I do, and I want to make these as good as they can be.
I actually really love levels like that and Frantic Mansion they are hype as shit.
I should try making something like that one day.
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>tfw 4th medal
das it mane

Toad goes on a stroll and then some stuff happens.

Toad comes home from his stroll and finds out that he left his stove on. He'll have to journey deep into the bowels of his household appliance to keep his house from burning down. Has a lot of secrets and shortcuts.

Most starred level, an old abandoned factory with multiple secrets. Hope you like boos.
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Just a friendly reminder to EVERYONE please check your levels for any semi-solid platforms (especially ones that go all the way to the top) and make sure you can't get stuck there, it's so common and easy fall victim to online, forcing either a restart or quit
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I dont think casuals would be able to even do the flying part
Will try yours
is the third medal at 150?
I liked slippery beginnings. Great for speedrunning.

At 5000 you get the final medal and 100 slots.
Yes. And the next after that is 300 I believe. Then 600.
Your shmup levels are great m8
anons, please, i need to shill for stars for more uploads.

Petey Piranha Kingdom Quest 1-1

the first level in what will likely be a three-world mini game in the traditional SMB style.

I've done about 5 levels, and I'm working on new ones to fill out the three worlds.

this is the first one i've finished play-testing and polishing to 100%

play if you like intentional level design, and like if you liked it!

i'll start playing other levels in this thread now...
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can you give the bookmark link?
>all those stars
why do you even need to shill?
I just wanted to share.
oh shit, i forgot you could do that...

i haven't messed around with bookmarks yet, but hopefully this works:


thanks, anon!
Can you try this? >>322920827
I just got done playing, but I'll bookmark it for when I play later.

holy shit, as soon as i saw the metroidy map overview, i knew i was gonna like this... playing now!
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I want your to have that many stars
Aestethics-fag here, always make sure that doesn't happen
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I remember your Melee level, it was very faithful
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Do you guys try to hide something in each level? I try to put in at least one hidden powerup or 1-up to find since dragon/star coins aren't a thing in Mario Maker yet. I know people cheese 1-ups on 100 Mario Challenge anyway so it's nice to have some sort of reward for a hard section.
I hid a flower at the beginning of this level if you wanna try it
Most dont get it and die easy without it because its an invisible block

Panic Koopa Attack https://supermariomakerbookmark.nintendo.net/courses/F029-0000-0122-4BA4
I tend to have an alternate harder and usually secret route in my levels that yields some reward(s), I like the player to feel they got more out of exploring and taking risks.
I always tend to put secret areas if I can in my levels, the ''prize'' is usually a powerup or Yoshi/Shoe
I always hide enough secret areas to make my courses worth playing several times, even though very few people play anything more than once or twice.

I hide a lot of 1-Ups, hoping that someone curious enough during 100 Mario Challenge will be able to stock up with three of them along the way.

I probably won't have much time to play tonight, so I'll just post my profile instead of my usual pitches.
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1st block has a mushroom
2nd block has a vine
3rd block has a 1up with applause sfx

All the conveyor belts on the ground are infront of a semi-solid platform (the one with windows)

I haven't seen A2, so I hope it connects well. If it doesn't you can just get rid of the top row of blocks
how do i unlock the daisy skin
Take a shit on the disc
So all we need is A1 to be completed
>top row of blocks

On the left side, you need the top row for the 1-up.
So how does the level look like anyway?
Is it a clusterfuck or is everything well connected?
I tried to make a gimmiky short level, that's not too hard, but out of 5 people, no one completed, it can't be that hard, can it?
>Chain Chomp Yard
My newest course, honestly I just made it really quick so it's not as good as the others, but imo it's still pretty ok. SMB3 ground theme level with a bunch of chain chomps.

My other levels:

>Awesome Athletics
Fun and challenging athletic course. 2 whole areas long, with a checkpoint right in the middle. Lots of fun little challenges. Autoscrolling. https://supermariomakerbookmark.nintendo.net/courses/11D8-0000-0165-1077

>The Goombas Revenge
Autoscrolling airship course full of Goombas that have things stacked on them to make them actually threatening. My most popular level, 24 stars out of 50 players, so it's good :) https://supermariomakerbookmark.nintendo.net/courses/74EC-0000-0157-1C8D

>Bowser's Dangerous Dungeon
My first level. Castle level with fireballs and traps positioned in just the right spots to kill you if you aren't careful. Kinda bullshit but not too bad, no enemy spam or anything. https://supermariomakerbookmark.nintendo.net/courses/FABC-0000-014E-3C95
How do you unlock checkpoints?
I'm not the collab bro but I want to start the next one once this one finishes.
shake the arrow object
It's unlocked by default, just shake an arrow.

Do you have any levels uploaded so far?
5 people is far too small a sample size to know if it's too hard for the average player.
>>322923860 here

Fun stage, I feel like I broke it by just flying with the cape? But then again that's how it is with a lot of official Mario levels.
5 people is very small, they probably just skipped it in 100 Mario Challenge. Beat it on the third try myself, the time limit for the P Blocks is super tight so you have to rush without caring for your powerups. Liked it though, it's blood pumping for sure.
>Fun stage, I feel like I broke it by just flying with the cape? But then again that's how it is with a lot of official Mario levels.

The interesting thing is, a lot of the things you can do in the level (one of the pipe sub-levels, the area with the star and waves of enemies) are intended to be reached with the cape, but you can still reach them with ingenuity. Taking the spring from the first screen and putting it on the first item box you see to reach a pipe, or hitting a P-switch and then climbing on top of the new blocks that are made, or even taking a Koopa shell with you up a vine so you can pass through some blocks. Don't feel ashamed for skipping through the level, consider it a chance to start afresh instead.
It's Mario Maker's turn on https://gamesdonequick.com/ if you're interested.
Who's playing?
I have no idea, but it's about to begin.
Apparently The Mexican Runner is playing

Mexicans are huge Nintendrones
Someone want to give criticism and/or ideas?

It´s my first real level, not good but I want to get better.

We got mystery mushroom #112 boys! Say hello to sky pop from super mario land.
Get in here!

twitch / gamesdonequick
Fucking finally. My OCD couldn't stand it.
Why'd they even delay it?
Makin a new level based on using all the waifu sprites while watchin this stream

I have no idea where to take the level design though
>all the waifu sprites
I have a similar idea for a level whenever I unlock a good amount of them.

Your waifu will lose.
That was actually datamined few weeks ago
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>these fucking levels

these, guys, are the people behind 100 Mario challenge
I think the level's sweet.
It's troll trash

>your fucking face when /v/ is literally the only community that is good at making levels in Mario Maker
so far there's no invisible block bullshit and no blind jump. There's a difference between "very hard" and "troll shit" mate.
well ok that NSMB level is pretty shit
you can now unlock it
>Panga level


The Mexican Runner is the best one there.
I hope nintendo will sponsor some of these levels. They look like a fun challenge
Got it saved, looks like a good opening section, anon! I'll get this into the level within the next hour or so.
I can make a compilation picture of all the sections and share that when I have them all, sure. I'll do that as fast as possible so I can share it with the final level.
Looks good, anon! Got it saved, will work on it soon.
Got it saved. The Bob-omb pipes fit well for the "boss" of the level, since you need to use a Bob-omb pipe to get to the goal. For some reason, I don't seem to have the A2 picture on file but I have the section finished in-game, I'm fairly certain. I may have just forgotten to save the image.
All we need left is A1 anon to post their section, and for me to make the last few sections and test the level!
Damn these hard levels
If A1 doesn't get completed soon you should just open it up to whoever completes it first. I want to play this beast.
I'll be patient and give A1 anon until tomorrow, that gives me time to finish making and testing the level anyway.
these levels are complete garbage
I dunno, it's impressive to see them ran through.
This is the P Break level

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yeah I don't think I'm even going to attempt it. It looks way too hard.
that level was pretty wild.
90% done with Waifu level
Nice. I'm just starting work on a level inspired by the kaizo stuff, but easier.

No one's been able to beat it yet. Can you, /v/?
Collab status update:
>B1 is a nice starting section
>B2 is a bit hectic, but manageable with the power-ups you get at the start
>B2 and A2 connect perfectly, a vine-block gives perfect access to the top and the airship tiles look like they weren't even made by two separate people!
>B2 -> B3 -> B4 is a smooth transition
>B3 holds the checkpoint, almost at the exact center of the level; it is easily accessible from both layers
>The end of A3 and beginning of A4 load the player up with two power-ups, but that's fine because A4/A5 are pretty tough together
>B4 had spikes placed at the top to keep the "pit below an open area" danger present for A4, since B4 was roofed anyway
>The bonus area has been cleverly hidden
>A door will connect B1 to A1 at the start; none of the other sections really /need/ doors to connect them because the layers intertwine quite nicely with vine-blocks and how/low tile placements; great work!
>Sections remaining: A1
Guys please

I can't count the number of times I'm really enjoying a difficult and long level but can't be arsed to play through all of it again.
>B2 and A2 connect perfectly, a vine-block gives perfect access to the top and the airship tiles look like they weren't even made by two separate people!
That sounds great.
I try to put one or two in every level as long as it's not 15 seconds long mate, don't yell at me.
Just finished making this one: https://supermariomakerbookmark.nintendo.net/courses/1B49-0000-0179-A4C5

Here's my older ones.
Collab anon here again.
I'll post this in a thread tomorrow as well, but I would like to give you anons credit in the level. What I wanted to do (and as another anon suggested) was put dev comments in the level (since I think everyone with comments on can see those at all times,) crediting the person who made the section. All I would need is a name or alias and your section, i.e. "Ryan/B3", "XxMetalxxGearxX/A1", etc. An anon also suggested I linked everyone's profiles when I shill the level, which I'd be more than fine with as long as you guys also share your profile links with me.
I did the original collab and I did B4.
You change the B2 mushroom block into a fire flower/mushroom block if it's too much
Metal Gear?
Charles/A2 here.
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Been trying to work on a new level that tries to incorporate those lava enemies as its main gimmick, but I'm pretty stumped at the moment. Can't seem to get it right for some reason. Anywho, here's some of my previous levels until I get this one up and running:

Tick-Tock Time Terror!

The Walla Walla Bing-Bang Plain!

The Malicious Burial Ground!
I've got that bookmarked, I just need to go through my bookmarks soon and play/mini-review the levels.
Some post on /v/ ages ago had an anon posting some pic of the Steam store, and forgot to censor their name which was something like "XxMetalxxGearxX" and the entire thread was filled with >XxMetalxxGearxX [reaction image]
I got both of you written down. Charles, do you have a profile to share? It's cool if you don't feel like it, just wondering.
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Shitty Runescape-era username that's barely better than XxMetalxxGearxX aside, I don't see why not.


The username I currently use everywhere is much better but it doesn't look like it's possible to change a Miiverse name.
That's not nearly as bad as XxMetalxxGearxX, anon.
Anyhow, once I get A1's section and remake it in level, ask for a few more credits, and do some final testing, I'll upload the level. In the mean time, I think I'll work on putting together all of the pictures of the level into a big mosaic for that one anon that requested it.
I usually scan my 30th Classic Mario amiibo and use the Mega Mushroom as a "Dragon coin" since the mushroom has absolutely no effect in any other theme besides SMB.
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