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get rid of throws

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Thread replies: 116
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Throws need to be removed from fighting games. Having an unblockable move that activates on frame 1 encourages mashing.

You'll see in high-level play that throws are never ever used unless one of the characters is a grappler, because they aren't cheap bastards.
There is no straight counter to throws. The player doing a throw is in the advantage every time. This mechanic is nothing but loose gravel in the road to high level play.
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Here's your reply, scrub
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>>322906540
Hell no. That shit turns me on.
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>>322906540
>There is no straight counter to throws
It's called teching

And if say SF4 had no throws how would you beat someone just blocking all the time?
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>>322906540

Nah, you know what's really cheap?

Blocking
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>>322906540
Now that's another level of "/v/ talking about fighting games"" retardness
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>>322906540
>He never played Virtua Fighter
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I wouldn't completely get rid of them, but they need a counter at least.
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I love abusing throws.
Combo faggots die in a fire.
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>>322909501
>get thrown twice
>"Surely this dipshit won't try that a 3rd time..."
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>>322909414
>what is throw-teching?
>what are throw-invincible moves?
>what is backdashing?
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Clay fighter has no throws and it is awful
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>>322907406
A guy who's blocking all the time has to deal with chip damage. Even if he blocks until round time ends he still loses. Otherwise, you're just getting out played and are bitching about it.
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>>322909872
Which one? I have the tournament edition of CF on SNES and it does have throws
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>>322906540
>You'll see in high-level play that throws are never ever used unless one of the characters is a grappler, because they aren't cheap bastards.

Read this
http://www.sirlin.net/articles/playing-to-win
>>
>>322906540
What, no whining about how grapplers are cheap because they're built around better versions of the cheap mechanic?

Bait harder next time.
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>>322909896
A lot of special moves are punishable as fuck, yes a Ryu could just throw hadokens but what could stay Cammy do? And with that half the cast is hard countered by blocking.
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>You'll see in high-level play that throws are never ever used unless one of the characters is a grappler, because they aren't cheap bastards.

Shit bait
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>>322909839
Those are pretty much have to be proactive and telegraphed, something actual throws are not. You'd have to guess first off that he's going to throw you in the first place. There has to be a reaction.
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>>322910062
>David "special move inputs have got to go" Sirloin
>high level player
>>
>throws are never used in high-play

HAAH
WAAW
>>
oh good /v/ talking about fighters again.

literally like watching a retarded person.
>>
>>322906540
Throws are fundamental to fightan, anon... They're a hard counter to blocking... They're essential for keeping pressure up on a blocking opponent, and for scaring them into pushing buttons for counter hits and frame traps. They also make defense more of an active thing since you have to read when your opponent is going to go for the throw.

This must be bait.
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>>322906540
>Having an unblockable move that activates on frame 1
But that's wrong, you retarded nigger, throws take 10 frames to activate in real fighting games and can be broken on reaction.
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Throws are designed to beat blocking. Learn how to tech you casual.
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Maybe you should stop being a campy faggot with block up 24/7 if you don't wanna get thrown
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>>322910551
God damn Harada is so based.
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>>322910551
i bet he has the smallest penis
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>>322910268
>can't react to throws
>what is crouch teching
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>mfw teching every throw in a match
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>>322910996
>Harada gets to design his waifus
>Harada gets to decide what his waifus do
>Harada gets to have women dress up like his waifus

Harada is the one waifufag that made it.
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>>322911041
>what is crouch teching
Not him, but crouch teching is something Capcom is actively trying to get rid of.
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>>322906540
Sounds like someone got his ass tossed around a bit too much for him to handle in Xrd
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What exactly is a 'zoning' character supposed to be, anyway? Is it just characters with really long reach like dhalsim or necro?
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There are variations on how throws work in fighting games.
Some games have 1 frame throws, but others are a little slower. Some games have huge throw tech windows, some are variable depending on the situation. Some games actually make you throw invulnerable during attack startup.
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>>322906540
>I want to block all day without having to worry about being mixed up

Go back to >>>/vg/FGG and continue your shitposting there
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>>322911228
And good riddance. Now people will have to actually think while blocking.
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>>322910268
My god, you have to read your opponent in a fighting game. The horror.
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>>322911228
SFV is going to be garbage who fucking cares.
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>Go for a throw
>Get thrown instead

help
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>>322911414
Do throws in KoF start up in 1 frame?
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>>322911394
Typically when people refer to "zoning" character they talk about a character who's main strategy is to keep the opponent out whether it's with long reaching normals or fireballs. But fireballs are the most commont type when referring to a "zoner". Characters like Dhalsim, Guile, Sagat, Ryu (to an extent), Gouken, etc.
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>>322911394
Controlling space on the screen with projectiles or long-reaching attacks in an attempt to force your opponent to approach you unsafely and punish them for it.

Throw a fireball, bait a jump, anti air the jump. That's the most basic kind of zoning.
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>>322911498
Why? Because you cannot mash throw to save your life? Throws need a rework to be broken on reaction -games like Uniel have some mechanics to make it much easier- but crouch teching is cancer.
>>
>>322911394
A character who has the tools/is especially effective at creating space between themselves and their opponent. It doesn't mean they can't rush down at all or be up close, but that they're effective (and usually better suited) at longer ranges than non-zoning characters. AKA, "keep away," sort of
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>>322911654
KoF13, yeah.
Not too sure about the others, but I assume so.
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>>322906540
From a FGC attendee and mediocre player...

>throws are never ever used
Actually, they're used frequently. High-level players bait throw techs with frame-traps which deal more damage than just throwing.

>because they aren't cheap bastards
High-level players are the cheapest of the cheap. The best post-knockdown mixups are borderline un-blockable - what's cheaper than that?

>There is no straight counter to throws
Distance/spacing - most throws require nearly point-blank
Jumping - can't be thrown while airborne. Jump starts immediately in most games (does not work in sf2)
Invincible or throw-invincible move - can't be thrown, counters a throw attempt with damage most of the time. Riskiest option.

Throws are necessary to counter players that only block, otherwise you could just sit there blocking forever. Of note is that a throw is rarely the highest damage option, unless you're playing a command grab character.
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>>322911394
Most people refer to just that, fireball and long range characters, but zoning is more than that. Being able to control the space, and more often than not, pacing, is actual zoning.

You'll almost never hear "Bison zones you out", but the very character will dominate space and put you where he wants: the corner; that's "zoning".
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>>322911808
Thanks, I was wondering since I recently started playing KoF and they feel just like GG throws.

I think they start up in 1 frame in KoF2k2UM as well but I'm not sure.
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>tech throwa
>1f startup untechable throws in gg.

Get cucked faggots.
>>
I love the throw system in Naruto Clash of Ninja
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>>322906540
I think what you'd probably be in favor is longer teched-throw recovery animations.
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>>322906540
Git Gud
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>>322912301
I don't understand why they removed throw tech in Xrd, thankfully they re-added it in Revelator and I think the tech window is a bit bigger than what it used to be in AC.
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>>322911394
It's the salt generator

https://www.youtube.com/watch?v=w0WetHkYVtw
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>>322906540
You could always play a fighting game without throws. You know... like... uh... Castlevania Judgement?
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>>322906540
> get rid of throws

So you can turtle all day long? Git gud scrub.
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>>322912307
correct me if I'm wrong, but those games you have the inputs while the animation is playing to do more damage? Or is that only in Revolution games because I only played Clash of Ninja Revolution 1&2.
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grabs are there to get around blocks? you know those people who stand there the entire time blocking? Don't get pissed because you can't figure out counters or how to not get grabbed.
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>>322912592
only the Wii games do that. and only if you're using wiimote. and it's silly.
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>>322912526
Because GG players are afraid of good defensive options that might ruin their precious setplay.
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>>322906540

The perfect fighting game for you pham

https://www.youtube.com/watch?v=V05tPjNNSPs
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>>322912793
but it's like I'm really doing the Rasengan like a real ninja.
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>>322911192
where's iori though
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>>322910268
>reacting to a 1~5f move
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>>322912526
pretty sure it's still 2f
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>>322912863
>can't jump over opponents
>can't move backwards
>all the other stuff
>watch how it plays

It's so weird.
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>>322912307
Everyone had the same throw, I believe right?
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>>322912825
I know this is just /fgg/ shitposting and I hate myself for replying to this but I just find it hilarious since GG gives you a shitload of defensive options.

>>322913321
Really? I see it happen a lot more than in AC.
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>>322913450
Almost everyone.
The throws may not have been unique, but you could combo off of throw with no extra gravity or damage scaling applied. Throws came out in 1 frame, but you were invulnerable to throws during attack startup.
Shit was tense.
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>>322912863
https://www.youtube.com/watch?v=jkW03kGG4VI&feature=youtu.be
I can see some people playing this casualy.
>>
>>322913971
Yeah, and it made sense since blocking was strong as fuck in those games.
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>>322914185
it was the simplest form of fighting game offense.
dash up to point blank range and either punch or throw. loved it.
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>>322914273
Fuck, you're making me miss those games. WHy the hell isn't a new one made? I'd buy it even on 3DS.
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>>322914434
Takara Tomy's guy in charge at the time was making some real dumb decisions, one of which was ceasing the sponsoring of one of the Naruto animation studios (Pierrot, I think). Long story short, they got on bad terms with Shueisha Inc.
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>>322914749
God damn bastard. I've always preferred Clash of Ninja to Ultimate Ninja, even if the Storm games are way funner than the PS2 ones. A new CoN with Storm levels of presentation would make my dick diamond hard.
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>>322914932
if you haven't gotten the chance to, play Gekitou Ninja Taisen 4. With Gamecube emulation being so simple now, you have no excuse. It may be over ten years old now, but it's by far the definitive Clash of Ninja experience, featuring some characters and stages that never hit the international Wii releases
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>>322915297
I'll give it a shot. But what's the best Wii version anyways? Just in case.
>>
>>322914074
>using hadouken to get around someone
disgusting
>>
SFV felt boring.I feel like refunding it and preordering dragon's dogma and maybe buying the latest GG -or waiting for revelator to come to pc-
Should I?
>>
>>322915830
Buy Xrd. So far aside from the new mechanics and some minute changes, Xrd 1.1 characters are the same as in REV 1.0
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>>322915739
Tough to say. They run on an entirely different engine, so some of the nuance just isn't quite there.
The Japanese exclusive EX series branched out and tried something new, and really flopped. Revolution 1 and 2 used the EX engine to somewhat replicate the GCN series, but it really resulted in an uncanny valley.
With Revolution 3, they really cut their losses with replicating the old games and just made something that felt totally new. Invulnerable and faster sidesteps made it a super mobile game, and the character abilities (as well as the balance) was wildly varied and interesting. If you play it like the old games, you won't have much fun, so approach it like its own thing.
GNT Special came out 2 years later in Japan, and thanks to a troubled and frankly unfinished development, was a disaster in every sense. Avoid it at all costs.
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>>322906540
Are you fucking retarded?
>>
>>322906540
>I'm just here trying to paper and that faggot keeps throwing scissors. This game would be so much more fun without scissor fags, there's just no counter to it!
>>
Someone who never played any fighting game, can someone tell me what teching is
>>
>>322915830
sf5 feels like sfxt to me

I had some fun though, not regretting the pre-order just yet.
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>>322916571
In this sense, it means to break a throw.
>>
OP got thrown
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>>322916571
"Technical". Used for a bunch of stuff, but mostly means breaking a throw attempt.

>>322916224
Man, now you got me curious on the deeper mechanics of the games. I'll see if I can find some reading material and such.
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So have any of you people dismissing SFV played ST? Against other people too, I hope.
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>>322910269
Whens the last time you placed at evo tough guy?
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>>322917315
When was the last time he did?
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>>322916976
The forum that was used for discussion crashed. All the history and detailed analysis is lost to time.

Luckily quite a few matches ended up on youtube
https://www.youtube.com/watch?v=DN_39HpkmbI
Here's some rusty veterans
>>
Why don't fighting game characters hold their opponent in submission and choke them out?
>>
>>322917425
The last time street fighter 2, the game he is a top player in, was at evo
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>>322916571
Teching can refer to throw breaks. In most games if you press throw within a short window of your opponent's throw you'll escape it and neither player gets thrown.

In some games it can also refer to recovering quickly out of a knockdown state or "popping out" of a string if air hits when the hitstun if your opponent's attack ends. Usually this looks like a little flip or roll on the ground/air and your character returns to a neutral state. Usually you can control the direction you tech in and techs are immune to attacks, but have recovery time and can be baited to get you hit/thrown again (commonly called a reset/tech bait.)
>>
>>322916976
>>322917553
aaaand here's a match from back in the game's heyday
https://www.youtube.com/watch?v=2VlCUfwLYZ8
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>tfw your opponent is so afraid they're just sitting their blocking and you casually walk up and throw.
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>>322906540
>>
>>322917315
Not him, but placing at majors doesn't mean you are a good game designer, if that were the case Rising Thunder and SFV would be second coming of Christ, turns out that's not the case.
>>
>>322917873
casually walking up and successfully throwing is so satisfying. It's like passively taunting your opponent, especially with a smug walking character
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>>322917553
>The forum that was used for discussion crashed. All the history and detailed analysis is lost to time.
That's a real damn shame. Would've loved to read up on it some day.
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>Tfw playing guile and the opponent forgets you have an air throw
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>>322906540
>activates on frame 1
Throws in most games are between 3 and 4 frames of startup
>>
>>322906540
>You'll see in high-level play that throws are never ever used unless one of the characters is a grappler, because they aren't cheap bastards

Nah Daigo loves throws among many of the best sfiv players.
>>
>>322916085
Is Xrd a good place to begin if you have no Guilty Gear experience at all?
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>>322919003
Probably the best place to start. There's a pretty good number of players right now and the mechanics are easier for newcomers to learn. Built in tutorials are a boon too.
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>>322919003
It has a great tutorial that teaches you real match situations, and the combo challenges have real beginner level Bread and Butter combos for all the characters (I think the last 5 challenges are just show off stuff fro everyone). Plus, Xrd was made for beginners intentionally (yet still maintains that GG feel for the most part)
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>>322906540

I wish games had more throws, I want Zangief to get King style throw combos. I want King to snatch people in mid air like hugo. I want VF esque counter and throwing shenanigans

throws 4 lyfe
>>
>>322906540
>there is no straight counter to throws
What is teching? You can tech all throws if you throw a grab of your own at an enemy's. Let me guess you play Babby Bros. 4 and think it's a competitive fighter
>not used in competitive play
You've never seen competitive play of any fighting game.
>the person throwing is always in advantage
What is punishing a whiffed throw?
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>>322922540
Xrd doesn't have throw teching though.
>>
>>322922643

It technically does, it mentions in the tutorial how to do a basic throw OS. Not an actual tech, but a defense against throws regardless
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>>322922643
They're bringing it back in Revelator though, I think. Also, you have to be literally in the enemies ass for the throw to come, if there were Kara throws, like in SF, it would be broken to pieces.
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>>322906540
>There is no straight counter to throws.
jump up faggot or better yet, Tech it.

>You'll see in high-level play that throws are never ever used unless one of the characters is a grappler, because they aren't cheap bastards
You rarely see them because they work to not let that happen. Thats why you see tech throws most of the time.

The point of throwing is to discourage you from blocking all the time.

Git gud
>>
wut... Every decent fighting game has throw escapes. Even the old alpha games had that gay tech roll shit where didn't even have to be paying attention to avoid throw damage. Even Virtua Fighter, though throw escapes are advanced tech, you could clash throw attempts with a mid kick and vice versa to set both players to neutral with 0 frame-advantage.
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