>implying Necrons weren't pissbabby easy mode
>implying Guardsmen wasn't the only faction that required legitimate skill
Does anyone know what makes an rts good?
Whats important/should be important in an rts to make it fun and have depth - unit micro, resource management, speed of gameplay, map control? Anything im missing?
I've played warcraft 2/3, starcraft1/2 and some age of empires/mythology and they've all been different but good and i cant think of any really different rts'.
Step up African-american
Who /BolterBitches/ here
>playing SoB not glorious Dark Eldar master race
Space Nuns need a good dicking