how important is the "online" function for this game? is it ok to pirate it and it wont affect the gameplay experience that much? dragons dogma thread
The online lets you borrow other people's pawns and for other people to hire. It's a fun feature but you won't lose anything gameplay wise. Player pawns look better and are better trained and that's it.
>pirating GOTY 2016
I understand you may not have the money, however, this is the time to support Capcom for porting this to PC.
I pirate a shit ton of game but bought this because it's a great port of a great console game.
You'll be forced to hire shitty pawns. It's not massive, but you're essentially stuck with 2 characters instead of 4 which might make the game a bit harder if it's your first time (but it's entirely possible to solo the entire game).
Also you lose out on rift crystals without cheating them in. Rift crystals are needed to obtain and upgrade the best gear in the game.
For my NG+ run I went offline.
My previous rental pawns got chucked off a cliff by a fucking harpy so I had to get some randomly generated offline scrubs.
Jesus fucking Christ what a horrible experience. They'll literally run away from combat, walk around in circles, attack an armored cyclops leg...
Mages will climb monsters and just hold on to them instead of casting spells and healing
Sorcerers will charge high bolide then quit all of the sudden to cast a different long as fuck spell
Warriors climb large monsters and do fuck all damage with their fists instead of moping up mobs that are killing the mage
The only acceptable offline pawns are fighters but even then they seem to only block attacks and throw out a slash every other 10 seconds.
Fuck offline pawns
You're missing out on NPC's walking around that were player created. Usually you meet pawns walking around on roads together or alone, or camping out, which you can chat up for various of things or take with you.
Without online your game is going to look pretty desolate outside of cities.
I played very little from the game before giving up due to the performance
How do your pawns "learn"?
I thought it would make sense to be one specialization - and my pawn a completely different one so we would complement eachother
How do they learn things from me if his a mage and I'm some melee shit?
There actually is coop
But its only for 1 fight and instanced.
Which is even more insulting because it means the game can work online just fine, its just there is no content apart from the one fight.
>Dragons Dogma PC
>RE1 and 2 Remakes on current gen
>not supporting capcom.
i mean yes they are still making that weird RE shooter but on the other hand they make up for it with a bunch of good/interesting projects.
Your pawn learns directly from you actions, you need to show them what skills to use and when, they dont know what is effective till they are shown. After a while they just manage on their own with what youve shown. Also if your pawn is a fighter, show them how to dodge with "hindsight sweep" and perfect block, then watch them take on most enemies singlehandedly.
Play through the game whatever way you want first time, then get it right the second time.
Regardless of your class, they learn a certain playstyle based off what commands you give them.
If you pick the same class, they also pick up the way you play a bit,
Ur-Dragon fight is not co-op. You fight an offline version of it, any damage you deal during this fight is uploaded to the server, which is where the bosses actual health is stored.
Naturally, you'll miss out on this too including the rewards it gives (which is some decent gear and lots of easy wake stones).
You can teach them specific social and tactical manners by telling them. But mainly, they learn from experience. Eg. a player rents out your pawn, fights against a Cyclops. Said player has a female only party, which means your Pawn is most likely to learn that females excite a Cyclops and causes them to fuck his lolis. Now, you get back online and your pawn suddenly comes home with some loot from their adventures and the experience. When you face the Cyclops this time, they will tell you that females are the priority target of a Cyclops and will also try to actively put themselves between male party members. They also learn how to kill shit more effectively.
Luckily, it's never really vague on what your Pawn can learn. There's a checklist of all the monsters, bosses, items, tactics etc for your pawn, which displays their experience for any encountered subject.
You do not see the other people fighting it, and you on no occasion ever interact with another player.
It's not online co-op and the game in no way is capable of supporting actual multiplayer. You're all just individually working towards a common goal.
I don't think there's any criteria for it, but some anons believe that quitting the game like in a bar, city, etc makes it more likely for your pawn to end up working at the place as a waitress for example. But I'm pretty sure it's just random where players encounter your pawn.
>Call it whatever you want
Im calling it what it is
>except its online, because everything you do is uploaded
So its online. Online coop.
>two players taking down dragon
>both their damage gets uploaded
Thats online coop mate.
Wasn't there a way to play Online on steam with a pirated copy?
I played both RE:R and 6 online and I didn't buy them. What happened?
It depends on how much time you want to invest into it and what things you want to achieve. You'll probably find yourself playing up till NG++, there are also the Isles, which is a dungeon crawling section of the game where you can spend a lot of time in. Although be wary of the mimics, they're usually oneshotting you.
>Everything you do is uploaded
Except it's not. The only thing uploaded is the bosses health at the end of the fight.
You're not connected to a server or any other players while the fight happens.
You're essentially playing a game, then uploading your score to a leaderboard after the game is over. Online leaderboards make a game multiplayer now? I guess steam achievements also make a game multiplayer, right?
>You're essentially playing a game, then uploading your score
When you're playing CS:GO, if you shoot somebody, that 'score' is uploaded to a 'leaderboard'. Wow, they tricked us, it's not online at all!
I will, by not replaying to your b8, but replying to this guys >>322893530
b8 instead. You jelly yet?
It's just going to be one of those overhyped console games that end up mediocre or decent at best on PC (Dark Souls, Trails in the Sky, Valkyria Chronicles, to name the better ones).
You guys just have no standards and taste.
Meanwhile there's a number of interestuing upcoming PC games, among them 3 Warhammer ones that could easily take that title for themselves.
>Thats online coop mate.
It really, really isn't.
>Two players fight the dragon at the same time
>Their damage gets uploaded at the end
>Neither player has any clue the other one is there
>Neither player will even see the effect the other player had on the dragons health unless they go in for a second run
So if you bought a game advertised as co-op - and it was just an offline game where you play alone, but your fucking scoreboard is uploaded online and if the players reach a certain point it defeats a boss - you would be okay with it?
Thats coop to you?
Uploading scores at the end of your single player game?
Saying Ur-Dragon is online co-op is like saying two people, on two different consoles playing the same game in the same room are playing multiplayer.
No they're not, they're just playing the same game.
>PC has no exclusives.
oh boy here we go again
Yeah we know. This shit happens with any game that has online via dedicated servers.
It's shitty, but if you want continual support for online aspects of a game, you'll probably have to continually pay for it.
>Daily reminder that in the world of CA, Bow & Arrows do not exist.
You wot m8? Got a source on that?
I mean they should play a big role, but on the other hand in that universe they get slowly overtaken by muskets.
The generated pawns the game gives you are so fucking ass actually. Decent players don't have much troubles beating the game with just their main pawn, though. But I'd say you're doing yourself a disservice by not hiring pawns, its really fun to play with other peoples pawns and send them a nice little gift if they did well and stuff.
NG+ is just taking your characters and inventory and playing a new game with them - no extra content or anything like that, but there are a shitload of missable quests you can get a second chance at.
I'm sure items disappear after a while, but its a long while. I have never really noticed it happen.
If you go crazy picking up every little thing, your pawn will start to prioritize looting more and more. They will eventually start looting things mid battle.
If we'd tell you how NG+ would work, it would be a massive spoiler. It works just fine, anyway and is somewhat required if you want to do specific things or get specific items.
I haven't really been paying too much attention to it, because they already went full jew, so I'll be waiting a bit after launch.
But come on I find it hard to believe.
Really? That would be like leaving out Bolters out of 40k.
You gotta be more direct with your hate, mate.
Warhammer whores its license out so hard it's essentially a genre.
Do you hate the RTS games, the MMO, the FPS games, the L4D clone, the weird turn based tabletop adaptation, the Total War conversion, the turn-based football game, or the card game?
It is how it is. Day1 DLC should be the least of your problems, but once again they butcher it to suit themselves. It's perplexing how a single russian can make a medieval mod of warhammer that has more lore friendly content than CA does - Which has like +30 units per faction, while TW will only have 4 different units.
Well TW is pretty simplistic these days, but on the other hand they did get a couple of things right and some features to look interesting.
Hell if they don't go overboard with DLC I might even end up buying it, even though I planned to never get another CA game again.
If you want fantasy Warhammer with all it's races, factions, flavour and interesing mechanics as well as interesting developments, there's always the Geheimnisnacht mod for CK2.
don't fucking reply to me unless its relevant to the discussion
tfw realized I can make money from the steam marketplace and get a bigger discount than anything else offers
Many games get a so called steamworks fix/crack, which lets them online on steam by faking some online demo
Its how I play Helldivers and Vermintide
Sadly patches usually fuck these over and many times its not full functionality.
even though i dont know jackshit about this game but i feel its going to be good
the last time i got hyped for a game like this it was
skyrimand it disappointed me so hard that i didn't hype for a single game after that
am i going to be disappointed again?