>tfw some obscure jRPG series from the PS1/early PS2 era has some of the best vidya music ever
What the hell happened to this series, I did some research and saw that none of it is on PSN. I really wanna play it, the music and the setting seem cool as fuck. Any oldfags that played this shit wanna discuss the Wild Arms series?
You can choose to play as 3 different main chracters in Wild Arms 3, she isn't really the lead character because the game doesn't have one. It's equivalent to trashing FF6 because the first person you play as is Terra.
There is nothing wrong with the HEX system. It's not as deep as they liked to think it is, but it's not bad either.
Honestly it just begged to go full-SRPG like XF finally did.
Too bad it never got a sequel to fix all it's faults.
I remember picking this and Xenosaga episode 1 up from a Sears bargan bin quite a few years ago. I didn't think this was all that great, but all the Xenosaga games were pretty good.
WA was godlike and is coming back with a reveal most likely next year, reminder that Sony teased it at the FIRST ever Playstation Experience, I'd post it and discuss the series but it is 12am here and I'm on my phone
I disagree. She is off being mopey for the most crucial parts of the game. If I'm not mistaken you can't even bring her to fight Kefka on the Floating Continent. Then after the world is destroyed she goes back to being mopey and the main party has to give her a pep talk to get her to join the party.
I would say the main characters of FF6 are Edgar, Celes, Setzer Locke and Sabin, not Terra.
The main composer of most of WA's music was a lovely gal named Michiko Naruke.
Sadly the more game the series got the less she worked on them, WA4 & 5 having maybe one or 2 songs made by her each.
I know she worked on some DS game after WA died, and she was also involved in SSB: Brawl doing a couple of the medleys. (IIRC the Zelda Medley and one of the DK song remixes? They're both quite good) I THINK she always did some work for the latest smash, but I can't say for sure.
Mediocre. A shame since it was fun.
I have been a die hard WA fan from the start of the series, and I know better than to believe in this. If it happens I'll be gladly surprised, but I know better than to have hope.
Even if it was true. I doubt it'd be good. Gameplay might have improved, but everything else only went downhill. God knows WA5 was only worth it for the many eastern eggs.
Fuck you, WA2 and 3 had some of the most fun dungeon on jrpgs of their respective generations.
Overworlds were pretty standard jrpgs overworlds as well. You might as well complain about the overworld of every jrpg on the PS1.
3 and 4 look like a step backwards, 5 has good character design and definitely prefer the ost
and alter code f version
Nigga, 3 might not be my favorite of the series, but I can admit it's easily the best of them all. Nevermind the fact it's the only one that actually resembles a western, what with it being the only one where the entire cast actually uses guns instead of freaking katanas and such. It also had some of the best overall OSTs.
Though I'd agree none of the highlights of the series can be found on it, WA2 wins in that regard, even though it also suffers from some of the bigger flaws on a game's ost. (For example, the normal battle theme being like ten seconds long. The only reason it doesn't loop 3 times per battle on average being because the battles themselves were so easy they'd be over in a single turn)
it loops after ~39 seconds
it's one of the better things on the ost too
Terra is the primary protagonist of World of Balance.
Celes is the primary protagonist of World of Ruin.
Anyone who claims one or the other is the "real" protagonist of the entire game is just trying to overexaggerate the importance of their waifu. The fact is that FFVI has no main character.
According to Dissidia FF1 has a main character called Warrior of Light who doesn't exist in the actual game and Golbez is the main villain of FFIV instead of Zemus which both are wrong.
Shit niggah, if you think WA is bad because of that you must've never played Grandia. Or you prefer prerendered shit where you can't even be sure where you can or can't walk like Legend of Dragoon or FF8.
Wild Arms' dungeons were actually fun to traverse, and had real shit to do in them, unlike so many other jrpgs where they're just padding where you can grind and keep you busy between bosses and PLOT intermissions. Only other game from then I can remember had fun dungeons was Valkyrie Profile.
39 seconds is still too short, and it doesn't change the fact that WA2's battle themes were incredibly weak. The boss fight theme was just awful, and that was only mitigated a bit by the fact most of the times it'd be replaced by Knight Blazer's theme, and then that one was also weak. Only good battle theme on WA2 was the last boss', and that was actually an arrangement of the main theme. A great one though.
The first 3 games were fucking amazing. I remember the first time I played the first one and that opening scene with the animation and that music, and I got an instant erection.
Also, who else remembers how awesome it was turning into this bad ass mother fucker in 2?
The overworld on WA 1, 2 and 3 work pretty much exactly the same as in those examples you gave. Only difference being the radar thing that was introduced in 2, is that was bothered you so?
>Though I'd agree none of the highlights of the series can be found on it, WA2 wins in that regard,
WA2 was terrible and the music is one the reasons I quit the game.
>the normal battle theme
IS FUCKING AWFUL
I cannot stand this garbage.
>have fond memories of all those old jrpgs on the PS1/PS2
>have listened to their excellent music for years
>go back to replay them
>most of them are really shit aside from the music
Feels bad. A few were still pretty damn good though
Nigga, re-read what I wrote. You're agreeing with me. WA2 battle theme is awful, it's just that WA2 also has some of the best songs in the series, including both it's intros and the ending. Some of the dungeon BGMs were pretty dope too, from memory Ruins Type 2 was nice.
Most of the actual background music was meh, specially all of the battle themes, both regular and boss battles.
battle force is objectively well written
Well subjectively I can say the song is awful, specially for a song you hear every 2 minutes. The fact you can hear it loop 3 or 4 times per battle during the beginning of the game (you know, before the game drops all pretense of difficulty) only makes it worse.
the PS1 was released 21 years ago m8, stop being so salty
Yeah, keep on shoving shit on your ears mate.
WA2 is my favorite of the entire series, and my favorite jrpg overall, but I am willing to admit it has flaws.
You're kinda right? It's more of an anime then/ anime now kind of deal. You just have to compare designs on the cast from WA1 and it's remake to make the point obvious. See >>322892797
>Those cocytus boss fights
>Transforming into kamen rider
>Kanon's gat skills
>Everyone can someone
>All those secret bosses and guardians waiting to be collected
>Fucking ship is a mecha dragon
>FUCKING LAST IGNITION
I fucking loved 2. I wish we got more terrorist shit shenanigans. I really want a remake of the first two games.
>playing WA2 for the first time in god knows how many years
>for the sake of it I star using Tim and Kanon since I never use them
>mfw they steamroll everything
Granted, you need to unlock they spells but is worth the time since they can one hit anything before Ashley and Brad.
this one is more similar to scars of time
>WA2 was terrible and the music is one the reasons I quit the game.
I don't know how someone can hate an RPG that is full of puzzles instead of just boring corridors - one you can even skip battles at that. The musics are l short but loop really well.
I pity you for not enjoying it, not even gonna say you have shit taste because you disagree with me. It's just a case where I think something is so good that I feel sorry for those who refuse to give it a chance.
Well, even then my point stands. They're all pretty anime, it's just that anime itself changed with time. It's not a thing of it being more moe or kawaii or other such crap. It's just that trends change with time.
I know the plot guy from WA1 worked on that, but I don't think Michiko Naruke did. At least, when I saw it, none of the songs struck me as "with her style." Mind you, I know that's awfully subjective, but I did tell her work apart on the Brawl ost without being told.
Look into the Lunar series. Tons of jrpgs had intro songs like those, but back then they were mostly removed because localizations at the time thought they were too japanese. People love to whine about this these days as if it was something new. (Not that that makes it excusable, just pointing out it's as old as the sun)
I thought it was copyright issues or something like that.
There's the Japanese opening of some fighting game that I like but the english version doesn't have it. Evil something.
Kanon is fun to use, but almost everyone else is better by the end.
Tim's full summons, Lilka's high magic, Brads railgun shit. She loses more of her FP to deal great damage, but the others don't necessarily need to or can recover it easily.
Getting eagle claw is like gacha drawing as well.
A shame since kanon is one of those fuck you bosses that complete obliterate people who did not get HP up. And would still be a big threat with it.
>Drive Edge dealing 2k plus damage
>Your brad just barely made it past that number
>tfw fighting the Bulkogidon for the first time
That toy appearance is so fucking deceiving
Kanon is a bit of a pain to upgrade, but yeah Tim is easily the best character in the game gameplay-wise. It's just that the game is easy enough that you don't need that kind of power to play through it. First Aid too strong.
Seriously a party wide healing spell that always goes first on the turn and he even starts with it so there's no need to unlock it at all. And he only gets better as you unlock new spells. Lilka might be best girl, but as a character Tim completely outclasses her. She's only relevant late game due to her mystic ability for optimal carrot usage.
Copyright issues certainly didn't help, but the reason most didn't even bother with it was that they just thought it wasn't worth it. Only Working Designs did, but some hated their liberal tendencies on translations. (I personally didn't mind at all)
You know, even if we disagree of the quality of that one song, you're my nigga.
Lilka becomes better in between, then Tim outclasses her again once you get the final skills and the OP summons.
Mystic is OP as fuck and is more useful most of the game. It's just that tim gets so much shit 3/4 into the game and goes on till the end.
They never said the characters brought in the rep the games are the main character or villains you faggot. Terra/Tina was chosen because she's the face of VI and Gobez was chosen because he's who you appear to be fighting through out most of IV and making a moveset for him was easier.
I like alot Kanon, problem is her magic resistence even with guardians and MR up points is downright shit.
Also Im not even using Lilka, Tim deals double her damage since he got at least 150 more points in SOR which is alot and First Aid is downright broken.
I found that feeding her a Tiny Flower does wonders when you try to unlock moves. Im still in disk 1 and Im lvl 53 with everybody.
I farmed in the lil island inside the Inner sea close to the Spiral Tower area, most enemies give you 2k+ exp and over 6k gella.
Who doesn't like Kanon?
In a perfect world, we would have a remake of 2 where we can pull back anastacia as a party member to assist us till we kill blazer.
Lilka does so much shit with mystic but i did discard her immediately for tim on my first run.
It's only the second run that i used her and saw her potential.
And then tim got more plot and the last guardians. And he proceeds to steam roll everything.
>I don't know how someone can hate an RPG that is full of puzzles instead of just boring corridors
I enjoy that just fine in WA1, 3, Lufia 2,etc.
Wild Arms 2 was rubbish in many ways, not just the crappy battle. I pity you for suffering through that shit game.
Well, since the game's only difficulty comes from optional bosses, most characters were ranked according to their usefulness in those.
Kanon is overall very useful as her skill have no ammo, and her last ones are very strong on their own and be easily spammed, her speed makes her a valuable emergency healer as well.
Lilka is usually above Tim, even though Tim as we've said is way above her in both magic stat and versatility since her Mystic skill is downright essential for most, if not all of the bosses. It's just that good.
Third character is a toss up between Ashley (Knight Blazer) and Brad. Brad has the HP but most secret bosses deal enough damage to kill you even if you're using Brad, and since all of his most useful skills have very terrible ammo (you don't want to gimp attack, ammo can be reloaded and he has perfect accuracy with Aim so always go full power. maybe a single extra bullet on some ARMs) his usefullness in combat may vary.
Blazer is overall the best stats wise, but his best attacks either revert the transformation or downright (almost) kill him plus there's the issue with having to wait for the transformation, but late game you have enough FP that's its usually no more than 2 turns. Ashley himself is very mediocre outside of one ARM I can't recall the name of.
>horrible battle theme
>high encounter rate
>badly translated story
>hurr go back and see your boring childhood girlfriend yet again
>comedic relief lizards are not funny and nothing they say makes any sense
>hurr bad guy was trying to save us the whole time
The game sucks and I'd sooner replay 4 than give 2 another chance.
Well, Lilka is still pretty useful due to her speed which is pretty useful for enemies that like to go full status effect on your party or healing one of your party members quickly. But yeah, Tim outclasses her in other departments.
Still Knightblazer fucks over the entire game altogether.
>not liking Liz and ard
Just get out.
It was fine. Even good most of the time. The translation was just messed up.
Most of them were pretty interesting. Even the enemy group had their schtick going.
>Bad guys was trying to save us the whole time
This is a ps1 game. This was probably one of the few first games that started this shit.
>complaining about high encounter rate in a game where you can skip battles
That game pissed me off so much. The game had one fossil or something I needed to find before I could continue and no matter where I looked I couldn't find it. Mind you this was forever ago.
He's just trolling, don't bother.
Also, I'm sure it wasn't one of the few games that used that plot point, even though none come to mind right now.
The plot was ok-ish, but I'd say it was it's execution where it shone. The whole theme about the nature of a hero was pretty well done, even if the plot itself was riddled with the usual japanese cliches. I personally loved it but I wouldn't say it's a literally marvel.
And yeah, the translation really hurt it.
Yeah. I also have both IRL, the first version was a pain to get. Fucking sold out everywhere as soon as it was available.
I didn't know there were a lot of fans of it back then.
The game gives you a clear hint about what you should do in that moment: Take the train to the Chapapanga Temple (the Luck guardian) and mount your horse, you should fight a boss which gives you 20 dragon fossils (yeah, is a dick move)
>Just get out.
Develop taste retard. Look at you pretending to like garbage comedic relief characters when the series has Calamity Jane's group.
>It was fine.
It was shit.
>Most of them were pretty interesting.
Which one anon? The bland heroic lead with a generic childhood friend girl or the spunky yet clumsy airhead magic user girl or the mysterious little boy or generic anime/jrpg character #4?
Let me guess, you actually think dark power possessing you is cool.
>He's just trolling,
The game is shit and not liking it doesn't make someone a troll.
Liz and ard shined with the translation, but it killed everything else.
I still remember waiting being hyped when i got playable anastacia, and then she's gone.
She reminds me of when you unexpectedly get liete in grandia.
i liked wild arms but suikoden is the much better than series pal
I could never find anyone who liked any of the games before. How much did you get it for?
>Describing the characters like that
Why not just say
>muh hero ideals guy
and shit so we can simplify the characters with your retarded descriptions?
Then again, when you used muh on your previous post, i should have ignored you already. Which i will do after this post.
Oh, also another dick mo the game pulls after finding all the fossils you need is nwo EVERY enemy in the game will drop 2-3 dragon fossils everytime.
You need them because upgrading the sandcrawler is a must
>only Wild Arms I ever played was V for the ps2
>recently downloaded Wild Arms 2 to play on emulator
>early game there is already a part where soldiers turn into monsters
>even the MC
Is the rest of the game this interesting?
I kinda dropped it when the witch girl releases the MC from jail. Kinda got stuck in that area.
Standard one was around 4k yen I think. Got it over CDJapan, since Amiami got sold out immediately as soon as the link got posted back then on /a/ (fuck you, certain buyfag). Can't remember the Over version.
>Kinda got stuck in that area.
Even 11 years old don't speak english me back in the 90s made it through the entire game easily.
And well, the game does drop off a bit afterwards, then picks up again all the way through the first CD. Second CD it falls off again, and even though it recovers it's never as good as the end of the first CD.
After 3 they ditched the Old West setting (which was the most distinctive trait of the series) and tried to make it more anime-styled. So it's just had growing pains past the Playstation 2 era.
I think 3 had the best art style of the games and I agree about the music. 2 had the best characters though.
I'm still waiting on 3 to be released on PSN, but knowing my luck I'd have to buy a PS4 or some such shit.
I remember not liking Liz and Ard back when I played it as a kid, but last year when I replayed the game I found them to be quite funny. Still wanted to just slap Liz until he shut up though.
Wild ARMs 2 was great though.
>childhood friend love interest stays in your hometown rather than coming along, which adds to the feeling of being on an adventure and sacrificing your home life for the sake of your life abroad
>Initial reveal about demonic possession that gradually reveals itself throughout the story, making you feel a little uneasy every time you exploit your power for personal gain
>The demonic power changes at times making it seem even more unstable, foreshadowing what's to come
>Using it is entirely optional, adding to the feeling of culpability for making use of it at all
>Each individual character (except Kanon) has a clear motive, backstory, and interesting character arc that makes you care about them
>Characters are deeply rooted in their motives and you frequently get scenes of them grappling with their personal issues
Wild ARMs 2 has some of the best character development and story choices in a JRPG. It's really great.
Virginia is technically the lead character because the disappearance of her father is very important to the plot. I think the four of them are equally important, but she and Gallows have more significance in later episodes.
how does /v/ feel about the best pseudo light gun game to ever grace consoles