This year in theory
>Making this thread early in the morniing when the adults are either at work or getting ready to go to work
You know damn well that you only make threads about GOTY games on late night, so the kids are sleeping and the adults are home.
Anyway, GOTYAY. If you've read the updates, seems like it'll be Q3 or Q4 2016.
You mean the sexual position, right?
Holy shit your powerlevel is through the roof if the first hing you think about when hearing cowgirl is Monstergirls and not the sexual position.
>Holy shit your powerlevel is through the roof if the first hing you think about when hearing cowgirl is Monstergirls and not the sexual position.
Spotted the normalfag
Please return yourself to book face
There are two recent updates that are for everyone and not restricted to backers. Go read those.
They changed to a different game engine and it greatly set back the game because apparently they didn't know shit about the engine or underestimated the effort required to learn it (this isn't on updates, it was from other anons that seems to be backers).
I wish La Mulana 2 looked more like this instead of the weird mishmash of clashing and inconsistent, muddy and ugly art work. I was never a fan of how the old/remastered versions look either.
Agreed, it's a shame we can't have more mature character designs, for mature gamers such as us.
It was planned for 2015. They struggled how to do even the most basic shit like jumping physics and trap floors (the ones that drops you down).
They were on alpha version 0.2 or some shit like that early in development then after the change it was on 0.01 and the august 2015 was on 0.03. According to an anon, they have the maps and puzzles already sorted out, but there can always be more problems/bugs when transitioning things from paper to game.
I've replayed the game and it's not as hard as it seems, really. The problem is that you're supposed to take notes/screenshots of literally every piece of hint, because the game throws some at you way early in the game that you'll only use 5 to 20 hours later (playing time), at which point you won't remember.
The only retarded or at least semi retarded stuff are the meta puzzles (IE sleeping and the mario puzzle) and some puzzles or areas only being unlocked after doing certain triggers that the game doesn't tell you it got unlocked (or that was locked to begin with)
Seriously though, Legend of Grimrock 2 was such a god-tier sequel that improved upon the original in every single possible way, and made it 20x longer, and it was so god-tier that it made the original almost unplayable as a result because the sequel was just so fucking good. I want La-mulana 2 to be that way.
Daily reminder that we didn't get all the stretch goals.
>Monster Guide is an ingame beastiary
>Evil Stages is another hell temple
>Character Stories is "At this stretch goal, we'll include the ability to, upon completing the game, play as a new character with a unique story. Additionally, players will be able to switch between characters during play."
>Implying all of these wouldn't be dope as fuck.
>Mulana 2 struggles to get funded on a tighter than virgin budget
>Indivisible "easily" gets funded with a stupidly high budget because muh California and muh 2d animations
>Want the physical copies of La-mulana 1&2
>don't want to pay $256