>>322878405 Tossup between Medic and Sniper. Medic's Uber is pretty much the best thing in the game and the bullshit unlocks ubersaw and crusader's crossbow make it even better; Sniper can kill anything in the game in one click at any range.
Of course, that's taking out the variable of player skill.
In one v one Demoman > Soldier > Scout > Heavy > Pyro > Spy > Medic > Sniper > Engineer If you're in a team Medic > Soldier > Pyro > Scout > Engineer > Heavy > Demoman > Sniper > Scout Overall however is Pyro if you are a fucking champ
>>322880693 >Then the rest of them with Pyro at the bottom
Pyro is more useful than Spy, if i was going to be forced to pick a team of eight I would pick Pyro ahead of Spy
Spy is literally a slower-acting, riskier Sniper. The only thing which Sniper can't do more quickly and safely than Spy is disabling sentries, surveillance and back-capping, and backcaps rarely work against good teams
Spy's supposed niche is countering Snipers, but Razorback shits on that.
At least Pyro is good for stalling ubercharges easily, or keeping spam off a sentry. Spy is literally Worse Sniper: The Class
>>322880995 >razorback shits on that hon hon hon hon Though a lot of things can counter a sniper, as long as he's getting hit he can't hit shots nearly as easily. >>322881192 >You just posted one of the single best players >>322880407 >at high level play What is the problem here?
>>322878405 It used to be scout with the baby Face's blaster for me. You go so fast barely anyone can keep track of you. They nerfed the BFB a little while ago so now it's just the standard scattergun, which has always been the best for actual fighting I just liked the speed.
>>322881550 BFB was broken as fuck. The reason it was so hard to hit a scout was because the scout's hitbox trailed a good way behind him and moved oddly because of how the Source engine tracks movement.
Because you're cherrypicking one instance of the, basically, best player in the game pulling off airshots on players who are worse than him.
And, like I said, even he was surprised by it. B4nny has upwards of 10000 hours in TF2 and little surprises him anymore. If he does something and it makes him excited, you know it's a rare occurrence.
I used to think the same as you, but Scout is really a better class than Soldier one-on-one. Go watch some more MGE and 6v6 if you don't believe me.
In pubs it makes the Razorback obsolete, but in HL a Sniper just stands near the combo or near a Sentry, and then trying to headshot the Sniper using your Ambassador is out of the question, because the Sentry or team will kill you before you get to take a second shot.
The only real threats to a Sniper in a good position are Spies, other Snipers, rockets, crossbow bolts, chip hitscan damage, and flares. First one is basically countered by Razorback in a good team. Second one is countered by Darwin's Danger Shield. The last three are all countered by Cozy Camper.
My point remains, though, Spy is a worse Sniper except in a few very situational areas. Pyro is a class more worth picking than Spy if I had to choose between the two.
>>322882493 >Also I swear I just read this same argument in the UGC forums for trying to ban razorback in highlander. Where is all this suddenly coming from?
From HL games being slowed down a lot by a class with a one-shot kill ability, at any range, shutting down large swathes of the map by himself from immense safety because he has an item that directly counters his counter.
I think that if Razorback had to be manually activated, for say fifteen second periods, it would be fair and balanced.
>>322883302 >Are the top snipers actually just too consistent now? Short answer: Yes.
Long answer: https://www.youtube.com/watch?v=HSLHnxbgkvA
Medium answer: Platinum level teams have now gotten so advanced that their snipers almost never miss. The new meta for medics is now pocketing the sniper, because of how the very best snipers will just shut down entire teams.
This only occurs in plat, however. Anything below that, and the demoman pocket is used. This was inevitable, since sniper's theoretical skill/utility ceiling is aimbot level
>>322883937 Platinum level teams have now gotten so advanced that their snipers almost never miss. The new meta for medics is now pocketing the sniper, because of how the very best snipers will just shut down entire teams. no.
>>322880687 >Phlog I always thought it would be better overall and cause less asspain if the MMMPH damage was toned down but gave more survivability to compensate. Like the crits were reduced to mini-crits but gave a fuckton of resistances and/or healing with it. And maybe a little more bonus to the actual weapon, like increased range. >Axes That 3rd Degree rework is neat but I think the "cauterize on hit" thing might be more suited for the SVF, and unless you meant "wearer takes mini-crits" that penalty seems too severe. Combining the 3rd Degree and SVF isn't a bad idea either (Ignite on-hit/hits through medi-beams/small damage penalty). Separate from that, it would also be interesting to give it a "hit yourself" penalty if you're the one being healed. Would open up some impractical but fun mechanics like the Boston Basher. The biggest problem with the Powerjack is the movement bonus. The way I see it to rework it you either have to make it a good melee weapon while removing the movement or keep the movement but make it more utility focused. Melee path, something like +25HP on-hit and can overheal up to 225, remove the increased damage taken penalty and add no random crits and maybe another minor penalty. Utility path, promote the Pyro/Engie synergy. Keep the movement bonus but upgrade the damage taken penalty to marked for death. Let it remove Sappers in two hits (take it off the Neon Annihilator) and remove the health on-kill, maybe change it to +50HP on Sapper removed.
>>322884554 >if the MMMPH damage was toned down but gave more survivability to compensate. Like the crits were reduced to mini-crits but gave a fuckton of resistances and/or healing with it
Ehhiunno, that's what old Backburner was like, and nobody really liked playing as or against Pyros running around with 225 HP who couldn't airblast. But it could work with resistances maybe. I think Phlog is pretty okay actually, my two main issues with it are that it builds MMMPH so fast [220 damage for a full meter, compared to 600 for the Buff Banner], and that the user can be Ubercharged during the crit spree.
If you were going to reduce the crits to minicrits you'd have to give it a big buff elsewhere, because that's going from 300% damage to 135% damage.
>That 3rd Degree rework is neat but I think the "cauterize on hit" thing might be more suited for the SVF, and unless you meant "wearer takes mini-crits" that penalty seems too severe
I thought it would be fair, because upon hitting a Medic/Demo combo it lets you kill both of them in two hits; so I thought if they detected you, it would leave you in a situation where all three players die in one melee hit.
For the SVF/Powerjack, my current plan is:
>powerjack- 25% damage vuln while wielded; 75HP returned on kill
>SVF grants +15% movespeed while wielded, ignites enemies on hit, 3hp/s drain on user
I'm not too sure about those two, which is why I never list them. But Powerjack and SVF definitely need some kind of rework.
>>322885152 Before the demo nerf, demo was THE class and could even shit on his counter [spy]
medic is so good he has to be class limited to 1; pyro, heavy, engineer and spy are all pretty trash and rarely used except in certain map situations like 5cp last point
a good 60% of the items in the game are banned in competitive because they're balanced as fuck-around pub weapons, not "serious" competitive weapons [see Sandman, Vita-Saw]
the aforementioned Sniper problem
most of the maps in the game are not suitable at all for competitive and have to be altered enormously, like the mascot TF2 map 2fort which is basically just a series of small rooms connected by long hallways with low ceilings
>>322886570 >Before the demo nerf, demo was THE class and could even shit on his counter every class can shit on it's counter when the skill difference is that high, which is 90% the case if a demo shits on a scout more than once >medic is so good he has to be class limited to 1 only two class in one comp mode have a limit >1. >pyro, heavy, engineer and spy are all pretty trash and rarely used except in certain map situations like 5cp last point in 6s yes, that's what's hl for.
>a good 60% of the items in the game are banned in competitive because they're balanced as fuck-around pub weapons, not "serious" competitive weapons [see Sandman, Vita-Saw] >most of the maps in the game are not suitable at all for competitive and have to be altered enormously, like the mascot TF2 map 2fort which is basically just a series of small rooms connected by long hallways with low ceilings whats the problem?
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