>>322859489 >I am a white male, young adult (not mentally), who still thinks this "I'm referring to 4chan by a funny name" shit is funny, and I am so invested in this internet "debate" I am acting as if it's a chess match
Hahaha, "online vietnamese complaint box" that is so fucking funny, here, let me try it, "filipino basket weaving forum" hahahahhaha!
You are so predictable you're going to say I'm autistic.
>>322859054 Well it'd have to be pretty close to 10/10 music. You'd have to put a lot more effort into your music skills. At this point, why not focus on making a good RPG and subcontract your soundtrack to someone you know makes good music?
>>322861446 Except none of the music is strictly chiptune and yes, chiptune is ruined by a low bitrate too. I said sub-128, not 128. 128 would be barely within acceptable range, it's way lower than that.
>>322858753 You know, got a lot of respect for Zimmer. A lot of people say his shit all sounds the same, but I really think it comes down more to the fact that the guy just gets a lot of work, so you're hearing that sound a lot.
Compare his stuff from like, the 80s to now, and you wouldn't be able to tell it's the same composer. Even stuff from like, 2000 is different from today.
Good music makes a good game even better. Bad music makes a good game less memorable. Good music makes a bad game a little bit less bad, although it can hardly carry something downright unfun. You see a pretty blatant parallel with good music and good games though, because both take a lot of time and effort. If someone doesn't care to make a truly good game you can bet they won't care much about the music either. But someone who takes pride in their work isn't going to make a fun game with shitty music. They're too much of a perfectionist and idealist for that.
Good games and good music isn't a fundamental law, but it's certainly more than just a coincidence.
>>322859054 You joke, but all it takes to turn a profit as an indie is a little polish. So many outright bad games get praised simply because they're not 150 man-hour projects with 8-bit pixel art. Alternatively, mediocre single man projects are also immensely overrated.
>>322861845 >I dunno mate sounds fine to me. Then again I don't have 200 dollar headsets. Nigger you can hear the difference between this and regular audio even with a shitty pair of $5 earbuds. Go fuck yourself.
>>322862116 Yes actually. Go ahead and use any pair of headphones and compare one of Undertale's piano songs to some other random piano song running at 320 kbps, there's a ridiculous difference. Undertale's music sounds like it was all recorded in a tin can because of it.
>>322855568 I just bought a new piano after not playing piano for six years. What are some good vidya songs to learn on piano? Only one I still remember how to play is the Unforgotten theme from Halo. I'm also about half way through learning the Undertale theme.
>>322855568 No. Good music can elevate a average game into a good or even great game though. If it's a shitty game, then people will just rip the soundtrack and play something else while listening to the music.
That doesn't make the game bad. It just makes it casual. There's a big difference.
Nintendo games are casual. But would you argue that they're bad? And yes, many of them are full of garbage narrative over poor gameplay, like Xenoblade, Bayonetta, modern Zelda games, Wonderful 101, Kid Icarus, etc.
>>322862506 >garbage narrative over poor gameplay >Bayonetta, W101 >Nintendo games
There's so much wrong with this post I don't even. Nintendo is the antithesis of narrative over gameplay. Which makes their inability to write a story all the more apparent on the rare occasions they try
I wrote them as such because, even though they were made by a third party, they're exclusive. It's much like how TLOU was co-developed by people who didn't work at Insomniac and Sony and all those lot, but it's still primarily sony's fault if the game has a problem.
>Nintendo is the antithesis of narrative over gameplay. Correction: they used to be. But now they allow games to have massive amounts of cutscenes, boring story, and unnecessary voice acted dialog, and it takes away from the game way too much. It's not even worth skipping all of it just to get to the gameplay.
It is a legitimate complaint against Undertale, since Toby's guilty of it too. I won't argue that.
>>322855568 Its not about "Should" you dingus But if a good game gets good music, it really helps you stick with it.
there are plenty of games that I thought were pretty alright, but the thing that kept me going forward were the good toe tapping tunes along the way and I wanted to see how far the music talent could stretch.
Good music makes good games great games. If you can attach a memory of a part from a game to a certain tune, and upon hearing that tune you smile to yourself and remember how good that bit in the game was, you've done something right.
Should it be priority number 1? No, not unless you're going for a fully realized and rounded style, or are making a rhythm game.
>>322862915 None of the games you listed except Icarus and Zelda are Nintendo games though. They straight up distances themselves from the game with W101, as the original idea was for it to be Nintendo characters and not a unique cast. Bayonetta 2 is no more a Nintendo game than FFVII is a Sony game. Exclusivity and custom costumes does not a developer make.
>>322855568 This has been true since the 80s. Just look at Falcom early titles. Okay, sure, Dragon Slayer and Xanadu might have been the best ARPGs to ever exist when they were made, but there's no denying the reason Falcom still exists today is because their music was so good they could hold concerts for it.
>Bayonetta 2 is no more a Nintendo game than FFVII is a Sony game. Exclusivity and custom costumes does not a developer make. Their influence is pretty clear though. You'll notice that FFVII is pretty cinematic, even among JRPGs, and you can't deny that sony must've had a hand in it, more than one would think.
Whatever, it's semantics. You get my point. I've seen /v/ defend far worse games, so this act like Undertale is the devil itself is awkward.
>>322863343 Sony's only confirmed meddling with FFVII was the requirement the game show off the system's ability to do 3d.
FF has been a cinematic series for a lot longer than 7. Did you forget how much dialogue and cutscenes 6 had? Or even 4? Technology and most importantly storage size increased exponentially between 6 and 7 though. Which is why 7 has more content, more cutscenes and more stories. FF was always getting bigger and more expansive with each installment, I hardly believe and there is no evidence to point to it, that Sony had significant influence on FF. Their biggest strength in that era was their willingness to let everyone who knows someone do anything they wanted. They were very hands off with third parties during the PS1.
You make a few good points. Still, despite FF6 having a lot of dialogue and cutscenes, FF7 had so much that they required 3 discs. You gotta admit, sony must've offered some incentive to increase the amount of cutscenes they put in, to show off the 3D after all.
I know Sony used to NOT be braindead in regards to how they handled third parties, but I've also heard alot of sketchy things. Planned obsolescence and whatnot, so I wouldn't put it past them.
>>322864086 PS2 was where the meddling began outside of niche games that never left Japan. I'm not saying Sony had no say in FFVII, but there's no evidence to indicate they had a significant or even minor role in the story, gameplay, or even development. Squeenix was a very big fish back then and Sony was the new nerd on the beach. They were playing it safe until they and everyone else knew they were the new Beach Bullies.
>>322864086 >despite FF6 having a lot of dialogue and cutscenes, FF7 had so much that they required 3 discs Anon, do you understand how games work? Consider that the cutscenes in FF6 weren't video files. In fact, all the areas for FF6 could probably fit into the same amount of data as a few of FF7's backdrops. Advanced technology needs more storage space to store the data it uses to run from.
>>322855568 Daily Reminder that undertale is literally a visual novel with some notrpg elements and dodging shit in a small box Daily Reminder that Monster Girl Quest has a superior story, soundtrack, art, and combat, and actually rewards you with porn if you decide to lose, unlike undershill that only rewards you with pretentious fucking indie dev writing.
>>322865207 >implying chapter 3 dosen't have the best girls >people seriously don't like xelvy in a game thats story revolves around the artists fetishes, i'm going to say yeah its still better than autisticfurrybait simulator 2015
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