[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Announcement soon lads, I can feel it.

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 356
Thread images: 34

File: 1451973113101.png (194KB, 1128x318px) Image search: [Google]
1451973113101.png
194KB, 1128x318px
Announcement soon lads, I can feel it.
>>
Why?
>>
>>322854827
because it's 2016
>>
They should just bring over some of BE's features and forget that game even exists.
>>
WE
>>
>>322855801
We all know it will be stripped to the bone of features in order to make way for expansion pack jewing.
>>
they didnt even realize jew-ansions to make that futureistc one any decent. Ive spent a good 800 hours playing civ but fuck man this jew shit sucks.
>>
So guys, think they'll stay with 1 UPT?

Hoping they ditch that but keep hexes
>>
>>322856819
They'll probably keep 1upt becomes they'll be afraid of alienating ultracasuals who can't handle stacks or some shit.
>>
File: Suryavarman_II.jpg (42KB, 318x382px) Image search: [Google]
Suryavarman_II.jpg
42KB, 318x382px
Which civs should be added?
I want Khmer back fuck Siam
>>
>>322857457
Sumer. 43 civs in V and no Sumer, that's some fucking bullshit.
>>
>>322856819
That would be them admitting it was a bad idea in a first place, so no it will still be 1upt.

I think they can make it work better with bigger maps and smarter AI, but then again, they were never good with AI.
I would hope for something like heroes or TW series, when you use stacks on the map but n battle you somehow transfer to a 1UPT mode.
>>
>>322857457
just like with IV and V they will add none but strip down existing ones. You will pay for other Civs in DLC.

I dont really think its them jewing it since I think balancing the game with too many civs may take a long time so
>>
>>322857457

All the civs from last game plus Israel, Switzerland, Tibet and another native civ like Olmec or Zuni.

Also, religious win condition.
>>
>>322857457
Charlemagne.
>>
>>322857627

The Sumer civilization was the precursors to both Babylon and Assyria. Technically they are in the game. Twice.
>>
File: 1439593516367.jpg (464KB, 1190x1872px) Image search: [Google]
1439593516367.jpg
464KB, 1190x1872px
>>322858149
>wanting Holy Fuck This Is A Mess Of An EmpIre
>>
>>322858165
Babylon yes. But Assyria? Assyrians were a tribe from the north that conquered them If I remember corectly.
>>322858149
You mean HRE or Francs?


That reminds me. I want it back to more then one leader per civ.
>>
>>322857457
>>322858467
Oh, also I want Hitties, Hungarians, Avars or Bulgars. I feel Balkans are underrepresented in the game and Im not even from there.
>>
How will they make the next Civ game even more "streamlined"?
>>
>>322858467

Assyria and Babylon intermixed, through both conquest and culture. But basically, they both took their religion, legal systems and writing from the previous civ (Sumer). Though not much is known about it beyond the tablet of kings and theories about writing from pre Assyrian pottery.
>>
>>322858165
couldn't you say similarly about Rome and Byzantium?

I was hoping to see what they'd do about getting a Sumerian speaker for the leaderhead.
>>
>>322858956
Fewer techs, civs, you will be able to use the workers and upgrade your terrain from the start without researching shit. Fewer units, the list is endless.
>>
>>322855847
HAVE
>>
>>322858956
They will make it playable on tablets
>>
>>322859038
So, same as Longbards and Romans, Visygoths and Iberians, Francs and Gauls, Anglo-Saxons and Normans, Bulgarians and southern slavs then
>>
>>322859183

>couldn't you say similarly about Rome and Byzantium?
You can make a case that lots of civs in the game that could have been one civ have been split into two groups. Aztecs and Spain. Portugal and Brazil. England and Celts. England and America. etc.

I don't really have a problem with it as long as the different civs have enough unique aspects to warrant it. What I do find stupid is there's like 12 different Islamic civs in the game, but they still refuse to put in Israel because of 'controversy'.
>>
File: how h.jpg (18KB, 408x408px) Image search: [Google]
how h.jpg
18KB, 408x408px
>>322859452
Oh fuck they better not do this. They've taken a step in the right direction with XCOM 2's PC exclusivity, please don't do this.
>>
File: 1451619401688.png (252KB, 432x432px) Image search: [Google]
1451619401688.png
252KB, 432x432px
hopes:
- 1upt remains but unlimited non-military units and military units can move through one another
- working online that doesn't become desynced every five minutes
- AI that doesn't take minutes to take turns
- engine improvements that stop the endgame from bringing even powerful computers to a crawl
- no more ridiculusly unreasonable punishments just for expanding
- no more orphaned units
- easy way to select large groups of units
- better pathfinding and no pathfinding cancellation if the path is temporarily obstructed

predictions
- no more religion
- no more spying
- no more trading
- no more world congress
- like 10 civs
- bugs up the wazoo
- DLC
- memes
- tablet UI
- baba yetu dubstep remix
>>
>>322859594
Why would they do Israel? They don't seem like a particularly good choice.
>>
>>322857457
just all the civs that have ever been in a civ game

and bring back multiple leaders
>>
>>322859836

Honestly, all they need to do is allow for one UPT of each type of unit. Meaning you can have one civilian (worker/great person), one melee unit (warrior/Calvary) and one ranged unit (archer/artillery) all occupying the same space. This would allow for a lot better army movement and better tactics. But also not be broken stacks.
>>
>>322859901

Israel influences 3/4 the civs currently in the game. Also, with region being a big part of Civ V, why skip over the most obvious religious civ? Also, they have Judaism as one of the 12 major religions...but not the civ that uses it.
>>
>>322859901
I think what he actualy means is Kingdom of Judah. I think Jews are entitled to their representation in game.
>>
fuck israel

if you're going to argue for israel's representation then you may as well argue for ISIS's as well, they've done about as much good
>>
>>322856819

1upt was never a bad idea, and honestly its WAAAAAY better then the shit that was 4. I think some moderate stacking would be ok, like a melee unit and a ranged unit...but then they would have to massively nerf ranged units since they completely dominate the entire game right now.

But no, stacks should never come back...they are an awful relic of the past that was never good.
>>
>>322860204

Israel and Judah are two different things. Basically, if you would want someone like David or Solomon as a leader, it has to be Israel. If you picked Judah, it would be run by someone after the fall to Babylon.
>>
>>322859227

Sooooo...Beyond Earth?
>>
>>322860339

Here's your reply.
>>
>>322860204
They have a religion and a city state. That's an OK representation for a place that size and it does recognise the influence of the Jewish people. At the same time it seems arguably disproportionate to have an Israeli civ itself. Not that there isn't disproportionate representation already.
>>
>>322860878
>Not that there isn't disproportionate representation already.
that is, in regards to some civs in the game, not Israel
>>
I wouldn't mind seeing more forgotten ancient civilizations
fan made or dev made
>>
>>322860649
Ok then, I am not an expert on middle eastern history. I guess I need to read more about that.
>>
I still play Civ 5 with Anime mods
>>
>>322861063
And that's why you're not a real thinking man
>>
>>322856048
They've been doing that since 3. Do you even remember how busted vanilla Civ 3 was?

The problems with 5 weren't that there weren't enough systems or features. The problems were that the AI sucked even worse than usual, 1UPT didn't add enough strategic depth to make up for what a pain in the ass it was, and the UI was awful. Adding religion and tourism and whatever else they jammed in there was just trying to cover up the underlying bad game.
>>
More female leaders won't be such a bad thing
Sfm porn for my dick
and something to shut sjw up
>>
They still got another BE DLC to finish it off before working on Civ 6.
>>
>>322860878

>Not that there isn't disproportionate representation already.
That's the point. Even if Israel didn't have an empire that took over all the land of Europe and the Middle East, it spawned religious movements and culture that did take over those areas.

At best, its more influential than something like Songhai or Ethiopia. Which Ethiopia itself is a country which claims ties to Israel. So we can have a civ which considers itself the thirteenth tribe of Israel, and a dozen different civs who consider themselves direct descendants of Abraham...but not Israel itself?
>>
How many leaders would you want for each civs
and who would you want?
>>
>>322860767
what's the difference?
- carved out territory they didn't deserve by military force
- created an endless series of conflicts in the areas they conquered\occupied
- extremely poor human rights record and plenty of innocent blood on their hands
- refuses to act diplomatically
- propped up by other, richer regimes who have an interest in retaining power in the middle east

the only difference is that the media don't like ISIS because they're not fucking jewish
>>
Where's my Palestine civ
>>
>>322860697
Then only 6 civs.
Europeans
Muslims
ancient middle east
Nomads
Native Americans
America fuck yeah
Asians

Of course we can struck even more from that list.
>>
>>322861248
They've obviously been working on BE and Civ 6 simultaneously (it would be insane if they weren't).

>>322861356
Depends on how they're doing leaderheads this time. If it's like Civ V, one per civ seems appropriate as creating the leader was probably a lot of work. I really liked the native language aspect of the leaders in V.
>>
>>322861364

You realize you just described Germany, France and Japan, right?
>>
>>322861364
You do realise that there was a kingdom of Israel from 930 to 720 BCE and we are talking about that one.
>>
>>322861345
Israel probably won't be in the game for a lot of the same reasons Hitler isn't... it's just going to cause a lot of Issues, and it's not worth the trouble when there's so many other options. (It won't get the game banned in Germany though)

>>322861356
I think Civ V had about the right number for launch, given the way they customized empires with one unique "power" per civ (the powers weren't that great though). Civ IV was obviously going to expand until they had most of the trait combinations covered but I don't think they'll go back to that. I'm okay with a low number at launch (12 or so) if the civs are well-balanced and interesting.
>>
>>322857627
>>322858165
Watch them just replace all of them with Mesopotamia.
>>
>>322861774

He knows full well what it is, but wants to push the Jews are evil meme to get attention.
>>
>>322861356
i think the one leader per civ is fine
but I wouldn't be oppose if they decide to add multiple leaders for each civilization they include.

>>322861676
>native language
they made them all speak english before Civ V?
>>
>>322862026
>they made them all speak english before Civ V?
Civ IV had unit dialogues in native languages but it all meant the exact same thing. I don't think they used languages in the ones before that.
>>
>>322861676
That native language aspect was just a little polish, it does not affect the game at all. They should scratch that shit and make at least two leaders per civ except maybe Sumerians where except Gilgamesh you dont really have many names from which to pick.
Just like in Civ IV, two leaders with different traits. They should have stick with that.
>>
>>322861356

I want two leaders per civ, each one focusing on a different playstyle. For example, one can be military focused, the other culture focused. But it would only be viable if each leader also had different Uniques.

As for effort, Fraxis has made hundreds of millions off Civ V alone. They can afford to make a second set of leader animations. The question is, will they?

On that note, I actually hope they keep a similar style for animations as they did in Civ V. It was an excellent blend of exaggerated design trying to look somewhat realistic. Whatever company did those animations should make a full CGI movie.
>>
>>322861248
Will BE even get another expansion? The player stats show it below XCOM which only got one expansion.
>>
>>322861356
>India
>3 leaders
Ashoka, Ghandi, and girl Ghandi
>>
>>322857457
Multiple leaders for each civ, also Hitler, Tito, Stalin, cleopatra, catherine
>>
>>322862340

>not Ramma with a unique Nuke unit
>>
>>322861356
>who do you want
I assume they have to be dead for a certain amount of years before they would even get considered

but I wouldn't mind seeing JFK as a leader for the US
>>
File: Pedro II The Magnanimous.jpg (19KB, 375x600px) Image search: [Google]
Pedro II The Magnanimous.jpg
19KB, 375x600px
>>322857457
Let Civilization continue to be the single franchise in the entire world that remembers based Pedro exists.

>>322860039
>and bring back multiple leaders
Better yet, bring back DYNAMIC LEADERHEADS.
Having leaders start in just a plain tunic and slowly morph into their traditional clothes was one of the things I loved the most in III.
>>
>>322859278
AUTIZM
>>
>>322862540
Hitler
Aggresive, Innovative
trait: Genocide - +10 happines for 20 turns when you conquer a city.
Unique Unit - Panzer - twice as much hammers but higher strength
>>
Though a glaring problem with 1 leader per civ is the extreme likelihood of getting the same ones in every game. If you ever want to play a German, Greek or Celtic leader who isn't Bismarck, Alexander or Boudicca (grill) you're probably fucked.
>>
Did they fixed Beyond Earth yet?
I bought the base game at the sale because the discount was fairly good, but I'm not buying the expansion until I either know it's good or there's another meaningful discount.
>>
>>322862696
Oh fuck, that reminds me

BRING BACK THE FUCKING COUNCIL YOU FUCKING FAGGOTS
https://www.youtube.com/watch?v=sHfk5VhAvWU&list=PL76419812320F0C29
>>
>>322854749

what news is there of an annoucement?
>>
>>322862287
I hope so, Rising Tide made things slightly better although not enough. With another expansion it might actually be playable.
>>
>>322862989

Usual junk. Some guy with 'insider info' posted that Civ VI is being announced in 2016.

In other words, its not confirmed or announced by Fraxis. I honestly can't see them releasing Civ VI when Civ V is still one of the top 10 best selling and played games on Steam.
>>
>Israel
>bonus trait: Holocaust Remembrance - when another civ attacks or denounce you. All other civs will do the same to them
>>
>>322862934
>Kane_before_the_brotherhood.avi
>>
>>322861769
germany was a unification of many smaller states which were politically unstable and became even more politically unstable. you can't really compare naziism to israeli politics. naziism was a product of a very specific set of social and economic circumstances which arguably goes back to german wwi propaganda and all of the diplomatic fuckups at the end of the first world war, and it never really had much public support.

france is an old-ass country and historic great power, most [although not all] of france's atrocities happened within france itself. also not comparable

i don't know much about japan but i don't think they tick all those boxes either. they do have a lot of blood on their hands but iirc they've been a pacifist nation for half a century so i gotta give them credit for that

>>322861774
>>322861982
i like to cause trouble on internet forums
however the fact that people like me waffle so much about israel is almost certainly part of the reason it won't be included. that said, recognising israel isn't exactly the political statement it once was.

>>322862918
BE was broken from the start, didn't sell to well and not enough people are playing it to justify another expansion. i think\hope that BE was always just supposed to be a small holdover and that the real deal is coming at some point
>>
What's the point? I already got complete V. That's more than enough.
>>
>>322854749
>>322863185
At most they will announce another Civ:BE expansions to round it out to three and keep to the age old Civ practice.

>Base game is a let down
>Fist expansion fixes everything and makes it okay
>Second expansion properly expands the game and makes it good.
>>
>>322862934
I got civ 2 in 9th or 10th grade, and my school had a science teacher back then who was eerily similar to the science advisor. But no matter how hard i studied, he would never say i was number one in science.

(note: i didn't study very hard, i was playing civ 2 for most of high school)
>>
>>322863391

>you can't really compare naziism to israeli politics.
I wasn't. I was pointing out how many of the points you made could be attributed to modern day Germany, France or Japan.

Also, if Israel ever got in the game, it would be ancient Israel under either David or Solomon. So why are you arguing about modern Israel at all?

But its my fault. You compared Israel to ISIS. I shouldn't have responded to obvious bait at all.
>>
>>322863302
Shouldn't that be
Everytime you lose a unit an allied civ will automatically give you a unit equal to or greater for free while giving you a small cash bonus
>>
>>322863743
no you shouldn't
>>
>>322857457
I expect a "make your own civ" system. They already basically have that in beyond earth.

>Chose a source civ and get a small bonus similar to the source civ
>Chose a method of independence/establishment each with its own bonuses
>Chose a "defining moment" each with its own bonuses
>Chose defining culture traits like "warlike" or "technologists" to spec your civ towards a victory
>>
>>322859836
I just want to completely disable the camera from moving on its own

also
>still no quick movement/battles for everything unless it involves your units
>>
>>322863602
Would it be worth it? Based on the player stats seems like it's really not that popular. It could go the route of SMAC and XCOM and get 1 expansion only. They'd probably be better off releasing another Civ V expansion.
>>
I hope they make domination victory easier, you get so much unhappiness and the warmongering causes everyone to gang up on you at once.
>>
>>322864165
if you can't deal with fighting everyone at once, why are you going for domination victory
>>
you already got civ 5, unless they drastically change the game its not going to be civ5 two
just yet another expansion pack
>>
>>322864073
I think they would. It felt like they were embarrassed of Beyond Earth and let down the fans.

Xcom isn't really translatable either since Civ has been this way for a long time. People expect base civ games to be sketchy and they wait for the expansions.
>>
>>322863721
Civ 2 was my first game. My father introduced me to it when he tried to "socialise" with me and my brother a few years after he divorced my mother.
>>
>>322864165
I just wish there was a more brutal way to deal with unhappiness
>>
>>322864069

Hate to say it, but mods fix that.
>>
>>322864165
>and the warmongering causes everyone to gang up on you at once.

The AI ALWAYS gangs up on you if you are in any position to win. Its one of the major shortcomings of the game. The AI does not act like its a leader of a civilization. It acts like its playing a game.
>>
>>322864290
It's easy to take out a coupe civs at once, but i've had up to 8 all declare war on me because my army was so weak from being at war so long.
>>
>>322864502
Shouldn't it? Civ is basically a computerised board game, not a simulation.
>>
>>322864502

Which is good honestly, otherwise its boring as fuck.

Though I would like an option to switch between competitive AI and roleplay AI....could be fun.
>>
>>322857457
I just want a mix of Civ 4 and 5. With more lots of civs. And cool music.

I just want more of the same.
>>
>>322861192
I don't remember the expansions for Civ 3 adding that much. It was pretty much the same as vanilla with more civs, more units, more options and more scenerios.
>>
>>322854749

fix the lag. civ 5 also does not need 1.2 gig of ram to run

i'd also like the 'finish progress' button to return, as well as conscription and a 'convert or die' button for diplomacy
>>
File: 1418933633854.png (615KB, 635x539px) Image search: [Google]
1418933633854.png
615KB, 635x539px
>>322855135
Candian mpire

> leader

Justin Trudeau

>Unique ability

I mean come on!: All military with firearms removed if year 2015 or 2016.

>Unique unit

The bull: if unit garrisons in canadian city all military units in area get +5 bonus
>>
File: Consider the following.jpg (138KB, 434x428px) Image search: [Google]
Consider the following.jpg
138KB, 434x428px
>>322864613
Europa Universalis is also a computerised board game [well, it was, at some point] and the AI is very good at acting like an actual country, focusing on its own interests rather than ganging up on the player unless the player asks for it.
>>
>>322864687
Amongst other things, the first expansion added multiplayer, and the second expansion made multiplayer playable... sort of. Civ 3 didn't get a lot of new systems because they were mostly trying to get the old systems to work.
>>
>>322861364
>propped up by other, richer regimes who have an interest in retaining power in the middle east
True fax ever since the crusades
>>
>>322863457
This honestly. I doubt I'll ever exhaust it so much that I feel like playing another one.
>>
>>322864663
No its not. It makes the game very stale. I'm not saying the AI shouldn't try to win. I'm saying they need to make it smarter and have self preservation and proper reactions and interactions.

In Civ 5 I dont even attempt to do anything diplomatically or use the world congress because there is no political maneuvering. There is no depth. The second you are in a good spot to win the denunciations flow and the system falls apart.

I've watched the AI who in NO way had a chance of doing anything to me declare war on me and attack. I wiped their whole army in one turn and then conquered them in one turn once I reached their borders. The ONLY reason the AI would have done that is if at that point the AI stopped playing as individual civs and played as a collective to stop me from winning.

>>322864613
Ahh but if you take that stance then it is not a proper representation. Humans will gladly go for second or even third place. Humans are also smart enough to know what is a good choice or a bad choice.
>>
>>322865257
Yeah the AI in Civ V is pretty much worthless. The game manages to be fun in spite of it though I've found as time goes on the failures become more and more obvious and less fun.
>>
>>322865257

>In Civ 5 I dont even attempt to do anything diplomatically or use the world congress because there is no political maneuvering.
Too bad since diplomacy is the easiest win condition.

And really, what game does it better? Endless Legend sure doesn't. Galactic Civilizations has a million dialogue and trade options, but no depth.
>>
>>322864882

>Canada
>Ever getting more than a Scenario where their leader is the Canadian flag
>>
>>322865804
Canada has not 1, but 2 whole city states in Civ V. It's practically a civ already.
>>
If everyone's shit doesn't happen all at once then I'm not fucking buying it. It's 2016, the game should be able to handle everyone doing everything at once on a turn.
>>
>>322862696
>>322862934
speaking of bringing shit back, they really should bring back the wonder animations instead of just fucking splashscreens
>>
DREAM NEW CIV LIST


GOTHS
JUDEA
HOLY ROMAN EMPIRE
CANADA
AUSTRALIA
IRELAND
SIOUX
>>
>>322866981
OH AND

PORTUGAL
>>
File: Frustrating.png (204KB, 705x715px) Image search: [Google]
Frustrating.png
204KB, 705x715px
>>322862696
>>322866436
>>322862934

>tfw you know this will never happen because Firafix has become utilitarian as all hell and steadily eliminates every single gameplay element that is there for immersion or fun rather than strictly balance reasons.
>>
>>322866981
>CANADA
>AUSTRALIA
I remember some people getting a butt blasted when the last BNW civs turned out to be Venice and Chief Land Grab instead of these two.
>>
AUSTRALIAN ABORIGINALS

unique unit: Spear chucker
>>
>>322867369
kek
>>
>>322867369
These are already a thing for Zulu AND Aztec so I don't see why not
>>322867212
With America as a Civ there's no excuse not to ha e at least Canada

It's arguable that Australia was just a British colony until much later
>>
File: 1452068879358[1].png (379KB, 635x466px) Image search: [Google]
1452068879358[1].png
379KB, 635x466px
>>322854749
>Announcement soon lads, I can feel it.
They still havent finished Beyond Earth. It will need more work, more DLC, more patching.
Why cripple the already low interest in it and its potential sales by announcing what is essentially a sequel? It hasnt even been heavily discounted on Steam yet.
I very much doubt we will see any announcements whatsoever in the next few months. Earliest possible I can see it happening is E3, and thats generous too. Get fucking real.

On a side note, if you want your passion for Civ5 rekindled, try to community patch pack, six mods by Gazebo from Civ Fanatics that change everything, most notably rebalancing the tech tree, how unhappiness works and how the AI wages war.
>>
>>322866981
Holy roman empire is just germany divided
Canada and australia is just fucking britain, and maybe france in the case of canda. deal with it. It was colonized by them only 200 years before, and they have mostly the same culture and language, just like US.
Sioux were in civ iv alread.

From my standpoint, there is no representation of the balkans except greece. So maybe magyars or serbs or bulgarians. And since we have native Americans, then maybe native syberians. Like Yakuts, Uzbeks or Kyrgys.
>>
File: 1422705065843.jpg (82KB, 801x690px) Image search: [Google]
1422705065843.jpg
82KB, 801x690px
>>322867545
>They still havent finished Beyond Earth. It will need more work, more DLC, more patching.
>implying BE isn't finished
>>
File: An abandoned villa in Italy.jpg (104KB, 880x586px) Image search: [Google]
An abandoned villa in Italy.jpg
104KB, 880x586px
>>322857457
Siam is basically Khmer, same as Songhai is basically Mali. Its a different government/dynasty ruling over the same land, people and culture.
If we'd add all civilizations based on that, we'd end up with several versions of Persia.
>>
File: moma.jpg (84KB, 897x792px) Image search: [Google]
moma.jpg
84KB, 897x792px
>>322867649
I didnt buy it, and havent touched it since I pirated it on release and spent a week trying to figure out what the fuck they were thinking. It was too simple and too safe, and by lacking the familiarity of a historical setting, too confusing to realize what tech does what, whats a wonder, what these stupid pseudo-physics word imply and so on.

However I'd lose respect for Firaxis if they ditch it and leave it as is, even if I personally wont be playing it more. They released a game, and they better fucking patch it up and support it for a while. And I think they shall. Civ5 too got smashed on release, and they kept supporting it, turning it into a success. Probably wont work this time, but they better try.
>>
File: spongebob.jpg (7KB, 225x225px) Image search: [Google]
spongebob.jpg
7KB, 225x225px
>>322867545
>E3
>not soon
>>
what fucking announcement faggot?
>>
>>322867914
>half a year from now
>soon
>>
>>322867835
Seems more like it's up to 2K rather than Firaxis. It's pretty obvious it didn't sell particularly well so they may view it as not particularly worth continuing, - they may prefer the team working on it to merge with the team developing the next main title.
>>
>>322867835

Civ 5 was at least tolerable on a basic level. BE was....well an abomination upon all that is a 4x game. It would take one hell of an update to bring it up to respectable levels. As it is...It just feels generic. no flavour, no uniqueness, nothing to make you play a different way. It just feels boring. It felt like they were trying to copy Endless Legend with the multi varied tiles and oddities that added some cool factor to the game, but failed hard.

Literally the entire time i tried playing BE...I kept asking myself...why not just play Endless Legend or Civ 5?
>>
>>322867971
>half a year from now
>not soon
>>
>>322868219
It gets better with rising tide but I agree it lacks a lot in comparison. It lacks a religion/philosophy system, though it tries to emulate this with social policies. It lacks more diverse unit types and bonuses. There are no special units, and it lacks the sense of.progression given by separate era tiers
>>
>>322854749
><current year>
>still caring about civilisation

4X market is currently full of good games, why would I play more of the same?
>>
>>322868406
>>322868219

Doesn't it only have like three unit types and nothing more?
>>
>>322868219
>It would take one hell of an update to bring it up to respectable levels
That is what everyone thought about civ V untill gods and kings, and BNW. And even after those two, I still cant force myself to play it, but from what I see many people are playing that fucking abomination of a Civ and they are enyoing it.
>>
>>322868219
>BE was....well an abomination upon all that is a 4x game.

If anything, it was TOO SAFE. It wasnt an abomination, because they didnt take risks. Its 4X Game: The Game.
Its the most mediocre mediocre mediocre game. Its not terrible, or an abomination, its just dull and bland. No character.
>>
>>322868630
>people want you to make a spiritual successor to SMAC
>make a completely bland game with surface level similarities
>>
>>322867662
>Siam is basically Khmer
>>
>>322868542
It has melee soldiers, ranged soldiers, tanks, jets, artillery, melee ships, ranged ships, submarines and carriers as of RT. Each of these units has multiple permutations dependent on your philosophical orientation and your score in each. This sounds like a lot, but functionally speaking they all perform more or less identically except at the end tier of upgrades, and even then variation is slight

Stations are just glorified trading posts who rarely offer quests, Civ leaders mostly lacked personality until RT, and even now most of them are just... Meh

Only Koslov, Chinese chick, Indian milf, Dindu Chief, Hutama and Arab waifu have anything approaching a personality.
>>
>>322856819
I hope they do something new.
Not full unlimited(unless it's like civ2 or AC which it won't), and not just 1upt.
>>
>>322867212
Romania/Dacia, Serbia/Yugoslavia, Bulgaria, Hungary, Canada and Australia are the most often requested civs that never ever make it in. Maybe add Mexico if you consider them different from the Aztecs. Although with what I see on youtube clips from how drug dealers act, I think thats straight up aztec shit.
>>
>>322869180
PS oh o forgot the various philosophy units, though since you earn affinity points by researching techs you can theoretically have all of them. There is nothing Civ unique, beyond a single leader bonus
>>
>>322869180
>>322869346
Civilization has archers, infantry, cavalry, anti-cavalry on land, bombers and fighters in the air, ranged ships, melee ships, and anti-ships on land.
Its the same thing. They just get more visual upgrades, like going from a spearman to a lancer.
>>
>>322869447
Speaking strictly from Civ V, at least It's missing bombers, defensive infantry [pikemen] and missile units though. Aren't there any missile units in the game? There aren't any superweapons, are there?

When I played Civ III when I was younger I absolutely fell in love with the way nuclear missiles were portrayed in the game, they looked threatening as hell and felt amazing to use, but sadly every game since then never lived up to my expectations. Even the models for them looked goofy in IV, and V wasn't very good either.
>>
>>322869447
True but the division of eras lends more of a sense of progression
>>
>>322857457
Me too. Fucking wreck shit with elephants.
>>
>>322869682
BE does have super units locked behind affinity tier. Ex. The LEV tank hich is basically a giant hover cruiser and land battleship

http://civilization.wikia.com/wiki/List_of_units_in_CivBE

The problem is, with few.exceptions, they all feel very samey
>>
>>322861598

Europeans are barbarians and unplayable.
>>
File: 1377449923398.gif (291KB, 250x141px) Image search: [Google]
1377449923398.gif
291KB, 250x141px
I think it would be really neat if the new expansion made alliances and empires feel more epic in size.

Like for example, lets say i'm beating korea into the stone age. I would have the ability to offer him a deal where he becomes a sort of puppet state of mine, he gets the benefit of having all my technologies researched in half the time, in return I get a fraction of his culture, science etc. We would also be bound to fight in the same wars and stuff. You could probably also work Tourism in their so that nations that are dominated by your culture will be easier to puppet and such.

In the same token it would be neat if you could fund a city state to the point where it would become a puppet nation for you, if you spend something like, idk 3000 gold he would build a settler and start it's own nation.

I don't know, these are just ideas, I would like it if Civ V felt more epic in scale like this, without adding to the micromanagement.

As far as Civs are concerned, I don't really have any I want, but I would rather have new leaders if it meant we could have more of them.
>>
>>322861598
>europeans
You should divide these up a bit.
>italians
>greeks
>germanics

Something like that. They were pretty distinct. Maybe add slavs if you dont consider them asian invaders or whatever.
>>
>>322870330
Basically you want the diplomacy aspect of Europa Universalis integrated into Civ, which is something I can fully get behind of.
>>
>>322862540
>hitler, stalin

never ever
>cleopatra, catherine
more or less guaranteed, its already hard to get female leaders, they cant skip on the legit ones
>tito
nobody outside the balkans cares, and people on the balkans dont buy video games
bulgaria, romania and serbia are never going to be in a civilization game, despite deserving it
>>
Kingdom of Israel / Israel
Leader: King Solomon / Prime Minister Ben-Gurion
Unique unit: Maccabi swordsman. Drafted with 1 pop cost from a city with majority religion you own the holy city of. / Arrow 3 missile unit. 75% to intercept a nuclear attack in its radius (one per city).
Unique Building: Synagogue, replaces shrine. +2 faith, provides resistance to inquisitors. / Mossad safe house. Replaces Police Station. -25% enemy spy stealing rate, +5% spy effectiveness (stacks).

r8
>>
>>322870606
Stalin was in 3 IIRC
>>
>stalin
>never ever
he's been in two civ games already
>>
>>322862606
Haile Selassie is the leader of Ethiopia in Civ V and he died in the 70s.
>>
File: fuck you.jpg (54KB, 683x478px) Image search: [Google]
fuck you.jpg
54KB, 683x478px
>>322862540
>Hitler, Stalin
>implying those problematic shitlords will ever be in
>>
>>322865761
Honestly Civ V's diplomacy system is great UNTIL you get into near-winning territory and the AI just goes pants on head retarded.
>>
>>322870641
nuclear attack interception is pretty shit
>>
>>322870667
He was in one of the Civ 4 expansions. Nobody used him.
>>
>>322870667
that was 15 years ago, when usa and russia were political allies, and everybody was saying how the cold war was stupid, ussr wasnt so bad after all, and the whole "revisionist history" pop culture started

now granted, i do think that the ussr is getting smashed way too hard by historical analysts, and i am against censorship like disallowing stalin in a civ game, but the public opinion today wouldnt allow it
in the last several years the internet exploded, forums exploded, and every single person has an opinion on politics and history, and they mostly agree stalin was terrible. a popular meme that many people will repeat is "hitler was bad, but stalin was worse" and such, and its been featured in many documentaries since civ3 released.
also worth noting that in 2000 video games were the rebels, they were showing graphic violence despite everyone judging, soon we had gay romances in rpgs and display of lesbian kisses (think of the children!), we had postal and so on. now video games are the establishment. we cant have stalin in a video game, as the player character, whom you win the game as.
>>
>>322870928
>the AI tries to win
>the AI tries to prevent you from winning

Those make perfect sense when you consider its a game, but feel awkward if you are "roleplaying" and consider it an alternative history setting.
I'd hate to say this, but what you are complaining about is that Civ5's diplomacy is too gamey.
>>
>>322871032
Yes, I am. It doesn't make sense for an AI that's been my best friend from hundreds of turns, whom I share an ideology with and have helped them against their enemies to turn on me just because I'm getting close to a science victory or something even when they have no chance in hell of doing anything.
>>
File: 1424551296907.jpg (144KB, 687x720px) Image search: [Google]
1424551296907.jpg
144KB, 687x720px
>>322870951
Does anyone really pick any leader because they like the particular leader?

I mean, speaking for myself, the abilities and unique units takes precedent over any attachment I have to a particular leader, hell the music has more of an effect on who I choose.

I am constantly picking Korea and Poland, I don't care about any of these countries.
>>
>>322867369
Don't forget the petrol/oil boni
>>
>>322871157
And I'm saying that if this wasnt the case, you'd be complaining the the AI isnt competitive and its just letting you win.
>>
>>322871168
Yeah, Stalin's traits were kind of garbage, I think he was Protective and something else. You wanted at least one of the good traits, Financial or Expansive or Cultural usually. You didn't want Stalin in your game anyways because then how would Cathy show up ):
>>
>>322871032
I'm not sure if memory fails me or whatnot, but I'm pretty sure this wasn't a problem in IV.

>>322871168
As of Civ V, I'm more likely to NOT pick a leader whom I like because I want to interact with him through the diplomacy screen, and not wear his face as a mask and be myself
>>
>>322871032
It has the problem that in some aspects it tries to be simulation while in others it tries to a player. It fails at both, not even just because those things are somewhat contradictory. The AI for example becomes suicidal sometimes when it makes no sense either way.
>>
>>322871345
>I'm pretty sure this wasn't a problem in IV
Depending on difficulty, it was. On high difficulty you'd get random declarations of war when you are winning, on lower ones you'd have AIs with superior armies leave you to win despite being able to crush you statistically.

Both are issues.
>>
Releasing 6 would be risky unless they have some cool new idea and if Civ5 and BE are any indication they don't have any. A stile 4x game is the most boring experience ever.
>>
>>322871369
Players can be suicidal in the same way in multiplayer.

>I am winning a game.
>My neighbors, who are behind on tech and economy, and cant possibly catch up to me, band up and attack me.
>They probably wont win, and by fighting me they are getting further behind the other players further away.
>They are doing it as a gamble, to prevent me from winning for sure, and maybe, perhaps, by taking my cities they can come back into the game.
>>
I only noticed that all but 3 civs have the default description "[Adjective] Empire".
>the Shoshone
>Republic of Venice
>Zulu Kingdom (kings and shit)
>>
>>322871369
These things don't necessarily have to be contraditory, however. The very idea behind the historical cover of the game is that, by picking a civilization, you embrace the idea of taking traits of how it historically was. There's an inherent degree of roleplaying involved in the matter, it's inevitable. In that sense, by taking advantage of the historical themes it uses both to ease the player into what is expected of him and to lead him to better understand the game and the role of its mechanics and actors, the game also has to make concessions to that theme. It can't just say "ALRIGHT FAGBOY, WE'RE REACHING THE END, SO ALL PRETENSES ARE OFF, I HAVE ACTUALLY BEEN A VIDEOGAME THIS ENTIRE TIME!"
>>
File: mychinsdenounceyou.png (208KB, 298x380px) Image search: [Google]
mychinsdenounceyou.png
208KB, 298x380px
>>322867662
>Siam is basically Khmer
>>
>>322871629
There was such a thing as Venetian Empire, and they were a vanguard against the Ottoman Empire at a point. Dont know why they werent labeled Empire in the game.
The Zulu technically too were an empire, since they ruled more than one people and vast land. However they didnt call themselves that, since they didnt have the notion of it, and the British only glorified them enough to call them a worthy opponent and not more.
The Shoshone didnt even have a country. The other native american civilization, the Iroquois confederacy, also wasnt a proper country, let alone an empire, and their leader is a made up person. A fairy tale character.
Also the Byzantium Empire and the Roman Empire are the same civilization, under different dynasties. Thats awkward. And depending on whom you ask, the Ottoman Empire or the Russian Empire also are the same thing.
>>
>>322869175
>>322871890
>same people
>same land
>same borders
>same culture
>different government
>ITS A DIFFERENT THING!!!!!

Yeah, and Napoleon's France isnt France at all.
>>
>>322871928
>There was such a thing as Venetian Empire
What? No

>And depending on whom you ask, the Ottoman Empire or the Russian Empire also are the same thing.
WHAT?! NO!
>>
>>322857197
stacks are ultra casual since collateral damage removes them instantly moving around with an army that is 50-70% catapults since thats just so efficient was stupid as fuck
>>
I think they should ask the community what civilizations they want.
Like at least 10 civs should be chosen by an official poll, in addition to standard civs chosen by dev.
>>
>>322872060
Those aren't real Frenchmen, they are only conquering in the name of France
>>
>>322854749
So when we finally get Civ 6 what new Civilizations can they add? Because the only one I can think off is Yugoslavia

And what new mechanics can they add? I would like to see a rework of how rivers works in the game and make them a lot more important.
>>
File: 6570869_orig[1].jpg (171KB, 934x503px) Image search: [Google]
6570869_orig[1].jpg
171KB, 934x503px
>>322872064
Whats your faulty definition of empire? Because Venice ruled over different peoples, whom they conquered.
If one people conquer another people and rule over them, thats an empire.
>>
The guy in charge of Civ V has outright said in interviews that 1UPT was a mistake because it had way too many pathing issues, so it'll be most likely gone in VI.

That said, I DON'T think doomstacks are coming back. I'm guessing they'll do something like "1 melee, 1 ranged, 1 siege per tile"
>>
>>322872197
>And what new mechanics can they add?
Immigration and refugees
Subsequent genocide policies
>>
I want a British Empire civ instead of just shitty old England.
>>
>>322859452

No tablet could ever handle VI if it ends up being as unoptimized as V was
>>
>>322872074
That's the fault of collateral damage mechanic not stack inherently you dumb fuck. 1UPT makes turn take forever and AI can't cope with it strategically committing mass suicides to choke point.

>writes better AI

Yeah right newfags it hasn't happen for decades even in games 10 times simpler than civ and it's not gonna happen any time soon. Deal with it.
>>
>>322861364

We did all of those things in America's history, and that's been a civ since day 1 in this series.
>>
>>322872198
Only if we're using modern historiography as a source for the definition of Empire, because at the time [and roughly up until the 1800s when Napoleon decided to shatter the Holy Roman Empire] Empire had a very strict definition, and a republic most certainly did not fit that bill. You can't say that a Venetian Empire existed when that's pretty much retroactively applying a modern definition to an entity that was never understood as such at the time, that's like saying the Angevin Empire was a recognized political institution.
>>
>>322872064
>>322871928
>>322872198
He is not 100% wrong, it was never called the Venetian Empire but Republic of Venice
>>
>>322872197
>And what new mechanics can they add?
Mods already do enough, just incorporate them.

>unhappiness divided into poverty (depending on how much gold the city makes, meaning gold tiles are more important), entertainment (coliseum, theater, etc cultural building more important to build), religious (better have religious unity and purge heretics, missionaries more important), stuff like that
>immigration - cities will lose population if they have considerably lower happiness than neighboring cities, and that population will go there; makes happiness a viable way to "conquer" enemies by reducing their population
>remove city state bribes, instead build and send missionary like units called diplomats
>new great person Great Diplomat who you can train from various diplomatic buildings, gives much more influence to city state
>corporations and monopolies, rewards controlling more than half of a certain luxury, makes trading more complex and holding your 5 gold instead of trading them to gain a monopolist benefit
>incorporate the events and decisions mod: semi-randomly get events that can give you a minor benefit or inconvenience, nothing game breaking, to shake up the cookie cutter builds good players often end up doing
>make tile yields much more powerful, so that pillaging or occupying them can actively starve a city, or make it lose gold, and thus with the new happiness mechanics put it in high unhappiness; the city may then revolt, allowing for effective sieges instead of just assaults


>>322872521
One single change makes the AI much better at war. Right now AI makes all its movement decisions, then moves. This means that if the AI moves a unit, and reveals that there are enemies near, it wont attack them. They werent revealed before the moving started, and thus werent targeted for attack.
Changing that, which a mod does, makes AI turns longer, but makes the AI much more capable. It can actually move, then attack, with ranged units, for example.
>>
>>322872660
That's true, Republics cannot be empires because they lack a centralized type of government. Unless they're meme republics like revolutionary France.
>>
>>322872621
Most empires wont fit your definition.

>>322872660
Most empires were never called empires. The word isnt as old as the earlier ones, and is a european concept anyway.
>>
File: Poly.png (222KB, 510x552px) Image search: [Google]
Poly.png
222KB, 510x552px
>Play EU4
>AI never declares war on me
>Game is boring

>Play Civ 5
>Every AI in the game declares war on me all the time
>Can never do anything else
>>
>>322859836
>baba yetu dubstep remix

lost it
>>
>>322868219
>Literally the entire time i tried playing BE...I kept asking myself...why not just play Endless Legend or Civ 5?

This was my thought process exactly.
>>
>>322872714
>send missionary like units called diplomats
That's what the spy is for
>>
>>322858417
I'm always in favour of adding more German civs
>>
>>322872714
Finally someone else who plays the CBP. I've been playing it exclusively for a year but I've never gotten to industrial because the AI is a murderous swine.
>>
>>322872969
The spy isnt a unit that you need to build a diplomat center for, then train the unit for 7 turns or something, than give it promotions from whatever exp it has (given by the different era diplomacy buildings) to make it move faster, or give more influence, or also give some gold when used, then move it to the city state, click use, get influence, and get denounced by the current ally of the city state for trying to steal them.
Also its random, I'd like to reduce randomness. I feel a diplomat unit and building type will benefit the game.
>>
>>322872825
>Play EU4
>AI never declares war on me
>Game is boring

The game inherently favors the defense, since the AI will almost never deny a defensive war call unless it's already completely ruined. The challenge comes more from figuring out when it's the best time for YOU to declare war on others, unless you're playing on some ungodly murder-land like the Baltics. That said, who are you playing as?
>>
>>322873174
>muscovy refuses to help me against poland-lithuania in defensive war because they owe like 2k gold
>gets declared on by scandinavia and the ottomans and their allies one day later

I think refusing a defensive war has some global penalty to diplomatic relations or something.
>>
>>322873174
depending on where you play the AI can and will declare war on you all the time

Spain deciding to go colonial on your west-african ass right after you decided it was time to start westernizing is terrifying
>>
Who's gonna read the tech lines now?

What's your hopes?

We know Nimoy is kill, that guy in civ V was alright, but who's next

Brian Blessed
>>
>>322873174
I've played every nation almost in every situation. I've played the baltics a hundred times and despite taking Danzig, despite taking neva, despite having absolutely no allies russia and poland never, ever declares on me.
>>
>>322873389
It was a woman in BE. Could be again.
>>
>>322873389
Attenburough. Or Howard Stern for shock value.

>>322873432
No wonder I don't remember jack shit from it.
>>
>>322873419
I had to try 50 times to form Prussia, and I always had Poland-Lithuania on my ass, despite being allied with the HRE and Sweden.
>>
>>322873343
Partially true. Refusing a defensive call to arms carries a hefty prestige hit, and your prestige has a light impact on your diplomatic reputation.

>>322873419
Well that's certainly an oddity. Playing as Teutonic Order is a wonderful exercise of grinding every single drop of your manpower reserves into the dirt fighting Poland only to have Denmark and Brandenburg decide to eat you a couple days later.
>>
>>322873389
>that guy in civ V was alright

Hey, he delivered the Richard III line great.

>>322873493
>Attenburough

Both David and Richard are dead anon.
>>
>>322873389
>tfw Cristopher Lee is dead
>>
>>322873493
I only played like 10 games, but I remember one line.
No village was ever ruined by trade.
>>
>>322873389
Morgan Freeman
>>
>>322873593
meme voice
>>
>>322873593

I actually would like that, but he's probably too expensive.
>>
>>322873357
By the time they get there, you're already an empire. Give me 30 years in any region and I'll own it, unless AI bonuses are on.

>>322873512
I just formed Persia from Tabarestan, a two province minor stuck between the timurids and qara. One try and I didn't even have to cheese it because those fucking idiots never declared war on me.
>>
>>322873556
>play as teutonics
>Poland has formed an alliance with France

guess who's not winning this game
>>
>>322873574
David's still alive, but he's getting up there in age.
>>
>>322873574
David Attenborough isn't dead just fucking old
>>
>>322873574
No way, I heard him in some new documentary the other day.

Also ants are fucking terrifying
>>
File: comedians_ansari.jpg (34KB, 307x307px) Image search: [Google]
comedians_ansari.jpg
34KB, 307x307px
>>322873389
Aziz Ansari
>>
>>322873389
>Who's gonna read the tech lines now?

Patrick Stewart

you know it's the right choice
>>
>>322873673
>Give me 30 years in any region and I'll own it, unless AI bonuses are on.
I have no idea how you people do it, and I have 2.3k hours into that bloody game.
>>
>>322873673
>By the time they get there, you're already an empire
empire as in powerful or empire as in rank? Getting to empire rank is actually fairly hard in west africa given how dirt poor its provinces are
>>
File: 1419167484090.jpg (728KB, 795x3713px) Image search: [Google]
1419167484090.jpg
728KB, 795x3713px
>>322873389
Werner Herzog
>>
>>322873389
Michael Cera
>>
>>322873389
>Who's gonna read the tech lines now?
>What's your hopes?
Sam Elliot
>>
>>322873389
James Earl Jones

https://www.youtube.com/watch?v=wgN1sLcAQnw
>>
File: 1450859400143.jpg (121KB, 352x338px) Image search: [Google]
1450859400143.jpg
121KB, 352x338px
Since you guys seem to know what you are talking about, I have both Civ 4 and Civ 5 with all expansions. Which should I play? I hear Civ 4 is better but I don't know how to play the games at all, so all the good shit might be lost on me. In addition to this, how the fuck do I learn to play this shit. Everytime I play a game it just draws on and on and I don't really understand if I'm meant to be killing bitches or doing something else.
>>
>>322873389
The guy that voiced Reddas in Final Fantasy XII.
Don't judge me.
>>
>>322874038

He does have the advantage of having done vidya roles before so it'll be nothing new to him.
>>
>>322874117

That's Phil LaMarr.
>>
>>322874134
>reading flavour text
>vidya role
>>
>>322873903
What's the issue? Just go to war and conquer what you need. At one point with Tabarestan I had 0 legitimacy and 75% of my provinces were overseas and they still didn't want to take my TWO CoTs.

>>322873919
Power, although many many nations can form empires through easy decisions just by culture shifting. I'm in a Ternate game (OPM in Indonesia) where I conquered Borneo, culture-shifted and formed Malaya to get permanent claims all over Malacca.
>>
>>322874223

It's all voiceacting. You don't just flatly read the lines, you have to put some oomph into them
>>
>>322874219
And he's absolutely glorious.
>>
>>322874073
check out both games either through demos or maybe a pirate to demo and see which one you like better

Civ 4 and 5 (with all major xpacs/dlc, this is important) are pretty much identical in quality levels but differ significantly in play style

something that could help a bit is knowing that 4 has the superior modding scene while 5 generally is the better multiplayer game
>>
>>322867084
I could forgive them for V
It's their game and they made it unique.
But not what they did to XCOM because this series have strong legacy.
>>
>>322874265
Ternate is a fairly powerful nation thanks to spice island modifier though (for a non western opm mind you), I've had AI Ternate conquer Borneo and actually colonize Australia before.
>>
>>322874539
And balling religions, the issue comes from getting CBs. Put a Barque in the Phillipines to Justify Trade conflict with Makassar, make sure they ally that other nation (Luwu?) because you can't core Makassar otherwise.

It's very relaxing, every nation you conquer means more trade flowing into Malacca, though I'm thinking of moving it to Bengal. If only Ming would stop allying Ahuttaya and everyone else to impede my process.
>>
File: fglOnAK.png (555KB, 428x908px) Image search: [Google]
fglOnAK.png
555KB, 428x908px
>>322874378
I have both on steam because they are cheap as shit, with all expansions. I don't think there is much point to me modding the game before I even understand how to play it, so I guess I'll go with 5. Shit is legit confusing though, need to find like a youtube of the basics.
>>
>>322874823
shame EUIV's trade system is one directional

its kinda bullshit even if you manage to make a massive westernized Chinese empire you still can't get trade to flow from India to Beijing
>>
>>322874918

You could always turn on advisors, they explain shit to you
>>
>>322874994
That's the fun part, European trade is boring because you just sit there and get rich. Elsewhere it's all about redirecting trade into chokepoints where the Europeans can't get to it.

Dominating places like Bengal or Persia can lock them out of half the world.
>>
>>322875113
European trade can be interesting if its less about using it as a tool to win the game and more to see just how much money you can squeeze out of the rest of the world with a minimum amount of conquest

things like getting a trade income of 2000+ as Venice never stops being hilarious
>>
>>322875042
I did that, but it wasn't that helpful. I feel like I'm either overthinking the game or there is more going on that advisers tell me. For instance, I have no idea what culture does. Advisers say that culture expands territory and you can win the game from it later on. It's so vague. Do I get a bonus from expanding territory? How do I win the game? Should I focus on culture depending on what my resources are? Fuck if I know, I really think I'm overthinking it.
>>
>>322875413
>Do I get a bonus from expanding territory
Yes, more tiles to work with and more resources
>How do I win the game
With culture? By producing so much culture that all the tourists goes to your country and then you will hold a major influence over a country.
>>
>>322875413
Culture does the following things

1: It gives you policies, to pick from the culture menu. Policies are constant bonuses to various aspects of your empire and highly useful.
2: It causes your cities borders to automatically expand one tile at a time, useful for reaching resources near a city or simply to get more land to work as your city grows (tiles can also be bought with gold)
3: Protects you from tourism influence: useful because tourism is a win condition and generally a pain in the arse lategame

Culture generally speaking should not be ignored but also should not be the entire focus of your cities given you will need to actually grow to abuse the bonuses it gives
>>
File: 1448879127013.png (21KB, 147x164px) Image search: [Google]
1448879127013.png
21KB, 147x164px
>mfw they add Pakistan to the game as a hard counter to India.
>>
>>322874328
>It's all voiceacting.
That's my point. It wouldn't matter if he was reading an audio book or doing the lines for a civ game, the other anon was a retard for making it sound special for being vidya
>>
>>322876013
bonus points for India being a hardcounter to Pakistan as well
>>
>Civ 6

Maybe a teaser for it late into this year but Beyond Earth hasn't gotten its 2nd DLC yet and XCOM 2 is this year.
>>
>>322875870
3.5: Culture can be transformed into tourism to a certain extent allowing you to reach victory faster.
>>
File: latesta.jpg (318KB, 1600x2133px) Image search: [Google]
latesta.jpg
318KB, 1600x2133px
>>322870606
dont talk shit about my boy Tito
>>
>>322876268
>2nd BE DLC
Seem likely enough that that won't happen
>>
>>322876437
BE isn't as big as a hit as main Civ games but Rising Tide greatly improved it similarly to Civ 5's DLCs.
>>
>>322870606
>Bulgaria
maybe
>Romania
no
>Serbia
wait you're serious let me laugh even louder
>>
>>322857457
Make Ireland and Scotland their own civs. Fuck Boudicca, England already has a rep.
>>
>>322876596
Even so the publisher may not see the monetary incentive. Enemy Within was well-received and a lot of people expected a second expansion for it because it's Firaxis, but they rolled it into a complete edition pretty quickly. I'm not saying it's impossible, there's still a reasonable chance it could happen. But there's also reasonable chance it won't.
>>
>>322876958
Boudicca represents the Celt not England
>>
>>322876958
Scotland and Ireland have never influenced anything of importance. They were never even regional powers. The only time they were present in big world events is when they were acting as parts of UK, or England's slaves.
>>
>>322876958
If they're going to decompose the Celts wouldn't it make sense to have a Gaulish civ? I guess there is a case for a Gaelic civ if there needs to be a muh heritage Irish/Scottish civ.
>>
What difficulty should I be playing on in Civ 5 if I want wars to actually be hard?

The AI is hilariously bad. Like disembarking their units randomly because they have ADD and cant just fortify but have to move each turn, leaving them to be destroyed in one hit by my ships or my cities.
>>
>>322877114
Gauls were Celtic
>>
>>322877143

Around King difficulty for a start.
>>
>>322877251
I didn't imply they weren't.
>>
>>322856819
I hate 1UPT. Stack are way better. Stacking is terrible with the way civ maps are. And it's more unrealistic than stacking.

At least stacking opens up more strategies, and is overall more fun. One of the reasons I got turned off with Civ V immediately was 1UPT.
>>
>>322857457
Heraclius for Byzantium.
>>
I wish my favorite mods from Civ 3 and 4 would come back to Civ V.
>>
>>322877025
She is kind of a lame choice all the same, though I have a feeling they're going to be using her perpetually because she's a woman.
>>
>>322865202
Then you are wrong. I felt the same way with Civilization 3 and 4, and eventually I got exhausted from playing it.

I played like 300 hours each.
>>
>>322877515
Well who else is there? Charlemagne can't represent the Celt and Arminius can't do it either.
>>
>>322877515

Nah Boudicca is best woman. She's actually on a battlefield and not lazing about some castle.
>>
>>322877913
What do you mean? 'Celt' is pretty generic, she's hardly definitive over all of them.
>>
File: balance.jpg (318KB, 1920x1080px) Image search: [Google]
balance.jpg
318KB, 1920x1080px
>>322877997
>leading from the front meme

Peasants shouldnt be allowed to comment on strategy.
>>
>>322878273

It's not about strategy, I just find her the cutest and sexiest
>>
File: Sweden.jpg (123KB, 1280x720px) Image search: [Google]
Sweden.jpg
123KB, 1280x720px
>Swedish civ

trait:
>If threatened by war, swedin will surrender one of their cities at random
>If Islam is ever in the game, the entirety of sweden will denounce its former religion and adopt Islam
Unique unit:
>The cuck: -2 population in the capitol every time you receive a social policy but increases you culture income *1.5
>Refugee camp: If a neighboring country is at war with another civ, your borders are automatically made open and potential armies can wander into your territory.
>>
File: 1332995116646.png (472KB, 957x535px) Image search: [Google]
1332995116646.png
472KB, 957x535px
I wish a good system for simultaneous turns existed, MP is super fun but in my experience it's impossible to finish and most times the game ends after several hours of pretty much solo gameplay.
What if we had the turn split into 2 parts? First a simultaneous part that's building research diplomacy and all that stuff, and then the second half that would be movement and combat, which would be normal turns.
So, a turn starts:
1. All players choose production research etc at the same time and click end turn when ready.
2. After they are all done, they now take turns like always to move units and fight with them.
I think this would make it go a shitton faster.
>>
>>322878258
>What do you mean
I mean who else can represents the celt faction?
>>
>>322878273
What is this?
>>322878519
Fuck off back to your contaminate board /pol/
>>
>>322878519
>discontent from cultural differences/immigration replaced by happiness bonus
>>
>>322878559

Would suck for people playing Civs with early UU though.
>>
>>322878646
https://www.youtube.com/watch?v=JEYh5WACqEk

A video based in part on Guns, Germs, and Steel.
>>
>>322878519
It would actually be a nice idea to have something like that.

>-1 population on social policy, but 50% more culture in capital.
>Refugee camp - whenever a civilization conquers a city (normally halves the population of the city) you get that population in your capital.

Nice synergy.
>>
>>322878920
PLS make mod
>>
>>322861063
The MGS mod is pretty fun but a bit overpowered, it's basically a military-oriented Venice.
>>
>>322879630
>>322878920
/pol/'s Sweden:
>UA: Cuck capital of the world: Whenever you adopt a policy, lose one population in your capital. Culture output of capital doubled.
>UU: Swedish journalist (Unique Great Writer): Cant create a great work of writing, but gives double culture when used.
>UB: Refugee camp (Unique Barracks): Doesnt provide bonus experience to units. Whenever any known foreign city is conquered, the lost population moves to your capital, no more than one per turn for as many turns as needed.

Actually its pretty balanced, I think, although it railroads you into a particular play style. I'd give it a run on Deity.
>>
>>322878569
Pretty much any other Celtic leaders. Boudicca isn't particularly representative. Off the top of my head you could probably have Brennus, Brian Boru, Vercingetorix, Owain Gyndwr, Fergus the great, Kenneth I.
>>
how about diseases, having to close borders, develop cures,...

could make some interesting games
>>
>>322880085
No need for memes just
>/pol/'s Sweden
into Progressive Sweden
>Cuck capital of the world
Into SWEDEN YES
Jurno is also good, was thinking about replacing Warrior with Diversity.
>>
>>322880576
>no need for memes
>SWEDEN YES

Anyway, cuck at least implies the loss of population, but whatever. Its the mechanics that interest me, not the Sweden meymeyz.
>>
>>322880569
Could also lead to RNG turning games around. Not sure I like that.
>>
File: 20060501.jpg (129KB, 595x842px) Image search: [Google]
20060501.jpg
129KB, 595x842px
>>322880836
>paying a civ up the river to pollute it fucking civs down the river up
>>
maybe they should actually get in touch with the Master of Orion devs.
>>
>>322880836
but I liked the random events in Civ IV
>>
>>322880718
Sweden YES is an actual tourism slogan
but whatever
>>
>>322880836

But that's how disease works in real life. As we have advanced outbreaks have become less devastating.
>>
still laffin' that India's UA is overpopulation
>>
>>322873389
>Brian Blessed
If only we could be so incredibly lucky.
I guess I wouldn't mind Stephen Fry either, maybe I'm not sure.

>>322873432
IIRC she was alright, but I only played it a bit at launch.
>>
>>322880569
Dealing with disease might be a nice way to keep the later part of the game interesting
>>
>>322884417
>>322873389
They should get karl pilkington to read the tech lines
>>
>>322860535
agreed

imo, this is what they should do

>smaller hexes
>faster movement
>maybe allow 2 units to reside in the same tile
>>
>>322884541
>smaller hexes
That doesnt make sense. Hex is the only unit of measurement here. What you mean is bigger maps.
>>
>>322884463
>>322880569

they used tht in GalCiv2

ho man my population was dying by the thousands every week but so were the other race's populations
income is determined by the size of the population so not only were other civs' population dying but so were their coffers

funny because that plague was what allowed me to destroy everyone else when i researched the cure
>>
>>322860535
Imo there could be a limit on units per tile, a seperate limit of units that can enter combat per tile.
Maybe effected by terrain, tech and so on.

So if you have a full army of lets say 4 units in a tile, you can move another 4 units into that tile, and beyond it and they won't assist the 4 first units in any fight in that tile.
>>
>>322862696
Victoria II has Pedro II, lad

I want him back ;_;
>>
>>322884635
sure whatever. i just mean that areas get way too crowded way too easily. it's really fucking hard to conquer a player's nation if he has any forests, hills and mountains in his territory. it just becomes a horrible fuckfest stalemate of melee units slowly running into each other and dying. i can understand that they wanted territory matter a bit, but i can have 3 times the troops of a player and still get fucked while attacking.
>>
>>322884835
>>322884541

I seem to remember being able to create armies of stacked units in civIII.

Why not have one of the great generals special abilities be to stack 4 units into an army or something.

Make it have fewer movement points but you obviously have the benefit of being able to attack with more power.
>>
>>322880569

Exactly, and some of the techs would do more - e.g. Penicillin.

>>322880941

>pollute the water supplies near other civs with coal/oil/nuclear waste

Yes, I would like it.
>>
>>322884635
>>322884934
>Bigger maps
But you can decide how big the map will be
>>
>>322885374
But the map generator will still create islands, peninsulas and straits that are 1-3 tiles across. They make the map feel small in this particular micro conflict you have.
>>
>>322885374
Man I really want to play on bigger maps but the game slows to a fucking crawl. More AI/bigger armies means turn times slow to a crawl, and in BNW the trade routes don't increase their range which is a cunt.
>>
they should add space time travel for example , i m starting a french empire in the capital is paris ,
(which is ancient representation of babylon) , i have the space time travel , go back to the babaylonien area , as my my capital paris gets ideological , geo-political bonus , i can conquer jersulam , (babylon has won wars with jeruslam) .... etc etc
>>
>>322854749
Why does 2k have to ruin everything
>>
>>322854749
Civ V was boring as shit though, unless you got a conquest victory at which point it was slightly less boring
>>
>>322885737

And your borders don't grow more than normal so theres a lot of unclaimed land that doesn't make for aesthetic looking empires.
>>
File: Iroquois.jpg (22KB, 420x307px) Image search: [Google]
Iroquois.jpg
22KB, 420x307px
>>322888084
>Unclaimed land? Not on my watch
>>
>>322888307
In my last game I played, in which I swore to finish a Marathon speed game on Deity, he managed to settle six cities before I settled my second. SIX cities. And his sixth was two tiles from where I wanted my second, right as my settler got there. I was visibly upset. Luckily, he got declared war on before I ragequit, so I just took the opportunity and declared myself in 20ish turns. Placed my city, took two more. He spent the rest of the game denouncing people from his moved capital and settling islands and the south pole with shitty outposts.
>>
>>322889067
>And his sixth was two tiles from where I wanted my second
This shit really pisses me off. The AI often settles worthless spots, but then you get a global diplo penalty if you raze even the shittiest cities because massacring cities is evil or something.
>>
>>322889330
If I recall correctly it lasts a certain amount of time, it doesnt stay with you all game. I think most diplo penalties are like that.
>>
>>322888307

FUCK HIWARTHRA
>>
>>322890386
Still, negative penalties can spiral into game-long bad relationships. I recall a game around BNW's release
>AI walks over a great expanse and plonks their second city right beside mine
>immediately take it and raze it because it's a nuisance
>everybody now fucking hates me, diplomacy is basically impossible for most of the game

I don't know if they've improved it with patches but that was incredibly infuriating.
>>
Can't wait for another game that's only good after two expansions
>>
So regardless of civ tier lists or how useless some traits and UB + UU, domination and science victories, the only 2 viable victory types in higher difficulties are completely tied into the amount of land owned.

I've been simulating civs on Deity difficulty and pitting them up against each other, civs that go tradition or do not have a high city settling bias lose the game on every test I've ran.

Countries like England focus so much on capitol growth and early game wonders that they end up with 3 cities while everyone else is on their sixth. I've watched England sit there with 4 cities for 100 turns before all the land mass is claimed and they're stuck with the ass end of an island.

Russia, the shoshone and Denmark will almost always win, Russia is a T1 civ anyway so their chance of winning is almost certain, they claim the most land, they have the most production to out military any other civ, and they have the most science to out tech the opponent and have an almost certain science victory because they will always get the international space station.

A player can exploit their civs abilities and go as Liberty as any of these highly aggressive civs but the point being that the NPCs AI difficulty can easily be manipulated, you can just go up against tradition civs and forward settle, Deity is easy if you don't go up against Liberty civs.
>>
>>322893185
This post is so wrong it hurts. Liberty is objectively worse than Tradition for Deity.
>>
>>322893491
The player is handicapped, Deity civs start with 2 settlers and 3 warriors, get extra production, science and growth that they spend in the first couple turns. So two 1 turn scouts, or a 1 turn shrine, 1 turn tech, and 1 turn pop. They get this huge advantage whereas the player starts with a settler and warrior.

It makes sense for the player to go tradition as it's not exactly lucrative for you to be settling too many cities like they will. The strategy of going tradition as a player is to out grow your neighbors and have the hammers to win against them when war is declared, AI warfare is dogshit and a cripple with 3 fingers shared between 2 hands could get the warfare advantgae on a deity civ.

What I'm discussing what the AI civs tend to do when going tradition and Liberty as openers. Every single game a liberty opener has won, every single time.
>>
>>322894008
Oh, if you are talking about just AI, then yes, its about stealing as much land as possible fast, then consolidating.
Still, these sprawling AIs often get fucked if they get someone opening with Honor next to them.

For the deity AIs, its rock-paper-scissors.
>>
>>322893185
>Denmark

I almost always see these guys lose, hard - big threats tend to be Rome and Korea
>>
>>322894196
Rome, Siam and Russia consistently do well in my Deity games. I dont know why, but they are always top dogs from start to finish. Seems their behavior is really good.
Carthage, Germany and Byzantium are a bit hit or miss, but they too can deliver similar long term tough empires.
Attila, Shaka and Genghis Khan explode early and then decay down.

The rest are pretty random in performance.
>>
>>322894159
There was a game where Denmark forward settled Japan and the nips warred early and took the city, I had almost ruled them out because they were trapped between two civs and 2 city states but they surprised me by coming back. But as the game went on and they continued to skirmish with Denmark, they ran out of units and their lands got annihilated by Denmark's troops.
>>
File: civleaders.png (719KB, 2469x1848px) Image search: [Google]
civleaders.png
719KB, 2469x1848px
>>322894453
> I dont know why, but they are always top dogs from start to finish.

Because they have flavours towards both science and expansion, which tends to do really well.
>>
>>322894585
So does America, and they mostly perform bad.
>>
>>322894701
Because for some reason Washington has the worst Growth flavour in the game.
>>
>>322894701
Honestly I think what makes AI America civ pretty bad is that it focuses too much on defence, it doesn't go growth so it has cities that dont grow enough to have the production to spam settlers, and it doesn't try to get those T1 wonders as often as other civs that go liberty.
>>
>>322867369
>oil tiles provide +2 food
>>
>>322895781
kek
>>
>>322862934
sunglasses dude is the best
>>
>>322874918
why are people taking parks and rec jokes and putting it in other stuff
>>
>>322860535

People who dislike 1upt are those who did jackshit in the first 100 turns of Civ4 like not exploring your surroundings to see where the barbarians, and other AI, invest so much in wonders at the cost of other essentials, and don't know anything about how to handle diplomacy when playing with certain AI neighbors who will declare war when the relations with you is "pleased". These ppl then have open borders with one of these AI and have exactly 1 warrior defending their city. When one of these AI then has a stack of doom next to their border and beeline straight to your city, they post stuff like this.
>>
>>322900379
Oops..meant "dislike stacks"
>>
What about competent AI that doesn't need to cheat to make it difficult for you to win?

Deity gives them techs, extra settler and worker, extra happiness + units. And they still manage to lose some games.
>>
>>322900891
>Artificial difficulty
Yeah they should just make the AI make better decisions, lock mechanics to harder difficulties etc.
>>
>>322900891
I'm willing to bet creating a complex AI that poses Deity level challenge without bonuses is well beyond the ability of Firaxis' programmers. And even if it wasn't they have 0 incentive to do it because good AI rarely sells games.
>>
>>322901675
On the other hand the AI shouldn't take so fucking long to take its turn, what the fuck is going on there?
>>
>>322902132
Turn unit animations off, makes turn times significantly faster.
>>
>>322857457
King Solomon of Israel
Khan Krum of Bulgaria
Nzinga a Nkuwu of Congo
Ateas of Scythia
Crazy Horse of the Lakota
Simon Bolivar of Colombia
Suppiluliuma I of the Hittites

Also, multiple leaders per Civ would be great.
>>
>>322854749
>buying a sequel that suffers from sims syndrome
lol i`ll be fine playing civ 5 till civ IV releases the expansions with the shit from civ 5 in it.
>>
>>322902132
It's the idiotic city states having to move their ships back and forth for no apparent reason.
>>
Are naval units ridiculously overpowered? I was playing as England and held off 20+ French units with two Ship of the Lines from a city I had just captured using them and a Privateer.

Coastal Capital rushing is pretty fun with England's bonus.
>>
Three things need to happen if the next Civ game is to be a success

1. Actual government types that define how you play the game. Despotism allows you to do everything but doesn't work for big empires. Theocracy allows you to wage war against all infidels with added morale boosts but you can never declare ware on a civ of the same religion. Democracy gives you big boosts but extremely difficult to fight wars etc.

2. Some sort of limited stacking. Fighting tactical battles on a strategic map doesn't work. At the very least they should allow us to merge 3 units into one or something so then maybe it's still simple enough for the plebs.

3. Diplomacy victory based on how your population feels rather than how the leaders feel. Otherwise it's way too gamey. So if someone is about to win diplo victory you might be forced to close the borders and spread some propaganda or something instead of just deciding to vote for someone else.
>>
>>322870892
Stalin was in IV
>>
>>322904830
A human player would probably be more proficient at using submarines so shitting on cities with ships is probably harder than the AI may have made you think.
>>
>>322905368
The real question is whether he'll ever be in again
Thread posts: 356
Thread images: 34


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.