Which of the souls game had the best and most memorable bosses?
Personally I think Bloodborne does, from an overall quality level.
Dark Souls has the most memorable ones overall though, even if half of them are just some of the worst bosses ever (Bed of Chaos for example).
Right now I'd say the top 5 best boss fights in my opinion would be Artorias, Lady Maria, O&S, Orphan of Kos, and Looking Glass Knight (he's not particular hard but I love the fact he can summon online players against you).
Dark Souls 3 will have shit bosses just like DaS2. All the bosses shown so far are humanoid knights(except for that tree monster) and that's already a bad sign.
>15 NEW bosses
That means the rest are pulled straight out of DaS1 and 2.
What the fuck.
Really hard choice. I think I'd have to give it to Bloodborne simply due to Gothic feel throughout the entire game, which is defiantly my favorite style of game. All the bosses were pretty bad-ass, but runner up is defiantly demon souls.
I think I liked DaS the best, but DeS had the most memorable bosses for me.
As a side note, the Bloodborne had the best humanoid bosses, but the absolute worst giant monster bosses out of any of the games possibly including Dark Souls 2. At least you could see what the fuck you were doing in Dark Souls 2.
Riiiiiiiight, i mean still, that's only 2/15 bosses that fit the description.
I prefer this than something like dragon bosses so honestly, I'd be okay if there were even more.
what kind of bosses would you like to see in the game anon?
Interesting, I noticed all your bosses are aggressive 1v1 melee types. Have you considered getting some fucking taste?
I went back to paly dark souls the other day and god is it easy and pathetic
Why is iron golem so broken? I went in there with a black knight sword and stunlocked him from the first hit to the last hit. He literally couldn't do anything the whole fight
he said memorable not challenging. Like The Storm King boss in DeS is easy as FUCK, but very memorable because of the atmosphere and pulling that sick ass sword out of the ground and sending air blades from it to fuck up his day. That was great. I got pissed when I found out my friend just killed him with arrows and found the sword after the fight. Ruined. I think DeS is the only Soulsborne game that didn't reuse/reskin bosses.
Demon's Souls has the best bosses, even the crap bosses like Dragon God are an interesting novelty.
>Old King Allant
inb4 someone points out that all bosses that aren't 1v1 melee types that evoke an epic duel like what's in my fight clubs can't possibly be good
Because their designs are not interesting and they're not evocative, plus there are only so many ways you can fight a humanoid or aggressive beast with big claws or a big weapon. They're good thematically to cap off a game or area, but otherwise they're bland and people only seem to like them because they're so straightforward they feel skilled trading hits and dodges.
I don't know. I've played through the game with the Hunter's Axe, Threaded Cane, Chikage, and Holy Moonlight Sword. Out of all of those, I probably enjoyed the Hunter's Axe the most, but it's really boring.
Out of classic Souls, I'd say DaS2 for some of the best designed bosses such as Alonne and Raime. In terms of memorable, both DaS and DaS2 had great thematic bosses like Gwyn and Ivory King.
BB should be in a league of its own because of the new combat system.
DeS: meat cleaver, dragonbone smasher, sword of searching
DaS1: zweihander, greatsword, murakumo
DaS2: fume UGS, bonefist
Bloodborne: kirkhammer whirlgig saw
DaS3 can't come soon enough.
The bosses that I remembered and enjoyed the most were from DS1, mostly everything was memorable either in frustration(Capra, Four Kings, O&S) or awe(Gwyn, and each lord boss had some unique aspect to their fights.
I did like BB bosses but the ones that I actually enjoyed were 3 or 4 boss fights(Gehrman, Abh Beast) from BB because they were either executed really well or didn't have the parry mechanic, one of them being a chalice boss. But I can say that the DLC bosses in BB were some of the most memorable bosses in the souls series; I even enjoy them more than Souls 1 bosses.
Demon's Souls had good fights that were really memorable(Tower Knight, Flamelurker, ALLANT) but I didn't enjoy them as much as Souls 1.
All the games have good bosses, they really should make Dark Souls 2.
DeS had my fave bosses. They were all so unique.
here's an album I have been working on with nearly 700 DeS images with official art, fan art, and comics. enjoy
DeS: Greatsword of moonlight, Blueblood sword, Battle axe.
DaS: Battle axe, Iaito, Greatsword
DaS2: Greatsword, Caestus, Dragonslayers crecent axe
BB: Pretty much all of them, they knocked it out of the park
>Orphan of Kos, Amelia, and Maria
>not interesting designs
People like them because they're good boss fights, which makes them evocative. The same reason people like Artorias and O&S.
With that said are you going to tell me Logarius isn't an interesting boss fight because he's also got tons of melee?
I'll never forget getting the DLC and thinking to myself, "Wow From, no mention of a moonlight sword? Good for you guys!"
I'll also never forget absolutely shitting my pants the first time i fought Ludwig and this cutscene started playing.
My vote goes to Bloodborne.
DaS2 didn't have a love interest...Also I am tired of people judging how DaS3 will be by comparing it to DaS2. Bloodborne was the latest game; judge it by that. If it's as good as Bloodborne I will be a happy camper.
I like to invade as the old monk a lot nowadays for shits. I run a meat cleaver build and I don't use grass when I am the Old Monk. My hp bar is already fuckhueg I don't want to be a bitch about it and ruin someone's experience.
I think charged attacks, 8 way rolling (I know DaS2 did it first, but BB perfected it), looks pretty fast. It's going to have a DeS mana bar as well. honestly it looks like BB's engine with DaS aesthetic and no sidesteps. Seems like bosses will change attacks/form during fights as well like in BB.
Combat is going to be faster paced like Bloodborne, it's using the same engine, there'll be blood spray, and they're using Dark Souls 1/Bloodborne level design where all the areas loop back into each other to make shortcuts, and everything has its own geographical location.
That's pretty cool. Guessing the tug-o-war health bar won't be back though, huh? Granted, given BB was a tad more fast paced, I guess it would be hard to make that system work as well within the somewhat more methodical DS games
>Never played demons
damn that sucks. you think you'd ever get around to it? It's definitely still worth playing.
Replayed all Souls games recently
Demon's still the best, DaS is much less enjoyable than I remembered it to be.
Still have to play BB though
It makes me sad that they are probably going to take off a lot of stuff introduced in DS2, like aiming with crossbows or weapon classes like Twinblade and Lance. If there's something DS2 nailed was weapon diversity.
Seriously it looks nothing like Ds2. Not only does it have the lead director from all the good games, but they're also using bloodborne's engine as opposed to the ugly piece of shit used for Ds2.
Mephistopheles/Maiden in Black
it really is hard. I rebought DaS2 for my ps4 because of the deal and holy shit does it feel bad to play after Bloodborne. I forgot you can't turn around and swing at the same time. Your character moves slightly to whatever direction you pressed. Not to mention every time you get hit it stuns you for 10 minutes.
you're making it sound like its a factor that would make that game harder, but it actually makes bloodborne a easier game than ds2 because of that.
You do kind of get pulled by the swing of attacks in BB as well. Which doesn't make any fucking sense for most, like throwing a damn Molotov. NO, I shouldn't be fucking springing forward when I'm trying to chuck one over a ledge to cheese a damn monster
never had a problem at iron keep. But im at dragon shrine now and theres trouble
I wasn't saying BB is hard because of how aggressive it is. You abuse i-frames and can dodge way better.
It's going to be hard adjusting back into a playstyle that is very reliant on shields and slow progression.
well my thinking here is that if there are two things and after switching from one to second youre ok, but when you switch from second to first, turns out its harder because of something.
Say hello to best boss [not really, fuck this faggot]
The Executioners Chariot is my favorite DS2 boss.
He isn't hard or anything but I liked his design and and how his fight was set up.
The only thing that makes Iron Keep annoying is that stupid bonfire that forces you to have to keep going up and around the bell tower.
Fuck that shit, I did Iron Keep last night and it made me rage.
>DaS isn't barefoot
>back foot is drawn so wonky that you can't tell whether it's a left or right foot
>no cigarette equivalent
It's the little details that go a long way and all of them are missing.
Yeah the intro cinematic made all those guys seem real
nitoso when I got to Seath in my first play through I got real excited about the prospect of meeting and fighting the rest.
Sure as fuck not Dark Souls 2. Outside of certain DLC bosses, Dark Souls 2 had like the worst boss fights of any of the games because most of them were trying to capitalize on the whole "people had trouble with multi-boss fights in DaS, let's fill the game with them"
Also fuck the rat bosses. Not even that they're hard, they're just dumb in design
Hopefully there is a ring which gives you that effect
I'm so used to Bloodborne whenever I fall off a ledge in DaS1 I try attack something to regain the fall damage health.
Although Max Poise + Regen would allow you to facetank the whole game.
The chalice dungeon bosses are bloodletting beast, abhorrent beast, watchdog, pthumerian descendant and elder, and the queen.
The rest are shitty enemies with more hp. Those don't really count.
I have to say Dark Souls. The bosses are mentioned in the opening, instead of never, and some of them could be very intimidating.
>See Nito in the opening
>"Holy shit that's a scary motherfucker. The way he spread that miasma looks so powerful"
>Entire game keep thinking about how excited I am to fight him, frequently wondering if I was strong enough to fight him yet. (Bosses seemed to get bigger and bigger as you fight them, too)
>See Artorias's grave
>It looks like Nito
>Had to psych myself up to walk toward it and fight him
Real talk, am I the only one that thought the gravestone was Nito? It looks like a skeleton arm is holding his sword and such
I don't know. But this guy is always popping out in my head for some reason.
I wonder why?
Shadows of Yharnam boss fight had transformations and special attacks the regular Shadows didn't. Merciless Watchers, Undead Giant, and Forgotten Madman are just regular enemies with no changes at all. Keeper of the Old Lords has some new moves at low HP, though, so he prolly counts.
None of the Dark Souls bosses are as memorable as the bosses from Demon's and
Bloodborne was the first game to actually improve upon the entire foundation laid out by Demon's Souls.
Not saying Dark Souls doesn't have memorable bosses, but it doesn't compared to those two.
Demons definitely. It's not even a contest in my eyes, each boss is memorable as are all the NPC fights and encounter (even if just because you had to fuck your world tendency to get some)
Also seriously, demons had the most unique bosses, it went from Phalanx to Old king with just about everything in between.
>Not many people share that opinion.
Mostly because both Demon's and Bloodborne are console exclusives.
I hate that I can't praise the games I believe rightfully deserve it without being labeled a Sony fan when I play games primarily on PC.
Haven't played any Souls, but in Bloodborne it's Stake Driver and Rakuyo.
>all these plebs who didn't play demons souls first
That image misses the bit where you fall like 3 times.
Even if you've done that drop a million times. Every time I get there on a new run I manage to fall at least a few times.
I don't agree with you guys, BB was pretty gay.
And the PC fanbase is actually larger than both console fanbases, sorry to say.
>those bomb things
>that outside bit with the worms
>getting lost in the lava cavern in the mountain
Vidya PTSD man. I'm really glad I had a PS3 and played that game at launch. Now I don't have a PS4 so can't play BB but I really don't feel like I'm missing out like I would have if I never played DeS.
souls general might have the entire dump, I remember some anon posting it.
>that first time getting invaded not knowing what it meant
>seemingly super intelligent badass NPC freaking you the fuck out
Almost everything was so good for that first couple playtthroughs. I'm actually really sad seeing all these rankings from people who probably read guides or played the later games first. The later games just didn't have the same feels since the developer was catering to the le so hard audience instead of just making Demons Souls.
Rate my souls-fu you guys.
Not exactly, him still being a boss who just summons players makes it better in my book. Every single Old Monk player kill I've ever done has been a cakewalk compared to the offline version of the boss.
In terms of trailers I felt like the DaS2 trailer had the best feel to it. Gets me so pumped for the game just watching it.