probably one of my biggests disappointments in a long time after hearing so much good about it.
I literally could not continue after 6 hours...it was just so fucking bad. the combat was cancer, the movement was beyond clunky, every dialogue was either SUPER EVIL, SUPER GOOD or totally indifferent.
Mass Effect was great and kinda ahead of its time when it came out and once you get past the first 6 hours you're basically one with the game. Mass Effect 2 on the other hand is the more comfy one imo everything was done better from start to finish I've never felt so involved in a game plustali is the best romance option
>>322841318 It was when I started really figuring out my place in the universe and how I was gonna play it out for the 3rd one. It was such a drastic change from the first one. Probing planets got lame quick but the story and my fascination with space and ailens and shit kept me going
>>322840735 I think you're right, and I think that may have been intentional. almost everything felt weird, alien, dingy, and unwelcoming except for a few oases of life like the citadel and eden prime/virmire when those weren't being blown up, and maybe the interior of the ship, so you valued those places more when you came across them. to me, as much as ME2/3 were much slicker and prettier overall, by comparison everything felt sort of clean and metallic across the galaxy
I love Mass Effect so, so much. I think I burned through it in 3 days on my first playthrough. The critical thing to it is that you have to appreciate its camp. Yes, it does have genocide and GAME-ALTERING CHOICES, but in between the film grain, the cheesy dialogues and hilarious romance options, this thing is basically just top-shelf space-opera pulp.
It's great. It's freaking great to play over a weekend or two, warts and all.
There are warts though. The optional content in terms of planets to explore is ridiculously bare-bones and copy-pastes the same environment so many fucking times I don't even. The mako handles like shit. The combat is typically just "meh."
Still doesn't matter. Virmire, Ilos, Noveria, The Citadel, Eden Prime--there's a lot of superb content here.
ME2 by comparison is a rather more mixed bag. Instead of a series of fairly large environments to go through, ME2 has a handful of hub locations with mission zones locked away off of them. Unlike on Noveria in ME1 where you land the Normandy and then set off on your way towards what turns out to be the dungeon, the ME2 dungeons are all clearly telegraphed instances of "THIS IS A MISSION" where you simply go and kill enemies down a corridor for 25 minutes. The focus on characters over environments or plot really led to this, and ultimately it makes the game feel very fragmented for me. Plus all the optional content, the grinding for resources for upgrades, is really necessary in ME2 in order to get the best ending you can.
And by god, if one more person praises ME2's characters, I'm going to punch them. Perhaps three of them (Jack, Garrus, Mordin) are worth paying attention to. The rest are throwaways.
It has better gunplay but it's a worse, well experience. I've still played it through twice, and enjoyed myself, but there are a lot of holes that people don't seem to note in their discussions of it.
>>322841989 difficulty had nothing to do with it. I played on the hardest setting the game would allow me (couldnt do the insane or whatever option tho). with kb+m you can always overcome the artificial difficulty these console games have.
>>322842773 great post m80. looking forward to more of your hot opinions in the year 2016. be sure to sign them so I know it's you.
>>322843794 My only major complaint about the first game apart from the lackluster combat was the small variety of Mako missions.
It felt grand and epic landing on the moon and exploring different planets for the first time, but it's a shame there wasn't more to do than just storming multiple identical facilities and killing everyone inside.
It's a style I hope that they avoid for Andromeda's exploration missions.
The focus was more fragmented, but the character quests and backstories still went beyond what the first game offered. In ME1, interaction with Tali's just gives a lot of exposition on the Flotilla and how it worked, but in ME2 you actually see the place and interact with their politics.
The main story was definitely weaker than the first game, but I'm glad it took the time to flesh out all the other worlds and characters that wouldn't have had the time otherwise.
>>322846314 I'm keeping expectations moderate. It'll probably be enjoyable in its own right, but I think I'll be disappointed if I compare it too closely to the originals. Best to expect it to do its own thing.
>>322848810 >Hard to imagine the exact same fetch quest styled format for Mass Effect. Dunno how they'll handle quests, but you'll have a War Table equivalent. Not sure if that's a good or bad thing though.
>>322841470 Lighting and graphics were better, characters felt more dynamic, gameplay more refined, game felt more like a personal sci-fi adventure over the grand epic one of its predecessor, exposition was already taken care of in 1 so you could focus more on the intricacies of the universe, soundtrack was on point, and more.
ME2 was the most fun of the 3. ME worked well as an intro but had glaring issues and Bioware kind of lost their minds when handling many parts of 3.
>>322855007 Not really. Biotics in 1 were the only skills that had some variation. Tech skills were just different colored explosions that might slightly differ effects depending on whether your target was organic or mechanical. And Soldier skills were gun buffs for X amount of time that slightly altered how the gun fired and up'd the damage.
Pretty much everything else on the skill trees were passives.
Not to mention the fact that all the armors had the same basic look with color swaps and some minor altered assets.
Hell even guns could just be broken down to the 4 categories. There was really no difference from a shotgun you got at the beginning of the game and one you got at the end aside from the stats. The only thing that might make them different were the weapon mods which, more often than not, just gave bonus stats and did little else.
People bitch about the lack of customization in 2/3 but there were a lot of misleading options in 1. Just because you have the option to change something doesn't mean it actually affected your gameplay.
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