Frederic Raynal and his team at Ludoid are working on some top down survival indie title called 2Dark.
Seems quite gory and brutal. Some of its artwork with the pig mask guy reminds me a bit of Manhunt
heres the pig guy
The game is about exploring dark places, and rescuing children, and it seems they can get killed
Yeah the name is kinda weak, but the artstyle can be quite creepy, and the whole work with lighting seems impressive so far
Also some music
Here's hoping he makes LBA3 one day, pls Fred
I think there was already a beta of it, not having any luck in public torrents search though.
What pains me is that today a LBA game would work so much better without isometric shit, a full 3D game indoors and outdoors, an aiming system for the ball, and more. The series was made for real 3D, however even LBA2 needed some limitations back then.
Also it hurts how games similar to LBA aren't made anymore, you don't have that sense of adventure, wonder of exploring all those crazy worlds in a lighthearted game anywhere else really.
They already made a reworked LBA1 for smartphones/tablets, and from what I heard they even ported that version to Steam.
I think if they ever get funding, from crowdfunding or whatever, I think they'll go balls deep with LBA3.
They'll probably do another port with LBA2 in the future to mobiles,I bet.
>2D top-down game with sprites
one trailer they made for the LBA on mobile was hype as fuck
the other one on Steam's page kinda sucks
Oh i see it has minecraft-like graphics. Don't know how to feel about this.
except it's far more detailed, shitposter
from the top view they don't look blocky at all
Also Didier Chanfray, who worked on the LBA games at Adeline, sometimes he posts LBA artwork like these.
Not sure if cock tease for future plans or just a cruel man
Twinsen attacking some new ant-like thing?
also all that artwork came from their new LBA facebook page for the release of the LBA1 mobile enhanced version thing:
I fucking wish. I'm just hoping they have something. Those teases like they out in the official facebook page they just created are fucking mean.
If there were games similar to LBA being made I wouldn't care so badly about a possible new entry
This actually looks like it's going to be really tense. Can you imagine having to leave behind lolis to save your own hide when the big pig man comes for your ass? Hearing her cries grow louder and louder until they cut to silence with a heavy, meaty thwack. I hope the children leave persistent bodies so you always have to see where you fucked up and I want there to be segments where you have to bait him with children, with the option to let them die or not. This really does have a lot of potential.
I really hope his game is good. It seems that the only way to get a revival of horror games is through those smaller games and teams, like Frictional and such. I guess horror stuff isn't popular enough for mainstream or such.
Also here's a video with english subs of Fred Raynal working with DotEmu on the mobile port of LBA1:
Also, back to 2Dark, here's a recent interview with Fred Raynal about it:
Interview with gameplay of 2Dark with a Gloomyworld employee
I'm in love with the art style
Note how there is no headband on the little bunny boy's ears.
I get the impression they're trying to recreate that eerie style of the original Alone in the Dark, shit just looks creepy in it.
The whole psychos killing and sewing kids is so incredibly violent.
It looks like there's a ton of love behind it. This coming from someone who hasn't played Alone In The Dark or Little Big Adventure.
My favourite game designer of all. LBA was my Ocarina of Time.
Ubisoft kept him in the dark for year so I'm glad he has a chance to captivate a new generation.
Yeah and there are many interesting ideas in it, like rescuing kids, and having a score after. I don't remember many horror games having this kind of performance grading element to it, so you not only have to watch out for traps and survive, but also try to save as many as possible.
Now I wonder if they'll make the levels spawn randomly generated stuff or not, as in every playthrough at least the children/enemies location change. That would be great for some replayability
Little Big Adventure.
An isometric action adventure well ahead of its time from 1994. It was called Relentless in the U.S.
Its sequel, Twinsen's Odyssey, was more popular because it was published by Activision:
The series was well liked because it had cutting edge graphics, a powerful soundtrack and the character had absolute freedom - meaning, he could beat up NPCs including his girlfriend.
not sure if b8 or total faggot
But it doesn't. LBA didn't have volumetric lighting. LBA's isometric style meant shit was just painted, while this is a fully rendered 3D environment with shadows and stuff that LBA2 couldn't have in a million years.
refer to >>322855828
I hope it has really good sound direction, especially with the focus on sound as you sneak around the different levels
It's the best we're going to get.
Publishers don't want to fund veteran designers because the industry is fucked beyond belief.
The last time a publisher got it's hooks into this designer we got this: https://www.youtube.com/watch?v=mCd83qFgH_0
You've got to be happy with what you get.