>>322832823 But tf2 has a legitimate lore. It started out great but seemed to get dumber every comic. Sure tf2 is dumb fun but the original backstory of Mann Co and Redmond/Blutarch was such an interesting concept. Now that they killed off Gray Mann, they have nothing going for later updates, which is why Tough Break didn't have a comic.
>>322832607 I"m surprised they didn't port it to the 8th gen consoles just to get those few extra shekels; same with Skyrim.
And it was ported to the 360 and PS3 when it was new, but the PS3 version was an unplayable piece of shit slapped together by EA and Microsoft was a Jew with content updates and wanted to charge for them.
>>322833578 I think tough break had great comic potential. The Pauling voice lines about her doing vacation things are great. Like one where she's in a tour group in the Teufort caverns and they find a bunch of bodies she's stored there. And that one where she's getting drunk with demo
>>322833912 What a fuckface. >>322834020 PC bros enjoy spending their money on hats like tards. Selling maps packs to console users would have been a good business investment though. >>322834042 As a stand alone comic it would be very nice, like the gun mettle comic. I'm talking tf2 canon lore.
>>322833409 No I wasn't complaining. There wasn't a single negative word in my post. I was just letting him know that there's more to the lore than the comics. I wasn't referring so much to the trailers, more about the funny shorts they release like eternal tipping.
>>322835534 I don't understand how Dark Souls is competitively inferior on PC? Not only can I use a controller (any controller I want, at that), but I can unlock the framerate giving me a smoother experience and less input lag.
>>322833308 There was a brief period in time where the PC updates to TF2 had gotten so out of control, the 360 version's quality was debatable, sometimes even preferred. Not that I expect any of you fucks to ever remember it happening, let alone entertain the idea.
>>322837470 >No it's not, you don't need to pull off infinite rocket jumps and instant 180 noscope headshots to cap a point. The PC version just makes it possible.
You're right. But still, it might throw the balance out somewhat, since scout, sniper, demo and possibly spy would be much less viable. A console version of TF2 would just be full of soldiers, engineers, heavies, pyros and medics.
>>322837662 I hope you're not actually the guy I was arguing with because that's a sad way to go out.
>>322837195 The port is terrible... default controller is set to only use the right side of the controller. The game defaults to windowed mode and if you have a controller plugged in you can't use the configuration menu outside of the game. In order to enable full screen you have to press ALT Gr + ENTER. Also, you can't quit the game and exit to windows. Yes, you read that correctly...
>>322832353 >bring back the Administrator and dial Ms. Pauling's role in the story way the fuck back >dial back cutesy pyro by showing things from his point of view less, and don't neglect the "holy shit this guy is a serial killer with a flamethrower and even his own team is horrified" aspect of him >generally dial back some of the crazier stuff, maybe just get rid of that shit about sniper's parents being from atlantean New Zealand or whatever the fuck that was tl;dr Tone it the fuck down, Valve.
>>322837843 >A console version of TF2 would just be full of soldiers, engineers, heavies, pyros and medics.
Hasn't, isn't, and wasn't. Anyone who wasn't retarded with a controller could wreck shit as Scout and Spy, and Demo abuse was rampant. But what do I know, I've only played on it for about a year and had the most fun as a Scout, second only to Pyro when they weren't just "W+M1 to win".
Yes, but let's not rewind the argument now, we already went over this. The port, despite its quality, gives an equal and potentially better experience than the console versions and is objectively superior.
>default controller is set to only use the right side of the controller.
Never heard of this bug, must've been patched out very quickly. Got a source?
Full controller support works just fine for me, OOTB.
>The game defaults to windowed mode
So change it to fullscreen mode.
>if you have a controller plugged in you can't use the configuration menu outside of the game.
What? The config menu is inside the game.
>In order to enable full screen you have to press ALT Gr + ENTER.
Wow, how arduous.
>Also, you can't quit the game and exit to windows
This is barely relevant to the argument, but I'll bite anyway. Yes you can. Again, must be something they patched, because my recent Steamworks version of the game has a quit option.
>>322838704 I find it extremely difficult to believe any effective scout movement, which would be required to avoid getting instantly BTFO by soldiers/demos on sight, could be practised with a controller. Were you playing against a clan of special needs gamers when you played TF2 on your console, by any chance?
>>322833308 They eventually patched it to include toggles to crits, damage spread and class limits. Every game then turned into class rushes. Keep in mind this patch came out around the time of the Sniper/Spy update on PC and the Xbox player base was thirsty as fuck for new content. This is all they got. They never even got badlands or goldrush or even ctf_well.
Though playing it now you can really see how much fire has been nerfed over the years.
>>322834270 It would be fun if I could use the keboard and mouse.
I played the pc version since 2007 and dont get me wrong I have orange box for both my ps3 and my dusty 360 and sometimes play for nostalgias sake but would play more often if I could use a keyboard and mouse cause controllers suck for aimig.
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