Am I the only one who thinks that Dark Souls 3 is going to be irredeemable dogshit, like, it's going to make DaS2 look like Bloodborne+the old hunters? It was rushed in like six months It's clearly something From is cooking as far as possible so they can end their three games contract with Bandai Namco and dedicate all of their efforts towards Playstation-exclusive titles They already announced that it's going to be smaller than DaS2.
A load of bullshit just to get to them, their seemingly infinite poise, the arena having the stone-spitting statues that stagger you upon contact, combining a dual katana wielding asshole with a Havel monster who heals...
>>322832359 DaS2 is the best game in the whole franchise so far. Stop being a sheep and not seeing that gameplay wise DaS2 is leaps and bounds better than either Dark Souls or Demon Souls. Bloodborne is a shit game that did away with what made the Souls games so good, and instead created a fast paced action game where you can only play 1 style and super limited your choices and variety.
>>322831452 >>322831198 It disappointed me a lot they had no lore behind them and that they were wearing full sets. I would have liked them better had they a tiny bit of backstory to them and had good looking armor mix and matched from different sets
>>322831452 >Looters who hollowed after a life of looting Shouldn't the urge to keep looting driven them to continue? I guess they either just got bored, or deluded themselves into think there was nothing else to bother looting.
>>322834215 I rate them that they're dated games with a shitty playstyle that doesn't incorporate player freedom when it comes to movement and actual challenge. Mainly because you're always going to get stuck in a position where you can't evade or you just exploit game mechanics just to win.
>>322831089 With summons I thought it was a pretty okay fight. The NPC summons available for that fight do a pretty good job of distracting the havel clone and 2kat while you take out the archer. Once he's out, I used my greathammer's 2H R2 attack to pancake the remaining two to death while they're still preoccupied with my summons.
>>322835110 Oh come the fuck on. Dark souls 2 (I feel dirty typing that) is not only the worst Souls game but one of the worst games ever made. That's a fact and everyone agrees about it. The hate is more than deserved. No, I think it deserves even more hate.
I really don't understand the denial dark souls 2 players go through. I'm going to assume that most of them didn't play OG dark souls or even demon souls, because thematically they were both better, the gameplay was a lot better, the story made a small amount of sense, the bosses and areas were interesting, and they were basically just better all around.
my opinion is right and if you disagree youre a fucking cuck
>>322837242 Sunken Crown DLC, you need to open a door with a button near the bonefire inside the temple to get a key.
the key is used right at the start of the temple, it opens up a ladder that allows you to go up, fight a scripted bullshit invasion, and then go into "The Cave of the Dead", where the Gank Squad resides after a section full of bullshit infinite-poise enemies
>>322831089 Baddies will bitch that they're too hard because they actually died to them.
Everyone else knows the archer dies like a bitch in 5 swings from hit n runs and from there on out its just kite, poke, stagger, and kill which is about as boring as going through Iron Keep.
Every single fight in Dark Souls I + II is basically dodge right when they do an obvious easy to avoid attack / leap / charge and R1. The only fight that can even be considered remotely challenging in DaSII was ivory king with no knights.
The moment I got to the Lost Bastille, and saw that poorly textured rectangular tower just sticking out of the water with little possible meaning for existence I knew something was very, very wrong with the game.
I should have figured that out sooner when I saw the tree-covered hill in the Forest of the Fallen Giants, but that was in a missable location, while this was in broad daylight, for all to see.
>>322837439 That's because the gank squad are just like any other human NPC enemy in the game except with more health, damage, armor and weapons as the base game The Shadows of Yharnam atleast have some unique design(not unique as in different, but unique as in not the same as literally any NPC) moveset variety as you kill them Not saying the Shadows of Yharnam are great by any means but I'd be hard pressed to find any game that's great 100% of the time
>>322836882 Haven't played Demon's (yeah, I'm a PCuck, feel free to mock me), but while I agree about Dark Souls being a better game than Dark Souls 2, it has its own share of problems, like being unfinished, the entirety of demon's ruins / lost izalith, "INVASION FAILED", "SUMMONING FAILED", some areas being empty spaces full of nothing (the entirety of the forest, for example), while Dark Souls 2 introduced improvements gameplay-wise like functional multiplayer, power stance, viable fist weapons, teleporting between bonfires (wanting to walk everywhere gets old fast), the small white soapstone, etcetera.
I personally don't care about the story, lore and plot in those kind of games. They may as well use a "the princess was kidnapped by ninjas; rescue her!" and I wouldn't give a shit as long as the game is good. I will never understand why the Souls fanbase is so obsessed about those things.
>>322838334 I was told by an anon that they're related to the executioner's chariot in that they were murdering the shit out of the undead for eternity and have been doing it so long that they've wasted away and become skeletons themselves.
In terms of difficulty, the boss is not particularly all that hard. You have a multi-level arena that allows you to divide and conquer. The general strategy is to kill them one by one. Parrying them is usually the simplest strategy. With the right weapon, you can kill each with 3-4 ripostes. You can also just use items to whittle their health down.
The thing that I think people don't like is the following:
1. The fact that the boss consists of NPC enemies rather than a unique monster/enemy. At the same time, though, I don't know why this gets a ton of hate for this fact while Shadows of Yharnam doesn't get hate for being NPC enemies. At least the Shulva gank trio doesn't get recycled as generic enemies later on in the game.
2. The fact that the three NPCs have abilities that the player doesn't. It gets hyper armor on attacks that you don't get. It has amazing tracking on attacks that you don't get. People say this is cheating, and to some extent, this is true. But I don't see how this is unique to this boss. Look at NPCs in other Souls games. In Demon's Souls, the Meat Cleaver black phantom can freely run on the mud at Valley of Defilement. All the NPCs, like Satsuki, have infinite armor and weapon durability. In Dark Souls 1, NPCs like Marvelous Chester or the Forest Hunter mage have infinite ammo/spellcasting. Same with the NPCs in Bloodborne with their infinite ammo.
>>322837689 The moment I got to Lost Bastille and was rushed by like eight fucking goobers when I opened a door I realized the game felt all wrong.
But Earthen Peak is when I realized something was severely wrong with the game's level and world design. Poison fucking everywhere, clouds and puddles and random hammer dudes and sorceresses and a windmill. None of it made any goddamn sense.
>>322836882 I'm honestly torn over DaS2. I feel like it did so many things right but for ever step forward there was a step backward.
>game runs at 30 FPS but no lighting engine so everything looks fucking awful >You can now power stance but it's fucking pointless as having a great shield will suit you better >upgrades are paths are easier but the weapons break in like three hits >here's this cool optional area with a bad ass boss fight but actually getting there is a pain in the ass >rolling nerfed so they attached a stat to it >more types of magic but hexes are stupid over powered >can parry magic but with only two shields >you can get a pig to spawn that will dig you up a weapon but it's not worth the time or energy >back stabs nerfed but now all enemies come in roving packs
I'm just really torn. I really want to like dark souls 2 and I don't consider it a bad a game on its own merit but it just fucked up so much shit. I suppose there's small moments of brilliance in the game, which I can see used in bloodborne ( simpler upgrading paths and such), but it fucked up on so much shit. Though I will say that the DLC was miles better.
>>322839110 Dick head, you're missing the point, these are literally just generic npcs with armor and weapons players used before. That's what's lazy about them Ceasless was a fucking giant demon that unless you looked up a video on how to beat was a difficult interesting fight, and all the demon bosses were SIGNIFICANTLY better then 3 dudes wearing armor you've seen before but with 10x hp
>>322839110 Ceaseless Discharge is a completely unique boss made from scratch. It has a unique moveset, special sound effects and a lore. The Demon trio sucked, but at least you don't pay separately for them. Also sequels are supposed to improve on the original.
>>322839653 Ceaseless discharge has, bar none, the worst hitboxes in the game. I've never beaten him legit because his tentacle slam is a either a one shot or they don't take nearly enough damage while they're down.
>>322837439 >Dark Souls 2 gank bosses >Usually multiples of the same enemy (2cat, Ruin Sentinels), enemies who are NEARLY identical (Throne Watcher+Defender, 2dragonrider), or are fucking NPCs like the looters >Shadows each have distinct movesets (A pure swordfighter, a spellblade, and a mage who chucks fireballs), and go through 3 different phases (base phase, flame-on, sneks) Consider also there are hardly any multi-bosses in BB.
And then there's NPC bosses like Keeper of the Old Lords and Forgotten Madman, who are basically just NPCs like the Shulva Gank Trio, yet they get no hate. Or how about Undead Giant having about 2-3 lazy variants?
Not to mention the DLC recycles Cleric Beast as Laurence and gave him the Firesage Demon treatment, while Living Failures is basically just a mish-mash between the Four Kings (shared healthbar and one spawning several seconds after you kill the other) and the Celestial Ayylmaos.
>>322840196 >The dude who made it has said many times that it's up to you what happens Which is all fine and good. The problem is when the community creates these iron wrought interpretations and then lords them around as if they're canon. Basically, a lot of Souls fans can't tell the difference between actual lore and glorified fanfiction.
I know people here say that a lot to fuck around, but this one is 100% serious. If you cant dodge the ceaseless' slam, how the fuck did you get there anyway? You're one of those shieldfags and were too butthurt they didnt work there, amirite?
>>322841756 Anon, I know you're in a hurry to flex your e-penis But saying "git gud" doesn't change the fact that Ceaseless Discharge is an atrociously designed boss. I know the idea of your precious DS1 having such blatant issues is triggering to you.
>>322841198 I thought it was really well designed though. It offered nothing new as far as looks go I guess but the fight itself was unique. There was this network of thin walkways that had upper and lower levels but the lower level was in water to slow you down and also had those spitting statues to fuck your shit. So you basically had to outsmart the AI with the pathing by jumping off ledges and leading them on weird paths to separate them long enough to first kill the archer, then the dex dude, and then the havel guy guy, sprinting between levels and plucking arrows into them while they chased, then brawling when they got close. Was really intense. Guess it was just too hard for normal people though and I honestly I can see that. I just happen to find difficulty fun.
>>322842270 Chalice dungeons are a big part of bloodborne, hell you can't even fight the pthumerian queen (who does appear in the main story) without doing them. You also can't platinum without the chalices.
Dude's right, there is boss recycling. And who gives a shit, both Scholar of the first sin and bloodborne are fun as hell.
>>322842971 If you actually played the game then you would know all the shit. The 'lore' in DkS2 were explored through out the game as you goes through. Everything will eventually makes sense. Why are you losing your memory, why are you the one who fits to sit on the throne etc.
Compared to DkS, you were fed most of the lore in the opening movie and its still doesn't answer a lot of shit.
>>322842971 So just seeing if the game can work you as badly as it does /v/ isn't motivation? Haven't started NG+ yet but all I have to do is kill the queen since I can't find aldia for shit and I've come to the conclusion that is either /v/ incompetent or I am really good.
This is the thing that gets me buttblasted the most about dark spirits in DS2. I can deal with the perfect reads and rolls through my attacks, It's absolute bullshit though that an npc wearing full havel can cancel their heavy attack in to a fast roll.
>>322831280 >gaping dragon >fun The intro is cool I guess and his moves are neat, but the fight itself is a disaster, he clips into walls everywhere, can only hit you if you stand there and let him, the dragon is pants on head retarded, and its one of the easiest fights in the game.
>>322844296 We're talking about bosses though. By rehashing so many bosses they repeated the same mistake they made in the first game, and made it 100 times worse. The "but Dark Souls 1 did it first!" excuse is ridiculous.
>>322847005 All FROM games have shitty hitboxes, all of them. I've pirated the console version before buying the PC version and finished the game just fucking fine even before I know what the fuck ADP is.
>>322847207 You can aim pretty well in ds by slightly changing your camera view. It's actually very subtle and cool. But in ds2, the deadzone fucks up the subtlety of the aiming, and when you try to aim above shoulder height you lose control and your character's aim jumps up automatically.
>>322847398 Doesn't change the fact that baseline ADP gives fewer iframes than you had in DkS which further highlights how shitty the hitboxes are. It's a shitty hostage mechanic that requires you to invest in it or become a shieldfag unless you want a whole host of bullshit deaths that have been well documented since release.
It's a perfect case of too few or too many because if you do invest in it, you effectively break the game by having enough iframes to be able to slap your dick against the controller and achieve success.
The only way DkS2drones have managed to defend it is by saying, "Lol works for me. Just ignore it. My mouth is full of B team semen!"
>>322847857 >It's a shitty hostage mechanic that requires you to invest in it or become a shieldfag unless you want a whole host of bullshit deaths that have been well documented since release.
Its not a hostage mechanic. Just because you said so doesn't mean its true. In the first week of DkS2 launch, and even before people explore and find out what ADP is, a lot of people like me finished the game just fucking fine. Also, shield is pretty shitty early game, not to mention enemies reacted differently when you turtle behind the shield and enemies that can break through your medium shield.
>you effectively break the game by having enough iframes to be able to slap your dick against the controller and achieve success.
You need to invest quite an amount of stat to get the same i-frame as mid/fast roll DkS. Also, no matter how much you pump your stat to boost your ADP it won't ever reach the same amount of iframe as ninjaflip.
>"Lol works for me. Just ignore it. My mouth is full of B team semen!"
I didn't say to ignore it. This 'issues' were exaggerated and overblown by faggots like you. A simple optional mechanic that adds more to the character build and how you want to go through the game is somehow an issue that undermine the whole game.
>>322849179 Ninja flip only has 2 more iframes and requires a much bigger investment (light armor with jack for poise and a ring slot given up) while 105 agi can be gotten through a mixture of ATT and ADP, one of which 90% of builds out there will be make some sort of investment in. You can also be running around Havlels and still get those frames.
Sorry to say but DkS did it much better. That's why Fashion Souls became so prevalent. The way rolls and iframes were handled mixed with 4 ring slots meant you could run around in any old fucking gear with little issue.
>>322839530 Plainly not true. Like any other NPC, they can instantly cancel any attack, even a jump attack to roll out. They always have DaS2 super armor active (mandatory to tank most attacks and only present during swinging heavy weapons) and have more than triple the amount of poise their armor gives. Their healing starts INSTANTLY and cannot be stopped, and heals for a good five seconds for 1500 HP on NG.
>>322839769 The problem with that statement is everyone has wildly different ideas on the difficulty of all the games. I found Bloodborne the easiest, and Demon's Souls the hardest. But that's also because I played all these games in order, and my skill carried over from game to game.
>>322850258 >Ninja flip only has 2 more iframes and requires a much bigger investment
Which is coincide with what I just stated; no matter how much you spent into ADP the i-frame will not be longer than the longest i-frame available in both title. To reach a high level of i-frame on both title require a heavy investment.
>You can also be running around Havlels and still get those frames.
Which you can also get in DkS. Mid roll have the same i-frame as fast roll.
>That's why Fashion Souls became so prevalent.
Which is, in my experience, is far more prevalent in DkS2.
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