Any kind of futuristic souls game is my dream.
Whether it's a new concept or based off something like star wars or transformers like even though the licencing would never happen.
>Dark Souls 1 & 2 on steam
>he doesn't want to accept 3 is coming to steam too
here's a few things i'd like for a future souls setting
excuse my autism
>main character can choose to swap his body parts to robotics
>this has influence on how characters react to you, based on how much robot you are
>needs a good physics based hit detection system (think the zandatsu mode in MGR ) with realistic cuts
that'S about it
I love the concept but the art honestly looks more like 343i's halo than a futuristic souls. I would play it as long as Fromsoftware made it and the art looked fitting for a Souls game. I would be skeptical if it was some other developer trying to rip off the series but I would still look into it.
Maybe if they changed the formula to either remove levelling or make it so levelling up does something besides just changing how big your numbers are.
I think souls sytle games have reached their peak with bloodborne and really have nowhere else to go. I don't think I'll be playing DS3 or bloodborne 2 or anything that isn't radically different.
Maybe they could learn from sotc and add a climbing monster system. Or maybe add a spell system that isn't just "different kinds of damage"
It looks cool, but as other anons stated it's way too slick and clean to be a souls game.
Would be cooler if the robots were partially human abominations. Kinda like the monsters in Soma.
1) console autists should be put to death
besides, we all know that it would be PS4 exclusive ;^)
2) I think it could work if it was in the same vein 'Blame!!' and Biomega, meaning a human fuck up with lots of abortive biotech and nanotech for you to slice up. No aliums, just mutants, creepy robots for you too fight. And as people say give it the rougher Souls look. Setting wise I don't know, I feel like the Blame style empty Dyson sphere wouldn't work
(but a separate Blame game would be a dream come true)and thus I'm left with no ideas.
Are you so dumb that you can't see the difference between the combat system and presentation of both games?
Nier: Automata is an action game in the vein of Devil May Cry/Bayonetta. It has nothing in common to the Souls series.
>swinging like a 90 year old grandma
Now show me that same webm but with superior Japanese steel.
Here's a good example of GLORIOUS NIPPON STEELU
>Not becoming an absolute madman
>video made by filthy gaijan
>"katana" probably made out of aluminum
NICE EDITING STOOPID AMERICAN
And don't stop with robots either, keep the Lovecraft influence going.
I'm not defending the meme-tana, but these tests are always really fucking stupid.
Why would you swing a sword at another sword that has been clamped at both ends to an immovable surface? What is that supposed to represent? That's a terrible simulation of two swords clasing in battle. What are they trying to prove?
Would it still have the same janky, awkward, painfully easy combat that every Souls game has? Would it be ugly as fuck, half finished, have gigantic flaws in the online and a mandatory "we fixed it (we promise)" edition a year later?
Large parry windows.
Gigantic windup on most PvE characters.
Invalidation of challenge in nearly every single regular trash mob encounter.
Lack of variety in offense.
Pathetically easy bosses.
>loosing your humanity
the plot thickens
i more mean how games "reference" the previous game and make the previous canon, while being a very different setting
like how xenoblade chronicles and X are the same world just aged up
we're supposed to think shulk's kid went on to find north america or some shit?
Skynet has won. Skynet now works like AM, it has multiple computers/AIs in it all vying for control. Terminators and all sorts of crazy machines are now trying to kill each other faction wise. You're a defunct old T1000 that was never fully programmed, now you fight in Cyber Souls and are free to join any faction you wish, invade 'different timelines' and seek out the main Skynet AI/Computer.
There ya go, I made Cyber Souls and gave it an existing property.
I would kill for a Dark Souls in space game
what about a 16bit Dark Souls? Shovelknight was good but we need something darker
Aztec souls would be better.
>Human sacrifice up the ass
>Jungles and deserts with giant feathered snakes, stone robots, and jaguars
>Fighting metal as balls aztec and mayan gods
>Exploran tenochititlan and shit
Pretty much any aztec god or mythologcal creature you can find is already a perfect fit for a souls boss, check out their creation diety:
>She is represented as a woman wearing a skirt of writhing snakes and a necklace made of human hearts, hands, and skulls. Her feet and hands are adorned with claws and her breasts are depicted as hanging flaccid from pregnancy. Her face is formed by two facing serpents (after her head was cut off and the blood spurt forth from her neck in the form of two gigantic serpents), referring to the myth that she was sacrificed during the beginning of the present creation.
Wouldn't it just be castlevania?
>Wouldn't it just be castlevania?
Is that a problem?
>implying near/far future makes any difference at this point
Dark Wild West themed spinoff on the Bloodborne engine when.
No, thank you. I'm not going to play yet another game where all your offensive, defensive and mobility options are hampered by a stamina bar.
I'm fine with connecting one of those three things to stamina (like how Monster Hunter or Castlevania: Order of Ecclesia does it). But not all three. It just slows down the game WAY too much.
>2D Souls would be so fucking tight.
Well you have developers trying at least.
There's Death's Gambit & Salt and Sanctuary.
There's also Eitr that takes some aspects of the Souls games.
FUCK OFF YOU SOULS DICKRIDING CUNTS
IF THE NEXT GAME FROM SOFTWARE MAKES ISN'T FUCKING TENCHU 5 I AM GOING TO BE PLATINUM MAD. YOU'VE LITERALLY HAD FOUR SOULS GAMES ALREADY IN THE PAST FIVE YEARS.
What counts as a 2D Souls? A game that is challenging and unforgiving? Well, you have tons of 2D games to choose from that long, long predate Souls.
Seriously, have you guys never played even the classic Mega Man games?
Well, what then? How do you define 2D Souls?
I wasn't wrong to focus in on difficulty. After all, you annoying cunts constantly talk about your Souls/Borne games as if they were the hardest things ever made.
So what counts as 2D Souls if not difficulty? A medieval fantasy setting? Then you have games like Ghosts N' Goblins for that.
>After all, you annoying cunts constantly talk about your Souls/Borne games as if they were the hardest things ever made.
Sorry dude, I didn't mean to do that all the times I've talked to you before.