Someone start a goddamn lobby in PC.
I'm gonna rip you all apart.
>mfw not pc
>too lazy to try and organize a pc tourney
You'll never have the commitment or effort required to learn Zato, Bedman, Ram, or Venom.
And you'll never get good enough to see why Leo is shit-tier.
How does it feel /v/?
He's really different from most other characters. 8 way dash, weird Rewind Theater shenanigans, strange hitbox, etc. For veteran GG players, he's strange and different, and for new players, he's just hard to grasp the fundamentals of.
Combos aren't everything anon. Despite what the internet tells you.
Joke's on you, i play Eddie AND Bedman.
I'm an old Johnny main, i'll probably just dump off Bedman when i finally get my hands on Revelator
Depends on what you mean by hard.
Everyone in GG is hard to play. Everyone has their own gameplan, their own strengths, and their own ranges that they excel at.
Chipp is hard in two senses. The first being execution. Look up "jump installs", they're crucial to Chipp's gameplay and really hard to master. Chipp's combos are tough, so expect to put lots of lab time in, but I'd personally say that execution isn't hard, just time consuimg, as you spend a long time doing the same combo over and over.
The other aspect of his difficulty is his gameplan. You have to think REALLY fast as Chipp. His easiest special is a teleport, so you can be pretty much anywhere on screen at any time. You have to analyze where you'd be safe, where the opponent is vulnerable, and be unpredictable on top of that. His damage isn't very high, so expect to have to land lots of hits into combos to start winning matches. Check out Kensou on twitch, dude's an OG bro who's been playing Chipp forever and always helps new players out. He'd probably even be down to do some one on one time with you to show you some basics.
Everyone is Xrd is hard at some level. Chipp's high tier, but hard work. IF you think he'd cool, don't let anything stop you. Venom was my first fighting game character and I'm still playing him. He isn't easy, but getting good with him feels awesome.
Jack-O' did as she was instructed. I-No licked her lips while looking at her butt. To her, it was like a round, shapely peach that just asked to be bitten into.
"Mmm... nice ass you got there," I-No purred, giving her butt a light smack. "I can't wait to see it jiggle."
"Wanna show me how it's done?" Jack-O' asked seductively. I-No walked beside her and bended over.
I-No started to shake her butt, making it clap with each shake. Then she got into a squat position and put her hands over her head, all while twerking. Jack-O' watched her closely and began to imitate what she did.
You get what you put in. A combo might take a day or a week, but you'll get it eventually. Don't let the scale of execution dissuade you, execution is something anyone can learn. The hard shit like neutral, antiairing, or using system mechanics is what takes people a long time.
This bomber input, holy shit
I hate instant air attacks
Any PSN players wanna play for a bit?
You what, play on steam?
Nigga we have lobbies and rooms and coasts n shit
You have ghetto ass player rooms, and PC players still think people care about ranked
Clearly sonyggers win this round
Lots and lots and lots of practice.
Learn to IAD. Like, learn to ALWAYS IAD. Then, if it applies to your character, learn to teleport. Learn to super jump. Learn to backdash. Learn to FD and block in the air.
Once you have learned all these things, do them.
I practice movement by setting the CPU to max difficulty and trying to run away with only minimal attacking. If you want, you can set your health to 1 in practice mode, and see how long you can go without taking damage. Chip will kill you instantly.
It's a perfect counter to one of Chipp's teleports though. Dora vs Doren2k moneymatch at whatever tournament was the weekend after Capcom Cup. Dora was walking all over Doren, till MarlinPie told Doren the secret to life (and not being free to Japan for the second time)
Which GG material covers Ky and Dizzy's relationship?
How the fuck did that happen? I thought Jam had that on lock.
I don't care who's playing Johnny now, iv'e played him for too long before to not play him just because he's the hot new shit.
Besides people might flock to Dizzy when she comes out.
FRom what I can tell, you hit Dust instead of the appropriate attack button, and it adds damage to your super at the expense of a full burst.
However, super burst seems to glow blue as opposed to the normal orange/yellow, and I'm not sure what the difference is.
Be able to IAD reliably.
Be able to gatling from a normal into special, like 5P to c.S to F.S to [insert special here].
Learn your character's shit. Venom's balls, maintaining pressure with Zato, being able to properly keep fullscreen pressure with Ky, YRCing for mixups with Ky, keeping the screen chaotic with May, cancelling all around your arsenal of specials with Sin, etc.
Learn to crossup. Practice defending against crossups by recording a dummy.
Be able to reliably YRC your specials.
Which character do you play?
Beginner elphelt here, any good players got any advanced tips? I've only got up to like trial26
Damn. Totally missed that. Capitalization is key.
Practice mobility first and foremost. I-no is one of the most mobile characters in the cast. Backdashing, IADing backwards, double jumping, and being able to close the distance from anywhere on screen. This will serve you well.
abuse pineberry after every knockdown
A lot of the players I've played with in /v/ lobbies so far have weak oki and are susceptible to oki set-ups themselves. If you get KD, pull a pineberry and throw it at them, they have to deal with it and can't just mash buttons without a plan.
I have basic combos for punishing, corner carry and a few corner specific combos. Got most of the basic high/ low mix ups like triple-overhead too.
I guess I'll work on VCL YRCs for now, since i have problems with the dash ff vcl anyway. thanks >>322839060
learn spacing of normals for far slash and your hard slash. practice his launcher of close slash 2HS. practice his air ender of j.s j.p j.s dj.s dj.hs dj.623hs. if you score a hit that puts them air born like antiair 6P or 2HS or Greed Sever, you go into the juggle into air ender. If you RC a 236K or Throw or 623HS, you can do the juggle into the air ender. These are very basic combos and should be second nature to pick up easy dmg from starting out. Once those are engrained in you and you dont even think about converting off random hits, work on your oki with the 236D enders and doing 236HS on their knockdown. 236HS yrc is probably best use of meter. If they go to air a lot, ky has some amazing air to air normals. Can lock them in block stun and force a mixup if they block a slash or punch in air as you can just go j.pspspsps over and over til you both land.
Confirming into knockdown every time to start CSE oki.
5K>c.S>2D>236D or anything similar with whatever filler that doesn't push them too far.
Immediately use CSE (236H) after hitting with 236D and then run-up and apply pressure. You can do run up throw, dashing jump late air-dash j.S > j.HS > combo, dashing jump empty jump, or anything else you want.
Learn to occasionally reset pressure with 6K and 6HS. If you've been consistently doing something like 2P>5K>2S>2D and people are respecting it, do something like 5K>c.S>6K and then start your blockstring again from the beginning.
Good reading for how blockstrings and pressure works.
As someone who does have trouble against Elphelt, is jumping in on her the best approach?
I play Sin and use Beak Driver less than i should
>mfw I hardly even bother with the air combo because I'm bad and just stick to tk236p, 214p, or dust
>tfw love playing as millia
>can't do airdash
If you guys want to see 720p60 recordings of Rev.
Here's the channel for you.
The Arcade that takes this is Sasajima Leisure Land.
I'm really close to try buying this shit on February.
I want to try if the disc dpad style is good.