>>322805213 slightly weapons in BB are drastically different from each other and i personally prefer that. The weapon arts thing could be just as coos as trick weapons though. Hope that 30fps lock on PC thing isn't true though, couldn't find any reliable sources
>>322805828 The thing is that DkS is a medieval fantasy setting and there's a lot more room for imagination and you can do a lot more shit with the design of weapons. If they literally have 10 weapons that's gonna be insanely fucking lazy.
At least in Victorian London you kind of have an excuse because the setting is kind of too restrictive.
There is no source for 30fps lock on PC: Miyazaki was just annoyed when people asked him about 60fps on PC at E3 and he replied "I'm targeting 30fps on all platforms"
>>322806241 bloodborne DLC added a lot of variety. there are 26 unique weapons. It's just a shame so many are only obtainable on late game. should have been like darks souls where each starting class comes with different equipment. If DkS3 has around 30 different weapons with different play styles it's more than enough, they just ought to be obtainable on the first half of the game instead of on the latter half
>>322807705 You either 1) Two hand the weapon and press LT/L2 (basically replaces the useless L2 button when two handing weapons) 2) Equip a "weapon-arts enabled" shield that serves as a shortcut. This means that when you press L2, instead of parrying with the shield, you'll go into your weapon arts moveset.
>>322807910 >>322807705 With that said, there are shields that have their own weapon arts moves (power-ups/buffs) so I don't know how they'll work. I've seen 1) Round wooden shields - has a "buff" that sets your character on fire, probably buffs your damage and shit 2) Tiny round shields - your parry shield from DkS1. LT/L2 is a parry. 3) Medium shields - their weapon art is just a shortcut to your right-hand's weapon moveset.
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