Just finished Yakuza 3 and 4.
Have the stories in these games always been so shit?
I remember playing the first 2 as a teen and thinking they had pretty decent stories was that true or just nostalgia?
Has the plot gotten worse?
I started noping when that rubber bullet bullshit started.
Although people will tell you otherwise, the games have never had particularly great stories, but after the first two there was definitely a noticeable drop in quality.
If you're playing the Yakuza games for story, you're doing it wrong.
The twists are pretty good. You also get to see everyone from 1 in zero but with their full potential since writers knew the characters would die anyway. 5 is also very good in terms of plot but Akiyama's part is shit and very short, I loved Shinada's though, specially when you go
co-op with akiyama in kamurocho.
>game is heavily story focused
>has cutscenes that can last up to an hour
>but playing this for story is wrong
How do you even get any enjoyment from these games? Apparently you spend most of your time sitting through text you don't care about or just mindlessly mashing X through all of it.
0 is pretty good, but 2 and 1 are still better if we're talking just about story.
5 is just the new hotness, it has way too many flaws especially when it comes to content, balancing and gameplay
and I just finished 2. I couldn't beat the last Ryuji fight so I did that in easy. maybe I'm casual but it was a fucking retarded fight in my opinion. how the fuck do you deal any decent damage to him without him dealing even more damage to you? he fucks you up in any kind of square+triangle combo, also a lot of his attacks have retarded range, it looks like you have dodged it but you get hit anyway. and just as you get close to beating him he fucking heals himself. I only had 1 heal item so I had to beat him without getting hit much, which proved to be impossible for me. kind of upset I had to use easy mode, but whatever I guess.
this was also my last yakuza game as I don't have a PS3. pretty decent games, extremely frustrating at times though (especially 1). my favorite moments are step the fuck up in 1 and the moment Kiryu gets stabbed in Kansai in 2. I just realized I'm blogging.
ps. what is driving range? it shows that in completion list but I've never saw that in game.
Rubber bullets was fine the first time. Ridiculous, but it still made sense.
The second time was just insulting. If they REALLY just had to use rubber bullets again they should have done it when Arai shot Kido.
Agreed on the balancing part, Kiryu's pretty good to play but Saejima and his herculean strength ability breaks the game. Akiyama and Shinada are also too weak, they should've allowed us some dodge cancelling with akiyama and super grapples and shit with shinada, his meteor tackle is garbage compared to all of the other character's red HEAT abilities.
How many people would still be alive if this faggot just took the gun from the people he beat up?
I really hope the future games won't rely to much on "oh no he pulled out a gun let's stare at him for 10 minutes" drama moments.
In the end almost non of the important people die anyway no matter how many bullets they eat
How high do you think the chances are that we'll get Kiwami in the west?
0 probably isn't out until 2017, yet Kiwami álready releases this month in japan.
I should just learn japanese already
>Yakuza 3 ending
>Ah I've saved my orphanage and it's happy ever after for me a fine conclusion to the Yakuza story arc
>Yakuza 4 ending
>Forget that shit we really want to make 100 sequels now
The scene in 5 near the end was too funny
>bad guy has a gun
>another guy with a gun appears behind him
>another guy with a gun appears behind that guy
I was seriously wating for another guy
Is it bad I was more excited to play hide and seek and pick out clothes for the children in 3 than any of the plot in 4 with the dumb whore shooting people?
Akiyama and Shinada against the Komaki's is just unfair, I hear you can use a gun to make it easier, which gun is it? Not the golden one obviously.
Also there is supposedly an item that makes platinum and gold plates drop rate better, which is it if this is true?
Y1 and Y2 have preddy gud stories. Y5s is just decent, and Y3/4s are pretty nonsense but still entertaining.
This is a soap opera, anon. It's melodrama, not a drama. It's better to say it's character-driven over story-driven. The narrative pull of the series is that the characters are so damn likeable.
Just pack two shotguns and two or three repair kits. I beat em with Shinada without weapons, but I realized it'd be fucking HELL for Akiyama so I got the shotties, killed Sosuke immediately, and gave old man Komaki the fair fight.
Oh so we're going to discuss Yakuze 5 here? Well okay, I'm just going to say it, the arena this time around fucking blows ass!
And did anyone notice the names were still in Japanese? Guess you can chuck that in along with the items for making hostess liking you more and gifts to give them not working in the localization.
You just burnt down this guys orphanage because you were ordered to by your boss.
Now he's at maximum mad and max level he's even on a roof with his shirt off how fucked are you?
Just use the normal 9mm guns or that broken shotgun buy at least 6 or 8 to make sure.
It's still dumb though, every character and every fight should be balanced.
There is the lucky binding, i don't when i got it i think i just did quite a few substories, suddenly everyone drops gold and platinum plates
Who thought making every enemy have 4 or more health bars and skilled as Komaki a good idea? Seriously, fuck who ever programmed it this time around.
Even worse for Shinada and Akiyama, a borefest and frustrating as hell. Even the guide states to avoid __ fighter because the characters are too weak and or horrible against them, oh and more grinding then ever before, gotta love that.
I played around in the coliseum a bit, but after i reached rank 10 i stopped, beating the same enemies with 100 health bars with boring infinite grab and stun combos got boring quick
The only thing i liked was the 100 man battle
I just wanna ask my Yakuza friends
I'm buying Kiwami this month, and I know they'll probably remake 2 as well so I want to ask
Is it fine to play the series in this order
Kiwami -> Kiwami 2 (hopefully) -> 4 (watch the preview videos) ->5 -> Zero -> 6?
I've heard 3 isn't that good and 4 recaps the whole story. What do you guys think
>People with Mine's moveset.
Glad I got th platinum for the Japanese version
Arena only sucks if you're doing Limited Berserk/Tag Team/100 Man Deathmatch with Akiyama and Shinada, because BOY are they not suited for it. Other than that, it's the same old arena as ever, just with more health bars. It's fine cause at least I get more mileage out of the fight compared to like 3 tiger drops in Y3 and 4.
And yeah, the names are still in Japanese, which is weird as fuck. Oh well.
If you know moon then get Kiwami. If not emulate 1 and 2.
I'd still play them in release order especially since most of them improve gameplaywise to older titles.
You can still easily finish 1 and 2 and then play Kiwami for the full experience.
I'd say 3 is still a lot better than 4 and even the recap videos leave out alot especially from 1 and 2.
And you'd be kinda stuck with never playing two or having to go back if they decide not to make a remake of it and even if it will probably realease in like 2018
Just play it in the standard order man. If you play Kiwami, wait like 4 years for Kiwami 2, THEN play 4 and 5, you're going to be spoiled by all the style switching (and who knows what other improvements will have been made in Kiwami 2, if that ever rolls around)
It's not that hard. Either pull out your PS2 or emulate, because Y1 and 2 emulate REALLY cleanly.
It's true that Y3 is self-contained to the point where it's never mentioned again but still, just play the series man. I don't get why so many people are so eager to skip entries
I won a copy from Sega back in 2011.
I got 1+2 HD last year on ps+, and tried to play through 1
But after playing Ishin on ps4, it felt so dated I couldn't get myself through it
Kiwami's announcement was really great, but going from Kiwami to 2 will feel worse than going from Ishin to 1
It was mostly mechanics wise I couldn't stomach after playing the newer games
So Idk, in any case skipping 3 is a bad idea then? I guess I'll just pick it up
Should be cheap for the Japanese version, check Amazon or ebay.
If you have the HD version of 1, that's the best it's gonna get. Stick with it. It's clunky as hell, sure, but there's something about it that I unironically love, even if the other entries are objectively mechanically better (maybe not story-wise though)
+ It'll make you appreciate Kiwami when it rolls around. 1 is only like 11 hours if you focus on story alone.
Time for feels post em.
>comfy feels in Okinawa
I need that one song from yakuza 5, I don't know what it's called or even how it goes. I think it played during the opening cutscene of Saejima's chapter when he and Majima are at that grill place.
Location of Oath / Place of Vows both sound a lil awkward. You gotta take liberty sometimes with translation, and besides, The Promised Land sounds badass.
But, HBH did get it from a NeoGaf thread that was basically an overview for Y0, I think. TC had translated the game's subtitle to The Promised Land
9 minutes 30 seconds in gave me feels the first time I saw it but it was ruined by the plot later on
Na brought one copy, won the other a week after.
Nice strawman. "The main focus of the games is not story." != "The story is complete shit, skip through all of it."
And when these games take over 100 hours to complete everything there is to do, and yet the main story only lasts for around 40 hours of that time, I think it's completely fair to say "the story isn't the main focus." The main focus is the combat and the side content. I would definitely play these games if they had no story, but who the hell would watch/read the stories in these games without any of the gameplay?
>has cutscenes that can last up to an hour
Outside of that ridiculous plot dump with the mayor in 3 which straight up served as the marking point of that game's story completely turning to shit, the cutscenes are not even close to an hour long. Even when they do the thing of having multiple cutscenes back to back.
In regards to your general point, yeah the series is at that point where it has great characters in a weak story.
Akiyama has dodge cancelling
also he's not weak at all, it just takes him longer to deal damage because his strings are longer but with each individual hit doing small damage. More than anything else he's just a bit dull to play once you get over the wacky novelty of his air juggle thing.
the only complaint I have about akiyama personally is that heat move where he slams a dude against a wall. It takes eons (even if you ignore the little QTE in it) and just isn't that cool, and I swear maybe it's just me but I feel like I trigger it accidentally at least once every other battle.
The issue is more specific than that. An internal leadership struggle within the Tojo being the reason why Kiryu gets pulled back is getting old. 5 sorta subverted that by having the power struggle be within the Omi I guess, but it happened within the Tojo during the plot too.
I hope Beat Takeshi in 6 is someone affiliated with the Dojima Family or something and tries to get Kiryu to start up a Kiryu Family on his own seperate to the Tojo or some shit, I'm assuming it's Kiryu he's calling "big bro" in that teaser. Kiryu having his own Family, if atleast for a one game scenario deal, is way overdue.
>tfw I liked the story in 3,4, and 5.
I wasn't going in expecting Oscar story material. What keeps me around is how the characters develop as a result of that story. The side content and side missions are especially incredible, some even better then the main stories.
I'm actually replaying through 4 right now, just decked out my QT Lily Hostess. Been walking around playing paddle ball and the massage mini game.
At the final chapter now, kind of burnt out and don't want to beat it/complete the arena as Kiryu.
How shit are the end fights for a 15 Akiyama and Shinada?
So why did Shinada fight Baba as his last boss? What connection did they have?
It makes sense it plays when Taiga fights him, but why the other times? I get they didn't want to the track Exterminate playing that many times, but that song didn't fit when he fought Kiryu.
My Akiyama and Shinada were 12 and 11. You should be fine.
Just stock Akiyama with a bunch of healing items because his fight comes with a bunch of goons and a boss that likes to stun you. Shinada's is a joke.
Everyone in the game after Kiryu's chapter ends, apparantly
>What connection did they have?
they didn't have any connection to each other really, Shinada just wanted to be useful to help Daigo. Saejima decided that Baba hadn't had his shit pushed in enough during the game so he let Shinada have a go at doing that I guess.
He should've ended up fighting
Osaka Detectiveor something. Shinada beating up both the Tojo and the Omi heads would've been hilarious.
None, 5 may lack as much stupid shit in its plot like it was in 3 and 4, but its still a generally weak plot all around because the writing didn't have a good foundation. Decent stories sure, like Shinada's arc, but his connection to the main plot to his contribution to the team was severely lacking and hollow.
While Tanimura felt like an actual team player, Shinada just felt like he was just there to fill in the tiny blank in the corner.
>I don't remember any yume in Saejima's chapter either.
He talks about it a fair bit in his substories. Within his story it's only right at the end of his chapter when he's berating Baba that he goes full yume
and then Haruka and Akiyama's parts were full yume all the time
Shinada's chapter started out as the adventures of poorfag Chad and then went full yume too right at the end
>Shinada's ending ended as a Chad
>Wouldn't the fact that there was no blood seem fishy to the guy after shooting them up?
I think everyone just didn't think too much of that because it was a Japanese video game, as weird as that may sound. You are right though.
I just love how they were able to cover up the way they died. All shot in the head, yet Taiga's recount was he just randomly shot them all since they ganged up on him so he can no longer concentrate shots and just shoot point blank which their clothing clearly showed, in the shoulder, hip, leg, etc.
They both walked away from their problems, so there's some thematic stuff to play around with
But ultimately the reason is basically just Shinada going "take responsibility for your actions!"
I'm assuming it's because his VA/likeness is popular over there or something
the rest of the top 10 wasn't too bad (not how I'd rank it personally but from what I remember Baba was the only weird one that high up)
>Come back all maxed out and finished the sub stories dealing with it
>All traps were found and fixed all the huts
>Now can roll in cash by grinding an hour of killing everything I see since I can just refill my health from a hut and the golden rifle one shot kills anything
Shit becomes trivialized at the of end of it, but it was a sweet ride before it.
i want like one good scene with all the protags just hanging out in a bar and or karaoke, just having fun and being bros
we only ever got that with nishiki and kiryu, and saejima and majima
6th most popular, apparantly.
I wonder if the writers regret killing off
Kashiwagi, Rikiya and Mineso unnecessarily?
>All these shit taste faggots saying they hate Yakuza games
Fucking normies stay out of my niche games REEEEEEEE
I don't know who that is.
Also I need more Yakzua fanart
Tanimura was pretty fun. Also had a much better fight style than most of the combined cast so far. People not liking him on character alone, well, I can see. He's kind of a dick, despite that changing not too far into his chapter.
It had the coolest setpices, but that's like arguing that the prequels had better fights than the OT because it had more special effects and spinning.
Sure, 5 had a cool boss fight mechanically, but 1 and 2 still trump it thanks to the much better writing that actually built up to the final confrontations.
that's too potentially cool to ever actually happen
The gameplay gets better with each installment, but I hope Y6 takes a page of 0 and drops the absurd amount of playable characters. It fucked the story of both 4 and 5. 0 Had it right with two character with multiple fighting styles (which made the gameplay better to boot)
namori is a female mangaka that draws several mangos, yuru yuri is a really popular one
its about some cute girls doing cute things in grade school
never would have thought she was a rgg fan
In terms of scope and actual gameplay, I'd be willing to agree. Mechanically, there are flaws, as usual, but 5 is still the most fun to play of the localized entries. The only ones to match it are Y2 and 3.
Speaking in terms of narrative? Nah. I want to like him, too, but he felt pretty weak in a great supporting cast.
Maybe they won't throw away 5's cast again in 6, I fucking hope so. It was so cool in 4 when
Hamazaki, who was a fucking NOTHING character in 3, returned and was redeemed
Hopefully. 1 with better gameplay can definitely make it the #1 in the series for me.
Hopefully they'll remake 2 eventually. Best game in the series imo, and deserves a full remake.
Apparently Japanese fans like his portion but didn't like his placement in the story, nor did many find his fighting style all that great. Only made worse when guys like Tanimura couldn't fight in the Arena, which I'm glad since it would have taken forever with him being weak and all and needing to parry and grab enemies in holds.
And funny enough Shinada has all his issues but since you can use him in the arena and have to for the 100% the issues are way more apparent besides a few factors that made the arena shit this time around.
even a situation involving Kiryu setting up a family independant of the Tojo like that anon was saying, I can't see happening
I don't think he even shows up in Ishin either, which had a lot of 5's characters
Yep, neither he nor Tanimura are shown, which is shocking considering many secondary to sub story NPCs show up again with their models being used in Ishin for those sub stories and stuff.
And the voter turn out was impressive, over 22K voted for Majima, while 21K voted for Kiryu, while 18K voted for Taiga, while 16K voted for Akiyama.
he really just feels done with yakuza in general
like he loves fighting and his friends and will come back to help them, but if given the option of becoming a real yakuza again and starting a family doesnt seem like it will happen
i hope we get a yakuza 0.5 set in like 1990 and its kiryu working in the dojima group and he has to face the chinese mafia, like in the flash back where hes being tortured
They can relate to someone who has so much on his shoulders and he has failings yet people are there for him. Girls like him because they think he's cute and a hottie and shit.
Is it canon that Kaoru got married to some american cop?
That's a bummer because with each new game I kind of expect her to pop up and reclaim her love interest role for Kiryu. God knows he needs one by now.
I did, but he just really skims over it. Lost everything thanks to his corrupt bank manager, Y1 happens, money falls from the sky, he got his first million and worked up.
I'd like to see the actual "got unlimited money" part of it, but I think that'd be impossible to explain.
I can see it happening if they decide to remember that the Dojima (or "Fuma" according to Y3's localization?) Family should still be around despite what happened to Kashiwagi. There are tons of people within the Tojo who seem pretty ready and willing to ditch Daigo, on top of that we have people who would probably very willingly follow Kiryu around if given the opportunity. It requires a plot-driving force and all like everything else but I don't think it's that unlikely a scenario.
>Daigo was the actual 5th playable character in 5
>he fucks even that up, some guy from a baseball-related substory of his ends up being the player controlled character instead
Unpopular opinion: I really miss the locked camera and I wish there was an option in the menu to let us play the game using it. It just made the towns feel so much more alive to me. I don't know why,
fuma was the name for kazama because the localizers thought it would get confusing in yakuza 1 to have 2 people named kazuma and kazama
then in 2 and beyond everyone called kazuma, kiryu instead so by 4 they dropped fuma
dojima stayed the same in all the games.
they did change dates name to mako and shimanos name to futo in yakuza 1
oh god i thought i was the only one
1 and 2 had this atmosphere that was lost in the later games in my opinion
the camera angle felt so good. especially when it was high up or far away and it felt like kiryu was really just a single person in a huge crown in a bustling city
and the jacket physics too i miss those
>A game where muscular men rip shirts off to grapple each other is popular among girls
I really wish there was some side thing where kiryu is some UFO machine god and the workers panic whenever they see him come in.
>the camera angle felt so good. especially when it was high up or far away and it felt like kiryu was really just a single person in a huge crown in a bustling city
and the jacket physics too i miss those
That's it. That's exactly what I miss in those. The feeling of being in a crowd. It just made the game feel so much more alive.
i thought all the voices were great, just that the acting was bad
like if they had a really good voice director everything would have been so much better
kurylo was pretty good during combat in my opinion
>doing Akiyama's training and stuff
>see that dude with the VR thing
>do a quick round for shits and giggles
>actually boosts heat
fuck how did I miss that with Kiryu and Saejima
I still get that feeling at times when the only way I can get through a street is knocking people over.
>A game where muscular men rip shirts off to grapple each other is popular among girls
I will never understand how they keep pulling off a three piece suit in one swift motion.
>I still get that feeling at times when the only way I can get through a street is knocking people over.
Yeah, but it's different. I don't know, but there's something about Y1 and 2, the camera being all the way up there, countless NPCs standing around talking, the sound of dozens people talking and walking on the background.
It was so different than anything I'd seen before. Most games witha fixed camera were horror games that did it to show isolation. Yakuza did it with the opposite effect: It made you feel like you were in a living world. I miss that feeling.
its a little sad that they arent going to have a fixed cam in kiwami
god it would be so nice with the update graphics
its sad in general that fixed cameras are seen as old and outdated
>I will never understand how they keep pulling off a three piece suit in one swift motion.
Japanese action trope. Looks utterly stupid, but even "serious" japanese movies and series do it.
I compare it to the western action movie trope of having a gigantic explosion happen right behind a character as he jumps forward, and he never gets hurt. It's absurd, but we're used to it.
And Zero is better in both story and gameplay department. Ishin may also be up there but like Kenzan it tries to do different things with the conventions switched up so its hard to rank and compare them.
Well Ishin was also 60 fps so Zero wasn't the first, glad they experimented before Zero because that easily was the reason they were able to bring out the best they could offer at the point for a mainline game. The only thing that was not so great was the gear heat mechanic which they're replacing for Kiwami.
I thought Majima not being wacky all game in Zero was the writers understanding that dealing with that for an entire game would get annoying after a while (even in Dead Souls his segment was pretty short really)
but the Majima Everywhere system in Kiwami makes me wonder if that's true
>but japanese players were comparing it to games like DMC and Bayonetta.
That was more Ishin because of the added gun and it really did feel like it, since the game has a counter/combo gauge.
>Haruka spends the entire game chasing Park's dream
>Sees Akiyama and Kiryu fighting on TV
>"Oh shit this isn't where I belong"
>Throws everything away and reveals her connection to the Yakuza on live TV in the middle of the Tokyo Dome
What a dumbass
It was an incredibly selfish thing to do and makes Haruka into a huge cunt.
>all the work and money spent to set this up
>Park literally died for it
>halfway through the concert she says "um I changed my mind fuck you I quit"
Just think how many people she fucked over doing this.
It was bittersweet for me
on one hand, I didn't like Haruka being an idol at all to begin with and the in-story justification for it seemed incredibly weak to me
on the otherhand, what was the point of all that shit even in the end?
Dunno what to think of it really
7 years before the start of 1, and it leads up to it, though many were disappointed it didn't explore the vague relationship Majima and Kiryu had which would have explained the whole obsessiveness of Majima having it out for Kiryu, like there could be a 0.5 to explain that, but I guess they're gonna use Kiwami to do that? Maybe.
In fact as a prequel, 0 only does a decent job at best at bridging the two games, there really could have been so much more, instead they went and just said, "Play Kiwami for the stuff not in 0" and instead went with a self contained story which is fine but they could have done both.