>I hate rts games because you have to click too fast
>my dream rts is a game where you would need about 6000 apm to play effectively
explain this shit /v/
I think some tbs games have the elements or part of the elements you are describing.
Like Alpha Centauri has a lot of unit customization iirc.
In Warlords 3 you design your army by picking with kind of troops you have.
>With some random events, small and global ones. Be it weather, cataclysms, rebellions, internal problems etc etc
Makes me think of gs games.
Gotta say, the Total War style tbs/rts hybrid is just about perfect for me. I can devote time and thought to a proper grand strategy with lots more depth than an pure rts can. The same applies to the rts component; I can devote all my attention to proper tactical strategy without being inturrupted by something like some attack on a mining complex on the other side of my empire.
Now if GalCiv could have real time battles like Homework or Nexus, I would be a happy camper.
>play Space Marines
>get rekt by Imperial Guard and Orkz
This shouldn't be allowed.
Playing DoW2 Elite Mod and I'm a new player.
>IG has their shitty fucking sentinel and loads of models
>outmanned and outgunned
>fucked up my buildorder and didn't go with dual tactical marines
>split my forces trying to help my ally which further fucked up my micro
>fucked up economy against the Orcs and didn't get the second gen farm early
>I got very good trades, made his armies bleed well and got loads of his models
>however he successfully genbashed me when I retreated twice
>went tech 2 early and I had no means to counter him
Starcraft did a lot to ruin the genre by being one of the most APM focused titles and competitively popular. Most RTS's aren't as much of an austistic clickfest, but everyone assumes Starcraft = RTSs as a whole.
I'm still waiting on someone to explain how people in a foreign country playing the same game for over a decade ruined the genre for anyone else. pretty much every popular rts made since then that's not sc2 has been trying to be as unlike starcraft as possible.
RTS is a shit genre in general
getting gud means repeating the same autistic movements every single game
Koreans just made everyone aware of it
I never liked them desu, I always loved rts for the spectacle of controlling huge battles, watching two soldiers hitting each other for a few minutes as numbers above their heads slowly decrease doesn't really have the same effect.
kancolle is absolute cancer and I would prefer assfaggots to stay in charge of RTS than that shit
>everyone remembers AoE
>no one ever talks about this masterpiece
Nobody has mentioned MechCommander in at least 3 of the past threads that I've been reading.
Extremely underrated game. My dream is to make what MechCommander 2 should have been using UE4.
Anybody else able to get UA to start since the new patch dropped? Even with the hotfix, it crashes unless I play with the extra faction mods enabled.
On a side note, why do modders make their factions so overpowered compared to base game? Daemons are literally shit to fight as or against
it's important to not make a player adapt to a changing environment and be creative. meta should succeed over all.
dynamic and analog systems are stupid and only for noobs. APM is king!
>didn't go with dual tactical marines
They hard counter most early IG shit because flamer reks guards and that SMTS active ability lets you take murderous pot shots on Sentinel.
Flame Throwers and rush his power nodes.
not the best but i really like the game.
>sentinel armour type counts as heavy inf
all my screenshots are just scoreboards ;;
I've never played MOBA's, but could they seriously be as enjoyable as putting that much time into it?
Like seriously, I can still play games after 400 hours, but it definitely slows down due to me wanting to try something else.
I don't want to even believe that number.
>tfw you will never see this being published on Steam
i only wish, id go back to playing it online even if the hosted servers are as shit as aoe2. too bad gog doesnt have some online lobbies, rarely you will see lobbies on gameranger and voobly
I bought DoW2 during the sale and my god it's bad
They made the game about small scale engagements and micro heavy, but they made microing super tedious.
Why did they think it's a good idea to make every unit tiny, hard to tell apart and having extremely small health bars?
It's fucking ridiculous how one Ork squad in DOW1 has more men than my entire army in DOW2
They added Commissars finally?
Who's ready for Dune 3000?
Oh god please help me, I'm playing Wargame Red Dragon and I dont know what to do. I'm getting my ass kicked.
I consider preordering this but the price is just to high. 45 eur? For just 13 mission. Even with discount this is insane. I never been interested in multiplayer in rts besides lan parties.
i dont like how the resource management is managed in some rts games
some games have you walling off and defending your harvesters
while others just have resource points to fight over
best rts according to metacritic too
This. I think RTS games have become completely unfun do to the massive amount APMs involved. And you get completely rolled over by anyone with a marginally higher APM.
TBS is where its at. Some TBS games are quick enough where it even feels like RTS. For example, summonstrike.com. You can plan your strategy ahead and then have that RTS/TBS feel in game.
im not saying those kinds of resource management things are wrong
its been a while since the genre has anything new or reinvented how it works
its either harvesters or resource points
wc3 introduced creeping or jungling as how the term is used in mobas
since you can get a small sum of gold from killing npc mobs then why not just expand on that
killing a bunch of treants will allow your harvesters to gather lumber from the corpse or something
then you'd be contesting against creeps instead of just resource points
funny how /v/ shits on SC and SC2 as much. this community prides itself on being not casual and not normy, and playing 'hardcore' games. and when they're faced with a game that is actually genuinely difficult, to a degree where most people playing it will not manage to git gud no matter how hard they practice (there are tons of people having played thousands of games but still stuck in platinum league and below), they shit on it.
just saying this to show you how utterly casual and normie all of you are to people who play genuinely hard games.
starcraft apm really isn't that much fast clicking, a good bit comes from twitchy tapping which is just checking progress bars or general fidgeting
in broodwar you did have to spam a little more because you had to fight against the engine a bit
idra went from one shit game to another
Contesting creeps was always a thing in WC3. The experience from hardcamps were almost crucial early game, not to mention any items that may drop.
While it's true that most of /v/ are filthy casuals in almost every game they set out to play, there are genuine complaints about Sc2 that should, and to an extent, has been addressed.
It's also only now, in the 3rd installment of Starcraft 2 that we finally have a more adaptive way of play because each race has more options. Zerg especially.
>there will never be a gigantic RTS where you have to micromanage tens of thousands of soldiers in country sized maps
>there will never be an MMORTS where everyone plays one unit and theres hundreds of people in a singular game
>there will never be a virtual reality RTS like ender's game where i wave my hands to control the fleet
instead RTS is kill
>Contesting creeps was always a thing in WC3
they contested mostly for xp denial and sometimes for items
its more on not letting that dk hit lvl 3 for that rank 2 death coil
sure you can get something like pipe or bone chimes which are great pickups
theyre not really game changing
when you involve even more resources into play then creeping should become a huge part of the game right?
Was trying to get into rts's by playing pic related. I played up until the last level then lost interest. Is there something im missing here? or are rts's just not for me?
>ctrl + f supcom
>Only 2 results
baka desu senpai
Strategy games would focus in having bases and commanding generic units (your AoE 2 swordsmans or your Advance Wars Mech units are all the same and you can keep spawning more of them if you want) while tactics games generally don't have any base building (or bases at all) and focus on commanding a set of unique characters (your MechCommander 2 Mechs or Final Fantasy Tactics generic units are unique to you and can't be reproduced without making another unique unit and going through hoops until it's equal to the one you want to copy).
Or that was how it was explained to me, at least.
Nice excuse not to think, m80.
I'm working on into cossacks right now, its tough. I don't know why its so difficult for me, am I wrong in thinking it requires a lot of micro for both eco and war? Maybe I'm not used to fighting with the formations yet, or artillery that fires from 1.5 screens away
Rome 2 had a terrible launch, but that aint new for Total War games. It's a good game in vanilla now. If you like historical accuracy and more depth, the you should look into getting the Divide et Impera mod on the workshop.
you go from vague to detailed.
As in do shit knowing it's not perfect and acknowledging that you are missing details. Eventually you realize huh this is that etc. After a while you won't have to use processing power of your brain as you know the patterns.
Much like chess, at first you don't what the fuck's going on. Then you notice patterns, learn situational stuff so you don't have to think about them when playing.
and if you want grand strategy, most casual I can think of is eu4. I strongly recommend playing it online.
you can also try Crusader kings but it's .. ehh less detailed but somehow more confusing at the start
I tried Crusader Kings 2 but had no clue what the fuck was happening or what to do after 1 hour and gave up.
I'll try EU4.
Already played Civ, not exactly what I was looking for. But I'll try Sins, I think I have it in my backlog.
No nuke, no air, no game enders, no fun - thermopylae/setons 24/7.
Anyhow - I wept that nukes were so expensive to use. I kind of expected constant nuclear fire over the battlefield :/
However, the butthurt when you got someone by the balls, throwing their strained economy into mex-bug was glorious.
>my face when Panzerfusiliers
Holy fuck Germany, you should have fielded more of these motherfuckers during the war
more like in every rts thread people would shit on starcraft because they were still mad about getting 9pooled on b.net in 1999 so fans were constantly on the defensive and felt like they had to prove that their game was good.
>tfw love sc2 arcade
>tfw arcade is fixed and free and all your friends downloaded and play it with you now
>tfw the editor is in a better shape than wc3 editor ever was
>tfw no /v/ custom game parties ever happening because everyone still pissed about 2009-2013
as an rts, it's fine. The ai will give you a good challenge and the campaign is very enjoyable.
As for custom games, which carried the community for years, it's dead. Most moved to sc2 or moved to mobas. Very few real mappers left, let alone players to play those maps.
These are Mandatory
Ultimate Apocalypse + Tyranid mod + Daemon Hunters + Chaos Daemons.
I lost a summer to Firestorm over Kronus\Kurava. They changed a lot about it though so I don't know if its any good now.