Start in germany or wherever for the reduced workshop & lab costs. You'll want to expand to north america for its credit bonus and easily attainable full bonus. After that you'll want to pick up high paying bonuses quickly.
Try to have relatively easily accessible steam on the first or second level.
Build satellites and uplinks early.
Invest in adjacent workshops to get more engineers and reduce costs.
A lab (or possibly two connected) will put your research speed through the fucking roof. Save autopsies and interrogations until you get south america, which is fairly easily doable before mutons show up and you *really* need the research credits they provide.
Try to capture intact ufo's for their power sources (two adjacent elerium generators will give you more power than you'll probably ever need).
A cube of Uplink, Uplink, Nexus, Nexus IIRC gives you as much (or potentially more) satellite coverage than you probably need.
Take engineer rewards early unless you're 100% strapped for cash, or are in danger of losing a country to terror.
Get laser weapons by month two, otherwise chrysallids will be a problem.
If you really need a mec heavies are one of the easiest to get into it (get them up to rank 4? which is where their accuracy growth finally gets eclipsed by mec growth). Max level supports also make great mecs. Snipers have the highest aim, but are generally a poor choice for mec conversion because max rank snipers are already way too fucking good.
Savescum the shit out of council requests, you can get a LOT of credits from the right requests ('plz gib satellite, we pay you 250 now and 90 every month afterwards' 'lol k, I needed to reduce panic there anyways')
>>322768159 Remember that mec heavies will always have shit for aim, even if you convert them at the right time, but they can be rather adept punchfuckers and they still fulfill their previous role of 'potenitally face ruining damage' alongside 'decent terrain destruction abilities'.
My squad layout tends to be MECheavy, Heavy (with heat ammo and other shenanigans), Rifle assault, Shotgun assault, Smoke grenade support, Squadsight sniper. Sometimes I drop the rifle assault for a supression / reaction fire support.
Getting satellite uplinks fast is your first priority. Engineers also limit your max satellites so pick missions that have them Remember that satellites take time to build so make sure to order enough beforehand Africa is a great starting place since it doesn't limit you to a specific beginning playstyle, you start with the objectively best continent bonus without having to waste satellites into shitty low income areas As for research rush lasers, plot stuff like alien capturing gear can wait Some of the unique council missions can be extremely hard if you end up getting them early game and you may want to skip them altogether since they're usually full of Thin Men
If you survive the first terror mission you're set for life.
>>322768784 I personally prefer the UK bonus to africa bonus, for a few reasons.
1) You're hardcapped by engineers mostly. Which means you will be building a LOT of workshops. Reducing building and maintenance costs for these is important. Furthermore the adjacency bonus for workshops reduces equipment building costs too 2) Credits given out by countries generally aren't super important, as you can accrue a lot more through council missions/requests and the grey market, and generally have more control over when you get the money instead of being limited to only the start/end of a month. 3) Your starting country does determine starting credits. 4) Officer school from asia can be delayed. North and South america bonuses are very easy to pick up and in the vast majority of cases you will be picking up north america bonuses early on simply because the credits the countries provide are on the high end, and reducing interceptor costs is good too. 5) When comparing the benefit of europe to africa, it is INCREDIBLY similar in the amount of credits garnered until you have the vast majority of satellites out there anyways... at which point it no longer really matters.
>>322769848 Play the original x-com with open xcom util.
You'll fucking love having the ability to reactions fire train your soldiers with laser pistols until they get to like 80 reactions, then start accuracy training them so they can land cross map laser rifle shots.
>decide to try classic before XCOM 2 comes out >14 attempts so far, I get fucked hard on the first slingshot mission every time so I restart
I really don't know what I'm doing wrong. Like soldiers are positioned well and all have good shorts but when I miss 3 60% shots on the same thin man in a row I don't know what the fuck I'm supposed to do. The last mission went like this.
>first pod drop, overwatches get both thin men down to half hp but neither of them fully die >kill one of the thin men in one hit with my assault >sniper, support, and heavy all shoot at the other one with 45-60% odds each >they all miss >thin man crits my full cover support and oneshots him >sniper manages to kill the thin man next turn >move up to the ledge on the right >2 thin men + sectoid, one thin man dead from overwatch >miss all my attacks on the remaining thin man >thin man poisons my sniper, chrysallid spawns >terrorlevelhigh.jpg >aim a rocket to hit the chrysallid+thin man >it misses >thin man snipes my assault with a crit >sniper panics and shoots zhang >heavy gets killed by chrysallid >panicking sniper all alone against a thin man, sectoid, and chrysallid >ragequit
Shit like this has happened every time what the fuck am I doing wrong? Also one time when I was playing the game spawned a muton instead of a chrysallid and I somehow didn't have a shot on him from this angle which is fucking bullshit.
>panic starts to increase in certain countries >need to buy more satellites >can't deploy more satellites becasue i don't have enough uplinks >can't build another uplink becasue i don't have enough engineers >can't increase amount of engineers becasue workshop is not available yet >desperately hoping for engineers as rewards, but it never happens >if it does they're the worst possible mission >panic getting even worse, no engineers in sight >workshop suddenly available, but fearing it's too late
>finish secret base mission >"congratulations, panic decreases around the globe!"
>>322771997 You can get by without it, but it means building standard power generators and setting yourself back by weeks to months, or taking the time to research early elerium generators, hopefully getting lucky in capturing UFO power sources and then using them (alongside a considerable amount of credits) to build elerium generators... which will set your research back by weeks.
>>322772161 I don't expect everyone to play the game on ironman impossible or try to love the shit out of the tedium that is the long war mod. In the grand scheme of things, savescumming the type of council request you get so they're not demanding 4 ufo power sources in exchange for some garbage reward is a far lesser evil than say, savescumming every single action so your soldiers always succeed at everything forever. It requires a bit of planning and foresight to put into use, but it's also fine to ignore it.
Or are you going to try to tell me you don't reload saves to avoid losing countries? Or that you enjoyed watching your squad of veterans get murdered by some sort of bullshit so now you have to try to put rookies with minimal equipment up against endgame aliens?
>>322773442 >Or are you going to try to tell me you don't reload saves to avoid losing countries? yes. >Or that you enjoyed watching your squad of veterans get murdered by some sort of bullshit so now you have to try to put rookies with minimal equipment up against endgame aliens? no, i don't exactly enjoy it. but it happens, and i will take more care later in the game. if i don't make it i will try again. it adds to the experience imo, when i finally make it.
i think it is more fun to not reload the game to fish for better rewards or to avoid deaths just to finish with a "perfect game", but i respect people reloading since it can be quite aggravating, especially in a game like xcom. we are all different.
>>322773646 >How am I supposed to flank shit when this is in the first month and my assault doesn't have lightning reflexes yet? You don't need Lightning Reflexes to flank. >And I can't afford to use a grenade for every enemy. For every pod? Yes you can. You're clearly not packing enough grenades or using suppression at all.
>>322774529 >You don't need Lightning Reflexes to flank. I do when the thin men spawn in on overwatch and they have like 90% accuracy and will oneshot my assault. >You're clearly not packing enough grenades or using suppression at all. I have a grenade on everyone except the support (I need them to have a medikit in case zhang gets hit by poison so I don't instantly lose), but 3 grenades still isn't enough for 3-4 pods of two thin men each.
The last time I tried long war I had a 2 month research time for lasers which didn't make it in time before the first terror mission and I literally had over 30 Chryssalids to fight which even after save scumming like fuck and getting the absolute best possible outcome, turned out to be truly impossible to win.
>>322777996 I like most parts of Long War, but I absolutely fucking despise it adding more enemies to each pod and adding more pods to each map, then shitting on explosives to compensate for them being the counter to this. On anything other than a scout or fighter crash site it feels like I always start right next to three pods that are also right next to each other.
Honestly, Warspace Extension was a better game. >>322778218 You're doing it wrong. Laboratories aren't optional in LW -you can postpone building them if you're really good on the tactical level, but avoiding them is a guaranteed slow death - and shotguns make mincemeat out of chryssalids because they don't have DR until mid to late game.
>>322777996 I absolutely disagree. To increase replay value you should play one campaign on vanilla, then move on to EW and then start thinking about long war mod. Mix it up a little. The game will last longer.
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