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>HTC VIVE BREAKTHROUGH WAS A FRONT FACING...
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>HTC VIVE BREAKTHROUGH WAS A FRONT FACING CAMERA THE WHOLE TIME
AHAHAHAHAAHAHA.
Assuming oculus price isn't rediculous ($599 dollaru tier) then Oculus has officially won VR.
WHERE WERE YOU?
>>
forgot article
http://www.bbc.co.uk/news/technology-35229548
>>
>>322758841
>rediculous
>re
Kill yourself.
>>
But that means you can turn real life into virtual reality.

You could at yourself in a mirror and it would show a little girl.
>>
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>>322758919
>VIVE KEKS ON DAMAGE CONTROL
>>322759012
actually, it's purely to help prevent you from walking into walls while doing the "room scale VR" tech demos
>>
>>322758841
>redditculous
>re
Kill yourself.
>>
http://uploadvr.com/htcs-vive-pre-is-much-smaller-with-a-front-facing-camera-for-mixed-reality/

>The second HTC VR developer kit is officially called Vive Pre

This isn't the consumer version. I'm confused now.
>>
>>322758841

>Assuming oculus price isn't rediculous ($599 dollaru tier)

Both devices will be around 600 dollars.
>>
VR is another expensive novelty, not worth getting all excited over. You try wearing that thing all day compared to just staring at a screen, its fucking nauseating.
>>
WHERE'S THE MOTHERFUCKING GAME VOLVO

IT DOESN'T HAVE TO BE HL3 JUST FUCKING SOMETHING

YOU HAVEN'T RELEASED A GAME IN THREE YEARS

WHY SHOULD I PAY 500 DOLLARYDOOS FOR A MONITOR I STRAP TO MY EYES IF YOU'RE NOT GOING TO HAVE A FUCKING GAME ON IT

THAT'S LIKE NINTENDO SELLING A CONSOLE WITH NO NINTENDO GAMES

MAKE A GAME VALVE

FUCK
>>
Now we just have to wait on price, because the two HMDs are completely fucking identical for seated VR.
>>
>>322759059
I don't know what a vive is but I do know how to spell words. I know how to spell color and flavor and favor and honor. And I know how to spell ridiculous.
>>
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Would be neat for AR games
>>
>>322759202
Both will be DOA then.
>>
>>322759140
of course it isn't. Why would they announce consumer version now when they know they can't compete with oculus, and everyone will pre order rift tomorrow
>>322759202
>oculus
>confirmed for in "same ballpark" as £350 dk2
>probably gonna be $450-$500
>vive
>bundled 2 (TWO) motion controllers
>bundled 2 (TWO) tracking stations
>probably gonna be $550-650
IT'S OVER
>>322759408
but AR has no games
>>322759280
they made the portal VR tech demo :^)
>>
>>322759367
>o-oh shit! his opinion is right and mine is wrong!
>but at least I can make fun of the typo he made while laughing so hard at the failure that is the vive
>>
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>>322759140
http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/

"a very, very big technological breakthrough" with their virtual reality system, so big that they decided to just skip the original version and ship this new one, albeit missing the Q1 date.

>18th December 2015

That's talking about scrapping the DK2, I guess. The DK2 which they're apparently showing off the breakthrough on. The breakthrough that got the DK2 scrapped.

what.
>>
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>>322760010
>oculus took 2 years between dk2 and release
>vive will take 2 years + 4 years valve time
mfw vive won't be out until 2022
IT'S OVER
>>
>>322759503
>market that literally doesn't exist yet has no games

k

Also Palmer is blatantly going to drop a higher price than people want from all the damage control he's been doing for the last week.
>>
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https://www.youtube.com/watch?v=IZI4U0uHYzw
>>
>They sacrificed first launch advantage in favour of a shitty gimmick

Lol.
>>
>>322760219
the pre-damage control was due to inevitable retards who would claim "scrap screen to face should be $200 max :^)"
it'll be $400-$499, more than expected, but not insane
>>
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DELETE THIS.
>>
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>>322760387
but PC friend, don't you see? the oculus (true saviour of VR) is also a PC powered device. It's the console fags who will suffer!
>post yfw they think PS4 can play anything with more than about 10 polygons at resolutions and framerates required for VR
>>
>>322760213

That wasn't an answer to what I posted senpai

>implying anyone will buy the rift when it will cost $69420
>facebook spec Mac required

>>322760235
>>322760010

>>322760552
but dedede, the external processing box will make all games run at 1080p/120hz :^)
>>
>>322760380

Probably

I'm probably waiting until

>they have legit vidya for it not "oh look at this simplistic VR concept blows your mind for 30 minutes then nothing"
>once someone has shit all over Oculus' resolution

I don't really care as long as it doesn't have a high enough resolution screen for net browsing/reading and shit
>>
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>>322760223
>why browse web pages on a high resolution computer screen
>when you could look at them on a flat screen, but in a VR room
>this way the webpage will be far lower resolution, and you'll have to wear a headset :^)
>>322760760
>Tfw my pc has no external processing box
also
>1080p vr
>not having 1 screen per eye
>>322760821
but done you see? there are already some games being made exclusively for VR (valkyrie, lucky's tale, rockband vr), but VR support can be strapped to plenty of games without a huge amount of effort from devs. See Eurotruck, elite dangerous, and even star citizen is getting it
>>
FREE OCULUS RIFT FOR KICKSTARTER BACKERS

https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224
>>
Either way it's good to have competition in the VR arena to drive prices down. If Facebook machine is the only option in town, you can be your ass it's going to be expensive
>>
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>>322761058
>even star citizen
>even

are you trying to bait
>>
>>322758841
When is release date for this shit?
>>
>>322760552
>b-b-but consul
every time.
>>
I beg SONY to make PSVR work on PC.

The Facebook machine and Vive are becoming worse everyday.
>>
http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html
>>
How is the camera the breakthrough? The old dev kit had a camera on it.
>>
>>322761167
I know, pretty based of them
>F-FACEBOOK JEW
>O-OCULUS IS JEWISH
mfw they give away thousands of headsets to backers, despite having no obligation to what so ever.
>>322761265
It was just an example, I never said that star citizen will ever release, purely that they plan to add it (possibly to trick more idiots into falling for it)
>>322761293
planned for april, probably get delayed again cos valve. Just get a rift if you care about VR
>>322761351
>facebook (tm) rift becoming worse every day
at least wait for price before shitposting, they've done literally nothing jewish so far.
>>
>>322761491
>done nothing jewish so far
>sold out to jewbook after getting funded
KEK
>>
>>322761058

This attitude is sickening - why would I throw all caution into the wind "just because ITS VEE ARRR"?

I had a DK2, I wanted to see for myself, and 95% of games with/for it are just "woo you are doing things in VR".
E:D is shit, Valkyrie looks even worse, SC is also in the "who knows" category. - and simulators are the only things that are CERTAIN to work well in VR.

Lucky's tale?
Who the fuck says Oculus can make an actual good game, and not just a generic one with WOO HOO VEE ARRr

Once it has
1 Actual, release games, proven worthy of playing by their gameplay and not by their gimmick of being "first to VR"
1 Actual numbers on what hardware they need, ETS2 looks like piss and shit and is already need unreasonable hardware in VR for the DK2
3. An actual competitor released - because why the fuck not would you wait and then one-up oculus at their own game

Promises, hype and "oh but there are already a bunch of toys, minigames, techdemos and failures" is not worth dropping whatever price they'll ask for - the early adopter ALWAYS gets burned.
>>
>>322761351
PSVR is still going to be shittier flat-out from a hardware persepctive dude.
>>322761491
>star citizen is a scam
https://www.youtube.com/watch?v=xf4zCCjBwOA
https://www.youtube.com/watch?v=X5XSiww9ZO4
>>322761631
this
>>
>>322761631
I said the facebook (tm) rift. I meant nothing jewish since selling out to facebook (like forced facebook account to use rift) or something like that.
>>322761728
>toys, minigames, tech demos, and failures
nope, that's the room scale VR and motion control shit that the vive is forcing. Oculus is focusing on seated VR because it's better for actual games.
>>
>>322761858
I tried every except Vive. Both OR and PSVR were fine,didnt have a problem with either. If PSVR will be cheaper and it will then ofc i would buy it in a heartbeat. So yeah i hope too it works on PC.
>>
>>322761858
>two videos with "star citizen" in the channel name.
>"star citizen isn't a scam, this star citizen person said so"
>"communism is fine, this communist propaganda says so"
well meme'd
>>
>>322761858
>Scam Citizen
>not a scam
>>
>>322761858
https://www.youtube.com/watch?v=ZWq8ynUq7wM
>>
>>322761858
>star citizen shills trying to derail vr thread
IT'S A SCAM AND WE'RE NOT FALLING FOR IT. FUCK OFF
>>
>>322761991
>nope, that's the room scale VR and motion control shit that the vive is forcing. Oculus is focusing on seated VR because it's better for actual games.

You base this on nothing, they both made all their fucking demos about standing and walking around - Oculus first really.

And if ORs focus comes from them bundling a fucking controller with their shit, they are doing it wrong.

Anyway, my point is - SEEING IS BELIEVING, not listening to tards on /v/ or believing people trying to sell me their shit.

Its all up in the air, and unless you are a massive simulator/horror game enthusiast, you cannot be sure of ever getting the content you want.
>>
>>322758841
Well shit, i had hoped they figured out wireless latency free video transfer with lasers or some whit, not a fucking camera.
>>
>>322762557
>breakthrough
it was a buzzword hastily thrown out there as damage control to justify the delay. You should've seen it coming desu
>>
>>322762295
>>322762218
>>322762145
>>322762123

https://www.youtube.com/watch?v=jaJ52ZkWg64&feature=youtu.be

>I-IT'S ALL PRE-RENDERED

https://www.youtube.com/watch?v=Rb4XE3c41Xg

>I-IT'LL NEVER BE FEASIBLE

https://www.youtube.com/watch?v=2xlvLeO6Ycw

>I-IT'S ALL A SCAM

Jesus christ you people are unbelievable.
>>
>there are already VR console wars even though the products are basically identical and nobody has used them yet
>>
>>322762703
CHRIS ROBERTS COULDN'T EVEN PLAY HIS OWN GAME ON STREAM, HOW IS ANYONE ELSE SUPPOSED TO?

SCAM.
>>
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>>322762703
>montage and short film made up of the short segments in which the game actually works
>a literal trailer
YOU CANNOT SERIOUSLY FALL FOR THIS
>>
>>322761462
It did not
>>
>>322762821
>CHRIS ROBERTS
Literally worthless, but his game is not thanks to his team.
>>
>>322762703
Call me when the game will release which is never.
>>
>>322762661
>>322760010
>>
>>322762938
http://www.tomsguide.com/us/htc-vive-interview,news-21356.html
July 17, 2015

>You'll get warnings if you're about to walk into something. I think you might have also seen the front-facing cameras on the HMD [head-mounted display]. That is really to identify if you have a small pet that walks in front of you. It will actually alert you to that and say don't step there.
>>
>>322762821
>>322762901
>>322762957
https://www.youtube.com/results?search_query=star+citizen+gameplay

I'm sure this link doesn't exist :^):^)
>>
>>322758841

Fuck not having a front facing camera

After using the DK2 for a year you get tired of having to
>take of headphones
>take off HMD
>look at thing

or trying to look/read things through the nose-hole like a retarded person

Give me a button for passthrough camera any day
>>
>>322763463
>watching the best moments and highlights that dedicated shills thought were worth uploading to youtube
>expecting the game to be like that
>>322763565
it's a convenience if you find that you often have to take it off while playing to look at / read stuff, but it's definitely not the "breakthrough" said it was, to justify the delay
>>
>>322758841
>Oculus has officially won VR.

>implying Sony won't be more successful with their VR
>>
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To all the anons emotionally invested in seeing either/all VR systems fail: I'm sorry.

I'm so, so sorry.

Both systems will release, will be at least moderately successful, and will compete with one another as any competing console would.

VR is here, screencap this for posterity because it's the literal truth.
>>
>>322763794

Well yeah, who knows maybe they did something better with it, like included leapmotion type hand tracking, from where it is looking I could see that happen

In any case I'd have wanted one either way, until they get rid of the screens these will always be bulky as fuck cabled annoyances on your head, being able to look around and respond to your environment is a must

Someone just post the DK2 guy surrounded by asses
>>
Why be an early adopter for a system that has no actual games on it. Tech demos and "VR Experiences" don't count. Save your cash for a year or two and you might even buy it after it gets a price drop.
>>
>>322763859
>good vr must be higher than 1080p
>good vr must be higher than 60fps
>ps4 can't even do the most basic looking shit at 1080p 60fps
>people think playstation vr won't be the biggest flop since playstation move
>>322764058
w-who knows, t-they might be doing other cool stuff with the camera
except they're not. Otherwise they would say they are.
https://www.youtube.com/watch?v=YkY9kO8Ue34
it shows real world when you're close to edge of tracking area, or when you press a specific button
>>322764115
https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support
well meme'd. here's a small list of just some of the games that have, or are getting rift support
>>
Skipped thread and haven't tried VR BUT
>front facing camera
>camera recognises walls while playing
>while in-game or moving with VR on camera is on surrounds
>approaching a wall too close will give slight color scheme change like losing hp in fps games nowadays
>literally better than oculus
>>
>>322760223

JESUS WEPT
>>
>>322758841
I thought there was always a front facing camera. Wasn't there some thing that allowed you to see the walls when you got near them? Or was that something lighthouse did?
>>
>>322764251

you are a literal shill man

80% of those games are quite literally and absolutely mobile-level

Are you going to admit that smartphones are the best gaming platform since they have a gigantic library?
>>
But isn't that a good idea?

Put a series of cameras on the front of it and put a button on the side that lets you toggle from computer to camera feed so you don't have to physically remove the screen goggles to look at something in real life.

Plus augmented reality games or using augmented reality as part of a real game, like virtual controllers.

And ultimately stand-alone goggles to go full Ghost in the Shell.
>>
>>322764251
>https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support
I have seen your list. Which of these games will you actually play that are available now? Few of these games are actually designed for VR and will just be a gimmick, and on that note I don't even see any significant upcoming games to support this, only "plans".
>>
>>322758841
>Fanboying unreleased products
>Fanboying Facebook products
I hope you don't do this for free, OP
>>
>It's gunna take us another year to sell
>But we know the Occulus is going on preorder in a week
>tell them we made a breakthrough or some
>A redesign of the headset and strap to make them more comfortable
>technology breakthrough

do you faggots read any of the articles or just spew shit
>>
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>>322762703
so, how much hundreds of dollars did you spend on virtual ships, anon?
>>
>>322765476
The article doesn't actually mention anything about a breakthrough. OP is just trolling with the camera thing. It's been on the Vive for at least months now.
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