Is Daigo Full Parry still the greatest display of skill in any video game ever?
there was also this video on this obscure Singapore rhythm game where this guy absolutely BTFO of everybody with impossible reflexes. I can't find it
After the first hit the timing is identical, it's impressive mostly for his composure and readiness to take the risk.
What? I don't play that faggot top down bullshit and I haven no idea what the fuck is going on.
Fighting games are hard but it's simple.
Beat that one guy till his health is zero.
>Fighting games are hard but it's simple.
>Beat that one guy till his health is zero.
Okay? Destroy all enemy towers and then the ancient, simple isn't it?
If you watch Fighting Games without having a clue of the characters and mechanics you most likely understand way less than you think.
It's a literal meme. You can choose it as a challenge on deadbox, there are no other combos that have that kinda of counter. It's a meme that is literally tap forward a bunch of times into super kick. Hard stuff boiys.
It has been discussed to death already.
Using super to chip Daigo out was the best option and they both knew it. The couple of seconds before it where JWong was whiffing normals was basically Daigo saying "I'm waiting for you to do it" and JWong responding "yeah, I know, it's coming".
Actually parrying the super is not trivial but neither is it a feat in itself. What followed was just a standard punish combo.
The moment is not a moment because it's a display of skill, it's because the crowd got hyped and it was stylish enough to generate more hype. Funnily enough, it wasn't even a decisive match, it was just the middle of a set in quarters or semis.
Nah, fighting games are easy to read because everything on screen is apparently obvious (unless it's anime), you got two characters, a big healthbar and maybe one sub bar. Most games don't have anything like status effects or complex subsystems so everything is apparent at a glance.
Obviously you won't understand the intricacies but you can pretty clearly see dudes hitting each other to death.
Even the Daigo parry is obvious, the flash and parry animation makes it obvious that he's doing something that requires strict timing that negates damage and you can see from his health that he was in a tight situation. There's a reason that video is a meme.
Some anon told me that Daigo fed JWong meter to bait out the super because he had practised perfect parrying it.
Also, he parried the last hit, which could've been parried standing, while jumping, because that made it easier to transition into a combo.
I'm not a fighting game kinda guy so I don't know if it's true, but if it is it does add some more depth to the play making it more impressive.
>Some anon told me that Daigo fed JWong meter to bait out the super because he had practised perfect parrying it.
Justin built the meter himself from whiffing normal attacks.
>Also, he parried the last hit, which could've been parried standing, while jumping, because that made it easier to transition into a combo.
He actually didnt need to parry it at all but he did it to make sure he could get the jumping attack for more damage, even if it probably would've killed without it.
This was his last ditch effort so he threw out all the stops.
>watch video of someone succeed at anything
>start crying, hard.
>audible wincing and shaking kind of hard
>use tears to lube up for fapping to tranny porn
just kill me /v/
there is no reason to go on.
>try multiple times with over dosing
>keep waking up
>try to get hit on a highway
>not enough cover to jump out, people always slow down and get out of the way
>cant buy a gun
>no access to rooftops of tall buildings
life really is suffering anon
press forward as the attack comes and you'll parry it. When that happens you can go into an attack to catch your opponent off guard or do something else.
They played the hell out of 3S in arcades since they were still alive over there. By 3S they were dead as hell in the west except for a few places.
>When that happens you can go into an attack to catch your opponent off guard or do something else.
the enemy's attack's hitbox is nullified for the rest of the move (unless it's a multihit move, in which case each hit generates a new hitbox which you must also parry), and you get a decent portion of EX/Super bar, depending on how many hits you parried you might even end up with a full bar
in this example Hugo uses his super in the middle of Chun's super, because there are frames in the middle of the super in which she doesn't let out any hits, and Hugo's super is 0 frame startup anyways
EIN ZWEIN DREIN ENDE
It makes for a neat infographic, anyway.