I've been playing TF2 since 2009 (Yeah I still enjoy it honestly) and in all those years I mainly just play Spy/Demo/Soldier and Engineer depending on our situation, never touched Scout.
Been playing with him past couple of days and I'm actually very good with him, I feel bad I never gave him a chance before, is there anything better than the default scattergun honestly?
If you can aim well, the FAN and Soda Popper can work as fun alternatives, but what you'll be switching mostly is your secondary (to Crit-o-Cola, Bonk, Milk, whatever's handy at the time).
Here's my proof.
What are some other general good things to keep in mind while annoying folks as Scout?
Hes one of those classes like Sniper, by that I mean I see tons and tons of folks pick him but very RARELY you will come across someone playing 1 of those 2 and actually be really fucking good.
What do you guys recommend for his secondary items?
Bonking sentries sounds fun.
>People are not shitposting
You make me proud, /v/
As a tf2 newfag from the 2011, how do I actually get good aim? Any class I struggle to consistently hit with. I don't touch sniper at all, soldier I need to rely on the splash damage, heavy is fun but is very vulnerable despite his health, medic is okayish fun, scout I need to kiss the enemy to hit point-blank, pyro is good since the flamethrower cone will ensure a hit if you're in range, engie's sentries will do most of the dirty work, demo's splash damage is good and all.
However, I do decent-to-pretty-gud with arcing projectiles- huntsman, grenade launchers, flare guns... I don't understand.
How does someone play a fucking game that long and never try out all the characters and use them for a while?
How in the fuck did you do that?
Fuck you, I have no idea why your idiocy has made me so mad, but fuck you.
I tried all sensitivites possible, and I feel more comfortable with a higher one.
And I think the panic thing might be an issue- The closer I am of a target the more I want to kill it quickly with little harm to myself, which ends up with me dying because I can't aim.
Against bots and MvM however... I land most shots.
I DON"T GET IT
You wont hit the skill ceiling for scout until you have atleast 200-250 hours using him. Scattergun/Pistol/Bat are best unless your pretty confident with the Boston Basher.
I also like to use the Cleaver/Sandman combo to piss people off.
You know a bot's movement pattern and instinctively know where they are going to end up, so your aim isn't gonna falter as much.
Against an average to competent human player, it's not as simple. Humans don't generally move on a linear path NO MATTER WHAT until something actually physically stops them.
Not that guy but I wish they didnt nerf the BBB. It was so fucking fun to use and all round not that OP, albeit the only people that would hit you actually knew what they were doing. You could literally run circles around retards and remain at full health.
It is pretty damn useless now, I didnt mind not being able to jump with it but now heavies that sit on the other side of the map can nullify the bloody thing so theres no point using it. It was definetely on the same level as the scattergun for me on release, despite the 2 less shots.
So I should ditch bot training and try to git gud on pubs? By no means I want to be very best that there ever was, but it pains me my accuracy is so shit and could be better. Tried muscle memory, it improved a bit. Sniper's rifle is my nightmare weapon, since I hate scopes. the Classic was a god-send for me and I can actually score headshots I wouldn't score with a scope.
You need to remain clam and keep it moving, try to circle around the enemy and take your time to make sure you actually hits every time you shoot.
You're already faster than everyone, try to remain calm because they are also freaking out because of your speed. it might sound ilke bullshit but at least give it a though.
Not him but I wouldnt say Bot training is useless. I have 3.6k hours in tf2 and im pretty good and I'll often use tr_walkway to help with airshotting, setting the ramp to random power and height does help get used to flicking. Also, those smash brothers servers are pretty fun to chill out on and git gud with airshots
I can't remember if tf2 can let you hold down the fire button to fire automatically but do it. Don't worry about anything other then shooting the other guy down and focusing on your aim
In quake when I just held the button down and focused on the aim rather then timing it for a perfect shot I got a lot better with my rockets and such
i dont wanna redownload this shit. i quit playing just to idle years ago. im just asking cause i made about $18 selling all my old shit and i wanna make more for doing nothing while fapping. never knew i could make money off this crap.
>I make one of each class every time I try an mmo out so I make the right choice
>Still end up hating my choice later and having to reroll to another class that I actually like
Whenever I use Spy, I never get used to how he should be played. I usually resort to counter spying or just straight up gunfighting.
Maybe I'm just not patient enough.
Nothing is better than the scattergun for killing and all-around excellence, but the FaN is ridiculously fun to fuck around with. I think it's hilarious watching a Heavy getting flung 50000 miles off the cart and then getting on the knockback of a sentry.
If you watch a lot of "pro" scouts, they do quite a bit of aimless strafing. Basically, it's using your own or your opponent's movement to help aim for you rather than relying entirely on your mouse. With a lower sensitivity, you can make micro-adjustments to stay on target.
Of course, I'm not saying you should entirely rely on strafe aiming. That'll get you destroyed by people who know how to play. However, a combination of the two and using it when the situation calls for it is what separates players.
For secondaries, here's my opinion:
I personally don't use the pistol for combat much outside of trying to pick at sentries out of their range, which is not often enough.
So I use the winger. Hear me out for one moment:
I use it for mobility and getting in hard to reach spots that I couldn't reach without having to rely on the FaN. So I can jump around and get from one area to the next easier, since, and I'm sure people will tell me I should be using it more, I don't use the pistol much.
I dont really use the pistol much myself as I find it relies way too heavily on RNG at medium distances. The main advantage of the winger to me is that It'll catch snipers off guard when they see your jump. It's also handy against soldiers but your fucked if they send you into the air on your second jump.
As I said, I don't use it combatively, but, as mobility.
Just to use to get around the map quicker or to places I can't get to with stock. It really helps to be able to reach that ledge that's JUST out of reach with stock, but with the winger, you can make it and shave so much time and effort and even get to places you couldn't normally get to as scout without FaN jumping and what not.
I unfortunately can't think of any examples right now. But I'm sure you probably can imagine a few in your head. A somewhat useless example would be the roof of the covered bridge on 2fort from the ground in case you fall off. You can do it if you have a small ledge to stand on, like one of the barrels next to the base with the winger. An impossible jump without it unless you use the FaN.
Spy's original objective was to backstab important targets, such as Medics, specially threatening Snipers, disable Engie's buildings, all while shrouded in disguises, cloaks, and trickery.
Today, spies will just kill anyone in range of the knife, be it an easy soldier who would get killed nonetheless.
I'm impressed you actually use your revolver though. Most spies will resort to butterknifing
Had the same problem, mostly played soldier and was always way too aggressive. Spy doesn't really rely that much on skill and reflexes, tactic and watching the flow of the enemy team is more important.
I have many hours as Spy.
When I'm Spy first thing I do is scout for engineers and plan for each one of them.
Teleporters, Dispensers, etc. you must become their enemy and destroy anything that gets them where they need to be faster.
I also equally do the same to Medics, you have to take out those fuckers quick too.
I think you can enjoy it another hundred or so hours
I wonder what he's going to do when this game finally dies
>he became the game itself
He'll move on to the next game that catches his attention.
He's got a decent enough following that he can probably get away with just being an average twitch streamer if it comes down to it.
Alternatively he goes back to college like he originally planned, team leading at the highest level of a competitive game is one of those rare vidya related things I think you can safely put on your resume.
Seven. Am. Case the restaurant. Run background checks on the staff. Can the cook be trusted? If not I gotta kill him. Dispose of the body. Replace him with my own guy no later than 4:30.
Don't start an altercation until you're out of everyone's line of sight.
Never fight more than one enemy at a time, unless you know for sure you can off them both in three shots.
Basically, play him like a Spy, but you use speed and high ground as an advantage. Scouts raw damage output is way better, making him more of a hybrid pick/offense class than a pure pick class.
If you don't want to use the stock pistol but still want to help your team, go mad milk. The winger is really fucking good if you have decent map knowledge.
>using anything other than stock on scout
Scout is literally the strongest class the game at the moment. Only thing that could possibly compete against a scout who hits every shot is a sniper who hits every headshot. But that skill ceilings are pretty much unobtainable, even at top level comp, where as a scout hitting 90% shots is doable.
>mfw taking out a medic/heavy train before they get a chance to react.
>Scout is literally the strongest class the game at the moment.
No he isn't, he's only good at low player counts. 12v12 he's average at best and 16v16 he's garbage.
Sniper is the best at getting frags
Demo has the best dps
Soldier is the best overall
Scout has the best mobility
Even in pubs he's still really fucking good in thou-
I'm just making a point. His usefulness is inversely proportional to the number of players on the server. Just because players like clockwork and shrugger can shit on soldiers all day long doesn't mean the average scout is a DM god nor does it take into account in a pub or even hl there's 4x as much spam flying around and engineers which scout has no answer too.
Can we talk about how much fun it is to make people ragequit with this?
just because he didn't ask them doesn't mean they weren't listening. again b4nny was the ONLY person who thought buffing phlog was a good idea.
>there are still people right now that think Pyro was nerfed hard
Way to completely ignore what I said. The degreaser nerf isn't that big of an issue until you look at flares. Prior to the buff the shotgun and flare were considered about equal, now everyones dropping the flare for the shotgun because it's much more difficult to hit faster moving targets with it and you can't sneak in flare shots mid fight like you could before. You have to commit to one or the other.
>I CAN'T LOCK PEOPLE IN A CORNER AND GET FREE CRITS ON THEM ANYMORE
>I HAVE TO ACTUALLY AIM MY FLARES NOW
>LITERALLY THE ONLY WAY I CAN GET KILLS IS RUINED
Keep crying bitch nigga
>I guess it references Scout's capture speed, and earphone with mic.
Mostly it's just because that's what the class is called, has been since QWTF. They just went with that design for him in TF2, and also decided he liked baseball, which was apparently always a big part of his design (note the baseball uniform trousers in >>322743328, although in that concept he's still got combat boots instead of the socks and trainers he wound up with).
Man, I love TF2's artstyle, or at least used to.
Nice job ignoring what I said again. I never said anything about airblast stunning which everyone thought was a good change. Also why do you think flares are such a big deal? Rockets do more damage not even hitting the target and soldier has 4 of them, you don't actually have trouble fighting pyros ...right?
>tfw miss P will never love you
Nothing pisses me off more as Scout than laggy goddamn Pyros who tag me with a single flame particle from 40 feet away as I'm kiting them or airblast me from halfway down a hallway and in doing so completely stop me in my tracks by sending me BACKWARDS instead of actually airblasting me away.
Airblast fix when?
>equip phlog and the shitty space flare gun
>stand behind everyone and shoot space flares
>extinguish everyone to get those sweet space crits
>fill up bar
What are you even arguing dude? That a side-grade takes more skill so it's less viable?
People will still run flares because it's great at long range harass and potentially finishing, something that the Pyro shouldn't really be able to do in the first place as a close range ambush class. You can still get quick flares in with the degreaser, I don't know where this "puff n sting is ruined" meme came from. Pyro is better than ever if you're playing him the way he was meant to be played.
>is there anything better than the default
No fucking way in hell.
The only thing you should change as Scout is the melee weapon, and that should be depending on what kind of game you are playing.
In comp, they use the Boston Basher, for when the Scout is alone with a Medic he can self-harm with it to build uber quicker.
Generally I prefer to use Sandman / Atomizer / stock for normal play.
The pistol and scattergun are both far too valuable and useful to switch out; NEVER forsake your pistol. If you run out of ammo on your scatter, always switch to your pistol to finish the target off. It absolutely fucking wrecks stuff if you can aim with it.
>That a side-grade takes more skill so it's less viable?
>I've never tried to flare a decent scout
Good luck hitting one now.
Being able to win fights against soldiers and scouts is far more important than lighting up a sniper occasionally which doesn't really matter anymore with the cozy camper buff.
>Pyro is better than ever if you're playing him the way he was meant to be played.
What? Running at people with the flamethrower? Even with the buff phlog is still shit against any team higher than iron and it leaves the combo classes at a huge disadvantage without airblast to protect them.
It's always the people who have never actually tried playing pyro who complain about him the most, like b4nny who couldn't even do well in a pub with him. Go play against some good soldiers and scouts first before you start complaining about how easy the class is.
>flaring scouts is hard
If soldiers and demos can land directs on scouts a pyro can land a flare on one too, quit being bad.
>cozy camper buff
The regen rate drops to less than it was pre-buff whenever they take damage, it's fucking trash unless you run around not getting hit for like 10 seconds
>running at people with the flamethrower
A M B U S H
I don't know why you're so quick to admit you have no idea what you're talking about and are really bad at the game as well
So uh, who's the absolute most mediocre class?
I pick Engineer.
>If soldiers and demos can land directs on scouts pyros can too
What the hell are you on about? They just shoot the floor, pyro doesn't have that option and he doesnt have splash to use as area denial. The only time directs are needed is when they're above them which is when scouts regularly shit on them, so you're only proving my point.
>whenever they take damage
You still don't flinch which is what matters and the extra health after means you can skip getting a health kit or wasting the medics time.
>A M B U S H
Why do you idiots keep spouting this retarded argument? Every class benefits from ambushing not just pyro. If you want to play ambush tactics there's no reason not to play something like scout or soldier which are better in pyro in every category. Hell pyro isn't even that good at it, he can't flank or reposition quickly, afterburn isn't reliable, he has extremely short range, and he has no good burst damage options.
Spies have gotten pretty retardedly strong. I can just run around and waving my ambassador at people getting headshots without even trying and then just activating the dead ringer as a get out of jail free card with 70% damage reduction+scout speed. It's like Valve doesn't even want me to try to be stealthy
I actually don't use either of those anymore because they are so fucking easy mode. Ambassador just turns the sneaky spy into the sniper and the dead ringer just makes the little cunt invincible
Fucking Dead Nigger bullshit.
Did they actually buff it with a speed boost after faking death? Because holy fucking retardation.
Call me every name in the book, but as a Pyro the Dead Ringer was the worst crutch in the game and the biggest pile of bullshit. They at least removed the, "Pick up ammo while still cloaked and immediately double how long you can have a personal pocket uber and survive two overhealed Heavies worth the damage" shit, right?