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DEEP

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Thread replies: 104
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DEEP
>>
The background of Wet Dry World is a city looking up at the surface of the ocean like it's underwater. I thought it was just a storm approaching.
>>
The only reason it is "deep" is because you faggots keep making shit up.
>>
>>322737302
This.

95% of lore in Nintendo games is shit the player base makes up.
>>
>>322737548
Like Dark Souls.
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DARK
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>>322737302
>>322737548
For you two it may be actually deep since you can't get a simple joke.
>>
>>322737302
>>322737548
Literal retards.
>>
>>322736349
there are 3 butterflies that pop up out of the ground in certain areas and if you touch them they either wilt away or turn into a 1up. once you get upstairs if you touch the wrong butterfly that isn't the 1up then it turns into a black orb that starts following you and explodes

>source

i routed all 1ups for this game.

also if you want some more lore look at the pillars right before the final bowser pipe in bowser in the sky.
>>
>>322738317
So that's what that orb is on Tiny Huge Island.

Tell us about the pillars.
TELL US ABOUT THE PILLARS.
>>
>>322738625
A lot of pillars for a final boss..
>>
>>322736349
>Mario can replenish his life by collecting money
>is weaker and takes more damage without his hat
>huge nose
mario 64 confirmed that mario is a jew
>>
When Mario entered the basement portal for Hazy Maze Cave, the metallic goop that forms the portal created Metal Mario in his wake.
>>
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>>322737813
FANTASY
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>>322736349
>>
>>322739872
No way. Are there actually only 10 worlds in the game? I thought I remembered a bit more than that.
>>
>>322736349
why are mods deleting my unboxing thread?
>>
When you stop and think about it, Bowser really was at his peak in terms of power and evil scheming in Super Mario 64.

>Managed to trap all Toad retainers inside the castle walls and seal Peach inside a mosaic of herself
>Managed to fabricate entire artificial worlds via paintings and have his minions TAKE OVER THEM AND BE STATIONED THERE PERMANENTLY hiding Power Stars like needles inside haystacks independent of the real world
>Had a personal war submarine with possibly an entire armada docked in Dire, Dire Docks ready to be sent through a portal that linked directly to the castle pond
>Had a gang of Boos completely overrun the castle courtyard
>Learned how to teleport, turn invisible, use telepathy and breathe a rain of fireballs
>Managed to terrorize and subjugate the artificial inhabitants of the painting worlds including the Bob-omb Buddies (They were so desperate they helped Mario by spreading their ranks across several worlds to assist him with cannon s and intel)
>Installed mechanical doors and enchanted regular doors with star symbols acting as failsafes REQUIRING A CERTAIN NUMBER OF POWER STARS to be bypassed
>And he did all of this in a timely manner just as Mario was about to be invited to the castle for some "cake"

Imagine being a Toad guarding the castle one night when suddenly you and your staff suddenly become magically encased in solid brick. If it wasn't for the main 120th giant Power Star protecting the castle they wouldn't have been able to project their spirits outside of the walls to help (That's why in-game the NPC Toads look like they vanish and appear depending on your vicinity near them and why they all stand near walls and corners).
>>
the super mario bros movie had better lore than the games
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>>322741930
Backgrounds can be used more than once you know.
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>>322742047
Quick, take refuge in this thread.
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How were you supposed to know that you had to jump into the paintings in SM64?
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>>322742198
Leave it to nintendo to fucking rehash everything
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>>322742084
>Had a personal war submarine with possibly an entire armada docked in Dire, Dire Docks ready to be sent through a portal that linked directly to the castle pond
An entire armada? When do we see that in SM64? Why would Bowser need a armada?
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>>322742383
Because of course every other dev doesn't use the same assets more than once, right ?
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>>322742291
How did you know you were supposed to exit the vangina when you were born?

Some things you just do it when it does.
>>
>>322742421
>war submarine
It was just a ship, you know.
>>
>>322742609
>It's ok when nintendo does it
>>
>>322737302
>>322737548
You must be new here. Welcome to /v/.
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>>322742690
It's okay when EVERYBODY does it.
Have you ever made a game ?
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>>322742772
I would be lying if I said no.
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>2 Marios

What the fuck does it mean?
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>>322741930
15 courses
2 of them don't even have backgrounds (Hazy Maze and Tick Tock Clock)
Only three courses recycled backgrounds

That's pretty good for a game full of cut corners like Mario 64.
>>
>>322742291
If you run against them, they wobble and ripple, suggesting they aren't solid. It's how you know to get to Dry Dry Desert.
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>>322742291
>playing through the jedi knight games
>no markers to point you in the right direction
>just an objective
>explore, find secrets
>its a lot more fun
>>
>>322742084
Dang that's some deep lore. Especially the part about the Toads.

Did you come up with that?
>>
>>322742629
your mom pushes you out while a doctor catches you, dipshit
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>>322743076
Yeah? And who told them to do it?

That's fucking right.
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>>322742291

Didn't that one Toad to the left, right after you enter the castle, tell you something to that effect?

Also, I'm pretty sure it's in the manual which people back then still read.
>>
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>>322743126

this fucking guy
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>>322742915
There is more than one Mario

just look at Mario Maker's "100 Mario" challenge
the double cherry, even the trophy in Smash

The original Mario is dead but the power of the one-up Mushroom allows his clones to live on.

Why do you think Bowser keeps coming back?
He doesn't, the original Bowser is dead. Bowser has been shown to be able to use Power-Ups just like Mario on Multiple occasions
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>>322742291
i literally never knew that, when i was kid i literally dropped this game for that pls no bully
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>>322745047
You were the cancer ruining videogames before such a thought existed

but you were also a kid

A dumb, impatient kid
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>>322745047
>>
>>322742291
You knew by playing the game.

Think about it. Mario 64 is designed in such a way where you can intuitively figure nearly every facet of the game without having to be told except maybe whomp's fortress blast away the wall... . Text boxes are in the game as backup, but theyre ultimately a failsafe, you dont need them. You start off in the castle courtyard, a totally safe area to dick around in. Same goes for the inside of the castle. By exploring and messing around you find out that A.) Doors need a certain number of stars to unlock and B.) Only one door is naturally unlocked.

In that room is absolutely nothing but a raised platform to a painting. That's completely it. Given the significance of the room, its easy to fiddle around and make the connection of "jump into it", given that the painting ripples when youre near it signifying its mystical or some bullshit, and that jumping and running is your primary form of interaction with the game.

The best part about all of this is this shit wouldnt take long at all. It's not like figuring out some obscure mechanic after toiling with a game for hours, the game subtley points you in that direction. Even small things like the camera initially sweeping to the left of the castle's interior giving you a clear and immediate path to both the Toad explaining shit and the first world.
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>>322750715
fuck off arin
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>>322751023
Yeah, except Arin hates that game, idiot.
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>>322742232
tell me more about the lore of that image
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Superior game with superior lore coming through
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>>322751556
where?
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>>322751556
Nigga I fucking LOVE this fucking game. My mind is constantly at war between 64 and Sunshine for which ultimately holds my heart.
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>>322742291
How were you supposed to know to go into the castle?
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>>322737302
Like any lore.
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>>322752157
How were you supposed to know to turn the game on?
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>>322752427
How were supposed to know to take the game out of the box?
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>>322751556
Red coins.
Haunted Hotels.
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>>322742291
morphogenetic fields
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>>322752646
>Mom, can we go and buy Mario 64?

Who (or what) programmed me to say this?
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>>322739872
Why are these so spooky?
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>>322753535
Glad I'm not the only one that thought this. Shit gives me the creeps, I cant explain why.

Something about those early 3D graphics trying to mimick realism, man. Uncanny valley or something going on, damn.
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>>322753068
Memes
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>>322753535
It's a curious thing. Some people don't feel anything when they see these backgrounds. But a small minority gets a really 'uncanny valley' feel from them.

They don't quite look real, but they don't look obviously fake either. Put that together with the fact that early 3D games weren't that well formed graphically (being susceptible to a lot of weird glitches) and does it feel slightly off.

Or, you're just a faggot. Take your pick.
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>>322739872
interdasting as fuck senpai. Where are the last two from?
>>
>>322738781

THOSE ARE BIG PILLARS
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>>322753953
Wet Dry World and Bowser in le Sky.

If you mean the actual settings, to this day nobody really knows for sure. Most people think the first one is a picture of some Brazilian shantytown in the 90s though, and I can definitely see that.
>>
>>322753953

Not him, but Dry Dry Docks and Bowser Skyworld
>>
>>322739872
Only the first two on the top, and the one on the bottom left make me feel much of anything. I sink in water like a rock, so that's likely part of it.

Second one in the top row might be vaguely inspired by early videos of space flight, or the jump done by Joseph Kittinger. That's more or less exactly what he sees during his descent.
https://www.youtube.com/watch?v=A2zKARkpDW4
>>
>>322753535
P
A E S T H E T I C
T
T
E
R
N
S
>>
>>322753897
Not that guy, but I get the same feeling from them. It's this weird sort of soulless vibe, like somethings just not quite right. The vastness of some of those backgrounds, with the absolute lack of anything sets me off... the best way to describe it is if I picture myself there, it's almost like I was in a different reality that's attempting to mimic my own, but while being completely alone. The first one particularly creeps me out- a bright, glaring sun and an endless, unchanging ocean with no depth or character, despite having traits that would normally elicit positive feelings. I guess uncanny valley really is the best way to describe it.

I also like to suck dicks in hell, so theres that.
>>
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>>322742291
>>322745047
>people like you led to they development of the handholding shit we have today

games like half life must be a nightmare for you
>>
>>322754275
>soulless vibe

That's exactly it, nigga. You nailed it with two words.

They just feel fucking wrong. Like there's something hidden out there with malicious intent, trying to trick you.

If you've ever played LSD Dream Emulator, the entire game is sort of like that. Really interesting stuff to think about.
>>
>>322742383
obvious b8 but
>blue sky is only applicable to one area
>>
>>322736349
https://www.youtube.com/watch?v=wmEL8sicY9s
>>
>>322754459
>Like there's something hidden out there with malicious intent, trying to trick you.

Yeah, holy shit, thats exactly what I was thinking myself. Thats such a specific thing, why the hell does that draw out that feeling?

It's like human's are just pre-programmed to assume immediate threat when somethings just a little bit off. Guess it makes sense, what with survival of the fittest.. Cant help but feel like we irrationally, and unknowingly apply these same biases elsewhere in life causing many of our social problems. We're just dumb fucking apes adhering first and foremost to our emotions and instincts without meaning to.

God damnit, Mario 64, stop making me think about this shit.
>>
>>322754459
For what it's worth, I responded above with the stuff about early space flight etc.

The images used to make me feel unnerved, or a strange empty sense of anticipation that can't actually connect with anything. It's not anxious, it's not outright stressful, it just isn't right.

The source of this is largely dependent on mental state and my frame of life. If I feel vulnerable, and in a more open and watching state about the world, this feeling will arise. If I'm focused and in a more controlling state, where I feel situated and as though I can handle ambiguity and respond as well as possible, then whatever happens happens, the feeling does not arise.

I felt unnerved when I was more open, mentally meandering, and creative. Imagination and loose exploratory and extrapolatory thinking is probably a better description. Now I'm working on medical problems, lifelong psychological shi, and quantum field theory, etc. So it doesn't even occur. It gets broken down mechanistically, or skimmed passed.

tl;dr, for m, it can be a lot of things. And it depends on the me that exists at the time.
>>
>>322754275
Maybe it's because they are supposed to be paintings.

Did I just blow your mind?
>>
>>322754804
It's because, since this one of the first real attempts at a '3D' game, they probably didn't have much experience with making it seem truly 'immersive.' Because it was such an early attempt, there's cracks everywhere if you're willing to look for them. It doesn't feel believable enough.

Modern games are generally better in that regard, but occasionally you DO get the game-breaking glitch that reminds you you're ultimately looking at a fantasy world.

I dunno. I'm honestly more interested in how they made these backgrounds. Makes you wonder if they themselves realised how fucking bizarre they actually were when divorced from the game.
>>
>>322755028
>Background elicit odd off setting emotions, as if its a false reality
>Painting worlds are false realities made by Bowser

WERE GETTING DEEPER
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Not Mario, but the skybox in SA2's Dry Lagoon gave me the same creepy vibe.
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>this thread

This game's lore is deeper than Jolly Roger Bay

Christ
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>>322755417
>>
>>322755654
Sonic had so many strange locations. I'll never forget aquatic mine. The lighting was completely off for that kind of underground space.

Inspiring, really.
>>
>>322753659
>>322753897
>>322754275
>>322754804
>>322755337

I think you're all overlooking something.

A lot of games in that era have the same uncanny skyboxes, yet they probably don't bring out the same feelings as Mario 64 specifically because Mario 64 was always MEANT to be eerie. Go play Wet Dry World right now and tell me that the background isn't supposed to invoke a sense of creepy mystery combined with the equally unsettling music.

And yes, you're subconsciously remembering that fucking music.
>>
>>322755601
yeah but that's not saying a lot, jolly roger bay isn't that deep senpai
>>
>>322739872
Looks like wallpapers you could find in the mid 90s, which is appropriate since this came out in '96. Cool as fuck.
>>
>>322751967
sunshine loses because of no long z-jump
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>>322751404
It's from a hentai doujin called Zannen desu!! Airi-san.

It's about a guy who gets bullied by his sexy cousin. And then they fuck.
>>
>>322754459
>>322754804
>>322754851
>>322739872
>>322753535
check out the old Mind's Eye video series for more of this uncanny 3d stuff
youtube.com/watch?v=cbG34c1qorQ
>>
>>322759606
The grand machine, of which we are all a part. We ourselves are machines, made of machines, in this machine.

This does well to communicate that.
>>
>>322742979
>Dry Dry Desert.

i remember chasing the bunny, doing a jumping dive for it and flying through the wall

it blew my tiny mind
>>
>>322742291
How were you supposed to know to blink while playing?
>>
>>322751556
super mario sunshine would have been the best mario game to date if they actually finished it
>>
>>322755654
Shiiiiiiiiiiiit nigga
>>
>>322742979
>>322760780
It's Shifting Sand Land you fucking casuals.
>>
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>>322742291
by pure instinct and exploring and trying stuff, not even reading, am south american and when I got the N64 it was back in 1996 and I was 6 a year old. I barely read in spanish by that time... so if you couldnt figure out it means that a 6 year old spic with no knowledge in english was way smarter than the typical burger.
>>
>>322760991
What was unfinished about it?
>>
>>322743072
He didn't, they're inside the castle walls, just like Peach being inside the giant portrait of herself above the front entrance. It's why they fade in and out.
>>
>>322762018
there are some major design oversights which seem to indicate it was rushed

there's also way fewer levels

matthewmatosis talks about

https://www.youtube.com/watch?v=14gO3U_8hkg
>>
>>322753535
I dont know, I dont find them creepy at all, maybe because I grew up with it.
>>
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>>322751556

>tfw you think you've found a blue coin spot and it just gives you a 1-up
>>
>>322755654
The music of that place would have been so much better if there wasn't some random asshole rapping over it.
>>
bump cuz good thread
Thread posts: 104
Thread images: 24


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