>>322736349 there are 3 butterflies that pop up out of the ground in certain areas and if you touch them they either wilt away or turn into a 1up. once you get upstairs if you touch the wrong butterfly that isn't the 1up then it turns into a black orb that starts following you and explodes
i routed all 1ups for this game.
also if you want some more lore look at the pillars right before the final bowser pipe in bowser in the sky.
When you stop and think about it, Bowser really was at his peak in terms of power and evil scheming in Super Mario 64.
>Managed to trap all Toad retainers inside the castle walls and seal Peach inside a mosaic of herself >Managed to fabricate entire artificial worlds via paintings and have his minions TAKE OVER THEM AND BE STATIONED THERE PERMANENTLY hiding Power Stars like needles inside haystacks independent of the real world >Had a personal war submarine with possibly an entire armada docked in Dire, Dire Docks ready to be sent through a portal that linked directly to the castle pond >Had a gang of Boos completely overrun the castle courtyard >Learned how to teleport, turn invisible, use telepathy and breathe a rain of fireballs >Managed to terrorize and subjugate the artificial inhabitants of the painting worlds including the Bob-omb Buddies (They were so desperate they helped Mario by spreading their ranks across several worlds to assist him with cannon s and intel) >Installed mechanical doors and enchanted regular doors with star symbols acting as failsafes REQUIRING A CERTAIN NUMBER OF POWER STARS to be bypassed >And he did all of this in a timely manner just as Mario was about to be invited to the castle for some "cake"
Imagine being a Toad guarding the castle one night when suddenly you and your staff suddenly become magically encased in solid brick. If it wasn't for the main 120th giant Power Star protecting the castle they wouldn't have been able to project their spirits outside of the walls to help (That's why in-game the NPC Toads look like they vanish and appear depending on your vicinity near them and why they all stand near walls and corners).
>>322742084 >Had a personal war submarine with possibly an entire armada docked in Dire, Dire Docks ready to be sent through a portal that linked directly to the castle pond An entire armada? When do we see that in SM64? Why would Bowser need a armada?
Think about it. Mario 64 is designed in such a way where you can intuitively figure nearly every facet of the game without having to be told except maybe whomp's fortress blast away the wall... . Text boxes are in the game as backup, but theyre ultimately a failsafe, you dont need them. You start off in the castle courtyard, a totally safe area to dick around in. Same goes for the inside of the castle. By exploring and messing around you find out that A.) Doors need a certain number of stars to unlock and B.) Only one door is naturally unlocked.
In that room is absolutely nothing but a raised platform to a painting. That's completely it. Given the significance of the room, its easy to fiddle around and make the connection of "jump into it", given that the painting ripples when youre near it signifying its mystical or some bullshit, and that jumping and running is your primary form of interaction with the game.
The best part about all of this is this shit wouldnt take long at all. It's not like figuring out some obscure mechanic after toiling with a game for hours, the game subtley points you in that direction. Even small things like the camera initially sweeping to the left of the castle's interior giving you a clear and immediate path to both the Toad explaining shit and the first world.
>>322753535 It's a curious thing. Some people don't feel anything when they see these backgrounds. But a small minority gets a really 'uncanny valley' feel from them.
They don't quite look real, but they don't look obviously fake either. Put that together with the fact that early 3D games weren't that well formed graphically (being susceptible to a lot of weird glitches) and does it feel slightly off.
>>322739872 Only the first two on the top, and the one on the bottom left make me feel much of anything. I sink in water like a rock, so that's likely part of it.
Second one in the top row might be vaguely inspired by early videos of space flight, or the jump done by Joseph Kittinger. That's more or less exactly what he sees during his descent. https://www.youtube.com/watch?v=A2zKARkpDW4
>>322753897 Not that guy, but I get the same feeling from them. It's this weird sort of soulless vibe, like somethings just not quite right. The vastness of some of those backgrounds, with the absolute lack of anything sets me off... the best way to describe it is if I picture myself there, it's almost like I was in a different reality that's attempting to mimic my own, but while being completely alone. The first one particularly creeps me out- a bright, glaring sun and an endless, unchanging ocean with no depth or character, despite having traits that would normally elicit positive feelings. I guess uncanny valley really is the best way to describe it.
I also like to suck dicks in hell, so theres that.
>>322754459 >Like there's something hidden out there with malicious intent, trying to trick you.
Yeah, holy shit, thats exactly what I was thinking myself. Thats such a specific thing, why the hell does that draw out that feeling?
It's like human's are just pre-programmed to assume immediate threat when somethings just a little bit off. Guess it makes sense, what with survival of the fittest.. Cant help but feel like we irrationally, and unknowingly apply these same biases elsewhere in life causing many of our social problems. We're just dumb fucking apes adhering first and foremost to our emotions and instincts without meaning to.
God damnit, Mario 64, stop making me think about this shit.
>>322754459 For what it's worth, I responded above with the stuff about early space flight etc.
The images used to make me feel unnerved, or a strange empty sense of anticipation that can't actually connect with anything. It's not anxious, it's not outright stressful, it just isn't right.
The source of this is largely dependent on mental state and my frame of life. If I feel vulnerable, and in a more open and watching state about the world, this feeling will arise. If I'm focused and in a more controlling state, where I feel situated and as though I can handle ambiguity and respond as well as possible, then whatever happens happens, the feeling does not arise.
I felt unnerved when I was more open, mentally meandering, and creative. Imagination and loose exploratory and extrapolatory thinking is probably a better description. Now I'm working on medical problems, lifelong psychological shi, and quantum field theory, etc. So it doesn't even occur. It gets broken down mechanistically, or skimmed passed.
tl;dr, for m, it can be a lot of things. And it depends on the me that exists at the time.
>>322754804 It's because, since this one of the first real attempts at a '3D' game, they probably didn't have much experience with making it seem truly 'immersive.' Because it was such an early attempt, there's cracks everywhere if you're willing to look for them. It doesn't feel believable enough.
Modern games are generally better in that regard, but occasionally you DO get the game-breaking glitch that reminds you you're ultimately looking at a fantasy world.
I dunno. I'm honestly more interested in how they made these backgrounds. Makes you wonder if they themselves realised how fucking bizarre they actually were when divorced from the game.
A lot of games in that era have the same uncanny skyboxes, yet they probably don't bring out the same feelings as Mario 64 specifically because Mario 64 was always MEANT to be eerie. Go play Wet Dry World right now and tell me that the background isn't supposed to invoke a sense of creepy mystery combined with the equally unsettling music.
And yes, you're subconsciously remembering that fucking music.
>>322742291 by pure instinct and exploring and trying stuff, not even reading, am south american and when I got the N64 it was back in 1996 and I was 6 a year old. I barely read in spanish by that time... so if you couldnt figure out it means that a 6 year old spic with no knowledge in english was way smarter than the typical burger.
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