>Game has 4 Element types
>Water and Ice are in the same game
What are your main Element preference?
It should be air and wind, fire and lightning.
Yes retard, those are the Four Classical elements which derive from Greek Alchemy and describe the four states of matter (solid, liquid, gas, and plasma).
>Wind and plants grouped together
>Earth and electricity grouped together
>Gravity and hellgate/souldevouring grouped together
Five basic elements:
Earth, Water, Air, Fire, Aether
You can combine two to make a more complex element, this:
+Water = Clay
+Air = Sand
+ Fire = Magma
+ Aether = Natura
+Air = Ice
+Fire = Steam
+Aether = Zen
+Fire = Combustion
+Aether = Sound
+Aether = Lightning/Electricity
This is stupid.
How are force and expel different?
What are fist, sword, gun, and bomb? And how is bomb different from fire or force?
What is almighty, and how is it different from heal and revive?
What the hell are death, curse, poison, and stun, and why are they not the same?
A narrower magic system that makes sense is infintely better than a bullshit one that just throws out more shit for tge sake of it.
>Shouldn't water just be physical damage? You're just hitting people with water really hard :o
>shouldn't fire just be wind damage? You're just blowing hot air at people :o
You need to get off my board normie and learn to appreciate the arcane arts instead of making fun of them
But ultimately, all magical damage is physical unless it's psychic and attacks the mind. Fire burns you, Air pushes you back, as does water, which can also drown you by suffocating. Electricity shocks you and stuns your nerves by causing nerve damage (rocks can do similar by crushing them).
The only attacks that aren't physical are telepathic ones, like illusions and mind control and shit.
Well I mean, you could say that Fire, Ice/Cold and Lightning are separate since although they do cause physical trauma its distinctly different to a normal weapon. You can picture a creature or thing that is specifically resistant to fire, or cold, or electricity. But how is Earth (and possibly Wind/Water too) really any different to just hitting someone with like, a hammer, unless you expand it to include poison or whatever?
Well, it depends on the magic system really.
Under mine >>322736762
It's all alchemy based, so it sticks closely to the real world.
The four classical elements are just what they are, and in fact, cause the same damage as they do in TLA. It's all physical.
Earth means you have control over the solids. Meaning for one, it's the most abundant.
In the end, you are mostly just hurling telekinetic rocks at people, but you can do a lot more than that if you're creative. You can create faults, cause earthquakes, burrow, terraform, transmute solids, polymorph your own skin to increase its hardness, etc... It's ultimately more defensive, and the most physical, but that's because classically, that's what earth is. Solids happen when molecules don't move and remain static. Plasma (Fire) is when they move at their fastest (but it's still physical). Aether deals with the soul, and it's mostly emotional, hense why this one is the one that would have the majority of psychic attacks like illusions, and divination and shit.
Their use is more seen in practical applications than real ones overall though, hense why the combination of two elements is more descriptive, while still being broad.
Combine Earth with Fire and you have magma, but these sorts of things would include stuff like Earthquakes if you think about it.
But it's a science. Learning about fire, and learninh about earth, and an understanding of those two is what allows you to do different things. The categories are mere categories.
One's ability to use magic is limited by their knowledge and imagination, and since knowledge takes time, you can't be good at everything.
That's the way I made mine at least.
And also, finally. You have different schools of learning.
Some might learn to transmute, others to cast, others divination, others potion making. Thus, take Natura into example, which is Earth+Aether. You have knowledge of those two, but how you apply it depends on what you've learned.
>Scissors cut Moon (Moon may be made of rocks, but it's not only one big rock so scissors can cut in between, I guess.)
>Sponge absorbs Nuke
>Bowl covers alien (just like paper)
I don't have any idea about Nuke vs Sun. The others work if you apply logic similar to the twisted logic that allows paper to beat rock, but there is literally no reason for Nuke to beat Sun.
Nice, just like i dream of.
I would change Mud instead of Clay, and add Light and Dark elements that can't combine... or maybe you can...
>Water: Purifying/Healing Waters
+Dark: Arcana (Splitted in Time / Spiritual / Summoning)
Well, like I said here>>322739168
It's more of a science.
So I had a time incorporating dark magic into it since I have a hard time defining it.
Aether is the soul, anything dealing with animating, and giving life.
So stuff like illusions and hexes already fall under that.
I'd say the difference really depends on the application. The same knowledge that can be used to cure wounds can also be used to open them, if you think of medicine.
The only one that wouldn't fit is necromancy, but in my story, death is meant to be permanent, in fact, it's the central theme of the story, so that's a no-go.
And again, Aether being the could, putting artificial souls or somewhat into shells can be a thing that you could do through knowldge of Aether.
As for poison, that falls under Natura. Toxins and drugs come from plants, as do potions.
Again, it's a science.
Under which you have seven schools of practice:
>wind isn't green
>wind is air instead
>air is purple/light blue
>earth is green
Earth is yellow, Wind is green, Fire is red, Water is blue. Light/Hope/Good is white, Dark/Shadow/Evil is black (if you really need it to be, make it purple)
That's been my headcannon for ages, I love games that follow it and it irks me in games that don't
Fire, Ice, Lightning, Ground
A low level water spell doesn't seem like it should ever hurt, same with low level plant or low level air. With this set-up, all of these elements would make sense in a low-level context
>throwing a rock at someone
All of these can bee both low and high level spells
Water only hurts when it's a massive wave, plants only hurt if it's some sort of huge vine or venus trap entangling you, and air only hurts if it's a fucking tornado or some ridiculous shit.
>light or dark
not elements, fuck off
Would an elemental system with the states of matter+heat be cool or a retarded idea?
Solid (Earth), Liquid (Water), Gas (Air), Plasma (Electricity), Heat (Fire)
I'm absolute ass at sciences so don't bully me. Heat would also allow freezing stuff
Water can cut through stuff at high pressures, it can also drown people, and if frozen it's ice, if heated it's steam.
Also, water means you can move swiftly while swimming.
In fact, water can fucking hurt at not very high pressures. And large quantities can drown people. See police riots.
And that's not even assuming if you could TURN into water. Remember Terminator 2?
Air on the other hand carries particles. You can also use it to suffocate people. Use and release various poison or sleeping gasses. It means swift and agile movement, like air dashing, double jumping, high jumps, and even flight. You can generate gusts of wind, use "force pushes" and can even use it for sound. Whether it be to mute your sounds for stealth, ventriloquism (making people say other shit), auditory hallucinations and hypnosys, you can also use high pitched sou d frequencies to induce excruciating pain, or even blow people's heads up.
Air and Water are fucking badass, what are you on about?
How are heat and radiation any different when scientifically, they're the exact same thing? And cold is the absense of heat, so how is that seperate?
Also, why are electricity and magnetism seperate?
Shit list, wouldn't magic.
the argument was that low level water spells makes no sense, I'm not talking about a tsunami or a riot hose, I'm talking about water gun or bubble
different "elements" according to most games
>all that shit about air
you're describing a lot of mid-high level stuff, stuff most games would categorize as other elements, and support spells
actually that can work I guess
>People can control air precisely
>No one ever thinks to pull the air out of the lungs of their enemy
Well, low level water magic can deal with mostly swimming and underwater movement (think merman karate in OP - underwater, your punches and kicks are like WAY stronger than on land, and you can swim circles around foes.
Obviously, the drawback is that you need water to use it.
That aside, it can also be like water bending in TLA. You could fire small, high pressure water bullets.
As for air, all the anime shit with high speed movement falls there. Like the Shumpo in Bleach, or the Air Jumping in One Piece. In fact, most of the Rokushiki techniques can fall under Air.
And it doesn't matter if some systems categorize Ice and Steam as seperate from water, it's still water.
>cursor is an element
>sword is an element
>break is an element
>number is an element
>object is an element
>heal is an element
Objectively best list of elements coming through:
Anima (the Soul - Dark Matter)
How come no game has a system like this?
There's only one true list of elements.
Any game that uses the periodic table of elements?
sorry I fucked up, its the combination of those three elements that lead to the end element, also most space magic is just meteors and shit and meteors are huge chunks of earth and metal. Water(moving time) ice(stop time) and wind(time to sleep under a cool breeze) represent the time state. I dunno what i was thinking with dark but if i had no where else to put it.
they could.hell light dark time and space should be independent and shit. im so fucking retarded trying to combine all that shit for like 3rd tier magic
Basic magic, most likely energy based.
Light/heaven based, halves HP.
>fist, sword, gun, bomb
Exactly what they sound like. Bomb is manmade, so its different from force or fire.
Magic that goes through barriers, cannot be avoided. Is offensive magic, unlike heal and revive.
Instakill skill, dark/hell based.
Damage inflicted by status ailment skills.
Status, slowly reduces your HP.
Causes you to occasionally not attack.
Sure, its bullshit, but its still all different.
is space energy bullshit an element