Do you think pixel art is just an easy way out, or can it be nice?
It can definitely be done well. Even if it's not, sometimes indie devs don't have the resources to make good graphics. If it's just one guy who's good at programming, I'd rather have a fun game with kinda terrible graphics than none at all, y'know? Like, Mega Man 2's graphics aren't great, but it's still fun as hell.
I'm making an RPG right now and I'm trying to decide between SNES type graphics or something high resolution but simple like this
I feel it's most important that a game has an art direction. You can have pixel art but no art direction, just as you can have AAA unreal 4 super cinematic graphics but no art direction.
>easy way out
Shitty pixel art is shit, good pixel art is good, simply as that. It also applies for 3D.
Fuck pixel art, I want more hand-drawn/painted games
>something high resolution but simple like this
Horrible. I definitely recommend you don't do this. If you must, low poly high res 3-D characters are the way to go. See FF 3 remake
Of course it can look good. Pixel is just a style and there are both good and bad examples. It all depends on the amount of work you want to put into it
so much this, i love those games so much
let's post some games like this that you can get on pc
ori and the blind forest
Tormentum Dark Sorrow
Pillars of Eternity(kinda)
anything else guys?
Like I said, style and art direction man. What you just posted, even if you turned it into a SNES sprite it would still look like shit because the way the character is drawn just looks ugly. Don't just mindlessly copy Earthbound and Zelda. Even those game started with an idea of what it was supposed to look like before they made the sprites for it.
but pixel art is the reason why JRPG entering golden age. It simply give children more imagination, adult may see it as cheap in, but if you are children you are see more than pixel
He's praising 3rd Strike, but using a poor example.
This is from the same game, but done by hand rather than tracing a 3D model.
Those games started with sketches in their design documents, and they had to adapt those designs to fit into the technical limitations of the time.
We don't have those limitations nowadays, but you might have limitations based on what engine you're using and how much money and manpower you have available. You have to think very carefully about what you want the game to look like and carry that on to what the final game will look like. Maybe make some concept art of what you want characters/locations to conceptually be, then maybe some in-game screen mockups based on what you think is possible and then ask yourself (and others) if that looks good.
Because the dude that you posted up there looks like shit. But if you drew him in a different art style, even keeping the same shitty neon colors, he might end up looking better.
I'll try some of that shit out tonight, maybe just redesign the characters.
I really appreciate all the advice, saving this thread.
Appreciate it, but I think I'm gonna go with pixel art.
I think Aquaria is a nice middle ground, with the whole "hand drawn paper dolls" style of animation they went with.
It helps that all the monsters and backdrops are utterly gorgeous
Lazy pixel art is the problem, not specifically pixel art.
Pixel art can be just as time consuming and difficult as other stuff if it's not lazy.
Undertale is an example of lazy pixel art. I like the game, but that shit is lazy.
Doesn't matter though because lazy pixel art is forgiven immediately because of constant sympathizer saying "it's the style".
No. It's lazy.
Same thing happened to me, but I finally took the time to beat it and 100% it a while back.
You really should do so yourself. I don't know where you stopped, but shit gets bonkers at the end.
Wait that minecraft rat guy is making a game?
You're welcome, good luck man.
I say the character design could turn out okay because it kinda looks like the dude from SMTIV final. That's not really a fair comparison though since SMT uses static portraits most of the time, so the concept art is sometimes literally the final in-game graphics.
Rack N Ruin, PC and PS4. Don't get it on PS4 though, apparently the controller controls are all sorts of fucked while PC M+KB is fine.
I used to rip for tSR and I can tell you those are not the actual sprites. Those are arranged as they are seen for ease of re-use but the actual sprites are the individual leaves and lips and different bits. They just seem to have so many frames because 8 sprites mixed with 8 other sprites makes for a lot of different combinations and so forth.
I don't even get what op means by pixel art being an easy way out. Out of what?
Neofags discussing #blocklivesmatter, it's the newest game to TRIGGER them. The socjus moderation team have already declared it a banned topic on Neofag. No need to worry about controlling the discourse to silence dissenting opinion when no one is allowed to discuss it in the first place.
Look at the sprite sheet. It's more than just individual parts being slid back and forth.
Look at the animation where he wiggles his arms up and down. Each frame for his arms were hand drawn.
His legs shaking back and forth weren't just them using the move tool and shifting it over a pixel, his knees bend, his legs extend. That shit had to be hand drawn.
His mouth opening, his petals swaying, the crazy spin move thing.
They're all made from different parts, but each of those parts had to still be animated separately.
I disagree immensely. The art had loads of charm and the creepier segments wouldn't have looked nearly as unsettling if they weren't drawn.
I'm on my phone so I just grabbed the first image off Google. There's some really stellar locales in that game, though. Especially the Kelp Forest.
This is the same forum that begs for video games to be taken as an art form.
When someone makes a game that reflects the current world events, they go ballistic and demand it be censored and banned.
>easy way out
An entire game's worth of pixel assets is hard as fuck to make if the end goal is quality. With 3D models you don't have to redraw the character everytime you want to come up with a new animation.
Never understood why this game was so popular when it was so ugly. Maybe the gameplay or soundtrack were really good? I dunno the art style turned me off enough to never try it
I never thought myself a graphics fag, but Undertale is seriously hard to take seriously when half of the visuals is so poorly drawn. I have nothing against 8-bit graphics, but half the characters like protag is so fucking lazily done it's repulsive.