I recently bought Dark Souls 1, I've been playing it a lot and really enjoying it.
I got to Ash Lake with the help of some notes on the ground, and it was a cool area. But I can't stop thinking about how the geography doesn't make any fucking sense.
Is Lordran balanced on a tree, just above the cloud layer?
Demon Ruins is pretty low as well, why can't I see it from Ash Lake?
Where is the tree with Dragon-bro when looking from above, you can see The Great Hollow from Firelink, the second tree is nowhere to be seen.
i imagine if they'd have let him, miyazaki would have made the great hollow 3 times as tall
but the gist is that the entire world basically rests in a canopy of the ancient trees, well at least i think that
Yes. The world of DaS seems to take place on a Norse mythology type setting. Oolicile is there as well.
Because I don't believe you. You can see top of The Great Hollow. Everything else is blocked by walls.
There's a layer of clouds below everything, but in Ash Lake you are below them.
You can see ash lake from the dragon ruins
The tree that Dragon is in may not breach the surface or it may be that its further on the surface then it appears
It makes sense more or less, I think its better then most games
That map is flat out wrong, and I havnt even beaten the game yet.
Look at New Londo, it is ABOVE Blighttowm in the game, not below the Demon ruins.
That image doesn't even have Ash Lake, the Great Hollow just ends.
>It's incredible how it fits so well together.
>Ash lake makes sens.
Not really, the fact that there are things which depth is comparable to ash lake kind of countradicts that already.
The thing at the bottom left is bed of chaos I believe? That should be way higher up for the map to actually make sense
I would say it's no where near as bad as Dark Souls 2. Of course you have to accept it's a magical land and that realistically the ceiling of all these places stacked on top of eachother should realistically collapse, but it never does the janky ass transitions that DS2 does and there's no where near as much continuity errors. Basically, it never fumbles as badly as the transition to the volcano.
>Seem to be on the surface, can see the sky and everything
>Climb up a windmill to fight a boss near the top
>Behind the boss room is an elevator where everything is suddenly made of stone bricks instead of wood
>Elevator way up even through we see the top of the windmill from the outside
>Transitions into a fuckin volcano where there's a giant mountain behind you on leaving
>bed of cxaso
I have an unrelated question, but it's not big enough to have its own thread.
Who is your Dark Souls waifu? I'm stuck in between Queelag's sister and Crossbreed Priscilla. Both of them are really nice, non violent and kind spirited beings. I kinda feel closer to Queelag's sister because I feel a bit responsible for part of her tragedy. But even then, Priscilla and the Chosen Undead shares a similar background, both (I'm guessing from the fact that you find peculiar doll in asylum) are outcasts, one chooses a world designed for her, the other tries to change the world.
I'm confused, and feeling a bit sad for both.
No, you're right, everything up to Ash Lake fits together pretty much perfectly (including the Great Hollow) then all of a sudden you come out down there and the geography of the place makes no sense. The only thing that works in any way is that theory that some people have where Ash Lake isn't actually in the same time as Lordran, but that's a weak as fuck argument.
I always liked the idea that was once intended, for you to be able to make Anor Londo go dark and then everywhere else in the game gets dark too. And also becomes altered in other ways like more, stronger enemies, etc. Adds real meaning to the game's title, woulda been fun.
Daily reminder that ash lake is literally the sea of decay from valley of the wind. (And also brinstar)