>Art director George Kamitani first had the idea for Dragon's Crown thirteen years before its release, immediately after production of Princess Crown for the Sega Saturn in 1997, but claimed that he was unable to find a publisher willing to support the project, which at the time was intended for the Sega Dreamcast. Kamitani, who had previously worked with Capcom on Dungeons & Dragons: Tower of Doom, said that he always wanted to develop a game that would "advance the genre", of similar titles such as Golden Axe and The King of Dragons while still keeping it 2D.
I only played the Witch with Japanese and a tiny bit the Amazon but I haven't tried the others yet. I'm terrible at playing the game and I don't really know how to DPS with the Witch when playing alone.
Man, Shadow of Mystara is one of the coolest arcade beat-em-ups ever made. Really felt like it was an RPG with all the equipment and secret areas and choices. Also had genuine depth and replayability + it wasn't bullshit unfair, you could actually 1CC it if you were good. That and Alien vs Predator are two of the best games capcom made in that era, I'm still not sure how the hell those two games managed to be made.
They're good. You might, but it's definitely only a might, because they're still reasonably different from DC. They're arcade games, you need to keep that in mind. So they're harder, and it takes a much longer time to master them, as that's how they're designed. Especially when you're just starting out you won't feel anywhere near as strong as you do in Dragon's Crown. You need to know how items work and figure out strategies to beat stages, and you're going to die alot figuring that stuff out. Shadow over Mystara especially though is filled to the brink with secrets and alternate paths, so it's very much worth spending lots of time playing.
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