>>322671572 Excited. Dunno if it's gonna be super mind-blowing like other people overhype it to be, but it looks cozy enough.
Now that we finally have a release date I'm honestly not really paying attention to it anymore. I'll pick it up day one when it hits June. Have plenty of stuff on my backlog to keep me distracted until then.
>>322673631 I think some kind of base building support would extend its lifespan intensely. Especially if there wasn't a very finite limit to what you were able to build. If people could effectively make their own spaceports and you needed to amass a fuckload of materials to do so, people would lose their shit over this game.
Tell someone that if they grinded enough that they could effectively make their own Death Star and you'd have people lose their fucking minds for this game. And, I mean, that's not coming out in the initial release of the game, but Sean Murray said that Hello Games want to keep supporting NMS so long as people are playing it, so I don't think such a thing is out of the question if the game does well enough.
Personally, being able to build my own space stations and the inclusion of deep-space Lovecraftian-Horror creatures are like the only things that aren't in this game that I'd really like to see.
If you're into exploration this seems like it could be the ultimate exploration game.
I like the idea that despite being online with other players like an MMO, the galaxy is so fucking big (roughly 13 trillion stars, exactly 18,446,744,073,709,551,616 planets that they've sound are roughly around the size of Earth on foot) that you'll probably never encounter a player once even with hundreds or thousands of hours put into the game. Would make the running into a player actually feel special.
>>322684610 That said, I don't really follow the game anymore because it sounds like the developer wanted as much of the game as possible to be kind of vague and 'explore-as-you-go'-ish, so I don't really want to know more than we already do. I'm kinda planning to buy it blind, but so long as I can land on planets and float through asteroid fields this'll be a dope way to kill time.
are people missing the point of this? building shit? your space station would be so insignificant, barely anyone but you would use it. there are other games for that shit, no mans sky seems to be pretty much purely about exploration, that won't appeal to everyone, if it doesn't appeal to you then don't play the game.
Just don't try to make it something it's not, it'll probably never have significant player built settlements, they would undermine the core gameplay as Fallout 4s settlements did for example.
I think that by the time it comes out I'll finally lose that couple of people who came closest to being my friends, will finally get decent hardware and will play this while high as fuck. Will be a blast. Either this or the game will suck balls.
>>322684750 The difference between this and Spore is that Spore actually looked really cool. There's no way this one could ever disappoint because there's nothing to be disappointing over >fly to a planet that looks slightly different than the others >mine some rocks >fly to the next planet This is fucking retarded. Just imagine if Spore was marketed like that. >wow DUDE you can build a creature and then you run around a randomly generated map before moving on to the next randomly generated map >that's it
>>322690482 What made people so hyped for Spore was what was promised in the beta and alpha. People were expecting an in depth sci-fi God game aimed towards people who were interested in the genre. Its early stages appeared to have had more details and mechanics in it than the actual released product. The actual released product's presentation and overall tone was vastly different than what was shown off in the past. When spore was first announced and when it's beta was first shown off, it looked like it would have had much more depth and some sense of realism aimed towards fans of the God genre compared to what we got, which was a cartoony toybox where your penis monster killed other penis monsters because his number 5 was better than your number 4.
On the other hand, No Man's Sky's vision and general goal has always looked the same from when it was first announced in 2013.
The problem with spore was we got an entirely different game than what was shown to us.
>>322692060 If I were the devs I'd fuck around with the players and put some disturbing creepypasta-tier shit only on one random planet in the middle of no where, maybe some poor faggot finds it 10-20 years from now, brings it up on futurechan and everybody calls him a lying faggot
Does anyone have any games they could recommend with the same sort of mechanics as No Man's Sky I could play in the meantime? The only other game I know of is the Elite series, is that worth checking out? Pic unrelated.
>>322691953 •There will be weather on planets, but it'll probably always be the same on that planet. So if you see rain on a planet, then you're probably on a rainy planet, and it probably rains there pretty much all the time
>>322692060 >they're all between the size of Mars and Earth Well that's incredibly lame.
Surely it isn't hard to have some nice gas giants, super earths, dwarf planets, asteroid belts, binary stars, and so on. Even if you can't visit them (maybe a moon of the a gas giant that hasn't migrated in-system), they'd be nice things to make the universe seem fuller.
>>322692492 They only said that a year ago. They've recently said they've done a bunch of things to generation in the galaxy to make it realistic. We'll probably be seeing a bunch of that shit in the game too.
Gas Giants have been seen, but let's be fucking serious, how the hell are you going to explore that shit? We've seen asteroid belts and moons too.
>>322692679 No, there are literally 18,446,744,073,709,551,616 in the game.
>>322692904 >how the hell are you going to explore that shit That was my point. It's about how things look as a whole. You may not explore it, but that also makes it easier to put into the game. Besides, differing system types is a good way to shake up exploration and the kinds of things you see. Even if the explorable planets are all sufficiently different on the surface, which I have my doubts about but that's a different discussion, having ever system be the same is going to hamper the overall tone of the game.
Is it just me or does the shit the devs say seem impossible?
>18,446,744,073,709,551,616 planets that are the size of actual planets and take days to cross on foot >in a galaxy of 13 trillion stars and random shit like active space battles, asteroid fields and probably hundreds of other shit >with procedurally generated everything >online >they expect a fucking PS4 to process this
>>322693804 >>322693975 They also said the galaxy in No Man's Sky is to scale too, but because it's not a replica of the Milky Way it's
>Milky Way has 100 billion stars >No Man's Sky has 13 trillion stars >to scale No Man's Sky is incomprehensibly larger than the milky way >eternities of absolutely nothing planets with the occasional cool planet
>we can't explore our own fucking galaxy but vidya lets us explore galaxies that dwarf our own in scale
>>322693804 You do realise that not all of it is rendered at the same time, right? Until you come within a drawing distance of a planet, the planet is literally a collection of values, that take virtually no memory to store.
Also the devs have stated that the online component is a gimmick, you shouldn't expect to see other players, which is PR speak for: "You won't encounter other players".
>>322694738 So how does this work with procedural generation again?
If it is actually possible to run into other people, then there's a "universe" that must already exist for them to meet in. The same place can't be prodcedurally generated differently for two people.
Is the idea that everyone stars at different places, with their section of the galaxy unmade until they get close enough to the places for them to be generated. But they're all still connected to each other in a larger, vague and unmade galaxy. When, or if I guess, you meet another player, the first one who got there generated the system and that's "locked in" to the galaxy as a whole serve side?
>>322696172 That makes it sound like more trouble than it's worth. The problems that come from always online seem to outweigh any benefit. Is it just an atmospheric thing. A "we're all exploring the same thing" feeling? I suppose it depends on what exactly the online is used for usually, but if it's possible for two people to meet, then that means you'll have to be constantly checking the mothership to make sure you're alone.
I'm going to buy it and probably enjoy it. I love the idea of being connected to everyone but never seeing them. Chillin at a space station or just wandering on a planet scanning shit. Sit outside of a trade post watch the ships go to and fro, then when I'm ready just jet off a million miles away. Best part is going to be coming across creatures and planets others have already named, especially if they name it something clever.
Even if its not what everyone wants I'm sure there is fun to be had as far as I'm concerned.
>the first player that discovers a star system, planet, area, ocean, mountain, plant, animal, or thing gets to name it >leddit, /v/, and memeblr have a war over who can name the most shit
>>322697149 You do realize that the game isn't meant to be an MMO or a game you play with other people, right? If you want to play with other players regularly play star citizen. the devs even said they're not going to make it easy for players to meet up because it's not that kind of game.
there will be that one guy who never leaves the first space station he finds all he will do is trade and build an empire on that station word will spread and that one station will become a hub that people spend days travelling to all just to see if the myth about the (mostly) player run station is true
After a week, you find out you were given the wrong location and once again set out exploring
Maybe one day you find another person looking for the station Eventually, after going to the wrong location multiple times and finding people who were also told the wrong location you form a travelling flotilla The flotilla becomes the strongest player owned trading power in the galaxy
>>322697480 If I don't get banned I'm naming every planet I come across "Hitler Did Nothing Wrong 1", "Hitler Did Nothing Wrong 2", 3, 4, 5, 6 and so on, and if it's true there will be randomly generated civilizations and randomly generated sentient aliens I'm calling them all "Untermensch 1", 2, 3, 4, 5 and so on.
>>322698740 It will be much more than 1782, I'm going to dedicate at least a year of exploring as much of the galaxy as I can and naming things. By the time I am done my cluster of the galaxy will be filled to the brim of hundreds of thousands of Hitler Did Nothing Wrong and Untermensches.
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