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Hey guys what do you think about No Man's Sky?

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Thread replies: 113
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Hey guys what do you think about No Man's Sky?
>>
No Man's Buyin' It.
>>
I think I'll keep any hype contained, lest I be disappointed again
>>
>open universe boring simulator

No thanks
>>
>>322671710
Again? Anything specific or do you just mean over hyped games in general
>>
Its going to be an even shallower Elite Dangerous if that's even possible
>>
>>322671572
The hype pretty much died down.

Shit happens when you take forever to release a fucking shallow space simulator
>>
Honestly, I think, while it looks pretty, it'll just turn out to be boring as fuck.

"Wow looks at all this procedurally generated stuff..."

We've all played minecraft, that shit gets old fast. Actual world/level design is where it's at.
>>
>>322671867
Last time I was hyped was Dark Souls 2, I don't really need to say more.
>>
>>322671572
not even the devs believe it's going to be good
>>
>>322671572
hello shill :^)
>>
>>322671572
Excited. Dunno if it's gonna be super mind-blowing like other people overhype it to be, but it looks cozy enough.

Now that we finally have a release date I'm honestly not really paying attention to it anymore. I'll pick it up day one when it hits June. Have plenty of stuff on my backlog to keep me distracted until then.
>>
PSVR would save this game

It's going to get very old seeing planet palette swaps after 10 or so hours of play

Having VR support would at least make it interesting all the time (cuz yr fucking there haha)
>>
>Here's a blue planet with red dinosaurs
>Here's a green planet with yellow dinosaurs
>Here's a orange planet with purple dinosaurs
>>
I already HAVE a Space Engine

Why on earth would I need two?
>>
>>322674883
I see you've played the Beta

http://www.joshandjayshow.com/nomansskybeta/
>>
>>322671825
but I love boring simulators.
>>
>>322671572
They had hopes that this would be the next big space sim, then Star Citizen happened and they got their shit kicked in by it.
>>
>>322676052
>then Star Citizen happened
Did I jump to 2020 without realising it or something?
>>
>>322673631
I think some kind of base building support would extend its lifespan intensely. Especially if there wasn't a very finite limit to what you were able to build. If people could effectively make their own spaceports and you needed to amass a fuckload of materials to do so, people would lose their shit over this game.

Tell someone that if they grinded enough that they could effectively make their own Death Star and you'd have people lose their fucking minds for this game. And, I mean, that's not coming out in the initial release of the game, but Sean Murray said that Hello Games want to keep supporting NMS so long as people are playing it, so I don't think such a thing is out of the question if the game does well enough.

Personally, being able to build my own space stations and the inclusion of deep-space Lovecraftian-Horror creatures are like the only things that aren't in this game that I'd really like to see.
>>
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>There are anons here who have never played glorious space sims
>>
>>322676052
Star Citizen is a complex space simulator with realistic graphics and a focus on FPS

No Man's Sky is a casual exploration game with pulp sci fi graphics

the two can coexist
>>
>>322676195
I'm talking about the hype. Of course the gaming masses were going to flock head over heels to a space sim game with MUH GRAPHICS and a complex interface for immersion's sake.

As>>322676459 said, No Mans Sky is a casual version of Star Citizen, much like the divide between EVE and literally every other space game out there.
>>
>>322676968

>there will never be another casual Pirates in Space like Freelancer

Fuck my life.
>>
I would consider this game if
>being able to build stations
>pilotable mechs
>build own fleet
>muh newtonian physics
>less grind
>>
>>322677662
So what you want is basically X, crossed with Independence War 2, with a sprinkling of Space Rangers and a dash of Space Engineers.
>>
>>322677662
>I would like this game if it wasn't this game

Me too man, me too
>>
>>322671572
gay
>>
>>322677662
you can have a fleet i think
>>
Kinda cool if you're into meaningless exploration. Kinda like Noctis IV but with decent graphics.
>>
>>322678645

And presumably a much smaller area to explore.
>>
If you're into exploration this seems like it could be the ultimate exploration game.

I like the idea that despite being online with other players like an MMO, the galaxy is so fucking big (roughly 13 trillion stars, exactly 18,446,744,073,709,551,616 planets that they've sound are roughly around the size of Earth on foot) that you'll probably never encounter a player once even with hundreds or thousands of hours put into the game. Would make the running into a player actually feel special.
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>>322681683
>13 trillion stars, exactly 18,446,744,073,709,551,616 planets that they've sound are roughly around the size of Earth on foot
>>
>>322681683
>>322682159
that means it's very empty
>>
>>322677662

Pretty much. If you can build stations, have a fleet and manage an economy, it could be good.

I get the feeling it'll be worse than even X Rebirth.
>>
>>322680697
what's smaller than infinite m8
>>
>>322683026
Sub-infinite
>>
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I still think this game looks cool as fuck.

Makes me want to read comfy ass sci-fi like Asimov and shit.
>>
Spore 2.0
>>
>>322684750

Naw, that's The Universim.
>>
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>>322684610
That said, I don't really follow the game anymore because it sounds like the developer wanted as much of the game as possible to be kind of vague and 'explore-as-you-go'-ish, so I don't really want to know more than we already do. I'm kinda planning to buy it blind, but so long as I can land on planets and float through asteroid fields this'll be a dope way to kill time.
>>
Looks like it would be fun for maybe an hour or so. I'll get it if it is around five bucks.
>>
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>>322685078
Oh, and seeing just really strange fucking shit that's almost inexplicable out in the empty vastness of space would be cool too.
>>
The flight model looks kinda meh tbqh.
>>
>>322685363
This game is gonna suck
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are people missing the point of this? building shit? your space station would be so insignificant, barely anyone but you would use it. there are other games for that shit, no mans sky seems to be pretty much purely about exploration, that won't appeal to everyone, if it doesn't appeal to you then don't play the game.

Just don't try to make it something it's not, it'll probably never have significant player built settlements, they would undermine the core gameplay as Fallout 4s settlements did for example.
>>
>>322671572
Elite: Dangerous has done something similar in the allotted time and somehow got $120 for it.
>>
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>>322688534
This guy gets it.
>>
If it has VR support then day one on PC for me

If it doesn't then I'll wait a week or two to see how things play out
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Can't wait to explore these diverse locations.
Literally unlimited content. Every planet is 100% unique.
>>
It's going to be like another Spore. Overhyped, but will just end up being a a galaxy of empty planets with nothing to do on them.
>>
>>322689238
Looks pretty cool to me.
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>>322672319
My biggest gaming disappointment was Spore
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>>322689570
>>322684750
and what hurts the most
is being so close
and never knowin
what could have been
>>
>>322672190
>we've all played minecraft
>that shit gets old fast
Uhhhhhhhhhhhhhh......
>>
>>322688534
>no mans sky seems to be pretty much purely about exploration
So pretty much a dead game within the first month.
>>
I think that by the time it comes out I'll finally lose that couple of people who came closest to being my friends, will finally get decent hardware and will play this while high as fuck. Will be a blast.
Either this or the game will suck balls.
>>
>>322684750
Spore's problem was in its drastic shift in presentation and focus from what was previously promised. Comparing NMS to Spore makes no sense.
>>
>>322684750
The difference between this and Spore is that Spore actually looked really cool.
There's no way this one could ever disappoint because there's nothing to be disappointing over
>fly to a planet that looks slightly different than the others
>mine some rocks
>fly to the next planet
This is fucking retarded.
Just imagine if Spore was marketed like that.
>wow DUDE you can build a creature and then you run around a randomly generated map before moving on to the next randomly generated map
>that's it
>>
>>322690328
The goal of Spore was getting to the center of the universe, also fighting the grox. I'de say it's relevant.
>>
>>322690482
That's retarded.
>>
>>322690482
What made people so hyped for Spore was what was promised in the beta and alpha. People were expecting an in depth sci-fi God game aimed towards people who were interested in the genre. Its early stages appeared to have had more details and mechanics in it than the actual released product. The actual released product's presentation and overall tone was vastly different than what was shown off in the past. When spore was first announced and when it's beta was first shown off, it looked like it would have had much more depth and some sense of realism aimed towards fans of the God genre compared to what we got, which was a cartoony toybox where your penis monster killed other penis monsters because his number 5 was better than your number 4.

On the other hand, No Man's Sky's vision and general goal has always looked the same from when it was first announced in 2013.

The problem with spore was we got an entirely different game than what was shown to us.
>>
Will planets have multiple biomes, or are we going to have some Star Wars "lava planet" and "forest planet" shit?
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>>322691016
I honestly agree with that. I spent way too much time watching that hour long GDC video.
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>>322691575
With a squigillion planets I'm sure you'll find one that was procedurally generated in a way you would like
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>>322691575
Star wars like "lava planet" and "forest planet".
>>
>>322691841
Well what's the point of having "planet sized planets" if every part of it is the same?
>>
>>322691953
What's the point of having more planets than you could ever visit in an entire human lifetime of nothing but playing No Man's Sky?
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>there's exactly fucking 18,446,744,073,709,551,616 planets
>they're all between the size of Mars and Earth

>mfw I'm a completionist
>>
>>322692060
If I were the devs I'd fuck around with the players and put some disturbing creepypasta-tier shit only on one random planet in the middle of no where, maybe some poor faggot finds it 10-20 years from now, brings it up on futurechan and everybody calls him a lying faggot
>>
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Does anyone have any games they could recommend with the same sort of mechanics as No Man's Sky I could play in the meantime? The only other game I know of is the Elite series, is that worth checking out? Pic unrelated.
>>
>>322691953
•There will be weather on planets, but it'll probably always be the same on that planet. So if you see rain on a planet, then you're probably on a rainy planet, and it probably rains there pretty much all the time
>>
>>322692287
Starbound's pretty much a 2D no man's sky but it's shit.
>>
>>322692060
>they're all between the size of Mars and Earth
Well that's incredibly lame.

Surely it isn't hard to have some nice gas giants, super earths, dwarf planets, asteroid belts, binary stars, and so on. Even if you can't visit them (maybe a moon of the a gas giant that hasn't migrated in-system), they'd be nice things to make the universe seem fuller.
>>
>>322692287
Starflight is ancient but it's good.
>>
>>322692492
he's talking about real life
there are that many planets of that size in our galaxy
he just said it in a weird way
>>
>>322692492
They only said that a year ago. They've recently said they've done a bunch of things to generation in the galaxy to make it realistic. We'll probably be seeing a bunch of that shit in the game too.

Gas Giants have been seen, but let's be fucking serious, how the hell are you going to explore that shit? We've seen asteroid belts and moons too.

>>322692679
No, there are literally 18,446,744,073,709,551,616 in the game.
>>
>>322692904
oh, well then
I take that back and hope there are multiple planets types
and also hope for a handful of hand crafted planets with creepypasta shit and strange lore stuff
>>
>>322692904
>they give us an exact number for planets in the game
>only give us a foggy "roughly 13 trillion stars"
>>
>>322692904
>how the hell are you going to explore that shit
That was my point. It's about how things look as a whole. You may not explore it, but that also makes it easier to put into the game. Besides, differing system types is a good way to shake up exploration and the kinds of things you see. Even if the explorable planets are all sufficiently different on the surface, which I have my doubts about but that's a different discussion, having ever system be the same is going to hamper the overall tone of the game.
>>
Is it just me or does the shit the devs say seem impossible?

>18,446,744,073,709,551,616 planets that are the size of actual planets and take days to cross on foot
>in a galaxy of 13 trillion stars and random shit like active space battles, asteroid fields and probably hundreds of other shit
>with procedurally generated everything
>online
>they expect a fucking PS4 to process this
>>
>>322693804
PS4 already handles ED's 1:1 scale replica of the Milky Way
>>
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>>322671690
>>
>>322693804
Just like in ED the game will just load the system you're going into.
>>
>>322693804
>>322693975
They also said the galaxy in No Man's Sky is to scale too, but because it's not a replica of the Milky Way it's

>Milky Way has 100 billion stars
>No Man's Sky has 13 trillion stars
>to scale No Man's Sky is incomprehensibly larger than the milky way
>eternities of absolutely nothing planets with the occasional cool planet

>we can't explore our own fucking galaxy but vidya lets us explore galaxies that dwarf our own in scale
>>
>>322693804
You do realise that not all of it is rendered at the same time, right? Until you come within a drawing distance of a planet, the planet is literally a collection of values, that take virtually no memory to store.

Also the devs have stated that the online component is a gimmick, you shouldn't expect to see other players, which is PR speak for: "You won't encounter other players".
>>
>>322694678
not a replica of the milky way it's much larger*
>>
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>>322694678
>>
>>322694738
So how does this work with procedural generation again?

If it is actually possible to run into other people, then there's a "universe" that must already exist for them to meet in. The same place can't be prodcedurally generated differently for two people.

Is the idea that everyone stars at different places, with their section of the galaxy unmade until they get close enough to the places for them to be generated. But they're all still connected to each other in a larger, vague and unmade galaxy. When, or if I guess, you meet another player, the first one who got there generated the system and that's "locked in" to the galaxy as a whole serve side?
>>
>>322695496
Either it's generated prior to release by the devs
Or the first time a player encounters it, is when it is generated
>>
Brief reminder that despite the game being online, you're more likely to win the lottery hundreds of time in real life before you run into another player because of how large the game is.
>>
>>322695804
The devs have stated its the first time the player encounters it.

I imagine this means its generated based on a client driven complicated noise algorithm with a fixed seed (the global coordinates).
>>
>>322696172
That makes it sound like more trouble than it's worth. The problems that come from always online seem to outweigh any benefit. Is it just an atmospheric thing. A "we're all exploring the same thing" feeling? I suppose it depends on what exactly the online is used for usually, but if it's possible for two people to meet, then that means you'll have to be constantly checking the mothership to make sure you're alone.

Will the game not run if you're not online?
>>
>>322692662
>Starflight

I think you're the only other person on /v/, maybe the entire internet, to give a shit about that game.

High five.
>>
>>322671572
Eldrazi/10

Looks interesting but I'm not gonna look too deep into it until its released.
>>
>>322696402
That sounds fairly likely, although I wonder how much processing power it takes to generate
Will it be done locally ?
or will the processing be done on game servers ?
>>
>>322671572

I'm going to buy it and probably enjoy it. I love the idea of being connected to everyone but never seeing them. Chillin at a space station or just wandering on a planet scanning shit. Sit outside of a trade post watch the ships go to and fro, then when I'm ready just jet off a million miles away. Best part is going to be coming across creatures and planets others have already named, especially if they name it something clever.

Even if its not what everyone wants I'm sure there is fun to be had as far as I'm concerned.
>>
>>322696172
If the devs aren't fucking retarded they'll make it so every player starts in the same star system or group of star systems.
>>
>>322696958
Can be done on the system, then propagated to clients via PSN. I imagine whoever first generates the planet will be the version that other people see.

Although what happens if you play solely offline? You will probably see your own planet then...
>>
I can see a name war happening in this game

>the first player that discovers a star system, planet, area, ocean, mountain, plant, animal, or thing gets to name it
>leddit, /v/, and memeblr have a war over who can name the most shit

>>322697149
You do realize that the game isn't meant to be an MMO or a game you play with other people, right? If you want to play with other players regularly play star citizen. the devs even said they're not going to make it easy for players to meet up because it's not that kind of game.
>>
there will be that one guy who never leaves the first space station he finds
all he will do is trade and build an empire on that station
word will spread and that one station will become a hub that people spend days travelling to
all just to see if the myth about the (mostly) player run station is true

After a week, you find out you were given the wrong location and once again set out exploring

Maybe one day you find another person looking for the station
Eventually, after going to the wrong location multiple times and finding people who were also told the wrong location you form a travelling flotilla
The flotilla becomes the strongest player owned trading power in the galaxy

A man can dream...
>>
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>>322697480
If I don't get banned I'm naming every planet I come across "Hitler Did Nothing Wrong 1", "Hitler Did Nothing Wrong 2", 3, 4, 5, 6 and so on, and if it's true there will be randomly generated civilizations and randomly generated sentient aliens I'm calling them all "Untermensch 1", 2, 3, 4, 5 and so on.
>>
>>322698383
>exploring space
>come across Hitler Did Nothing Wrong 1782
>>
>>322698740
It will be much more than 1782, I'm going to dedicate at least a year of exploring as much of the galaxy as I can and naming things. By the time I am done my cluster of the galaxy will be filled to the brim of hundreds of thousands of Hitler Did Nothing Wrong and Untermensches.
>>
>>322671572
I'm excited, still can't believe this Large massive game is made by like 10 people.
>>
>>322700092
calm down shill
>>
>>322671572
I played it years ago, only back then it was called Spore.
>>
>>322671572
it's gonna be fucking garbage.
>>
>>322700452
I'm making sure i'm not too excited, even though i am excited, i haven't really thought about much.
>>
>>322671572
>go to planet simulator 2016
>somehow won't be worst thing ever
>>322700000
nice quints m8
>>
It's a meme game. People are going to get bored of it quick once it comes out.
>>
>>322700769
Your parents probably thought you were going to be garbage at some point and look how you tuned out.

Give it a chance, damn thing isn't even out yet.
>>
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>>322689776
Fuck, now I want to reinstall it.

I really hate that style of image though. How the fuck am I supposed to read it in order?
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