Just quit my job as a QA drone at Sega, and was none to pleased with how they treated me. Therefore, have some Sonic 25th Anniversary spoilers.
Sonic Team had been putting together 2 games for the 25th anni, one of them is a full-3D game made by the sub-division that made Sonic Generations, and the other one is a 2D sidescroller made by the sub-division that made Sonic Colors and Lost World. The 3D one is officially titled "Sonic Adventure 3", and plays kind of how the other two did. Yeah, they've been aware that a small bit of the Sonic fanbase wanted Sonic Adventure 3, so they made it. Unfortunately, those games aren't all that great. Don't get me wrong, I'm actually a big fan of Sonic and played the games a lot as a kid, which is why it was hard to quit this job, but you gotta do what you gotta do, I guess.
SA3 plays closer to the first one, where you can pick 6 characters with their own stories. The characters this go round are Sonic, Tails, Knuckles, Shadow, Silver and Sticks. (you read that right) Sonic's gameplay is pretty much copypasta from SA2, with lots of speed boosters, rails and half-pipes to spindash through. It's actually pretty fun. Tails plays like a mix between his SA1 gameplay where he's similar to Sonic but can fly, but he also has some yellow handgun that looks like that tablet he carries around. He targets enemies like in SA2 when he was in that blue mech shooter, only with the mobility of SA1. Also pretty fun.
Knuckles is treasure hunting, but they fixed the issue in SA2 where you could only target one emerald at a time. The hint system is based off of Omochao pointing out the general direction of the emerald. Shadow's is probably the most fun, playing kind of like Jet Set Radio with a spin attack. Shadow can grind on rails, shred against walls with his skates and charge into enemies. He can't spindash though, probably as a way to make him less similar to Sonic. Silver is basically a faster version of himself from Sonic 2006, but with a spin jump. He is probably the slowest character, and least fun. Finally, Sticks. Sticks is kind of weird, but fun. She uses a bunch of wooden gadgets to platform, one of them is a grappling hook to swing across platforms, she has a scraggly looking helecopter to give her a slow descent, and she has that boomerang that targets more than one enemy at a time. She can do the spin-jump too, though I never found it to be useful.
The big thing that fans are going to love is the Chao Garden returning. It's pretty much the same as in SA2, but you can actually take your Chao with you as buddies, kind of like in Sonic Runners. They're not that useful, but it's kind of fun to see them do random things like glowing when there's a secret path nearby, or pointing out the red rings. Some of them store an extra ring or item to throw at you when you press a button. It depends on their type. It's kind of complex so I don't remember all of the details.
The story isn't anything I know much about - I was only allowed to playtest the game itself, so I can't really spoil it. The only thing I DO know, is that it involves something about Dr Robotnik's alter-ego coming back from another dimension. That's literally all I know about it. A co-worker told me it ties into Sonic Rivals, but I never played that one.
So the game when I left it was alright, but there were still some camera glitches and a lot of confusion with the homing attack's targeting system. The other weird thing was a tree that was misplaced on the top of a roof on the main city level. There was this one boss, a blue water robot that resembled Chaos from SA1, that I kept flying through, the hit only registered half the time. It was annoying, and my co-workers and I kept bringing this up to management, and they said that the team was working on it and it'd be patched in the next build. They told us this each time a new update to the game was sent to us to test, so I'm not sure how "polished" this game will be. At the least, I like it better than Sonic Lost World, so who knows.
Proofs or faggot.
You know how it goes, nobody is gonna screencap this but yerself, provide proofs and we can talk.
And lastly, the 2D game... I never got to try out. But I know that the name of it is "Sonic Genesis: The Origin of Chaos." From what I know, only Sonic is playable, and the plot has something to do with going back in time to when the Chaos Emeralds were first created. Robotnik goes back in time to try to steal them when they're at their most powerful or something. It's an homage to the first game, and the screenshots I saw show a primitive looking Green Hill Zone, and a sort of weird futuristic casino level. That's all I know.
Happy 25th, Sanic. Stop sucking, please.
Could be that sega wanted quick bucks on the sonic adventure franchise, it sounds reasonable. I'm just going to believe OP because I got nothing to lose
>SEGA making anything that isn't a miscalculated, furry-pandering middle school bullshit Sonic game that has a single memorable quality
You gave yourself away, OP