Are Dark Souls and Dragon's Dogma JRPGs or WRPGs?
I've read the following thesis somewhere on the internet (on a very reputable site of course).
>Just because it's made in Japan doesn't make it a JRPG, a hamburger made in Japan doesn't mean that a hamburger is an original Japanese cuisine.
>JRPGs are called that because that's where they originated, not because they can only made in Japan, JRPGs have a distinct feel and play style that breaks them apart from WRPG, therefor Dragon's Dogma and Dark Souls for that matter aren't JRPGs, but WRPGs.
What do you say, /v/?
If you want to go by classical definition with jRPG being final fantasy/dragon quest types, while wRPG being Baldur's Gate/Fallout 1 types, then they fit in neither. And they're more of ARPGs as this guy >>322643705 mentioned.
First jrpgs were inspired by tabletop games plus wizardry and other old as shit western rpgs.
While they have some distinct traits, it's not enough to differentiate jrpgs as some kind of a real sub-genre. They are just simplified, story-driven rpgs made in japan and inspired by japanese culture.
Souls games and DD are just japanese arpgs.
I stopped reading at Witcher 3
Everyone who likes this piece of shit should be fucking banned, I thought that teenagers aren't allowed on this board. Witcher 3 is the definition of pleb shit taste.
They are Action RPGs. WRPG and JRPG are bullshit genres
OK I WANT TO BLOW YOUR FUCKING MINDS A BIT HERE SO LISTEN CLOSELY.
RPG'S ARE A STUPID FUCKING DEFINITION FOR A GENRE, THEY ARE NOTHING LIKE THEIR PEN AND PAPER FOREFATHERS ANYMORE. EVERY FUCKING GAME HAS "RPG ELEMENTS" THESE DAYS. THE DISCUSSION ABOUT JRPG AND WRPG IS ESPECIALLY STUPID BECAUSE NOBODY CAN AGREE WHAT THE FUCK DEFINES THEM. THEREBY MAKING THEM POINTLESS AS SUB-GENRES
OK, NOW WE CAN STOP HAVING THIS THREAD.
>IIRC the first action RPG was a Falcom game.
which is also a wrpg
It really does boil down to western = action game and Japanese = turn based... lol, jesus christ.
But if you want to go that far, Souls and Dragon's Dogma both have stamina bars. They effectively create a pause in your action when you deplete them. Therefor stamina bars are turn based attack systems in disguise and every game that has them is JRPG.
Please tell me you're polish and only doing this out of some misguided national pride, or because you're a CDPR employee, and your taste is not actually THIS shitty.
And this is the exact reason why the terms wrpg and jrpg are shitty outmoded language. They just arent very good at describing their genres and so lots of stuff is left nebulous. that is unless you want to define them literally and say they only refer to country of origin at which point the usage becomes technically correct but the effect is all but pointless. Where a game was made is trivia, not a good definition.
So i guess the answer to your question is that the debate is pointless since the terms being used are highly flawed
No this is incorrect. JRPG is a western gaming media term that came about to distinguish "japanese rpgs" like FF that had grown in popularity from western ones, because butthurt or something about them not being TRUE (tm) rpgs. Original term used for them was "light rpg", but that was replaced by jrpg, because above. It's a genre, not a regional product descriptor. Stop being an uninformed pleb.
JRPGs are made up labels from the western games media to try to make them sound more exotic or exciting. Back in the 80s and 90s it was always the people writing about the games who made it seem like there was a bigger difference between the east and the west than there ever was.
That said, JRPGs aren't really RPGs since you're not role-playing characters or making significant choices. You're pushed along a path, grinding, and hoping your numbers get bigger before the enemies' does.
>since you're not role-playing characters or making significant choices
They're still called "role playing games" though. Traditionally, all Japanese games had very limited meaningful choice and you played a protagonist (or group of people) on an adventure. The term "RPG" was taken from Dungeon and Dragons which was the inspiration for the mechanical side of the games. Which is undeniably still a consideration in all games in the RPG genre. You'd be reluctant to call a game that has meaningful choices and a blank slate protagonist an "RPG" if it didn't also have statistics, experience points, level gaining, hit points, and so on.
The old one? No, single player RPG (but you can rent companions from other players). It's pretty great. Everything in the game is mediocre apart from the combat/the monsters but these two things alone make it worth it. Also the DLC is well liked.
Buy it on PC though.
The new one will be online only I think.