>>322550047 Why can't we just get a ARMA/OFP clone that isn't multiplayer only? How hard is it? >open big world >military shooter >vehicles >single player >editor >not shit like arma Literally all I ask for
I could write a lot about it, but again, what do you want to compare it to? Battlefield? Arma? Military sims in general? I didn't really make the thread to sell it to you 2bh, so I don't want to go into a pitch. But if you have questions I may answer them.
>People that leave their M4A1s on auto >Squad leaders that have no backbone >Motherfuckers that can't just say pertinent info over the radio and keep saying Uhhhh, ummm, repeating unnecessary updates >People that start radio comms with "Okay", "ummm"
>>322550959 while currently a little laggy, it provides a decent balance between the clunky milsim of Arma, and the arcadeyness of Battlefield. Think of it as a more tactical version of the old Battlefield games. Also, the devs are pushing shit out night and day, especially impressive considering its a two man team. It shows lots of promise, something i long gave up for when it comes to early access games.
If i could summarize it? Think Insurgency, with much larger maps, more militaries, "base building/fob building", and vehicles(many planned).
As an added part, when i say it is tactical, i mean you will need to coordinate supply trucks to bring more ammo to people and fobs.
>>322551659 No I don't. I don't like hearing unnecessary bullshit especially when shits starting to turn upside down. Yelling BREAK BREAK BREAK real loud over the mic to shut someone up to warn of immediate danger works though almost every time. You gotta use command voice especially as squad leader in that game.
>>322551846 its still rather clunky and not fleshed out, but the fundamnetals and framework is there. You can place down sandbags, mg's, those bigass barriers, and even small pillboxes. Its good, and when you're team builds a decent FOB, it truly makes a difference in the fight. What was just a hill is now seemingly a fortress, even if the fob is small
Instead of constantly hot micing over how many guys you need on you, directly order your men to accomplish tasks at hand. Tell that specific player or players to move to position, build object, pull security to a direction, etc.
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