Why is Clock Town still the most believable town/city in a video game yet?
Same reason that no video game has yet to compete with Super Mario 64 in the area of physics and control.
Or that Ocarina of Time is still the only video game where you can be two avatars of different weight and height in the same game and it still feels like you are playing the way the whole game was intended.
It's the magic of the N64 man.
Because of the otherwise shitty 3-day time loop. Filling every character with a detailed day-to-day schedule makes them seem like they have normal lives, but in reality they only do the same things in a single three day period with only slight alterations based on your actions.
super meat boy
pretty much all RPGs and fighters you can have a character of any height/weight and it works as well as any other.
I spent like 5 minutes thinking about it.
The physics in mario weren't even proper earth physics. Shit had whacky moon gravity.
Not the guy you were talking to but Super Mario World. 2 avatars (big mario, little mario3 if you count mario on yoshi), different weight and height and the game feels the same but still slightly different.
Clock town is cool but believable is a bit of a stretch
Any modern rockstar game does believably much better, but only because of the benefit of technology.
I've not played a MGS game since I was 8 except the 3DS port demo, but no MGS game I've ever seen is as interactive as a Zelda game. So I'm going to have to call your bluff on this one, Jim.
And SMB? A 2D game doesn't cut either of those demands.
I wanted to live in Station Square when I was a kid, and just hang out by the hotel pool, listen to those endlessly-looping Jun Senoue riffs, staring at polygonal Dreamcast tiddies and contracting autism
Mario galaxy had better physics even though they were simplified and so you couldn't pull off cool youtube trick videos
OoT dual avatars works well because adult link is also a manlet
>Filling every character with a detailed day-to-day schedule
And it's only a couple of characters, at that. Most of them just hang out somewhere during the day, then go somewhere else during the night, rinse and repeat.
Characters like Anju who have actually fleshed out daily schedules that you can see walking around town are great, though.
There are quite a few NPCs that actively move around rather than teleporting, but the amount of NPCs that are in different, logical places at different times is what makes the town feel alive. There are different people in the Mayor's office every day, there's not always the same innkeep at the inn, and even the Bar has different occupants.
Sad as fuck when on the last day the only one left in the bar is the depressed guy, resigned to his fate, although I forgot his name.
Shenmue did it first and with more attention to detail.
They 'dispose' of their guests often enough that they only need 3 rooms.