Ideally they'll just make it a bigger, prettier, faster, more "hardcore" game like people want from Metroid.
I'd play the shit out of Federation Force if:
>it was an actual shooter with real aiming mechanics and not just using Prime 1/2 style lock-on+strafe trash >it wasn't ugly ugly >it looked actually challenging >it had a fully fleshed out death match/pvp type mode
The game focuses on an archaeological survey mission into former Galactic Federation territory that has been overtaken by the Space Pirates.  The game starts out with Blast Ball, an in-universe training exercise that produces a Marine of exceptional skill, which the player will take control of. The game is set in a solar system with three different planets, with ten missions on each for a total of 30 missions in the game. Known settings include Excelcion, an ice planet with an abandoned Federation base containing a weapon the Pirates seek to exploit. Another level, C-3 Island, has been seen as well, set in a desert environment. The third environment, which has not been seen, is said to be "made of gas". Kensuke Tanabe has also revealed that one mission will feature Metroids, and another features minecart-based gameplay.  Tanabe has twice claimed that the game takes place between Metroid II: Return of Samus and Super Metroid, "as the other Primes did". This is likely an error on Tanabe's part, as the Prime series takes place between Metroid: Zero Mission and Metroid II. Super Metroid takes place only a few hours after Metroid II. Before starting a mission, the players can equip various items in three categories: Support, Assist or Offense. This is similar to classes in an RPG title and can turn individual Marines into healers, soldiers or "wizards". Items include Repair Capsules, which is shot at a teammate to heal them, or Decoys, which deploy a model of Samus Aran to distract Space Pirates. Unlike the core Metroid Prime trilogy and Prime Hunters, there is no Scan Visor or similar mechanic in the game. http://metroid.wikia.com/wiki/Metroid_Prime:_Federation_Force#cite_note-3 Thoughts?
>>322537548 >Just because something is 'different' doesn't mean it's something people will like I agree, but I find it amusing that people will both deride attempts to do something new AND simultaneously complain about rehashing safe titles that everybody buys.
Ever since NLG revealed those cancelled concepts for their pre-Dark Moon Metroid game, I knew they'd be an awful choice for this series
They specialize in comedic liveliness, expressive animations, and linearity. They're a perfect fit for literally ANY other Nintendo series EXCEPT Metroid, and now they have to find out the hard way. Different gameplay is one thing, but it doesn't even seem like they tried to emulate the normal Metroid artstyle/atmosphere.
>>322537823 They talked about it several times in Nintendo Directs (the one I remember most fondly being when they advertised the amiibo functionality and the fast forward update) but there was no actual "advertising" of it. They even revealed it behind closed doors at E3, so I have no clue what they were thinking with that.
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