What's worse, an open world game with invisible walls/boundaries or one set in a crater surrounded by vertical cliffs/walls?
A small planet, like Fary Cry 1.
>tfw seeing it for the first time
>realizing that's the whole world and he will never get out of it
>tfw scaling the cliffs at the edges of the maps in motocross madness
>tfw get launched miles back when you drive far enough along them
I always enjoyed that. But it'd make more sense to have those than invisible walls. At least it'd feel somewhat realistic.
Boundaries are fine, if the game is well designed you shouldn't have any reason to go near the maps edge, unless you're purposely exploring everything.
>mfw trying really fucking hard to get to the big tree in the Witcher 3, turns out its a main quest area later on
Well fuck me.
>game has invisible walls
>they get accidentally removed by some mod
>start walking in one direction
>just outside the original map boundary, things looks normal
>trees and grass spawn like usual
>trees and foliage thin
>ground texture replaced with a small, tiled image
>landscape stretches endlessly ahead of you
>land is barren now
>game music has stopped completely
>terrain becomes more extreme, huge cliffs and impossibly high mountains
>finally exit the skybox
>still light enough to see, but the sky is pitch black before you
>terrain suddenly flattens again
>you don't even appear on the map anymore
>featureless terrain makes you rely on your compass to keep heading in your original direction
>finally you see something in the distance
>looks like some sort of house or building
>light from the inside, could someone be there?!
>start to run towards it
>it's a normal looking house, door's unlocked
>walls are covered with these horrifying paintings
>look like normal game enemies. But covered in blood and gore. Their faces twisted in a grotesque expression of pain or possibly horror
>house is empty, no furniture
>just a small lamp on the floor with a piece of paper next to it
>pick up the paper
>it's a note signed by the developers
>it just says "I hope you like the windows in this house"
>exit reading menu
>game crashes to the desktop
holy shit nostalgia
I used to spend hours doing that
Invisible walls are the worst. A physical barrier of some kind can help maintain the immersive setting. You never hear NPCs talking about the invisible walls, but they might mention how you're stuck behind an electric fence or something. Big MT was a good example of this in Fallout New Vegas. It's much better to have your vision fuzz up and teleport back inside the barrier than just say "You can't go that way".
I always like things where an enemy tries to kill you at a certain point. Like the lurker shark or robot in the Jak & Daxter games. I especially liked those huge laser-shooting towers on Halo 3's Sandbox.