There exists no game series that wouldn't benefit from being CUHRAYZEE. Prove me wrong.
>Metal Gear gets a cuhrayzee game
>fanbase is now filled with underages who fall for that shit in addition to MGS2 pseudointellectuals and gorilla warfare experts
Careful what you wish for, etc.
Problem with MGS is it's extremely stubborn in the way it has to have storytelling and serious world damning conspiracy in typical Kojima fashion (which makes MGSV extra disappointing when it doesn't make any sense or go anywhere with it). The gameplay was fine but not really enough for a game of that length, which was fairly modest to begin with.
DMC games and such were from the start about the cuhraazy gameplay, there wasn't anywhere for the attention and effort to go to elsewhere in development. DMC3 in particular compared to 4 felt like it with how the story is sparse, and the meat of the game is both HoH or Bloody Palace.
Not like you care since you didn't actually bother to get around to finishing your post.
Turn based tactics games would benefit how? I like my crazy but it needs to stay in TPS and beat em up/hack n slash.
How would a Survival horror games benefit? What about stealth games?
Star Wars games are always dumbed down as much as they can to pander to 8 year olds, EA admitted it.
What a wierd ass wish seriously, there's no way anyone would make a SW deep enough to call it cuhrayzee.
cuhrayzee is nice and all but I like to have a calm and simple game once in a while that doesn't make me want to git gud at it and dump hundreds of hours into
you have the ability to transform into various unsuspicious household items and furniture and have to stealth your way through heavily guarded levels by doing cuhrazy vase/couch/cupboard/lamp transformations
when spotted, you drop yourself onto enemies as a piano or shove them away as a chair or door, however it lowers your score
there will be a bonus gym level where you lose your ability to transform, instead, your transformation combos are replaced with bodybuilding poses and dudebro selfies to not appear suspicious
>All that shit
> Only A rank
That has always cracked me up, that the game doesn't actually register most of the hilariously he'd combomad tricks, as anything impressive, and just a big standard "stinger into uppercut, into Ariel rave" with a couple style changes and dark slayer attacks thrown in, will get you more style points.
>DMC games and such were from the start about the cuhraazy gameplay
But they weren't. 1 and 2 are more focused on atmosphere and shit, since the gameplay is akin to a 3D beat em up in terms of combos and shit.
>There exists no game series that wouldn't benefit from being CUHRAYZEE.
Well, 999 would definetly not benef-
RULES OF NATUUUUUUUURE
>crazy persona game sounds bad
>not wanting some insane action with aigis where she utilizes all of her inbuilt weaponry, speed and strenght to dispatch great enemies with style
>calls people underage
>his favorite game in the series is 1 or 3, aka the simplest games plotwise which amount to little more than a fun action romp with literally no substance
Keep the turn based map movement, but when you enter combat you duel them in a third person hack and slash type deal. maybe certain enemies spawn trash enemies/reinforcements to make it somewhat challenging and so you have a chance to combo off multiple enemies.
>party members can be mapped to controller buttons
>able to execute a attacks with multiple party members at once like in Chrono Trigger
>inputs are combos you do on the controller for the techniques
>these include long chains, pause combos, etc.
>you're able to cancel out of combos at specific points and conserve some part of the cost of the combo
>counterattacks happen in real time during this mode and you can block/parry them
>this entire system is a toggle that you're asked for at the start of the game
>if you choose to not use the system, the combo animations are recycled as special attacks
Thank me later, faggot.