I remember being a bit more pissed off that Tails was thrown in a machine and played like Gamma than the shooting levels being there. That whole parity thing between both sides made emerald hunting tiresome.
Sonic /Shadow Level= What the game should have been about, moving around at the speed of sound, doing cool flips, tricks, grinding, etc. It's what kids and adults found primarily cool.
Tails/Eggman levels=Pure Mech Destruction. Fun in it's own way, but had clunky controls for the when plat forming came into play.
Knuckles/Rouge Levels= Good Atmosphere and level design. The game play of treasure hunting however was tedious and if you were a child could seem frustrating as the more you progressed the bigger the levels where and the more you had to take your time exploring each area, only by through trial and error with the hot or cold system could you figure out where each emerald piece was with after playing multiple times.
>>322468757 I can't stand Adventure 1 anymore. I'm also bit surprised you bothered to 100% it. I usually got sick of messing with the game when it came to the missions and those added in GC/PC version.
>>322468757 >Do people actually even like the first one outside of nostalgia?
Well, there's always the amazing soundtrack . And then there's the fact that Tails isn't stuck in a mech for his stages. Also the Emerald radar isn't limited to tracking one at a time. Plus the Adventure Fields are oddly enjoyable, Mystic Ruins is chill as fuck.
And honestly, although nostalgia might have a little something to do with it in the end, I still just find it really fun to play, other than Big's levels. Although I will definitely agree that Adventure 2 is the overall better game, and in particular has far better level design.
>>322469116 X360 achievements/PSN trophies for re-releases have given me an opportunity to actually publicly seal in stone that I've 100%ed games I grew up with.
That's the kind of thing I jump at. Pic related.
>>322469052 >Yes, the levels were more fun. There was a nice sense of atmosphere to the sonic levels (AND THE SONIC LEVELS ONLY) in adventure 1, but that's it. The actual gameplay, especially with that hubworld, was atrocious.
>>322468757 >MY GOD is adventure 2 a collossal improvement on the first game. Adventure 2 made the levels more linear and they added the horrible mechs. Other than that I guess it's fine. It's just hard to overlook since it's so linear.
>>322469286 >tails isn't stuck in a mech Better him stuck in a mech with his own levels and actually some challenge superior gamma gameplay then shifty cropped out segments of sonic's levels that last all of 45 seconds
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