Why did they murder Starcraft II ?
Does anyone actually play this besides the competitive players?
I have to tell you the truth, the game is practically invisible. I heard nothing about the Zerg and Protoss expansions when they were released, and I never played them.
Am I right and this game is seemingly dead? Why is it so dead? How did they manage to cock it up so bad? Besides the Battle.net arcade walled garden which totally shitted me.
Anyway I just wanted to mourn for what could have been.
>tfw nobody cares about story lore or characters
>tfw people only care about shitty multiplayer
>tfw wings of liberty campaign was actually really good
>TFW starcraft 2 general is literally shit posting general
How do competitive players feel about the balance?
I do remember there being a considerable amount of fiddling and micromanagement of units, as opposed to macro management.
I found the preponderance of "hybrid" or special-ability units to be annoying.
I really think they should have just started with an almost exact clone of Brood War. It was so finely tuned.
the single player campaign is great, wings of liberty anyway
zerg campaign is boring and easy as fuck while protoss is defend/attack the giant glowing crystal x20, the story gets really stupid too
The campaign (for WoL at least) was pretty superb. Quite finely tuned I thought. I wonder why they made it such an e-sports thing when they put so much effort into the campaign.
>tfw wings of liberty campaign was actually really good
Blizzard dropped the ball when MOBA's were becoming popular, pro players saw the minuscule tournament pots and switched over to LoL / Dota, the casual audience followed with them.
The fact that they lost Dota to Valve probably hurt them the most, as far as the esports scene is concerned anyway.
>Does anyone actually play this besides the competitive players?
The campaigns have been consistently lots of fun. All I've needed/wanted.
Didn't care about ladder as a kid and don't care about it now.
Custom games are just the same shit each time they release a campaign. now it's just a bunch of TDs and DOTA wanabes.
I'm fine with what they did. gr8 campaign (albeit dumb plot) just like the WCs and SC.
>finished LoV today
>mfw the ending
It's a shame, since the game is actually very good. But it just doesn't have the spark which made me play SC1 for years,
>they thought people would play an RTS
They focused on gameplay and fucked the story. As far i know /v/ likes this retarded approach.
go play other 2 you fucking hipster. WotL was fucking awful storywise, missions were fun, LotV missions are also fun. HotS is shit.
wol has more mission variety than lotv, though. I mean, it's more visible in wol that every mission has it's gimmick, most missions in lotv are "destroy X several times". story is better, that I'll give you, at least the protoss campaign alone. also, tal'darim are fucking dark elves, I swear
too early to tell. Meta is too young.
First several weeks post release people argued who's more broken Zerg or Toss, after some time people settled on Zerg, but then Zerg players got wrecked in several tournaments and Toss became fan favourites for another year.
Terrans are strange right now, they suck dicks, but can do a lot at the same time. Needles to say foreigners need not apply.
If you're playing on ladder, don't sweat over balance.
I'm 27 and I feel similar but kerrigan's "I don't care about the great cycle" is pretty half-assed IMO. cool, amon's rekt, no more xel'naga, kerrigan is probably the only one left, which makes her supreme god of the whole universe, but how ending the cycle would benefit anybody? it's what amon wanted after all
I'll tell you a little secret. Contrary to popular belief you actually need a good story to make a good RTS. You need a story where you can care about the factions and the people in them and see things from "their" angle. It's the reason starcraft 1 and warcraft 3 became really popular while others didn't. Not because battlenet was amazing, or the multiplayer was perfectly balanced. It was because people played the campaigns first and wanted more. They wanted to continue playing those awesome factions that fell in love with.
StarCraft 2 fails in this respect. I couldn't give a shit about Raynor and Kerrigan or any of this love conquers all bullshit. People wanted hard scifi out of starcraft with interesting races and motivations. Instead they got a romantic comedy in space.
>Sarah becomes Space Jesusa, gets happy ending too
That's the problem. She didn't pay for her crimes.
At first, it looks like she's just mindcontrolled, but she killed the Overmind and all the Cerebrates, making that mindcontrol irrelevant. From that point on, everything that she did as all her. She truly WAS the queen bitch of the universe (aka space feminist).
Then they do this mindcontrol by Amon, making it look like she's not at fault again. To retcon the story so she wouldn't deserve death for all that she's done. Because women can't be help responsible for their actions.
That's the real story of SC2 - it's always the Patriarchy's fault (Arcturus, Overmind, Amon).
>Am I right and this game is seemingly dead?
Well obviously if you the OP never heard anyone talk bout this game, then it must be dead. Disregard the current 20,000+ matches happening on battle.net right now, those don't mean anything since you never hear anything about it.
The only interesting thing in the entire starcraft story was the Overmind and the idea of having a seemingly immortal giant brain controlling trilliards of Lovecraftian monsters all over the universe in order to become the absolute mind of everything.
They killed him in the first game and instead of replacing him with a new Overmind they made that whore of Kerrigan.
>wings of liberty campaign was actually really good
Only in comparison to the other two. It's still the same old sloppy joe Blizzard puts out just like how the Chosen One is Bioware's trademark.
Both companies work on a fucking flow chart and can't write original shit to save their lives anymore.
Custom games were cool when StarEdit and War3Edit was the hottest modding tool around the block.
SC2edit is nowhere near the scale of say Skyrim's CK and everything else out nowadays.
There's just magnitudes more games now. You don't need a bunch of half-assed ones when you can find what you are looking for relatively easier online. The fun of custom games was that it felt home-made and made you go "ohhh that's a clever use of mechanics" and seeing your beloved game take a strange turn.
No one likes SC2 enough to get that kinda feeling from custom maps, let alone have the people working on it to create good shit.
Why don't you look up how many custom campaigns SC1/BW/W3/TFT had then compare it to WOL/HOTS/LOTV. Incomparable.
BW literally had one nip guy fucking total the whole damn thing and turned Terran and Protoss into Gundam shit. This was back like in 2002 or some shit, do you know what an achievement that is?
Who the fuck would be impressed by something like that now?
The only thing I ended up enjoying from SC2 was the campaign missions even if they were increasingly rehashed as the game went along. The story ended at Brood war as far as I'm concerned
I thought that the Protoss campaign was pretty decent in itself. Plus, the protoss chicks were super qt.
Only care for the campaigns, don't give a shit about the MP.
The zerg one sucked, but the protoss one is marginally better. Customizing the Spear of Adun's powers is great, though, I love that kind of thing so much.
No it wasn't. It was some weird wanna-be Shepherd On Normandy-Adventure with a bunch of one-dimensional characters and bad/mediocre story
Tycchus was cool though.
>The fact that they lost Dota to Valve probably hurt them the most
lol, no. What hurt them the most was icefrog came to them and asked for them to make dota an official game and they turned him down, saying they wernt interested in the mod or the mod scene currently.
They had dota asking them to be part of their company, and they said Nope! we have WoW.