What would be the ultimate scary game /v/? How would you go about designing it? What elements must there be to best instill fear in the player?
If the Silent Hill series has taught us anything, is that the ultimate scary game can be anything as long as it's done right and very methodically.
SH2 is more of the personal guilt and pain, you are supposed to feel empathy towards James (even feel identified), and that thing scares people from the point of view that not only him but you are going through hell, you also feel more emptiness and loneliness than in any other SH imo. The psychological pain is huge
SH3 is more about the physical pain that Heather goes through, the cinematics where the Devil/Demon grows are made to make you feel pain too, also, the game is supposed to make you need extremely uneasy by the visuals (maybe nausea or anxiety), so this was more physical than SH2
I don't really know what to say about SH1, since it's the one I like the least (still a 10/10 game), but there's this thing about wandering in a place we don't know, feeling lost, disoriented and even corrupting the sacred. The occultist references and rituals make the game a challenge to beliefs too (not everyone was an atheist back then maybe)
All 3 make people respond in different ways, some feel more horrified by one and some by other, but there is no one formula that can make a game the ultimate scary experience, so many things can work, but they need to be more a work of love than a commercial release to grab dosh. Those are my 2 cents
The ultimate scary game would be a real life game show where the contestants are stuck in a mansion or cave system or something with nothing
game is simple slasher shit, some guys with machetes chase them, last contestant standing wins,
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This thread is pretty convenient since now I dont have to start one. Dear anon from the last horror thread, I just finished The Descent and I thoroughly enjoyed it. Ending was pretty a-okay.
Back to being on topic:
that one secion of SOMA where youre in the exposed sea floor where theres barely any light and theres
a robotic fish(?) hunting you and then you run into the cave of spiders.If someone could capture that kind of atmosphere, stress, and claustrophobia for an entire game, i'd shit myself.
It wasn't a robotic fish, it was one of the previous species that you see on the monitor in the little room after you get off the Climber. Regardless, that entire part had me on the edge of my seat.
I was injured, so my pace was drastically slower and the screen was all glitched/distorted. In addition, the darkness of the trench and the strong currents made it so fucking hard to see and made me even slower.
That shit was A1.
A game that states its a multiplayer game, but in reality everyone playing with you is a bot that gets progressively creepier as it goes on. It would start saying or doing random things, read your computer and repeat things you've written down or mention people you have information on. they would read your location and start talking about places around you. The end of the game would be them saying they're coming for you and then the game crashes
I had a shitty idea the other day
>game you download
>the .exe file installs on your browser
>small chatbox appears in the lower left corner
>it says weird/creepy things
>the "game" can fuck with your browser IE making it impossible to leave a page and saying it's wants you to stay in one place forever etc
>it can also open new pages or close them when you're not looking
>when you type out a sentence, it deletes it on occassion or changes it to something ugly
I got the greatest idea to make it original and innovative! :D
Hear me out!
What if...this game I described is single player only? ;)
Its AI would be so good, you'd be scared to be seen by enemies - elements of stealth and horror all in one! :)
Some sort of class based sort of action game with a fairly normal progression to start out with. Then like an hour after they get used to the mechanics and feel comfortable, sometimes basic game functions would become ineffective.
I think it'd be really cool to capitalize on the whole "I'm trying to run away but my feet aren't moving" dreams or the classic boxer "pillow fists" dream. It'd be kind of hard to design for though.
Not all people are atheists now either.... Actually, the number of atheists may be up than compared to before, but the population did grow considerably as well since silent hill 1 was released.
I don't know if everyone will like it as much as I did but that Layers of Fear game is by far the best indie horror game I've played in regards of entertainment. I don't think anyone should buy it because it's currently unfinished (surprise surprise) but it's definitely worth checking out if you haven't heard of it. Someone pay me my shill bux now.
No knowledge, No ease of comfort, creepy monsters, no weapons, creepy settings. In that order.
Good horror makes you feel powerless to the unknown. It activates your natural flight triggers, your natural fears. That's why
FNaFwas okay for a while, then spoiled like milk. It was too "known" by the time the second, third, fourth game came out.
This is also why I dislike going back to a setting in a horror game sequel. Usually same creeps, similar location makes you more comfortable, and is generally not well done.
A good way to do return trips is to change buildings and settings. A cheap way to do this is "a fire broke out in town". Gives a new, desolate feeling.
I think a good way to instill fear in a person is to give that sense of constant dread with few moments of downtime - You know the enemies are near you and you hear them roaming around.
Instead of "oh crap, if I'm seen! I'm dead!", I'd rather have "oh crap, I'm gonna have to face that thing."
A good example of this would be System Shock 2 or some of the earlier Silent Hills.
The story is really cool albeit quite predictable at times. Worth at least one play through imho, but it shouldn't be classified as horror. It's more of a sci-fi adventure w/ horror elements.
answer me this, anons:
what's a horror game mean to you?
i think re4 is the perfect example of a horror game
you're constantly in a limbo between fight or flight. the tank controls force you to be calm and deliberate when you retaliate. every encounter felt stressful as fuck and there was no room to panic.
fighting that regenerator in the freezer room was probably one of the best horror experiences i've ever had